Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Goblin Hunt:

For the charm Person, I do have SR 17.

Will Save for the projected image: 1d20 + 12 ⇒ (18) + 12 = 30

Will Save vs Charm Person: 1d20 + 12 ⇒ (7) + 12 = 19

Jean realizes that someone is trying to mess with his brain, so he casts another spell and then moves to go through the illusion in front of him.

I will cast Protection from Evil and then go past the illusion.


Jean:
Going past the image you find a hobgoblin in armor standing with shield and longsword before a goblin in a well made robe, clutching a staff. On top of the staff is a red glowing crystal. They are both blurry.

You have moved and now you can take a standard action...


DM notes:

Like Abilities (CL 7th; concentration +10)
6/day—elemental ray (1d6+3 fire)
Sorcerer Spells Known (CL 7th; concentration +10)
3rd (5/day)—fireball (DC 17), haste, protection from energy
2nd (7/day)—blur, false life, glitterdust (DC 15), scorching ray
1st (7/day)—burning hands (DC 15), mage armor, magic missile, magic weapon, ray of enfeeblement (DC 14), shield
0 (at will)—bleed (DC 13), dancing lights, detect magic, flare (DC 14), light, ray of frost (fire), read magic

Hp76, AC 22

Protection from E: 84
Blurred: 20% concealment

2 3rd level spells left
Blur:

---

Hobgoblin ranger 6
LE Medium humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +9
Defense
AC 22, touch 14, flat-footed 18 (+1 chainshirt armor +5, +4 Dex, +1 shield +3)
hp 79 (5d10+15)
Fort +10, Ref +13, Will +4
Offense
Speed 50 ft.

Fire resistance 10
Protection from E: 84
Hasted
Blurred: 20% concealment

[Dice=longsword]d20+12[/dice
[Dice=damage]d8+5+d6[/dice d6 is acid

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She coughs and asks, "This water does not seem affected and looks clean maybe even pristine?" She waits for those who have knowledge of nature to see if she is right.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Knowledge (nature): 1d20 + 19 ⇒ (18) + 19 = 37
"Wow!" The satyr said, getting down on his hands and knees to look more closely. "This looks like it was specifically crafted. Likely someone's home."

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Goblin Hunt:

Jean feels the electrical surge inside and sends it out at the hobgoblin and goblin in a burst of power.

My Breath Weapon is ready to go again, so lets just open with that.

Breath Weapon 80 ft Line Electricity DC 23 Reflex: 6d6 ⇒ (4, 6, 4, 2, 6, 4) = 26

Breath Weapon Recharge: 1d4 ⇒ 4


Female Sublime Kitsune (Human Form) Court Bard 4 / Summoner 4 Portrait
Vital:
HP: 112|W/Shield AC:35_T:26_FF:28| AC: 31_T:26_ FF:28_ Perception +7| Sense Motive +25(Sing VP), Initiative: +3, Fort: +7_ Ref: +7_ Will: +4(+18 vs Charm/Compulsion), CMB: +6, CMD: 17, Speed: 40
Skills:
Aura of Friendship (60’ Will Save DC 28)|Acro+6|Bluf+25(Sing VP)|Climb+3|Dip+29|EscA+9|Hand An+20|Intim+21|Ling+10|Ride+10|SpellC +13|Stealth+8|UMD+23|

"It is pretty." Ramie comments. "Do you think the dweller is at home?" She asks, looking around.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

"I want to say yes", Zaidel commented. "I mean, clearly the beautiful lilies are there as a means to draw others closer, possibly tempting others to take one, which would likely alert the owner to their presence."

The satyr stands back up and takes his magical cell phone out of his pocket and begins to takes pictures of the lillies and the pond as a whole.
"I have an artist friend back in New Faces who might appreciate the subjects enough to paint them."


Zaidel:
This could be a great many things but it could also be a great base to a detoxifying potion to remove the miasma. A few other things would be needed: treant bark, life root, and/or Mandrake root.

Jean:
The line of electricity shoots through them and does not seem to even affect them. Beyond them you see the other goblins burst into chunks or fall to the ground with terrible burns.

The hobgoblin looks up at you and charges. AoO

longsword: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d8 + 5 + 1d6 ⇒ (4) + 5 + (6) = 15 d6 is acid

If he gets through his sword cuts into your scales but does no damage...

