Shadow of the Colossus (Inactive)

Game Master Batista Grave

This game will be an attempt to put the game into pathfinder.


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It is the 12th year of the reign of king Trion Gunray, a fair and benevolent man who has made many laws that better his people. During the reign of the previous king, an island was discovered off the coast of the great port city of Arcadia. Scout parties have been sent but no one has returned. King Gunray, being man he is, has given all of the people in his kingdom who have committed a crime that is punishable by death, to have a chance at life on this island.

There are many stories about the Island. Some say it is haunted by spirits of the ancients. Some people say it is home to things that are far beyond the comprehension of mortals, and should be left alone. But the kings word is law. Everyone of the kingdom accepted this and the law was passed.

Our hero's begin there adventure as they were convicted, some wrongly, of a crime punishable by death and are sentenced to the Island. They travel, by means of the Imperal Frigete "Calamity", one of the finest vessels in the fleet. It is a clear day with perfect blue skies. The skies however are empty of birds, curious. The captain, a tall, elderly looking gentlemen in royal uniform calls for the prisoners to be brought to the deck, which they are. After they are lined up he begins speaking.

Captain: By Decree of the High King Trion Gunray, you all have been sentenced to the Island. As per his majesties orders...all the supplies that you were arrested with will be returned to you now. Several sailors push a single crate up to each of the prisoners. These crates contain all of their belongings, armor and weapons. You will be given one longboat to make it to shore. My job is to make sure you get to the Island. Try to head out into open water and you will be destroyed. Besides, it is 4 days back to Arcadia with the wind at your back. As we know. That is not the case. You will die of thirst before you make it back. Your only hope of survival is to find water on the island.

After his small speech there is a call from the sailor up in the crows nest.

Crows Nest: CAPTAIN! REEF UP AHEAD!

Captain: Fix course and continue to the island Lieutenant.... Now I would prepare yourselves if I were you prisoners. You will be sent as soon as you are ready. The captain walks back to the wheel of the ship.

At this time the RP phase has begun. Begin talking among each other, your going to be together for a while.


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

After retrieving his musket, ammo, and other supplies from the crate, the tall, lanky man slips a long feather into the long brimmed hat before slipping it on his head.

"A journey into the unknown where naught but death inevitably awaits us. This sounds like a great start to a book or a play. I shall have to write it some time."

He turns to the other prisoners, standing at ease with his hands behind his back. "Greetings. I am Sir Rudolph Sorwinson. Or rather, I was Sir Sorwinson until I had my title stripped from me a few weeks ago. You may call me Rudy. Hunter, ranger, adventurer extraordinaire, and gentleman. At your service."

As he speaks, he gives a slight bow and tips his hat, as any gentleman would. He currently has a blue poncho of sorts over his other clothing, a long musket and backpack on his back, and pouch on his belt beside a short gladius.

If you know where the inspiration from this guy came from, you get brownie points.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

"Well met," Okrin bows in return.

"I am Okrin Goodspeed, you may call me Okrin." Nodding toward each of his fellow prisoners, Okrin turns, heading toward the chest. After retrieving his belongings, he stands next to Rudolph while checks through his supplies.

"I hope to read our story one day."


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

"grunt" Aiden... glad to be back in fresh air. aiden puts on all of his gear puts his wrist sheath on with 4 arrows 2 blunt 2 regular and a dagger. grabs his back pack and lays his great axe across his shoulders. Makes sure he has all his gear "I miss the mountains.. sigh the peace the quiet


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

I'd prefer mountains to all this water. nods at Aiden.


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

The Changling nods at first before retrieving her supplies. She puts over her dress a brilliant chain shirt made of mythril. She straps a dagger to her thigh were her dress splits up. She then puts on a backpack and quarterstaff to her back. She turns to the party with a small smile, let us be on our way, I would much rather start and survive in this strange land. She smiles to Rudolph before introducing herself Krystali pleasure to meet you all Her blue hair shining in the light. Her deep blue and sea foam green eyes betray her smile. She is scared to death, however she will take care of herself. Her claw like nails tapping on her hips.


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

"Maybe we will see mountains again orkin. Let see what this journey will bring as well as the company that stays together when we land I we stay together?" gets in the boat and starts helping other on that want it


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

Aye if we stay together we are more then likely to survive


Male Human Wizard (Conjurer) 7

"Vandre agrees. Together we are strong, alone we are but twigs to be snapped against the boot of death. Vandre would rather make it out of here with his body and mind intact." He drops to a whisper. [/b]"Yes... out of here. Vandre has no intention of staying eternally on this rock."[/b]

He glances at the changeling.

