Kutholiam Vuere

Okrin Goodspeed's page

413 posts. Alias of Lareg.


Full Name

Okrin Goodspeed

Race

Human

Classes/Levels

(Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5

Spells (used/total):
1st lvl: 0/2, 0/1 school

Gender

Male

Size

Medium

Age

24

Alignment

Lawful Good

Languages

Common, Sylvan

Strength 10
Dexterity 15
Constitution 11
Intelligence 16
Wisdom 16
Charisma 10

About Okrin Goodspeed

From a young age Okrin marveled at the temple of Yenomesh each time he was nearby. As he got older he quietly sought a way to gain entrance to the great temple, to learn to write, and harness the powers of glyphs. Coming from a very modest household, the closest he could get was to apprentice with an order of monks that served as guards for those visiting the temple. He hopes in time to discover documents that might grant him access to The High Sanctum of the Scroll.

Okrin Goodspeed
Human Monk of the Empty Hand (Monk) 1 / Scrollmaster (Wizard) 1
LG Medium Humanoid (Human) (24 years old)
Init +2 Senses Perception +8.
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Statistics
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STR 10(+0)
DEX 15(+2)
CON 11(+0)
INT 16(+3)
WIS 16(+3)
CHA 10(+0)
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Defense
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AC 15 Touch 12 Flat Footed 15 (+2 Dex, +3 WIS)
HP 13 (1d8 + CON/LVL + Favored Class) LVL 1=8+1 (1d6=4 + CON) LVL 2=4
Fort 2 =2(Base)+0(CON)
Ref 4 =2(Base)+ 2(DEX)
Will 5 =2(Base)+3(WIS)
CMB 0 = 0(BAB) + 0(STR)
CMD 15 = 0(BAB) + 0(STR)+ 2(DEX) +3(WIS) + 10
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Skills
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Acrobatics +6, Appraise +7, Climb +4, Craft (Clothing) +7, Intimidate +4, Knowledge (history) +7, Knowledge (Nature) +7, Knowledge (religion) +7, Linguistics +7, Perception +8, Sense Motive +7, Spellcraft +7, Stealth +6.

Arcane School: Wood.

Spellbook:

All 0-lvl spells (accept metal)
3 1-lvl spells, 3 bonus 1-lvl spells (6 total)
Animate rope, Color spray, Endure elements, Identify, Ki arrow, & Mage armor.

Prepared Spells:
0-lvl
1 Read Magic
2 Detect Magic
3 Spark
1 school spell: Light
1-lvl
1 Ki arrow
2 Mage armor
1 school spell: Animate rope

Flexible Enhancement (Su):
A master of the wood element is able to bend like bamboo when stressed and snap back into place. You gain a +1 enhancement bonus to your Dexterity, Constitution, or Wisdom ability score. This bonus increases by +1 for every five Wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two of these ability scores of your choice. (Wisdom selected)

Splintered Spear (Su):
As a standard action, you can create a wooden shortspear appropriate to your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply), using your Intelligence modifier as an attack bonus instead of your Strength or Dexterity modifier. The spear deals normal damage according to its size, plus your Intelligence modifier, then breaks into countless splinters; the target takes 1 point of bleed damage each round on its turn. At 6th-level and every 6 levels thereafter, the spear gains a +1 enhancement bonus and the bleed damage increases by +1. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. (3/day; Atk +3; 1d6+3 dmg)

Feats:

Lvl 1 feat: Combat Reflexes
Monk bonus feat: Catch Off-Guard
Bonus Human feat: Fast Learner
Bonus Campaign feat: Bodyguard
Wizard bonus feat: Scribe Scroll

Gear:
Wizard's kit, Monk's Outfit, Two wooden scroll cases, each with four pieces of parchment inside, Linen spellbook, Sunrod, Water purification sponge, Shuriken (20), Quarterstaff. 65 gp & 82 sp remaining. 32 lbs, Light Load.