Wrath of the Righteous for Paladins

Game Master trawets71

WotR with all paladins.

Map

Loot Sheet

Food and Water: 40
Goods: 5


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- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 88/[98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 7/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

So we're still in rounds right? Ian went this round, shutting the door and moving back 20 ft. How far does his light now extend into the room, if and when the door is opened? It sounded like Dadna moved back too. I don't think locations on the map are right.


Leothar shuts the door.

I thought you went around the corner with the others Ian. If you stayed out where you are on the map your daylight runs north south in the corridor and into the hall to the east. You get a little spread at the north and south ends but not enough to see the other door. Remember daylight doesn't light up deeper darkness. They only cancel each other out.

Round 13
Party Up

NO 41
NB 0


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

"Help me spike the doors!"

I have no idea how this might be accomplished mechanically, what physical resources we have available, or what actions I need to take this round.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (90/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (3/9) Weapon Surge (0/2) Smite (0/2) LoH 4d6 (5/8) Channel 3d6 (4/6) HH (9/9) DB (2/2)

Perception: 1d20 + 5 - 8 ⇒ (6) + 5 - 8 = 3

Dadna barely summoned the strength to open her eyes, let alone to actively join the search. If they were to accomplish this then it would be best to not rely on her.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

Enos will give some thought to the nearby rooms that they've based through and whether there was anything usable for hammer and spikes or a wedge. He has some bowyer tools, would that include a saw if he can find a wooden item that could be broken down?


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 88/[98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 7/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

Realizing they were planning on spiking the door, Ian held his shield steady so they could easily see what they were doing.

I guess this is the same as delaying?


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Ardriel looks around for something they can use to spike the doors.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

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