The sorcerer releases two scorching rays...
1d20 + 9 ⇒ (18) + 9 = 27
damage: 4d6 ⇒ (1, 5, 2, 6) = 14 fire

1d20 + 9 ⇒ (9) + 9 = 18
damage: 4d6 ⇒ (4, 2, 5, 3) = 14 fire

Then takes 5 feet back.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

"How would we find out if they were home Zaidel?" she inquires, looking to the expert.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Zaidel leans back down, face inches from the water, and sniffs.
"You know. This might be a great place for making a detox potion for the miasma. Just need some mandrake root, life root, and treant bark."

The satyr pulls his head up. "Ramie. You speak Sylvan? Care to harmonize with me and see if the owner is in?"

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Goblin Hunt:

The attack misses. Does the Scorching Ray get through my SR 17?

Jean ignores the hobgoblin for now and moves to attack the goblin.

I don't have reach. I move up to the goblin and will provoke from the hobgoblin.

Bite Attack-PA: 1d20 + 19 - 2 ⇒ (7) + 19 - 2 = 24

Bite Damage +PA: 2d6 + 13 + 4 ⇒ (3, 4) + 13 + 4 = 24


Female Sublime Kitsune (Human Form) Court Bard 4 / Summoner 4 Portrait
Vital:
HP: 112|W/Shield AC:35_T:26_FF:28| AC: 31_T:26_ FF:28_ Perception +7| Sense Motive +25(Sing VP), Initiative: +3, Fort: +7_ Ref: +7_ Will: +4(+18 vs Charm/Compulsion), CMB: +6, CMD: 17, Speed: 40
Skills:
Aura of Friendship (60’ Will Save DC 28)|Acro+6|Bluf+25(Sing VP)|Climb+3|Dip+29|EscA+9|Hand An+20|Intim+21|Ling+10|Ride+10|SpellC +13|Stealth+8|UMD+23|
Zaidel wrote:
The satyr pulls his head up. "Ramie. You speak Sylvan? Care to harmonize with me and see if the owner is in?"

Ramie perks up at the opportunity to be useful. "Yes, I do! Harmonize... right. I'll follow your lead." She hums a few bars, warming up.

Perform(Sing): 1d20 + 16 ⇒ (10) + 16 = 26


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Zaidel smiles as he casts summon instrument for a hand harp to appear in his hands. Slowly, the satyr and kitsine sing a Sylvan tune.
Perform (string): 1d20 + 45 ⇒ (17) + 45 = 62
Perform (sing): 1d20 + 45 ⇒ (8) + 45 = 53


female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

Krysta listened as her two companions began to sing, their tune was beautiful, and she found herself enchanted by it, especially Zaidel's portion. She moved closer to Janella and leaned against her a little with one wing cupping around her Mistress while she listened to the song.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She seems to relax at the touch from Krysta and she enjoys the music letting it wash over her.


Nothing seems to come from the pool but you do hear creaking of trees even over the din of the music. You likely see the treants before hearing them specifically.

The moving trees with a vague humanoid shape have black mold growing on them and they seem to have a crazed look to their mouthes and eyes. They move in slowly. Reaching forward with claws...

Init and Round 1 actions!


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Knowledge (nature): 1d20 + 19 ⇒ (19) + 19 = 38
"Infected treants!" Zaidel shouts to the others.

The satyr will dodge as much as he can, so he can touch one and cast remove disease.


Initiative :

1d20 + 4 ⇒ (20) + 4 = 24 Zaidel
1d20 + 10 ⇒ (5) + 10 = 15 Jellena
1d20 ⇒ 12 Krysta
1d20 + 2 ⇒ (4) + 2 = 6 Ramie
1d20 - 3 ⇒ (17) - 3 = 14 Blue treant
1d20 - 3 ⇒ (11) - 3 = 8 Red treant
1d20 - 3 ⇒ (8) - 3 = 5 Yellow treant

Round 1
Zaidel quickly drops his pipes and springs forward. He slips under a swinging branch and touches the moving tree nearest the group. With the spell released the energy flows over the creature making the mold and diseased parts to break off like brittle bark. The blue treant ceases to move and seems to go into hibernation as it does not move again.

Jellena is next to act and in a flash her weapons are in her hands, she steps forward shielding the others from any creatures from the direction of the first moving tree. The lightsaber blazes as Thorn seems to gather a green sheen over it.

