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For the charm Person, I do have SR 17.
Will Save for the projected image: 1d20 + 12 ⇒ (18) + 12 = 30
Will Save vs Charm Person: 1d20 + 12 ⇒ (7) + 12 = 19
Jean realizes that someone is trying to mess with his brain, so he casts another spell and then moves to go through the illusion in front of him.
I will cast Protection from Evil and then go past the illusion.

GM Wolf |

You have moved and now you can take a standard action...
Like Abilities (CL 7th; concentration +10)
6/day—elemental ray (1d6+3 fire)
Sorcerer Spells Known (CL 7th; concentration +10)
3rd (5/day)—fireball (DC 17), haste, protection from energy
2nd (7/day)—blur, false life, glitterdust (DC 15), scorching ray
1st (7/day)—burning hands (DC 15), mage armor, magic missile, magic weapon, ray of enfeeblement (DC 14), shield
0 (at will)—bleed (DC 13), dancing lights, detect magic, flare (DC 14), light, ray of frost (fire), read magic
Hp76, AC 22
Protection from E: 84
Blurred: 20% concealment
2 3rd level spells left
Blur:
---
Hobgoblin ranger 6
LE Medium humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +9
Defense
AC 22, touch 14, flat-footed 18 (+1 chainshirt armor +5, +4 Dex, +1 shield +3)
hp 79 (5d10+15)
Fort +10, Ref +13, Will +4
Offense
Speed 50 ft.
Fire resistance 10
Protection from E: 84
Hasted
Blurred: 20% concealment
[Dice=longsword]d20+12[/dice
[Dice=damage]d8+5+d6[/dice d6 is acid

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She coughs and asks, "This water does not seem affected and looks clean maybe even pristine?" She waits for those who have knowledge of nature to see if she is right.

Zaidel |

Knowledge (nature): 1d20 + 19 ⇒ (18) + 19 = 37
"Wow!" The satyr said, getting down on his hands and knees to look more closely. "This looks like it was specifically crafted. Likely someone's home."

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Jean feels the electrical surge inside and sends it out at the hobgoblin and goblin in a burst of power.
My Breath Weapon is ready to go again, so lets just open with that.
Breath Weapon 80 ft Line Electricity DC 23 Reflex: 6d6 ⇒ (4, 6, 4, 2, 6, 4) = 26
Breath Weapon Recharge: 1d4 ⇒ 4

Ramie Jae |

"It is pretty." Ramie comments. "Do you think the dweller is at home?" She asks, looking around.
Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Zaidel |

"I want to say yes", Zaidel commented. "I mean, clearly the beautiful lilies are there as a means to draw others closer, possibly tempting others to take one, which would likely alert the owner to their presence."
The satyr stands back up and takes his magical cell phone out of his pocket and begins to takes pictures of the lillies and the pond as a whole.
"I have an artist friend back in New Faces who might appreciate the subjects enough to paint them."

GM Wolf |

The hobgoblin looks up at you and charges. AoO
longsword: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d8 + 5 + 1d6 ⇒ (4) + 5 + (6) = 15 d6 is acid
If he gets through his sword cuts into your scales but does no damage...
The sorcerer releases two scorching rays...
1d20 + 9 ⇒ (18) + 9 = 27
damage: 4d6 ⇒ (1, 5, 2, 6) = 14 fire
1d20 + 9 ⇒ (9) + 9 = 18
damage: 4d6 ⇒ (4, 2, 5, 3) = 14 fire
Then takes 5 feet back.

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"How would we find out if they were home Zaidel?" she inquires, looking to the expert.

Zaidel |

Zaidel leans back down, face inches from the water, and sniffs.
"You know. This might be a great place for making a detox potion for the miasma. Just need some mandrake root, life root, and treant bark."
The satyr pulls his head up. "Ramie. You speak Sylvan? Care to harmonize with me and see if the owner is in?"