Still whispering but more to himself this time, "Though that changeling may make me change my mind yet."

I'll add the equipment right away. Was still hesitating between a few items. Glad to be on this adventure with you all!


Seeing NOBODY made any check of any kind what is about to happen, you cannot stop. In the future, you are on your own. Make checks regularly or face an instant ambush.

Crows Nest: C-CAPTAIN!!!!!! THE REEF!! ITS NOT A REEF! Screams the older man from atop his perch.

Captain: What?! He pulls out his spyglass as the suposed reef...STANDS UP!?! ...by the gods its true.... HARD TO PORT! BATTLE STATIONS! LOAD THE GUNS!

In the near distance, the reef stands up showing its not a reef at all. This creature covered in coral and seaweed, stands at least 60ft tall in the more shallow water. In its hand a very crude looking stone club. As the ship turns to port the hero party gets a good look at the creature. Its face and front that is facing them is completely covered with coral. It makes a low, almost growl at the ship as it begins its walking through the water to the frigate.

Sailor: WHAT IS THAT THING?! the battle hardened sailors were struck with fear and could not do as the captain ordered right away as they gazed on the ancient creature.

Captain: I DON'T CARE SHOOT IT! Several of the sailors bring out guns and begin firing with muskets but it seems that the bullets either miss or just bounce off the thick exo-armor of the beast.

By now the creature is only 30 feet away as the ships guns ring out, hitting the creature in the chest, but it does no good. The creature raises its mighty club weapon as the captain speaks his final words.

Captain: ...gods help us all... The club slams into the ship, ripping it in two and sending every sailor who was not right under the area of the attack into the water, including the heros on the longboat. The longboat threw them out from the force of the impact of the club to the ship. Another low but powerful, ancient growl is made as the creature begins to take another swing for what remains of the ship and her crew.

Because nobody purchased a waterproof bag...I am sorry to say that all ammo is now wet and unusable, all scrolls are unusable as well and anything that is written is now unreadable. All of the rest of your gear, (Assuming you survive whats about to happen) will need to be dried but lets not worry about that right now... This will be the only chance I will tell you the kind of knowledge check you will need. I will accept Arcana or Nature checks for this beast. Good Luck. Everyone make a post, after the next GM post I will take initiatives. Also, make a swim check to make it to the shore.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Okrin looks in amazement at the creature just before he plunges into the water.

Knowledge (arcana): 1d20 + 12 ⇒ (19) + 12 = 31
Swim check: 1d20 + 1 ⇒ (15) + 1 = 16

If possible Okrin will use a swift action to use Kirin Style

Kirin Style:
Benefit: While using this style, you can spend a swift action to make a Knowledge check to identify a single creature (DC 15 + the creature’s CR for this purpose). If you succeed at the check, while using this style, you gain a +2 bonus on saving throws against that creature’s attacks, as well as a +2 dodge bonus to AC against that creature’s attacks of opportunity. These bonuses last for as long as you use this style. If you cease combat with the creature during this time and resume it later, you can attempt the check again.


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Rudy is stunned at the sheer size of the creature before him, when he is suddenly thrown into the water, all of his ammo and scrolls becoming useless.

Knowledge Nature: 1d20 + 11 ⇒ (16) + 11 = 27
Swim: 1d20 + 8 ⇒ (1) + 8 = 9

My ammo!! NOOOOOOOOOOOOOOOOO!!!!!! Ah well. GM, after this combat and we're on dry land, I have a question for you regarding my ammo. We'll talk later.


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

Prepare yourselves!

Click here to Cue the Battle Music!

We will still be waiting to start combat until everyone has posted


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Knowledge(nature): 1d20 + 10 ⇒ (12) + 10 = 22
Swim (trained but no ranks): 1d20 + 4 ⇒ (6) + 4 = 10
grins... This is not what I wa looking for!
shock n aww... Awesome!!


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

Swim: 1d20 + 2 ⇒ (5) + 2 = 7
knowledge aracna: 1d20 + 9 ⇒ (4) + 9 = 13
knowledge nature: 1d20 + 5 ⇒ (1) + 5 = 6
Well now this will be fun She chuckles.

Ha mothers gift FTW even if I fail a swim check, I can just make it to land with how long I can hold my breath :3


Male Human Wizard (Conjurer) 7

"Vandre does not like getting wet..."

Swim: 1d20 + 11 ⇒ (2) + 11 = 13
Init: 1d20 + 3 ⇒ (9) + 3 = 12

Vandre then proceeds to cast air bubble on himself and prepare for battle.