The other two treants move slowly following the one touched by Zaidel. Reaching Zaidel by round 2 if he doesn't engage with them first.

Perception DC 18:
You can see a goblin of some kind with a huge pack on its back next to the red treant. The red treant seems to be seeping out sap or something else, almost like it is already bleeding.

Perception DC 16 (+2 for every square from you to The yellow treant):
The yellow treant has lots of yellow fungus growing on it.

Zaidel:
Looking at the treants you believe they are affected by different things but a remove disease should help each of them just the same.

Krysta:
As a new Chosen of the Mistress you were given the Youthful Draught as you likely drank it you gain a +2 to two physical ability scores and your form takes on the best physical shape it has even been in your previous life.

Chosen abilities: (Jellena's selections )
1st: gain a +2 to one ability. (Wis)
2nd: Gain a bonus on a skill - +2 on ... (diplomacy)
3rd: Gain a special - Unearthly Grace (Su)
4th: +2 to one ability, your choice different than before: (Dex)
5th: gain a bonus feat (extra channel)
6th: (Divine Health)
7th: +2 to one ability, your choice different than before (Cha)
8th: Gain a special
9th: Gain a bonus on a skill - +2 on ...
10th: +2 to one ability, your choice; or +1 to two abilities.

Also you should have an amulet of resurrection.

Jean:
1d20 + 7 ⇒ (5) + 7 = 12 The first scorching ray hits but is deflected by your spell resistance as the second one damages your flesh and scales.
1d20 + 7 ⇒ (14) + 7 = 21

AoO longsword: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 5 + 1d6 ⇒ (6) + 5 + (2) = 13 d6 is acid

You bite into the flesh of the sorcerous goblin, a shrill cry of pain can be heard as blood flows from the fresh wound. It takes another step away from you and releases another volley of fiery rays.

The sorcerer releases two scorching rays...
1d20 + 9 ⇒ (17) + 9 = 26
damage: 4d6 ⇒ (5, 6, 4, 5) = 20

1d20 + 9 ⇒ (18) + 9 = 27
damage: 4d6 ⇒ (3, 3, 1, 6) = 13

1d20 + 7 ⇒ (14) + 7 = 21 The first scorching ray hits and burns as the second one is deflected by your spell resistance.
1d20 + 7 ⇒ (5) + 7 = 12


Fight Map, updating up on the top too!

The brown circles are trees that would give cover. Also the green bushes are that, undergrowth making it difficult terrain.

Jean:

Next 2 rounds...

longsword: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d8 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11 d6 is acid

longsword: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 5 + 1d6 ⇒ (2) + 5 + (4) = 11 d6 is acid

longsword: 1d20 + 12 - 5 ⇒ (5) + 12 - 5 = 12
damage: 1d8 + 5 + 1d6 ⇒ (7) + 5 + (3) = 15 d6 is acid

The goblin takes another step away from you and releases another volley of fiery rays.

The sorcerer releases two scorching rays...
1d20 + 9 ⇒ (12) + 9 = 21
damage: 4d6 ⇒ (6, 4, 4, 1) = 15

1d20 + 9 ⇒ (11) + 9 = 20
damage: 4d6 ⇒ (5, 1, 1, 1) = 8

1d20 + 7 ⇒ (16) + 7 = 23 The first scorching ray hits and burns as the second one is deflected by your spell resistance.
1d20 + 7 ⇒ (18) + 7 = 25

R 4
The hobgoblin yells out in common as it does its best to delay you, "RUN!" Defiantly he yells at the dragon before him, "What do you want here?! Why destroy us? We are nothing compared to you!!"

longsword: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 1d8 + 5 + 1d6 ⇒ (3) + 5 + (1) = 9 d6 is acid

longsword: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 1d8 + 5 + 1d6 ⇒ (6) + 5 + (4) = 15 d6 is acid

longsword: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19
damage: 1d8 + 5 + 1d6 ⇒ (6) + 5 + (3) = 14 d6 is acid

The sorcerer takes a full retreat action and swiftly leaves the cave. 100 feet of movement, double move.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Is the blue treant still hostile toward Zaidel?
perception: 1d20 + 27 ⇒ (13) + 27 = 40
Sense Motive: 1d20 + 21 ⇒ (14) + 21 = 35


Zaidel:
You are positive the blue treant ceases to move and seems to go into hibernation as it does not move again. You notice how it connects with the ground and meshes its roots into a trunk.


female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

Krysta moved up closer to Jellena after her Mistress had approached closer to the treants and slightly to one side to screen her flank. Krysta did not attack, since the treants had not attacked them yet, but did keep a watchful eye out for trouble.

