Shadow of the Colossus (Inactive)

Game Master Batista Grave

This game will be an attempt to put the game into pathfinder.


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He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

No arcana check necessary, you met all DCs


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

None of the attacks got through my AC if I got a natural 20 seeing this tiger I wouldn't be flat footed? grab got me the first time strength check to push him off 1d20 + 4 ⇒ (15) + 4 = 19 if succeed ill spring attack and move back while pulling my great axe off my back


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

My apologies, your nat 20 would negate FF, yes. Take your turn without the grapples, as they depend on the attack hitting your AC.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

May I undo Okrin's lay on hand use then?


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

Absolutely


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Awesome. Okrin's turn would have been the swift action then to use Kirin style and a readied action: stunning fist. The readied stunning fist would be used if one of the creatures approached within reach.


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

Alright, now that the confusion is over, it is now Aiden's turn


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Aiden grabs his great axe he is tired of this mess and takes a mighty blow
attack: 1d20 + 12 ⇒ (19) + 12 = 311d12 + 5 ⇒ (3) + 5 = 8
if crit 1d12+5X3+ 2d10 ⇒ (1, 1) = 2

could bring some fresh meat for tonight


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

As far as I am aware, he threat range on your axe is 1, so you crit on a 20, not a 19. Please inform me if this is not true. Also, to all, I consider speech a free action, as long as it is done during an action.You wanna scream a warning? Fine, just do it while moving or attacking. Other than that, the length of speech could cost you a turn. Be brief in combat.

Your blow lands on the tiger back, it looks a little hurt, but mostly it looks pissed.

Unless aiden has another action, Krystali, you're up!


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

i was just stating if i did crit that would be the add on to the damage didnt want to put it in assuming i would crit. to help out


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

I did the same thing for awhile on one of my bards that had a crit range of 13-20, so its no problem. If you click the Preview option, you can see the result, and add the info from there. I would end up typing roll and damage, preview, type crit confirm and damage, then post.


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Did you still want me to roll again? Thought we it things worked out??


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

No, you are fine. It is krysali's turn


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

I think the forums ate my post, but oh well. And can we take the ooc posts to the discussion thread?

Calling upon her arcane bloodline, Krystali draws forth seemingly from thin air a dart drenched in acid. She throws it at the other creature that has yet to move. Acid Arrow

RTA: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 2d6 + 1 ⇒ (1, 1) + 1 = 3


Magical Beast

The tiger ducks the arrow and snarls at you, unharmed


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Rudolph has his gladius drawn, moving up to it (if more than 5 ft, ignore the second swing) and swinging at the swimming tiger thing.

1st Swing Hit: 1d20 + 9 ⇒ (5) + 9 = 14 +4 if still considered an animal.
1st Swing Damage: 1d8 + 1 ⇒ (5) + 1 = 6 +4 if still considered an animal.

2nd Swing Hit: 1d20 + 2 ⇒ (20) + 2 = 22 Again, +4 if considered.
Confirm Crit: 1d20 + 2 ⇒ (4) + 2 = 6 Again, +4.

2nd Swing Damage: 1d8 + 1 ⇒ (6) + 1 = 7 +4 if animal.
2nd Swing Crit Damage: 1d8 + 1 ⇒ (2) + 1 = 3 Just add them together if Crit. +4 if...yeah you get the idea.


Magical Beast

Rudolph:

Krystali and Vandre are about 10 ft from you, as they were following at a slower pace. The second swing is ignored. Also, these creatures are no longer considered animals, so the plus 4 does not apply.

You gladius lands poorly, glancing off the chitonous shell on its back. The 'armor' of the Ankheg's head rears and faces you, clicking audibly.


Male Human Wizard (Conjurer) 7

Vandre unleashes two scorching rays at the tiger part, hoping to take out the "mount".

ranged touch attack 1: 1d20 + 6 ⇒ (13) + 6 = 19
ranged touch attack 2: 1d20 + 6 ⇒ (4) + 6 = 10

scorching ray damage 1: 4d6 ⇒ (4, 4, 5, 2) = 15
scorching ray damage 2: 4d6 ⇒ (6, 4, 6, 4) = 20

He then takes a 5 ft step away from the creature.


