Wrath of the Righteous for Paladins (Inactive)

Game Master trawets71

WotR with all paladins.

Map

Loot Sheet

Food and Water: 40
Goods: 5


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So we're still in rounds right? Ian went this round, shutting the door and moving back 20 ft. How far does his light now extend into the room, if and when the door is opened? It sounded like Dadna moved back too. I don't think locations on the map are right.


Leothar shuts the door.

I thought you went around the corner with the others Ian. If you stayed out where you are on the map your daylight runs north south in the corridor and into the hall to the east. You get a little spread at the north and south ends but not enough to see the other door. Remember daylight doesn't light up deeper darkness. They only cancel each other out.

Round 13
Party Up

NO 41
NB 0


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

"Help me spike the doors!"

I have no idea how this might be accomplished mechanically, what physical resources we have available, or what actions I need to take this round.


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Perception: 1d20 + 5 - 8 ⇒ (6) + 5 - 8 = 3

Dadna barely summoned the strength to open her eyes, let alone to actively join the search. If they were to accomplish this then it would be best to not rely on her.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Enos will give some thought to the nearby rooms that they've based through and whether there was anything usable for hammer and spikes or a wedge. He has some bowyer tools, would that include a saw if he can find a wooden item that could be broken down?


Realizing they were planning on spiking the door, Ian held his shield steady so they could easily see what they were doing.

I guess this is the same as delaying?


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Ardriel looks around for something they can use to spike the doors.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Enos:
Either room off the small hall you are in was someones quarters. You have seen other quarters and storage rooms as well. As far as your tool kit, I don't see a description for it. I would think it would be more likely to contain knives and blades to whittle things but it is possible it could have a small saw.

Ardriel:
While Ian's daylight, lights up one side it is dark on the other until suddenly you can see the hall in black and white as your new darkvision kicks in. It takes a little getting used to. As you look down the hall you can see down the hall and to the cross hall and past that is darkness. There is nothing laying around you anywhere. Thinking back other than rubble and occasional defacing of something the place has been neat and tidy, like the residents didn't want to live in filth.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Enos says, "Hold the door, maybe there's something in these quarters."

Perception: 1d20 + 15 ⇒ (20) + 15 = 35


Enos goes into the room to the north and takes a loot around. There is a bed, a desk, a chair, and a footlocker. It is clear it hasn't been used in a while.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

He checks the footlocker.


Ian opens the foot locker and finds it empty.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Enos rifles through the desk, also, before going to the other quarters, as well.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar has his old MW Dwarven Waraxe. Could that be wedged under a door to jam it?


Leothar wrote:
Leothar has his old MW Dwarven Waraxe. Could that be wedged under a door to jam it?

It could be jammed under the door. Would it work? Maybe. You are improvising here. I will tell you if something definitely won't work though.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar will drop his shield (move) and draw his Waraxe (move).
If nobody finds something better, then next round he will try to wedge the axe blade under the door as a full-round action.

"They can't hear us talking out here because of the Silence in there. That's something."


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Enos comes out, having apparently found nothing in either room.

"It looks like all I've got are wooden furniture that could be broken. Should I try to lock the other door? Or do we just post a watch on each door? I'm guessing his magic has nearly expired."


We are still on round 13 so Enos is still in the room. Waiting on Adriel. I don't think Ian and Dadna are doing anything.


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Nope. She is slumped against the wall. 8 negative levels are not something one laughs at


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Ardriel sighed in irritation. "I don't see anything else that can hold the door shut. I could channel some magic and cause one of the doors to hold in place. It will only last for about 10 minutes, though. One moment."

Ardriel will spend a Mythic Point to use Wild Arcana and cast Hold Portal on one of the doors. It will have a 10 minute duration. I'm assuming we're waiting for the Summon to expire and then going in.


Ardriel looks down the hallway past Ian and uses some of his mythic power to hold the door shut.

From the other doorway Leothar and Ardriel see first one demon and then the other step out into the hallway. The first one points a finger at Leothar and a sickly ray hits him draining the life out of him and then all is dark around the demons.