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

I will ready an action to attack if an enemy gets into melee range of me.


Female Sublime Kitsune (Human Form) Court Bard 4 / Summoner 4 Portrait
Vital:
HP: 112|W/Shield AC:35_T:26_FF:28| AC: 31_T:26_ FF:28_ Perception +7| Sense Motive +25(Sing VP), Initiative: +3, Fort: +7_ Ref: +7_ Will: +4(+18 vs Charm/Compulsion), CMB: +6, CMD: 17, Speed: 40
Skills:
Aura of Friendship (60’ Will Save DC 28)|Acro+6|Bluf+25(Sing VP)|Climb+3|Dip+29|EscA+9|Hand An+20|Intim+21|Ling+10|Ride+10|SpellC +13|Stealth+8|UMD+23|

Ramie reaches out to the Floof and casts Mage Armor to strengthen her defenses and moves up behind Krysta, trying to get close enough for her friendly aura to affect the Treants.

Ramie Perception: 1d20 + 3 ⇒ (2) + 3 = 5

"Looks like Zaidel is in for a game of tag here to try and purify them. Maybe we can provide a distraction?" She suggests.

Aura of Friendship (Sp):

Any creature within 60 feet of the character must succeed at a DC 22 Will saving throw or have its attitude adjusted to friendly toward both the character and any other creatures currently within the aura’s area of effect, as per charm monster. This positive attitude toward other targets of the ability lasts for 1 day after leaving the character’s aura. A creature that leaves and reenters the character’s aura can attempt another saving throw. A creature that successfully saves against this ability is immune to that character’s aura for 24 hours. Being attacked by another creature within the aura (including the character) immediately ends the forced friendliness toward that creature and prompts a new save against the aura, with the standard +5 bonus for being threatened while charmed.

Floof Perception: 1d20 + 4 ⇒ (16) + 4 = 20

'Something else there, marmy. Something ugly, with a big bag.' Floof says aloud so the others can here her too, pointing with her snoot toward the goblin-like creature.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

"The problem is I only requested one remove disease cleric spell from Cayden this morning", the satyr explains. "If Jellena has any available, she welcome to try!"

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Goblin Hunt:

Round 2
After my Fast Healing I am at 223 HPs.

Jean steps up and tries to end the annoying Goblin that keeps shooting him with beams of fire, and hopes this is actually Zeer.

Bite Attack-PA: 1d20 + 19 - 2 ⇒ (12) + 19 - 2 = 29

Bite Damage +PA: 2d6 + 13 + 4 ⇒ (6, 1) + 13 + 4 = 24

Claw Attack-PA: 1d20 + 19 - 2 ⇒ (17) + 19 - 2 = 34

Claw Damage +PA: 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21

Claw Attack-PA: 1d20 + 19 - 2 ⇒ (2) + 19 - 2 = 19

Claw Damage +PA: 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20

Wing Attack-PA: 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26

Wing Damage +PA: 1d6 + 4 + 4 ⇒ (3) + 4 + 4 = 11

Wing Attack-PA: 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 24

Wing Damage +PA: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13

Tail Attack-PA: 1d20 + 17 - 2 ⇒ (15) + 17 - 2 = 30

Tail Damage +PA: 1d8 + 13 + 4 ⇒ (7) + 13 + 4 = 24

This may end the goblin sorcerer, hopefully Zeer, before he runs I think.

Round 3
After my Fast Healing I should be at 210 HPs.

Jean looks at the hobgoblin and shakes his head. He the says, "I am not sure, but I can say that my quests have targeted great evil. And you were on the list." With that he tries to put an end to the hobgoblins life.