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

Knowledge Results:

Vandre:
Since you made no knowledge check, you know it is big. Thats it.

Krystali:
You know it is magical in origin, big, and wants to hit you.

Aiden, Rudolph, Okrin:
As you look on the creature, your childhoods return to you and memories of your mothers reading you stories about a place called "Isla de Colossi". A forbidden land of pure legend. You remember being frightened as children over stories of Giant creatures who have no fear, feel no pain and have no remose of killing. Welcome, to Isla de Colossi, your new home, and possible grave

Swim Results:

Okrin:
You are doing fine, plowing through the waves and making progress towards the shore

Rudolph, Aiden:
Your are drowning, gimme another swin check

Krystali, Vandre:
You are managing to stay afloat, but making no progress towards the shore

Other notes:

Vandre:
Hey man, I appreciate the enthusiasm, but initiative is not neccessary quite yet. You can keep the roll for later, or re-roll when asked, no problem. The call for initiative will be very noticeable, most likely a bright and bold INITIATIVES!!!


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

As Okrin heads toward the shore, he looks around, taking any moment he can spare to glance in the creatures direction.

Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Sense Motive (creature): 1d20 + 10 ⇒ (5) + 10 = 15


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Swim 1d20 + 5 ⇒ (15) + 5 = 20
aiden, try's to head to shallow water or shore
dang


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Rudolph tries to keep his head above water, his mind racing based on what he's seen.

2nd Swim: 1d20 + 8 ⇒ (7) + 8 = 15


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

Using her natural born swimming abilities, Krystali tries heading for the shore.

Swim: 1d20 + 2 ⇒ (13) + 2 = 15


I am sorry about the delay

Okrin your sense motive gives you this knowledge IT WANTS TO KILL YOU! if that was not ovious enough.

The creature turns to see the swimming heroes and lifts up his mighty club and slams for the water, causing a massive title wave to catch them and throw them to land. You are now prone on the beach and the colossi is heading your way.

INITIATIVES!!!!!!


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Initiative: 1d20 + 4 ⇒ (15) + 4 = 19 Since I'm prone, I don't get my Gunslinger's Dodge bonus to Init.


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

Initiative: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Wizard (Conjurer) 7

Vandre will keep the one he already rolled earlier. Init is 12


Alright, The turn order will go as such, Rudolph, Aiden, COLOSSI, Krystali, Vandre, Orkin.

You are now 30ft inland, the creature is 50 ft away from the start of the water. The creature is 80 ft away. You all can see that the beast is still flailing at the water, as if trying to further destroy the sunken ship or kill the survivors of the sudden ambush. At this distance you cannot get to the beast. You will notice that the back of this creature, is not covered in rock and coral. Instead it looks like a mesh of thick seaweed that has grown on the creature. He has his back turned to you and continues to attack the destroyed ship.


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Quickly getting to his feet, he draws his weapon and assesses the situation.

This all happens in a matter of moments, so free action.

This thing is huge! I've never seen anything like this! All my powder is wet and all I have is my sword. It's too far away for us to get there without drowning. Maybe if I can get its attention

He puts his fingers to his lips and lets out a loud whistle that he usually uses to call his horse.

Survival: 1d20 + 15 ⇒ (14) + 15 = 29


Male Human Wizard (Conjurer) 7

"It's much too far... going back into the water will leave us easy targets. I can always magic us there... but unless we have a plan or someone has an idea, we're stuck here... I'd also stay away from the coral parts..."


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Jumps to his feet and looks around to find ways to get to higher ground so i can start climbing and start getting an advantage to this beast! draws his great axe
"Time for this story to become myth!"
Perception: 1d20 + 9 ⇒ (5) + 9 = 14


Now that you are on land and are able to look at the creature, you can see it stands 60 ft tall, or you guess from how deep it is in the water. It is humanoid, meaning it stands on two legs and has two arms like a human. This one wields a primitive looking club, which is also somewhat seaweed covered as if it was a large rock, plucked from the depths of the crushing abyss. The beast's back is covered with thick seaweed. It begins to turn. As it does, the first thing you will notice is its face, is covered with coral rock. The only thing showing is its "eyes", to you it looks like bright yellow circles with a smaller circle inside of that. You can tell its not of an organic nature. As it turns more completely to the party you can see that it its muscular looking front is completely covered in coral rocks, as if a natural suit of armor.