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The attack misses. Does the Scorching Ray get through my SR 17?
Jean ignores the hobgoblin for now and moves to attack the goblin.
I don't have reach. I move up to the goblin and will provoke from the hobgoblin.
Bite Attack-PA: 1d20 + 19 - 2 ⇒ (7) + 19 - 2 = 24
Bite Damage +PA: 2d6 + 13 + 4 ⇒ (3, 4) + 13 + 4 = 24

Ramie Jae |

The satyr pulls his head up. "Ramie. You speak Sylvan? Care to harmonize with me and see if the owner is in?"
Ramie perks up at the opportunity to be useful. "Yes, I do! Harmonize... right. I'll follow your lead." She hums a few bars, warming up.
Perform(Sing): 1d20 + 16 ⇒ (10) + 16 = 26

Zaidel |

Zaidel smiles as he casts summon instrument for a hand harp to appear in his hands. Slowly, the satyr and kitsine sing a Sylvan tune.
Perform (string): 1d20 + 45 ⇒ (17) + 45 = 62
Perform (sing): 1d20 + 45 ⇒ (8) + 45 = 53

Krysta Amethysta |

Krysta listened as her two companions began to sing, their tune was beautiful, and she found herself enchanted by it, especially Zaidel's portion. She moved closer to Janella and leaned against her a little with one wing cupping around her Mistress while she listened to the song.

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She seems to relax at the touch from Krysta and she enjoys the music letting it wash over her.

GM Wolf |

Nothing seems to come from the pool but you do hear creaking of trees even over the din of the music. You likely see the treants before hearing them specifically.
The moving trees with a vague humanoid shape have black mold growing on them and they seem to have a crazed look to their mouthes and eyes. They move in slowly. Reaching forward with claws...
Init and Round 1 actions!

Zaidel |

Knowledge (nature): 1d20 + 19 ⇒ (19) + 19 = 38
"Infected treants!" Zaidel shouts to the others.
The satyr will dodge as much as he can, so he can touch one and cast remove disease.

GM Wolf |

1d20 + 4 ⇒ (20) + 4 = 24 Zaidel
1d20 + 10 ⇒ (5) + 10 = 15 Jellena
1d20 ⇒ 12 Krysta
1d20 + 2 ⇒ (4) + 2 = 6 Ramie
1d20 - 3 ⇒ (17) - 3 = 14 Blue treant
1d20 - 3 ⇒ (11) - 3 = 8 Red treant
1d20 - 3 ⇒ (8) - 3 = 5 Yellow treant
Round 1
Zaidel quickly drops his pipes and springs forward. He slips under a swinging branch and touches the moving tree nearest the group. With the spell released the energy flows over the creature making the mold and diseased parts to break off like brittle bark. The blue treant ceases to move and seems to go into hibernation as it does not move again.
Jellena is next to act and in a flash her weapons are in her hands, she steps forward shielding the others from any creatures from the direction of the first moving tree. The lightsaber blazes as Thorn seems to gather a green sheen over it.
The other two treants move slowly following the one touched by Zaidel. Reaching Zaidel by round 2 if he doesn't engage with them first.
Chosen abilities: (Jellena's selections )
1st: gain a +2 to one ability. (Wis)
2nd: Gain a bonus on a skill - +2 on ... (diplomacy)
3rd: Gain a special - Unearthly Grace (Su)
4th: +2 to one ability, your choice different than before: (Dex)
5th: gain a bonus feat (extra channel)
6th: (Divine Health)
7th: +2 to one ability, your choice different than before (Cha)
8th: Gain a special
9th: Gain a bonus on a skill - +2 on ...
10th: +2 to one ability, your choice; or +1 to two abilities.
Also you should have an amulet of resurrection.
1d20 + 7 ⇒ (14) + 7 = 21
AoO longsword: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 5 + 1d6 ⇒ (6) + 5 + (2) = 13 d6 is acid
You bite into the flesh of the sorcerous goblin, a shrill cry of pain can be heard as blood flows from the fresh wound. It takes another step away from you and releases another volley of fiery rays.
The sorcerer releases two scorching rays...
1d20 + 9 ⇒ (17) + 9 = 26
damage: 4d6 ⇒ (5, 6, 4, 5) = 20
1d20 + 9 ⇒ (18) + 9 = 27
damage: 4d6 ⇒ (3, 3, 1, 6) = 13
1d20 + 7 ⇒ (14) + 7 = 21 The first scorching ray hits and burns as the second one is deflected by your spell resistance.
1d20 + 7 ⇒ (5) + 7 = 12