Ranged Touch: 1d20 + 12 ⇒ (14) + 12 = 26 Levels: 1d4 ⇒ 4

To try and get a handle on the lighting I have drawn the edges of the light darkness spells from their current points. The areas with the moon are darkvision only. The area with the sun is daylight. As Ian moves the daylight will move with him causing the areas to change.

Round 14
Party Up

NO 41
NB 0


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Move action gets me right next to Leothar. Can I use Inspired Spell to cast this?

Casting a spell if allowed:

Weapons Against Evil

[spoiler=Spell Description]

"Range close (25 ft. + 5 ft./2 levels)
Targets one weapon/level, no two of which can be more than 20 ft. apart
Duration 1 round/level
Saving Throw Fort negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square. These weapons also ignore the DR of evil creatures that have DR 5 or lower, as long as the damage reduction is not DR/epic."

Mythic point to cast the spell. If I read the spell right, it causes illumination 5ft in front of us, which should allow Leothar to actually attack this round.

[/spoiler]

[ooc]If that isn't allowed, then I'll cast mythic bless

"The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. The target must decide to use this ability before the first roll is attempted."

----------------------

Forcing herself to her feet, Dadna moved forward. She would rather die than fall back, as to do so would be anathema to everything she stood for as a paladin. Calling on her goddess, she fervently prayed for her blessings.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

"Ian, move to me!"

Once he can see the demons (whether through Ian's movement or Dadna's spell or something else), Leothar will drop his axe, 2-hand Radiance, 5' step and full attack the wounded demon (which is his Smite target), then use Fleet Charge for an extra attack. Fleet Charge doesn't ignore AOOs, so they can take those after the attack is resolved, but Leothar isn't too worried about their melee attacks. Just moving 5' north so remaining in melee.

After he can see the demons:
Attack, Smite, Bull's Strength, PA, 6 negative levels: 1d20 + 16 + 3 + 2 - 3 - 6 ⇒ (20) + 16 + 3 + 2 - 3 - 6 = 32
Confirm?: 1d20 + 16 + 3 + 2 - 3 - 6 ⇒ (18) + 16 + 3 + 2 - 3 - 6 = 30
Crit Damage: 3d8 + 24 + 9 + 9 + 2d6 + 78 ⇒ (2, 7, 2) + 24 + 9 + 9 + (5, 5) + 78 = 141
With Mythic Power attack, Bonus damage is first doubled from 13 to 26, and then multiplied by the weapon's crit multiplier, which I think means a total of 78 damage here. It would be 52 for a x2 weapon, 78 for a x3 weapon).

Iterative: 1d20 + 11 + 3 + 2 - 3 - 6 ⇒ (2) + 11 + 3 + 2 - 3 - 6 = 9
Damage, Smite, Bull's Strength, Holy: 1d8 + 8 + 3 + 3 + 2d6 + 13 ⇒ (6) + 8 + 3 + 3 + (2, 1) + 13 = 36

Fleet Charge Attack, Smite, Bull's Strength, PA, 6 negative levels, Tier: 1d20 + 16 + 3 + 2 - 3 - 6 + 2 ⇒ (12) + 16 + 3 + 2 - 3 - 6 + 2 = 26
Damage, Smite, Bull's Strength, Holy: 1d8 + 8 + 3 + 3 + 2d6 + 13 ⇒ (2) + 8 + 3 + 3 + (6, 5) + 13 = 40
If he drops Orange, he will transfer his Smite to Blue.

+1 to hit and damage if Mythic Bless is in effect (for +3 damage on the crit).

Mythic Power down to 1.


Hearing Leothar call out, Ian moves forwards towards his friend, calling on the armor of the pious and then his Holy shield.

