DM Carbide's Rise of the Runelords

Game Master John Woodford

COMBAT MAP

SANDPOINT MAP

SANDPOINT AND ENVIRONS


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The party advances into the wider chamber, and no one is surprised when three ghouls attack!

Round 1 (ongoing):

Initiative order
Ghouls-acted
Nia
Andrezi
Vidar
Garrick

All three go after Nia, as she's in the lead, and two of them hit for 15 HP, plus 2 DC 13 Fort saves vs. paralysis and a DC 13 Fort save vs. disease. If you fail either save vs. paralysis, paralyzed for 2 rounds.

Everyone can act!

Dice rolls:
Apollonia Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Garrick Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Andrezi Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Vidar Initiative: 1d20 + 1 ⇒ (5) + 1 = 6

Enemy Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

CCB vs. Nia, FF, flank: 3d20 ⇒ (20, 11, 1) = 32
BB vs. Nia, FF, 1st flank: 2d20 ⇒ (18, 12) = 30

Confirm claw: 1d20 ⇒ 15

Claw crit damage: 2d6 + 2 ⇒ (6, 1) + 2 = 9
Flanking bite damage: 1d6 + 1 ⇒ (5) + 1 = 6

Paralysis duration CB, take higher and add 1: 2d4 ⇒ (1, 1) = 2

Ghouls: AC 14 T 12 FF 12 HP taken - Black: 0 Blue: 0 Red: 0

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