GM Wolf |

Fight Map, updating up on the top too!
The brown circles are trees that would give cover. Also the green bushes are that, undergrowth making it difficult terrain.
Next 2 rounds...
longsword: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d8 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11 d6 is acid
longsword: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 5 + 1d6 ⇒ (2) + 5 + (4) = 11 d6 is acid
longsword: 1d20 + 12 - 5 ⇒ (5) + 12 - 5 = 12
damage: 1d8 + 5 + 1d6 ⇒ (7) + 5 + (3) = 15 d6 is acid
The goblin takes another step away from you and releases another volley of fiery rays.
The sorcerer releases two scorching rays...
1d20 + 9 ⇒ (12) + 9 = 21
damage: 4d6 ⇒ (6, 4, 4, 1) = 15
1d20 + 9 ⇒ (11) + 9 = 20
damage: 4d6 ⇒ (5, 1, 1, 1) = 8
1d20 + 7 ⇒ (16) + 7 = 23 The first scorching ray hits and burns as the second one is deflected by your spell resistance.
1d20 + 7 ⇒ (18) + 7 = 25
R 4
The hobgoblin yells out in common as it does its best to delay you, "RUN!" Defiantly he yells at the dragon before him, "What do you want here?! Why destroy us? We are nothing compared to you!!"
longsword: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 1d8 + 5 + 1d6 ⇒ (3) + 5 + (1) = 9 d6 is acid
longsword: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 1d8 + 5 + 1d6 ⇒ (6) + 5 + (4) = 15 d6 is acid
longsword: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19
damage: 1d8 + 5 + 1d6 ⇒ (6) + 5 + (3) = 14 d6 is acid
The sorcerer takes a full retreat action and swiftly leaves the cave. 100 feet of movement, double move.

Zaidel |

Is the blue treant still hostile toward Zaidel?
perception: 1d20 + 27 ⇒ (13) + 27 = 40
Sense Motive: 1d20 + 21 ⇒ (14) + 21 = 35

Krysta Amethysta |

Krysta moved up closer to Jellena after her Mistress had approached closer to the treants and slightly to one side to screen her flank. Krysta did not attack, since the treants had not attacked them yet, but did keep a watchful eye out for trouble.
Perception: 1d20 + 1 ⇒ (5) + 1 = 6
I will ready an action to attack if an enemy gets into melee range of me.

Ramie Jae |

Ramie reaches out to the Floof and casts Mage Armor to strengthen her defenses and moves up behind Krysta, trying to get close enough for her friendly aura to affect the Treants.
Ramie Perception: 1d20 + 3 ⇒ (2) + 3 = 5
"Looks like Zaidel is in for a game of tag here to try and purify them. Maybe we can provide a distraction?" She suggests.
Any creature within 60 feet of the character must succeed at a DC 22 Will saving throw or have its attitude adjusted to friendly toward both the character and any other creatures currently within the aura’s area of effect, as per charm monster. This positive attitude toward other targets of the ability lasts for 1 day after leaving the character’s aura. A creature that leaves and reenters the character’s aura can attempt another saving throw. A creature that successfully saves against this ability is immune to that character’s aura for 24 hours. Being attacked by another creature within the aura (including the character) immediately ends the forced friendliness toward that creature and prompts a new save against the aura, with the standard +5 bonus for being threatened while charmed.
Floof Perception: 1d20 + 4 ⇒ (16) + 4 = 20
'Something else there, marmy. Something ugly, with a big bag.' Floof says aloud so the others can here her too, pointing with her snoot toward the goblin-like creature.

Zaidel |

"The problem is I only requested one remove disease cleric spell from Cayden this morning", the satyr explains. "If Jellena has any available, she welcome to try!"