Bite Attack-PA: 1d20 + 19 - 2 ⇒ (20) + 19 - 2 = 37

Bite Damage +PA: 2d6 + 13 + 4 ⇒ (2, 1) + 13 + 4 = 20

Critical Confirmation Bite Attack-PA: 1d20 + 19 - 2 ⇒ (16) + 19 - 2 = 33

Critical Confirmation Bite Damage +PA: 2d6 + 13 + 4 ⇒ (3, 2) + 13 + 4 = 22

Claw Attack-PA: 1d20 + 19 - 2 ⇒ (13) + 19 - 2 = 30

Claw Damage +PA: 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16

Claw Attack-PA: 1d20 + 19 - 2 ⇒ (17) + 19 - 2 = 34

Claw Damage +PA: 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19

Wing Attack-PA: 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 23

Wing Damage +PA: 1d6 + 4 + 4 ⇒ (3) + 4 + 4 = 11

Wing Attack-PA: 1d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25

Wing Damage +PA: 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Tail Attack-PA: 1d20 + 17 - 2 ⇒ (3) + 17 - 2 = 18

Tail Damage +PA: 1d8 + 13 + 4 ⇒ (4) + 13 + 4 = 21

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She grumbles out, "I get third level spells at my next level."

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Round 2

She waits.


Round 2

The treants move slowly towards the group but with their great strides they get near Zaidel and try to pick him up. The res one is a bit quicker and holds him up.

2d20 ⇒ (7, 14) = 21 Will saves

2d20 ⇒ (12, 19) = 31 grab +10


female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

Krysta saw an opportunity to do some damage to help Zaidel out before Jellena and herself came under direct attack by the nearest treant and stepped forward. She took a deep breath that made her crystalline scale begin to vibrate and ring with sound be. All of a sudden she exhaled and the vibrations went with it letting loose a loud cacophony of sound that swept past Zaidel, just barely missing him, but slammed into the two treants he was fighting.

Sonic Breath DC 15 Fort: 2d4 ⇒ (3, 4) = 7
Rounds til next?: 1d4 ⇒ 2


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Round 2

Zaidel struggles in the treant's grasp, trying to fight back with his magical rapier.

Carouser's Retort: 1d20 + 11 ⇒ (14) + 11 = 25
Dmg.: 1d6 + 7 ⇒ (6) + 7 = 13


Female Sublime Kitsune (Human Form) Court Bard 4 / Summoner 4 Portrait
Vital:
HP: 112|W/Shield AC:35_T:26_FF:28| AC: 31_T:26_ FF:28_ Perception +7| Sense Motive +25(Sing VP), Initiative: +3, Fort: +7_ Ref: +7_ Will: +4(+18 vs Charm/Compulsion), CMB: +6, CMD: 17, Speed: 40
Skills:
Aura of Friendship (60’ Will Save DC 28)|Acro+6|Bluf+25(Sing VP)|Climb+3|Dip+29|EscA+9|Hand An+20|Intim+21|Ling+10|Ride+10|SpellC +13|Stealth+8|UMD+23|

"Uh oh..." Ramie says, then considering her options, asks Jellena and Krysta, "Would either of you happen to want to be larger at this moment?"

Offering Jellena and/or Krysta an Enlarge Person if she wants it, if so will move behind her and cast it. Can I get an indicator if any of the enemies failed the will save? Also the goblin-thing should be effected too.

Concentration to cast defensively, if needed: 1d20 + 9 ⇒ (15) + 9 = 24


female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

Having finished her breath attack Krysta nodded to Ramie's question as she caught her breath.

That would be an affirmative.


Round 2

Zaidel vs. Grapple check to attack, DC 24: 1d20 + 8 ⇒ (13) + 8 = 21 No go.

Half dragons only get their breath weapon once per day unless you take some feats to mitigate it.

Ramie:
There is no easy way to determine it if they failed or not. But after the breath attack it's not going to work after that.

The goblin stays in place, looking at something glowing between its hands.

Round 3
24 Zaidel
15 Jellena
12 Krysta
6 Ramie
8 Red treant
5 Yellow treant


Jean:
I made a response but it must have been eaten...

Yup goblin Sorcerer, Zeer, and 2/10 hobgoblins killed.

Looking at the quest you see it shows an option:
Redemption

The word is grayed out.

---

You easily cut through the goblins and hobgoblins. What do you do?

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Round 2

She quickly orders, "Stay back out of reach!" Then she dashes forward tumbling to avoid attacks coming towards her from either treant. Last she slashes her lightsaber deep into the red treant's leg.