Move 15 ft Swift: armor of the pious, Standard: holy shield
Armor of the Pious: AC 28 1/10 rds. swift action to increase the armor’s enhancement bonus to +2 for 10 rounds. For this duration, the armor also grants a +2 sacred bonus on saving throws. A paladin wearing armor of the pious can use her lay on hands ability one additional time per day; a mythic paladin wearing armor of the pious also gains one additional use of mythic power per day.
For all of you:
Mythic Focus: Whenever a mythic ally that is within 30 feet uses the surge ability, it rolls its bonus die twice and takes the higher result.
Holy Shield: + 3 1/8 rds All allies adjacent to the paladin gain a shield bonus equal to the sacred shield’s own shield bonus, including any increase from the shield’s enhancement bonus. This bonus does not stack with any existing shield bonuses. The paladin herself radiates light as a light spell while the shielding is active.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

I cannot make out on the map where the door is and thus my route to the scrum. Assuming I hear Leothar's shout if Ian can, Enos will move to join the party with all haste, drawing both kukris as he does. The original nabasu is his smite target, but his weapon bond is on the shortbow.


Hearing Leothar call out, Dadna and Ian move up. Dadna mythically enhances her bless spell that she cast. That is not a core spell so you can't cast the other.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Ardriel moved after Ian, able to see as he advanced and took a position behind the other. He then fired an arrow at the demon he had previously smote Orange was the original target of my Smite Evil, which lasts until I use Smite Evil again.

Alternative action: If Leothar has finished off Orange, I will use Smite Evil as a swift action on Blue, and ask that you resolve the attack against Blue.

Attack, Mythic PBS, Mythic Bless, Smite: 1d20 + 14 + 2 + 1 + 4 ⇒ (6) + 14 + 2 + 1 + 4 = 27
Damage, Mythic PBS, Mythic Bless, Smite: 1d8 + 2 + 2 + 1 + 9 ⇒ (5) + 2 + 2 + 1 + 9 = 19 +9 damage if this hits Blue after I smote him.


Leothar moves next to the demon and Radiance smashes into his head causing a grievous wound. He then brings Radiance up and completely shatters his head and the body falls to the floor.

Ardriel then moves down behind the group and smites the remaining demon and puts an arrow into him.

The remain demon looks shocked and flies back and up the stairs. That is an AoO from Leothar. He stares the party down and you feel yourselves getting stiff. Everyone please make a will save to avoid being held.

Round 15
Party Up

NB 28


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

AOO, smite, Bull's Strength, Mythic Bless, 6 negative levels: 1d20 + 16 + 3 + 2 + 1 - 6 ⇒ (9) + 16 + 3 + 2 + 1 - 6 = 25
Damage, Smite, Bull's Strength, Mythic Bless, Holy: 1d8 + 8 + 3 + 3 + 1 + 2d6 ⇒ (4) + 8 + 3 + 3 + 1 + (1, 1) = 21
Apply whatever PA modifiers you deem appropriate.

Will, Mythic Bless, 6 negative levels: 1d20 + 10 + 1 - 6 ⇒ (19) + 10 + 1 - 6 = 24

Leothar follows the demon and strikes it again.
It looks like 50' exactly even counting all the stairs as difficult terrain (which stairs are not always).

Again using Power Attack - apply whatever you deem appropriate.
Attack, smite, Bull's Strength, Mythic Bless, 6 negative levels: 1d20 + 16 + 3 + 2 + 1 - 6 ⇒ (11) + 16 + 3 + 2 + 1 - 6 = 27
Damage, Smite, Bull's Strength, Mythic Bless, Holy: 1d8 + 8 + 3 + 3 + 1 + 2d6 ⇒ (7) + 8 + 3 + 3 + 1 + (4, 2) = 28

Still have the Mythic Bless ability to use, as well as 1 remaining Mythic Power.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage
Enos Flamebrother wrote:
I cannot make out on the map where the door is and thus my route to the scrum. Assuming I hear Leothar's shout if Ian can, Enos will move to join the party with all haste, drawing both kukris as he does. The original nabasu is his smite target, but his weapon bond is on the shortbow.

I don’t know if I made it back into the room last round.

Will save as I assume I was in the room: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24

Do I have an turn yet? I didn’t count the Mythic Bless as I wasn’t in the room when it was cast.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Thanks to whoever moved Enos' token on the map. From his current position, on my turn, he should be able to double move up to the demon including difficult terrain (I think). If that's the case, he will rush forward, kukris in hand.


