
GM Dormin |

You both are facing the creatures front. What you can see, is that the eyes are made of rock and stone, just like most of the rest of him. Neither of you see anything that would look like a "weak spot" though.
Aiden, you are currently standing within the creatures shadow. The gods have smiled on you by making the sun rotate to that very moment so you can hide.
The colossi, digs his mighty club up from the ground and into the air. a large crater is left in its wake. Once again! it swings for Rudolph.

GM Dormin |

The beast doesn't see you but you move towards the beast, getting a closer look at it..thats it? nothing else? no flashy rogue acrobat shadowdancer prestiege AYYAYAYAYAYAYA!!!!!? Nothing else? is that your turn? honestly? OK THEN whoever goes past aiden can go now I guess. UNLESS HE OBJECTS AND HAS MORE THINGS HE WANTS TO DO!

GM Dormin |

CONGRATULATIONS! YOU HIT! but..your sword goes...TINK on the coral stone part of his foot/ankle. All you managed to accomplish is that the beast looks down, and sees you...with his large...yellow..glowing...eyes...and you get the suddenly get the feeling of doom and despair. don't worry about the save its just the feeling you get when you get caught doing something.

GM Dormin |

The colossi looks down at Aiden and changes his directive to the rogue. The foot that he stabbed suddenly lifts up high, and then comes back down hard. Where it hits, is now a crater and it sends a large dust cloud into the air that is the equivalent of an obscuring mist spell.

Krystali Sabtal |

Assuming she isn't blinded, Krystali starts moving out of the creature's club range as far as she can, pulling out of her cloak an acid flask and preparing to throw and Acid Splash at the creature.
To Hit (Touch): 1d20 + 2 ⇒ (5) + 2 = 7 -2 for every range increment past 40 feet.
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

GM Dormin |

Krystali, you are still blinded so you take a negative 2 to that attack. You still have another 3 turns of being blinded unless you take a full round action to reduce this. Sadly, that doesn't matter. The flask flies into the air and lands just in front of the creature. The flask breaks and the acid is ruined and used.

Vandre Quickstep |

I believe it is Vandre's turn
"Vandre hates this sand! And Vandre can't bloody see anything like this!
I checked through the blinded condition and I should still be able to do this
Vandre will and cast gaseous form. That gives Vandre enough time to wait out the blinded effect without the chance of being pummeled to a pulp. Using the ground as Vandre's position, Vandre will then move as straight up as Vandre can, ending his movement 30 ft. above the ground. Once Vandre is no longer blind, Vandre will fly my way towards the Colossus himself.
Also, Vandre believe Krystali was casting acid splash judging by the damage roll

SubGM-Architect |

Perceptions:

Okrin Goodspeed |

Addressing Aiden, "Can you get out of there by yourself? I don't wish to abandon you, but I fear if we stay here we might have two beasts to deal with."
If Aiden says he needs help Okrin will approach and use lay on hands. If Aiden says he'll be ok, then Okrin tries to end up adjacent to Rudolph (move 40) and uses lay on hands.
Lay on hands: 2d6 ⇒ (4, 5) = 9

NPC_Wuuthred |

Wuuthred clings to the seaweed furred along the collosi's back, rooting in it to find a hold, and then rears back and shoves his sword into its back.
To Hit: 1d20 + 28 ⇒ (18) + 28 = 46
Threat
To Confirm: 1d20 + 28 ⇒ (3) + 28 = 31
Confirmed
Damage: 8d4 + 1d6 + 15 ⇒ (1, 4, 1, 2, 2, 3, 2, 1) + (3) + 15 = 34
Bleed, 1st round: 2d6 ⇒ (3, 1) = 4
D*mnit, an Elder. Maybe I can push him back.
Wuuthred hurls himself off of the Collosi, Shouting at is in a gutteral and grating tongue to go, to leave.

GM Dormin |

The colossi, did not see, hear or feel that Wuuthred flew in and got to his weak spot and stab it with his Falcion pierces his skin. A thick spurting of what looks like black tar escapes from the open wound. The mighty beast takes a singlular step back, freeing the rogue from his imprisonment under his foot. A VERY loud, low toned growl of pain. This seemed to enrage the beast and he lifted his free hand up in something of a point to the party, letting out another..very...low...intimidating growl
The turn order will now continue as fallows. Wuuth goes first in the turn order. Take this opportunity while you can!
Rouh its your turn.