Acrobatics: 1d20 + 14 ⇒ (3) + 14 = 17

White +4 vicious lightsaber: 1d20 + 18 ⇒ (5) + 18 = 23 damage: 2d6 + 8 + 2d6 ⇒ (1, 1) + 8 + (4, 6) = 20 take damage: 1d6 ⇒ 5


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Round 3
The satyr struggles in the treant's grasp, wondering when the crushing begins.
Escape Artist: 1d20 + 10 ⇒ (4) + 10 = 14

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Goblin Hunt:

Jean sighs and slumps slightly at seeing that apparently there were alternate paths. He shakes his head and turns to return to the others if the quest is completed.


female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |
Quote:
Half dragons only get their breath weapon once per day unless you take some feats to mitigate it.

I believe that was one of the wishes that Krysta had requested. Was I mistaken?

Hearing Jellena's instruction Krysta stepped away from the treants and assumed a defensive stance.

Full Defense.


Female Sublime Kitsune (Human Form) Court Bard 4 / Summoner 4 Portrait
Vital:
HP: 112|W/Shield AC:35_T:26_FF:28| AC: 31_T:26_ FF:28_ Perception +7| Sense Motive +25(Sing VP), Initiative: +3, Fort: +7_ Ref: +7_ Will: +4(+18 vs Charm/Compulsion), CMB: +6, CMD: 17, Speed: 40
Skills:
Aura of Friendship (60’ Will Save DC 28)|Acro+6|Bluf+25(Sing VP)|Climb+3|Dip+29|EscA+9|Hand An+20|Intim+21|Ling+10|Ride+10|SpellC +13|Stealth+8|UMD+23|

Round 2 Ramie intones "Embiggen" and Krysta grows to Large size.
Round 3 She casts Shield on Floof.

Round 2 The Floof steps up to receive her shield, and then again to help Jellena protek Marmy.

Round 3
Bite vs Red: 1d20 + 4 ⇒ (16) + 4 = 20 B,S,P Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Claw 1 vs Red: 1d20 + 4 ⇒ (12) + 4 = 16 B,S Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw 2 vs Red: 1d20 + 4 ⇒ (7) + 4 = 11 B,S Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Floof AC 26, touch 12, flat-footed 24 (+2 Dex, +6 natural, +4 Mage Armor, +4 Shield )


Round 3
The red treant holding Zaidel seems to roar in frustration. It then tries to pin Zaidel to the ground. The attack barely hits his FF AC, inflicting the damage but looses the grapple as its hand bursts into splinters hitting the solid ground.

Vs. Zaidel

slam: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22
grapple: 1d20 + 10 ⇒ (2) + 10 = 12

The yellow treat moves forward and swings at the large foe before it, Krysta. With its slams it knocks her to the ground a bloody mess.

slam: 1d20 + 10 ⇒ (8) + 10 = 18 Damage: 2d6 + 10 ⇒ (4, 5) + 10 = 19

slam: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14

slam confirm: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Round 3
She slips up next to the red treant and with a dark covering her face she unleashes her rage.

Two weapon Fighting while raging:
White lightsaber: 1d20 + 18 ⇒ (11) + 18 = 29 damage: 2d6 + 9 + 2d6 ⇒ (3, 6) + 9 + (6, 5) = 29 take damage: 1d6 ⇒ 1
Thorn: 1d20 + 18 ⇒ (20) + 18 = 38 damage: 1d6 + 1 + 12 ⇒ (3) + 1 + 12 = 16

She looks over and spares a tear for her newest fallen friend.

Round 4

She continues her barrage of attacks, slowly taking 5 foot steps around the tree. She states, "Zaidel if we can flank it, I should do more damage with my sneak attack. Ramie get back unless you want to die too!"

White lightsaber: 1d20 + 18 ⇒ (6) + 18 = 24 damage: 2d6 + 9 + 2d6 ⇒ (5, 1) + 9 + (4, 6) = 25 take damage: 1d6 ⇒ 4
Thorn: 1d20 + 18 ⇒ (3) + 18 = 21 damage: 1d6 + 1 + 12 ⇒ (6) + 1 + 12 = 19

---

After the fight so I don't forget:
She would likely scream at the death of Krysta and then inform the group, "I am the tank of the group stand behind me and well out of range of the enemy until I have tested their mettle. Now after her ressurection we will need to have the same conversation. Now Ramie do you have an amulet of ressurection?" She says eyeing Zaidel.


Jean:
Do you go through and slaughter all the goblins?