Leothar pounds the demon as it moves away from him and the follows it and pounds it again with Radiance.


Will: 1d20 + 14 + 2 - 7 ⇒ (10) + 14 + 2 - 7 = 19 This would be easier if we knew the DC

Hearing the sound of combat ahead, Ian shuffles along as quickly as he is able in the dark.

double move, 20 ft


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Will: 1d20 + 13 + 2 - 8 ⇒ (11) + 13 + 2 - 8 = 18

Double move if passed


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Enos rushes forward, kukris in hand.


Ian and Dadna begin to stiffen up more. Both failed the save.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Will: 1d20 + 11 ⇒ (1) + 11 = 12

Ardriel begins to stiffen quite a bit.

That's a big old fail.


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Mythic bless?


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Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Right! Mythic Bless!

Will, Mythic Bless reroll: 1d20 + 11 ⇒ (15) + 11 = 26

Fortunately, Dadna's spell fills him, and he breaks free of the hold. He pursues the demon, firing yet another arrow at it.

Attack, Mythic PBS, Mythic Bless, Smite: 1d20 + 14 + 2 + 1 + 4 ⇒ (11) + 14 + 2 + 1 + 4 = 32
Damage, Mythic PBS, Mythic Bless, Smite: 1d8 + 2 + 2 + 1 + 9 ⇒ (3) + 2 + 2 + 1 + 9 = 17


Enos shakes off the effect and moves forward. Dadna, Ian and Ardriel stiffen up but it fails to take hold on Ardriel. Ardriel then puts an arrow into the demon and it falls to the ground.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar stands guard over his paralyzed friends until the effect wears off.


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Frozen by demonic magic, all Dadna could do was stay trapped, a prisoner in her own body. It was fortunate that she had comrades to protect her while in such a helpless state.


After a short bit of time everyone is free.

It's a save every round and once you make it your free. Probably only takes a round or 2. You are paralyzed and can't talk but can breath.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Enos likewise protects the paralyzed paladins, pacing and pausing to listen periodically for threats. He mutters to himself, obviously irritated about something.

Finally, he says, ”Well done, Leothar. Wish I had been of some use. I did not represent my goddess well.”


Is the darkness still a factor?

Shaking off the sensation of being paralyzed Ian breaths a prayer of thanks to Iomedae. Gesturing towards the room the demons came out of, Ian begins to walk that direction. "Even though these two were trying to escape, we should not assume they did not leave any evil behind."

Keeping his sword and shield at the ready Ian heads into the abandoned room. F11a


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Ardriel covers Ian as he enters the room, ready to fire at any evil creatures that remain.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

"Neither Ian, nor Dadna, nor I are in any condition to face additional foes until these necromantic effects have been removed. We should see if the planetar can help, or the casters in the army.
We have reason to think there is still a succubus about, and such foes can also drain the life from us."


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

With a weary groan Dadna nodded. ”Right. To the planatar first. Our army has limited resources which others may need. Then we need to tell our forces what has occurred. We cannot allow ourselves to die here without the citadel being secured, lest the banner be lost again.”

Much of the fire in her voice was gone, replaced by insidious and creeping doubt. She did not have it in her to try and lift Enos’ spirits when she felt the same as he did. Still, she tried to steel herself to continue. Regardless of how hopeless the task ahead of them was, it fell on them to do it. Because if not then, then who else?


Ian is still in the dark though the others can see with their darkvision.

The party makes it's way back to the room with the Sword of Valor in it and the planatar. He looks at you when you enter and says "It looks like things haven't gone well."


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 3/3; Mythic Points 7/7; Weapon bond 2/2 | Effects : 1 negative level, 29 pts equipment damage

Enos tries to overcompensate for his good fortune, trying to make sure no threats reach his allies unchallenged as they travel to the Sword of Valor and its protector. At the planetar’s remark, he scowls. Taking a deep breath to regain a respectful tone, he offers, ”We all survived. They did not. Are you able to aid my allies so that we can return to the fight? Have you detected where the remaining demons might be? I don’t know all you can do.”

Enos is going to refuse any aid unless the others are restored. He’s barely been touched.

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