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Round 2
After my Fast Healing I am at 223 HPs.
Jean steps up and tries to end the annoying Goblin that keeps shooting him with beams of fire, and hopes this is actually Zeer.
Bite Attack-PA: 1d20 + 19 - 2 ⇒ (12) + 19 - 2 = 29
Bite Damage +PA: 2d6 + 13 + 4 ⇒ (6, 1) + 13 + 4 = 24
Claw Attack-PA: 1d20 + 19 - 2 ⇒ (17) + 19 - 2 = 34
Claw Damage +PA: 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21
Claw Attack-PA: 1d20 + 19 - 2 ⇒ (2) + 19 - 2 = 19
Claw Damage +PA: 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20
Wing Attack-PA: 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Wing Attack-PA: 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 24
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Tail Attack-PA: 1d20 + 17 - 2 ⇒ (15) + 17 - 2 = 30
Tail Damage +PA: 1d8 + 13 + 4 ⇒ (7) + 13 + 4 = 24
This may end the goblin sorcerer, hopefully Zeer, before he runs I think.
Round 3
After my Fast Healing I should be at 210 HPs.
Jean looks at the hobgoblin and shakes his head. He the says, "I am not sure, but I can say that my quests have targeted great evil. And you were on the list." With that he tries to put an end to the hobgoblins life.
Bite Attack-PA: 1d20 + 19 - 2 ⇒ (20) + 19 - 2 = 37
Bite Damage +PA: 2d6 + 13 + 4 ⇒ (2, 1) + 13 + 4 = 20
Critical Confirmation Bite Attack-PA: 1d20 + 19 - 2 ⇒ (16) + 19 - 2 = 33
Critical Confirmation Bite Damage +PA: 2d6 + 13 + 4 ⇒ (3, 2) + 13 + 4 = 22
Claw Attack-PA: 1d20 + 19 - 2 ⇒ (13) + 19 - 2 = 30
Claw Damage +PA: 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16
Claw Attack-PA: 1d20 + 19 - 2 ⇒ (17) + 19 - 2 = 34
Claw Damage +PA: 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19
Wing Attack-PA: 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 23
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Wing Attack-PA: 1d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25
Wing Damage +PA: 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Tail Attack-PA: 1d20 + 17 - 2 ⇒ (3) + 17 - 2 = 18
Tail Damage +PA: 1d8 + 13 + 4 ⇒ (4) + 13 + 4 = 21

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She grumbles out, "I get third level spells at my next level."

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Round 2
She waits.

Krysta Amethysta |

Krysta saw an opportunity to do some damage to help Zaidel out before Jellena and herself came under direct attack by the nearest treant and stepped forward. She took a deep breath that made her crystalline scale begin to vibrate and ring with sound be. All of a sudden she exhaled and the vibrations went with it letting loose a loud cacophony of sound that swept past Zaidel, just barely missing him, but slammed into the two treants he was fighting.
Sonic Breath DC 15 Fort: 2d4 ⇒ (3, 4) = 7
Rounds til next?: 1d4 ⇒ 2

Zaidel |

Round 2
Zaidel struggles in the treant's grasp, trying to fight back with his magical rapier.
Carouser's Retort: 1d20 + 11 ⇒ (14) + 11 = 25
Dmg.: 1d6 + 7 ⇒ (6) + 7 = 13

Ramie Jae |

"Uh oh..." Ramie says, then considering her options, asks Jellena and Krysta, "Would either of you happen to want to be larger at this moment?"
Offering Jellena and/or Krysta an Enlarge Person if she wants it, if so will move behind her and cast it. Can I get an indicator if any of the enemies failed the will save? Also the goblin-thing should be effected too.
Concentration to cast defensively, if needed: 1d20 + 9 ⇒ (15) + 9 = 24

Krysta Amethysta |

Having finished her breath attack Krysta nodded to Ramie's question as she caught her breath.
That would be an affirmative.

GM Wolf |

Round 2
Zaidel vs. Grapple check to attack, DC 24: 1d20 + 8 ⇒ (13) + 8 = 21 No go.
Half dragons only get their breath weapon once per day unless you take some feats to mitigate it.
The goblin stays in place, looking at something glowing between its hands.
Round 3
24 Zaidel
15 Jellena
12 Krysta
6 Ramie
8 Red treant
5 Yellow treant

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Round 2
She quickly orders, "Stay back out of reach!" Then she dashes forward tumbling to avoid attacks coming towards her from either treant. Last she slashes her lightsaber deep into the red treant's leg.
Acrobatics: 1d20 + 14 ⇒ (3) + 14 = 17
White +4 vicious lightsaber: 1d20 + 18 ⇒ (5) + 18 = 23 damage: 2d6 + 8 + 2d6 ⇒ (1, 1) + 8 + (4, 6) = 20 take damage: 1d6 ⇒ 5

Zaidel |

Round 3
The satyr struggles in the treant's grasp, wondering when the crushing begins.
Escape Artist: 1d20 + 10 ⇒ (4) + 10 = 14

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Jean sighs and slumps slightly at seeing that apparently there were alternate paths. He shakes his head and turns to return to the others if the quest is completed.

Krysta Amethysta |

Half dragons only get their breath weapon once per day unless you take some feats to mitigate it.
I believe that was one of the wishes that Krysta had requested. Was I mistaken?
Hearing Jellena's instruction Krysta stepped away from the treants and assumed a defensive stance.
Full Defense.