The whistle caught the beasts attention, maybe a little too well as the beast approaches. Because of its size, it closes the gap much faster then any of the party could. He stands tall above you, blocking the sun with his massive size. The only thing you can see from his dark image, his eyes. The party is now only 30 ft away from the creature. He raises his club into the air which turns black from the blocking of the sun and falls toward the gunslinger who whistled at him. The club crashes down, sending a large cloud of sand in all directions.

attack:
1d20 + 38 ⇒ (10) + 38 = 48 Only Rudolf must roll for this.

if it hits:
3d10 + 12 ⇒ (10, 8, 6) + 12 = 36 Make a reflex save, if you make __ or over, take half damage. Also if it hits you are thrown back 2d6 ⇒ (2, 4) = 6 6 square spaces which is 30 ft back.

Sand Cloud:
Where the club hit is now considered rough terrain and a cloud of sand is shot out. Everyone, including the one attacked, must make a reflex save to see if they are blinded. You must make a __ reflex save. If you do not make the save you are blinded for 1d6 ⇒ 6 rounds. Becoming blinded means you take a -2 to attack rolls and you will need to make a concentration check if you are casting a spell.


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Dodge Chance: 1d20 + 9 ⇒ (15) + 9 = 24 Half damage still hurts a lot
Blindness Reflex: 1d20 + 9 ⇒ (15) + 9 = 24


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Reflex Save: 1d20 + 10 ⇒ (20) + 10 = 30 (another +2 if Kirin Style worked, see up thread).


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Reflex save: 1d20 + 7 ⇒ (18) + 7 = 25


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

reflex: 1d20 + 4 ⇒ (2) + 4 = 6


Everyone but Krystali is fine. Krystali you now have sand in your eyes for 6 rounds. Take a -2 on attack related rolls.

Okrin, Kirin Style is on for you, add 2 to anything it applies to.

Now then, it is Krystali's turn.


Male Human Wizard (Conjurer) 7

reflex: 1d20 + 5 ⇒ (5) + 5 = 10


Vandre, your blinded as well


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

Krystali, being blinded, tries to get out of the sand cloud, but has no idea where she's going.

(1d8 to determine direction. 1 is away from the Colossus, 5 is towards it.)

1d8 ⇒ 4


Male Human Wizard (Conjurer) 7

Vandre, though blind, decides the best course of action is to remain alert, taking only a five foot step back away from the sea.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Okrin looks to see if anyone was caught by the club, Perception: 1d20 + 12 ⇒ (9) + 12 = 21. If he sees anyone hurt, Heal:1d20 + 9 ⇒ (6) + 9 = 15, he heads in their direction. He does his best to avoid the beast. Readied action: use lay on hands if he reaches anyone who is injured.


Congratulations! The creature is too big to have an attack of opportunity while in his threat range! Okrin is free to go heal.

Okrin you see the club slam down next to roudolf who just managed to dive out of the way of the direct hit, but still taking a heavy grazing. You are free to heal him cuz he looks hurt.

Roudolf get 15 health...enjoy


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Looking back, my post wasn't completely clear. The Heal roll was a Heal check to gauge the severity of injuries. Okrin's lay on hands only heals 2d6.

Seeing Roudolf's injury, Okrin soothes his wounds as best he can. Lay on hands: 2d6 ⇒ (6, 4) = 10


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Rudolph's injuries are quickly healed. "Ah, that Paladinian healing. Nothing quite like it. Now let's get out of its way before it swings again!"

Rudolph quickly rushes away from the beast, keeping his eyes out for any sort of weakness it may possess.

Survival to determine a weak spot: 1d20 + 15 ⇒ (19) + 15 = 34

If this roll is inappropriate for the reason, ignore it and tell me what would be a better roll.


Ya...because NONE of you have EVER seen a creature like this, a survival check won't give you ANYTHING. No amount of dice will tell you his weak spot with this check. You can, however, make a perception check to see anything odd about this creature from where you are standing to it. So, right now, you all are facing the creatures front. if you do not move, I will assume that you will be looking at his front when doing this. So, if you need to, move around a bit... HINT HINT P.S. this is the last hint im going to give you...use it well...


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Aiden uses his ability to hide in plain sight as long as I'm am with in 10ft of a dim lighted area I can stealth even if there is no cover . Just can't hide in my own shade.
stealth: 1d20 + 13 ⇒ (10) + 13 = 23 move toward the beast and perception check on him to find a spot to climb.
perception : 1d20 + 9 ⇒ (11) + 9 = 20


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Perception instead: 1d20 + 9 ⇒ (13) + 9 = 22

If I act out of turn, sorry.


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

No your fine your first I thought you were done. No worries. I check the posts too much lol!

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