Rudolph Sorwinson |

Perception Earlier: 1d20 + 11 ⇒ (20) + 11 = 31
Taking the opportunity the strange man has given him, Rudolph rushes as fast as he can away from the beast, hoping he doesn't catch its eye.
Full move action to move away from the Colossi 60ft.

GM Dormin |

The colossi's attention is now on the greatest threat, Wuuth. By what I am reading, everyone is either untouchable OR making a full retreat from the beast other then Wuuth.
The colossi lifts his mighty club into the air, determined to swat the turtle hermit out of the sky.
Vandre your next turn you are back to normal. The gas form you have taken has helped get the sand out of your eyes.
Krystali you still have one more turn of blindness to go. By the way. Its your turn.

Vandre Quickstep |

Everyone seems to be making a full retreat... It'd be a sham not to succumb to peer pressure.
Vandre, with 83 rounds of gaseous form left, moves as much Vandre can (20 ft.) away from the colossi. Though slow, Vandre will be able to reach a good distance yet before Vandre plops back into sold form. Vandre will follow Rudolph.

Krystali Sabtal |

Being blinded, Kyristali can't do much. She attempts to clear her eyes of sand Reflex: 1d20 + 4 ⇒ (15) + 4 = 19 and joins her companions in retreating from the massive creature. 30 ft away as the Reflex save is a standard action. If the Reflex failed, she will sit still.

Okrin Goodspeed |

Was Okrin able to get close enough to Rudolph last round to use lay on hands?
Okrin heads in Rudolph's direction. Okrin will take a double move for 80 feet to end his turn adjacent to Rudolph if possible.

Rudolph Sorwinson |

"That thing is a monster! The giant creature too!"
Rudolph wracks his brain for anything that may help him know what the heck is going on.
Geography: 1d20 + 8 ⇒ (10) + 8 = 18 +2 if you consider this terrain Plains.
Nature: 1d20 + 11 ⇒ (15) + 11 = 26
Rudolph also looks around to determine what his allies are doing and if he can help them in any way.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24 +2 if you consider this terrain Plains.
That's all I can really do this turn.

aiden hawthorn |

Aiden wants to go back in and fight but since its been a long uncomfortable ride here better to die another day and figure a place to stay. Survival is kicking in. " all I think it would be best if we regroup and get our bearings from this place!" Turtle man, how can we help and what's his weaknesses!!!"
Hide in plan sight 1d20 + 13 ⇒ (8) + 13 = 21

GM Dormin |

The colossus rears his club back and is determined to smash the thing from atop his head (thing being Wuuth)
1d20 + 36 ⇒ (6) + 36 = 42 3d10 + 12 ⇒ (1, 1, 3) + 12 = 17

GM Dormin |

This was actually a rather amusing moment as the colossi smashes his own face in with his own club. he steps back about 20 ft in slow motion before falling back into the deep water where he came. From where he was it was easily mistakable for a coral reef or rocks in the shallow water. The beast stopped moving for some reason. Maybe it was dead, maybe not. The fear is too great for the party to want to go back and try.
(Combat has ended. This is now the RP phase. Enjoy yourself for a while while you can. Heal up. Do what you gotta do.)

Okrin Goodspeed |

Watching in confusion, "I'm not sure if we should celebrate with him or brace for his attack." Okrin retrieves his Wand of Cure Light Wounds from his bag. He uses the wand to heal Rudolph
(1d8 + 1 ⇒ (8) + 1 = 9, 1d8 + 1 ⇒ (2) + 1 = 3, 1d8 + 1 ⇒ (8) + 1 = 9; 3 charges for a total of 21 hp).
Sense Motive on Wuuthred (What did he mean by, "I will deal with you later!"): 1d20 + 10 ⇒ (17) + 10 = 27.
Looking around after healing Rudolph, "Now where is Aiden." (Perception: 1d20 + 12 ⇒ (1) + 12 = 13). "I hope he is ok."

NPC_Wuuthred |

Wuuthred notices Okrin watching and stops his jumping. He seems to flare with sudden anger, and he charges Okrin. He grabs you by the front of your clothes. He scream in your face, And as for you, I know you aren't real, damnit! I though the first ones were real, and they could help me when I needed it! The next tried to convince me they were real too, but I have a trick now! If you're so f*ucking real, HIT ME, prove that you're real you godd*mn mirage!