Ramie Jae |

Round 2 Ramie intones "Embiggen" and Krysta grows to Large size.
Round 3 She casts Shield on Floof.
Round 2 The Floof steps up to receive her shield, and then again to help Jellena protek Marmy.
Round 3
Bite vs Red: 1d20 + 4 ⇒ (16) + 4 = 20 B,S,P Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Claw 1 vs Red: 1d20 + 4 ⇒ (12) + 4 = 16 B,S Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw 2 vs Red: 1d20 + 4 ⇒ (7) + 4 = 11 B,S Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Floof AC 26, touch 12, flat-footed 24 (+2 Dex, +6 natural, +4 Mage Armor, +4 Shield )

GM Wolf |

Round 3
The red treant holding Zaidel seems to roar in frustration. It then tries to pin Zaidel to the ground. The attack barely hits his FF AC, inflicting the damage but looses the grapple as its hand bursts into splinters hitting the solid ground.
Vs. Zaidel
slam: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22
grapple: 1d20 + 10 ⇒ (2) + 10 = 12
The yellow treat moves forward and swings at the large foe before it, Krysta. With its slams it knocks her to the ground a bloody mess.
slam: 1d20 + 10 ⇒ (8) + 10 = 18 Damage: 2d6 + 10 ⇒ (4, 5) + 10 = 19
slam: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14
slam confirm: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18

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Round 3
She slips up next to the red treant and with a dark covering her face she unleashes her rage.
Two weapon Fighting while raging:
White lightsaber: 1d20 + 18 ⇒ (11) + 18 = 29 damage: 2d6 + 9 + 2d6 ⇒ (3, 6) + 9 + (6, 5) = 29 take damage: 1d6 ⇒ 1
Thorn: 1d20 + 18 ⇒ (20) + 18 = 38 damage: 1d6 + 1 + 12 ⇒ (3) + 1 + 12 = 16
She looks over and spares a tear for her newest fallen friend.
Round 4
She continues her barrage of attacks, slowly taking 5 foot steps around the tree. She states, "Zaidel if we can flank it, I should do more damage with my sneak attack. Ramie get back unless you want to die too!"
White lightsaber: 1d20 + 18 ⇒ (6) + 18 = 24 damage: 2d6 + 9 + 2d6 ⇒ (5, 1) + 9 + (4, 6) = 25 take damage: 1d6 ⇒ 4
Thorn: 1d20 + 18 ⇒ (3) + 18 = 21 damage: 1d6 + 1 + 12 ⇒ (6) + 1 + 12 = 19
---

Krysta Amethysta |

Dayum, yeah, Krysta's outright dead after that round.

Zaidel |

Round 4
"NOOO!" Zaidel shrieks as he witnesses Krysta get pummeled.
Visibly angry, the cleric opens his Magic Storage function and draws out a great axe.

Zaidel |

Round 5
The satyr almost looks comical as he tries to swing the two-handed weapon he is not trained it. Zaidel attacks the yellow treant.
Great Axe, untrained: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Dmg.: 1d12 + 7 ⇒ (12) + 7 = 19

Ramie Jae |

Ramie stared in horror, slack-jawed at what remained of the amethyst dragonling, then her vision blurred as the tears streamed down her face. My fault... I wanted to help but I just made her a target. She thought bitterly. Only then she seemed to comprehend what Jellena was saying and retreated to cower under cover.
I don't think the map has changed, so unsure which Jellena is attacking. Floof can potentially provide that flank if Zaidel can't.

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I am pretty good at Sense Motive and Diplomacy. So I will likely know if they are lying about changing their ways.

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Round 5
She continues to rage upon the red treant with her lightsaber and turns Thorn onto the other one.
Two weapon Fighting while raging:
White lightsaber: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 2d6 + 9 + 2d6 ⇒ (5, 5) + 9 + (2, 3) = 24 take damage: 1d6 ⇒ 6
Thorn: 1d20 + 18 ⇒ (17) + 18 = 35 damage: 1d6 + 1 + 12 ⇒ (5) + 1 + 12 = 18
Round 6
She tumbles her way around the blue treant to get behind the yellow treant.
Acro: 1d20 + 14 ⇒ (1) + 14 = 15 She provokes but as the attack likely misses she continues on her way.
Acro: 1d20 + 14 ⇒ (11) + 14 = 25
1d20 ⇒ 16 Miss!

GM Wolf |

Round 5
The red treant is dealt its final blow and limbs are chopped from its body as it collapses.
Round 6
Jellena gets her way around the yellow treant.
Do you venture deeper into the caves/caverns or head back to the others?[/ooc]