Do you slaughter the goblins until the quest is finished?

Do you walk through and frighten the shit out of every goblin but only kill the hobgoblins?

Do you breath electricity until the quest is done?

Or do you take another route?


female half-crystal dragon ftr4/nnj4 | HP 72/72; THP 0| AC 23, FF 22, TAC 15 | F +15, R +7, W +4 | CMB 12, CMD 25 | Init +6 | Lowlight, darkvision 60ft, Per +7 ki 7/7 | limited shape-shifting: crystal drg 4/4 rnds per day | 2 claws +14 (1d4+7), +14 bite (1d6+7), sonic breath (4d4 sonic; DC 20) 1/1 |

Dayum, yeah, Krysta's outright dead after that round.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Round 4
"NOOO!" Zaidel shrieks as he witnesses Krysta get pummeled.
Visibly angry, the cleric opens his Magic Storage function and draws out a great axe.

Sylvan:
"Hey! Twigfuçker! Try that sh|t with me!"


Round 5?

The red tree swings at Jellena as the Yellow goes after Zaidel. They both dodge the attacks.

4d20 ⇒ (2, 5, 14, 14) = 35


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Round 5
The satyr almost looks comical as he tries to swing the two-handed weapon he is not trained it. Zaidel attacks the yellow treant.

Great Axe, untrained: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Dmg.: 1d12 + 7 ⇒ (12) + 7 = 19


Female Sublime Kitsune (Human Form) Court Bard 4 / Summoner 4 Portrait
Vital:
HP: 112|W/Shield AC:35_T:26_FF:28| AC: 31_T:26_ FF:28_ Perception +7| Sense Motive +25(Sing VP), Initiative: +3, Fort: +7_ Ref: +7_ Will: +4(+18 vs Charm/Compulsion), CMB: +6, CMD: 17, Speed: 40
Skills:
Aura of Friendship (60’ Will Save DC 28)|Acro+6|Bluf+25(Sing VP)|Climb+3|Dip+29|EscA+9|Hand An+20|Intim+21|Ling+10|Ride+10|SpellC +13|Stealth+8|UMD+23|

Ramie stared in horror, slack-jawed at what remained of the amethyst dragonling, then her vision blurred as the tears streamed down her face. My fault... I wanted to help but I just made her a target. She thought bitterly. Only then she seemed to comprehend what Jellena was saying and retreated to cower under cover.

I don't think the map has changed, so unsure which Jellena is attacking. Floof can potentially provide that flank if Zaidel can't.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Goblin Hunt:
Jean intended to just do the hunt for the hobgoblins and Zeer and ignore the goblins themselves as much as possible. I did not think he would check the blue screen until he was finished and then he saw the redemption thing. If he did see it first, I guess he would try and redeem any hobgoblins he could find at this point and if he did not think they were going to change their ways he would finish them off. If one or more were able to be redeemed, he would try and set the hobgoblin(s) up as the new leader(s) to keep the goblins in line and on the right path and see if that option took care of the quest. If he can do that, he gives any loot from Zeer and the other hobgoblins to them to help get their place as leader in.

I am pretty good at Sense Motive and Diplomacy. So I will likely know if they are lying about changing their ways.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Round 5
She continues to rage upon the red treant with her lightsaber and turns Thorn onto the other one.

Two weapon Fighting while raging:
White lightsaber: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 2d6 + 9 + 2d6 ⇒ (5, 5) + 9 + (2, 3) = 24 take damage: 1d6 ⇒ 6
Thorn: 1d20 + 18 ⇒ (17) + 18 = 35 damage: 1d6 + 1 + 12 ⇒ (5) + 1 + 12 = 18

Round 6

She tumbles her way around the blue treant to get behind the yellow treant.

Acro: 1d20 + 14 ⇒ (1) + 14 = 15 She provokes but as the attack likely misses she continues on her way.
Acro: 1d20 + 14 ⇒ (11) + 14 = 25

1d20 ⇒ 16 Miss!


Round 5

The red treant is dealt its final blow and limbs are chopped from its body as it collapses.

Round 6

Jellena gets her way around the yellow treant.

Jean:
You make your way around the goblins letting them run in fear. You find the hobgoblins and find that none are trustworthy. You deal with them with your claws.

Do you venture deeper into the caves/caverns or head back to the others?[/ooc]

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