Magical Beast

Tiger 1 (by Aiden) Attacks Aiden
Claw 1: 1d20 + 10 ⇒ (13) + 10 = 23
Claw 2: 1d20 + 5 ⇒ (9) + 5 = 14
Damage 1: 1d8 + 6 ⇒ (6) + 6 = 12
Damage 2: 1d8 + 6 ⇒ (7) + 6 = 13

The Ankheg head then rears, and launches a line of acid
Reflex saves: Okrin, Rudolph, Aiden
Damage: 4d4 ⇒ (3, 1, 1, 1) = 6

The second Tiger (Swimmer)
Does the same:
Claw 1: 1d20 + 10 ⇒ (3) + 10 = 13
Claw 2: 1d20 + 5 ⇒ (17) + 5 = 22
Damage 1: 1d8 + 6 ⇒ (1) + 6 = 7
Damage 2: 1d8 + 6 ⇒ (8) + 6 = 14

The Ankheg head then rears, and launches a line of acid
Reflex saves: Rudolph, Krystali
Damage: 4d4 ⇒ (4, 3, 1, 4) = 12


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Reflex Save: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 (If save made 1/2 damage negated via evasion).


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Reflex 1: 1d20 + 9 ⇒ (15) + 9 = 24
Reflex 2: 1d20 + 9 ⇒ (19) + 9 = 28


Male Human Wizard (Conjurer) 7

Vandre would like to know if any of his attacks worked.


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Reflex 1d20 + 7 ⇒ (20) + 7 = 27
And attack 1 hits 2nd doesn't
Tiger 2 none hit. The 22 is the same as my AC so idk I you want half damage but I have evasion uncanny dodge and improved uncanny dodge.


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

Reflex: 1d20 + 6 ⇒ (2) + 6 = 8


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

DC was 15, those who made it take half damage. If you have evasion, take none.

Okrin, your up


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Okrin takes a move action to be adjacent to Aiden and uses lay on hands. Aiden is healed for 2d6 ⇒ (1, 2) = 3.

Looks like someone stole my dice ;-)


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

damage applied 26pts 40out of 69hp with orkins heal ill be at 43hp out of 69hp


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

Alright, Aiden, your up

It would be kindof bothersome to cue each person everytime, so here, again, is the Turn order,

Okrin, Aiden, Rudolph, Krystali, Vandre, Tiger?


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Swing at 1st tiger 1d20 + 12 ⇒ (1) + 12 = 131d12 + 5 ⇒ (11) + 5 = 16


Magical Beast

The 'Tiger' dodges the swing. Failed hit.


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Rudolph moves to attack the same tiger, thrusting his blade into the bug's body. Piercing damage instead. "I'm not done with you yet!"

1st To Hit: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm Crit: 1d20 + 9 ⇒ (15) + 9 = 24
1st Attack Damage: 1d8 + 1 ⇒ (6) + 1 = 7
1st Attack Crit Damage: 1d8 + 1 ⇒ (6) + 1 = 7 Apply if successful

2nd To Hit: 1d20 + 2 ⇒ (7) + 2 = 9
Call it a hunch, I think that missed


technicly...your hunches are by statistic 80 percent wrong. But ya...safe guess mein friend. So, just a heads up to all. Things are going to get nasty FAST. I put this here instead of discussion because I want to :3 simple as that. I have been a busy GM making all sorts of "Ah s#~+" things for you.


Magical Beast

Crit Confirmed:The creature lets out a chittering keen as you stab into its side. Failed attack:The bug twist the tiger around to face you, just in time to dodge your second strike.


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

Krystali summons up another Acid Arrow, this time aiming at the tiger Rudolph was swinging at.

RTA: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7


Magical Beast

Hit: Your arrow sinks into the chiton of the ankheg, sizzling. The creatures snarls in pain, and turns to face you with a malevolent hatred.


Magical Beast

Tiger 1
Target: Aiden
Claw 1: 1d20 + 10 ⇒ (5) + 10 = 15
Claw 2: 1d20 + 5 ⇒ (11) + 5 = 16
Bite: 1d20 + 9 ⇒ (17) + 9 = 26
If hits:
Grab 1: 1d20 + 15 ⇒ (7) + 15 = 22
Grab 2: 1d20 + 15 ⇒ (8) + 15 = 23
Grab 3: 1d20 + 15 ⇒ (4) + 15 = 19
Damage 1: 1d8 + 6 ⇒ (8) + 6 = 14
Damage 2: 1d8 + 6 ⇒ (7) + 6 = 13
Damage 3: 2d6 + 6 ⇒ (1, 4) + 6 = 11

Tiger 2
Target: Rudolph
Claw 1: 1d20 + 10 ⇒ (17) + 10 = 27
Claw 2: 1d20 + 5 ⇒ (4) + 5 = 9
Bite: 1d20 + 9 ⇒ (15) + 9 = 24
If hits:
Grab 1: 1d20 + 15 ⇒ (4) + 15 = 19
Grab 2: 1d20 + 15 ⇒ (5) + 15 = 20
Grab 3: 1d20 + 15 ⇒ (17) + 15 = 32
Damage 1: 1d8 + 6 ⇒ (6) + 6 = 12
Damage 2: 1d8 + 6 ⇒ (5) + 6 = 11
Damage 3: 2d6 + 6 ⇒ (2, 1) + 6 = 9


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Okrin stays near Aiden and uses lay on hands. Aiden is healed for 2d6 ⇒ (5, 3) = 8. Assuming Okrin has a move action left, so he moves to be adjacent to Rudolph.

That's a little better. 6/10 lay of hands uses & 5/7 ki points remaining (2 additional ki stored in ring).


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

"Oh Gods that smarts!"

Rudolph is bleeding pretty badly, but he's still up. The tiger thing has a hold of him, and it's not gonna let go any time soon.


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

*enraged
aiden smashes his great axe on the first tiger
attack 1d20 + 16 ⇒ (6) + 16 = 221d12 + 9 ⇒ (6) + 9 = 15
he takes the bite at 11dmg and the grab misses. 1round of 6 uses of rage


Magical Beast

Hit: Your axe takes a nice chunk out of the ankhegs carapace, leaving the tiger beneath looking raw and bloody, and I do mean bloody. It begins to surge from its side in a flood. The Tiger is not dead, but it is heavily wounded.


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Rudolph swing his sword at the creature that has him grappled.
First Swing: 1d20 + 7 ⇒ (16) + 7 = 23
Second Swing: 1d20 ⇒ 18

1st Damage: 1d8 + 1 ⇒ (8) + 1 = 9
2nd Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Help...me...


Magical Beast

Hit: You manage to carve into the tiger's side, leaving its fur red and dark, Miss: but your second swing goes wide as the tiger slams into you arm.


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

Krystali summons yet another Arrow Flinging it at the same monster.

To hit: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Magical Beast

Miss: The arrow sizzles past the tiger once again


Magical Beast

Tiger 1 (The Heavily bleeding one)
Fullround attack to Aiden
To hit Claw 1: 1d20 + 10 ⇒ (7) + 10 = 17
To hit Claw 2: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Confirm: 1d20 + 10 ⇒ (7) + 10 = 17
To hit Bite: 1d20 + 10 ⇒ (5) + 10 = 15

Damage 1: 1d8 + 6 ⇒ (8) + 6 = 14
Damage 2: 1d8 + 6 ⇒ (4) + 6 = 10
Damage 2(If Crit): 2d8 + 12 ⇒ (1, 7) + 12 = 20
Damage 3: 2d6 + 6 ⇒ (5, 4) + 6 = 15
If hit, free grab attempt:
Grab 1: 1d20 + 15 ⇒ (6) + 15 = 21
Grab 2: 1d20 + 15 ⇒ (18) + 15 = 33
Grab 3: 1d20 + 15 ⇒ (19) + 15 = 34

Tiger 2 (The grappled)
Maintain Grapple: 1d20 + 15 ⇒ (2) + 15 = 17
If maintained, bonus attacks
Claw 1: 1d20 + 10 ⇒ (5) + 10 = 15
Claw 2: 1d20 + 5 ⇒ (9) + 5 = 14

Damage 1: 1d8 + 6 ⇒ (1) + 6 = 7
Damage 2: 1d8 + 6 ⇒ (1) + 6 = 7


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

"I'll do what I can." Okrin uses lay on hands to heal Rudolph for 2d6 ⇒ (2, 1) = 3.

Looks like the healing monk experiment may not be working out. 5/10 lay of hands uses & 5/7 ki points remaining (2 additional ki stored in ring).


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

aiden uses another rage point. attacks the first tiger
attack 1d20 + 16 ⇒ (9) + 16 = 251d12 + 9 ⇒ (9) + 9 = 18 he hit but didnt confirm and he is latched onto me


Magical Beast

Kill Hit: You manage to intercept your axe between you and the tiger as it latches on. As you jam the blade into its next, it begins to skitter and jerk, finally collapsing to the ground at your feet, jerking and twitching.


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Not wanting to be out done--or eaten--Rudolph takes a swing at the tiger that, until recently, was holding onto him.

1st To Hit: 1d20 + 9 ⇒ (20) + 9 = 29
2nd To Hit: 1d20 + 2 ⇒ (7) + 2 = 9

Confirm Crit: 1d20 + 9 ⇒ (18) + 9 = 27

1st Swing Damage as a Crit: 2d8 + 2 ⇒ (7, 7) + 2 = 16
2nd Swing Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Magical Beast

Crit: You manage to `shove your blade along the tigers side, scrapping a paper thin sheen of fur and skin from its flanks. Miss
Your second swing misses as the tiger jerks from the pain of the first strike.

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