Shadow of the Colossus (Inactive)

Game Master Batista Grave

This game will be an attempt to put the game into pathfinder.


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You both are facing the creatures front. What you can see, is that the eyes are made of rock and stone, just like most of the rest of him. Neither of you see anything that would look like a "weak spot" though.

Aiden, you are currently standing within the creatures shadow. The gods have smiled on you by making the sun rotate to that very moment so you can hide.

The colossi, digs his mighty club up from the ground and into the air. a large crater is left in its wake. Once again! it swings for Rudolph.

attack:
1d20 + 36 ⇒ (20) + 36 = 56 to hit...and it crits... 1d20 + 36 ⇒ (10) + 36 = 46 To conferm...im so sorry...critical hit. 6d10 + 12 ⇒ (4, 2, 4, 10, 4, 3) + 12 = 39 Damage, again you can make a reflex to not get completely CRUSHED by it. 2d6 ⇒ (2, 6) = 8 Knock back this many squares from the hit. 1d6 ⇒ 4 Anyone who is NOT blinded will need to make another reflex save to not get blinded. Rudolph, you will need to make 2 different reflex saves and spacificly tell me which roll is for which. I trust you not to cheat and if you do cheat know that the gods will not...be...pleased....


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Reflex Save: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Dodge Reflex: 1d20 + 9 ⇒ (10) + 9 = 19
Blindness Reflex: 1d20 + 9 ⇒ (7) + 9 = 16

You are so lucky I don't have Evasion yet!


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Reflex save: 1d20 + 7 ⇒ (20) + 7 = 27
do you need me to make another stealth check


Okrin and Aiden you both are fine and I only need another stealth if you move more then half of your base speed, or attack. If you stand still then no.

Rudolph...you didn't evade the club congradulations you take FULL damage and are blinded as well.


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

I move towards the beast.
stealth: 1d20 + 13 ⇒ (19) + 13 = 32


The beast doesn't see you but you move towards the beast, getting a closer look at it..thats it? nothing else? no flashy rogue acrobat shadowdancer prestiege AYYAYAYAYAYAYA!!!!!? Nothing else? is that your turn? honestly? OK THEN whoever goes past aiden can go now I guess. UNLESS HE OBJECTS AND HAS MORE THINGS HE WANTS TO DO!


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

can I make a sneak attack on the back I his ankle?
attack: 1d20 + 12 ⇒ (11) + 12 = 231d10 + 5 + 2d6 ⇒ (1) + 5 + (1, 4) = 11


CONGRATULATIONS! YOU HIT! but..your sword goes...TINK on the coral stone part of his foot/ankle. All you managed to accomplish is that the beast looks down, and sees you...with his large...yellow..glowing...eyes...and you get the suddenly get the feeling of doom and despair. don't worry about the save its just the feeling you get when you get caught doing something.


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

well at least I can take the attention off people just whistling at it. ;) * cough * it's a great axe


sorry, great axe my mistake.


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

it's ok I made the mistake of dmg being d10 but its a d12 ill remember that from now on. So I can see the mistake.


The colossi looks down at Aiden and changes his directive to the rogue. The foot that he stabbed suddenly lifts up high, and then comes back down hard. Where it hits, is now a crater and it sends a large dust cloud into the air that is the equivalent of an obscuring mist spell.

attack:
1d20 + 36 ⇒ (7) + 36 = 43 HIT on Aiden 1d10 ⇒ 4 rounds of Obscuring sand mist. 4d8 + 12 ⇒ (3, 3, 2, 1) + 12 = 21 Damage....your a lucky punk. Very light damage. Reduce it by half IF you make a reflex save...your a rogue..it shouldn't be hard for you.


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Reflex : 1d20 + 7 ⇒ (1) + 7 = 8


Reflex save NOT met, take appropriate damage. that and you have been stepped on by a foot the size of a BOLDER...your prone now as well.


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

Assuming she isn't blinded, Krystali starts moving out of the creature's club range as far as she can, pulling out of her cloak an acid flask and preparing to throw and Acid Splash at the creature.

To Hit (Touch): 1d20 + 2 ⇒ (5) + 2 = 7 -2 for every range increment past 40 feet.
Damage: 1d3 + 1 ⇒ (1) + 1 = 2


Krystali, you are still blinded so you take a negative 2 to that attack. You still have another 3 turns of being blinded unless you take a full round action to reduce this. Sadly, that doesn't matter. The flask flies into the air and lands just in front of the creature. The flask breaks and the acid is ruined and used.


Male Human Wizard (Conjurer) 7

I believe it is Vandre's turn

"Vandre hates this sand! And Vandre can't bloody see anything like this!

I checked through the blinded condition and I should still be able to do this

Vandre will and cast gaseous form. That gives Vandre enough time to wait out the blinded effect without the chance of being pummeled to a pulp. Using the ground as Vandre's position, Vandre will then move as straight up as Vandre can, ending his movement 30 ft. above the ground. Once Vandre is no longer blind, Vandre will fly my way towards the Colossus himself.

Also, Vandre believe Krystali was casting acid splash judging by the damage roll


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

Alright! The turn order has started again, but wait, whats that?

Perceptions please, to see if you can hear it!


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Perception 1d20 + 9 ⇒ (11) + 9 = 20


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Perception 1d20 + 12 ⇒ (6) + 12 = 18


Male Human Wizard (Conjurer) 7

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

=_= ewww


Perception of colossi 1d20 ⇒ 7


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

Perceptions:

DC 15:
You hear a loud,angry yell echo throughout the sky. You catch a flash of motion above you, and see the Collosi shake with some unperceived impact.

DC 20:
You hear a loud and angry yell echo throughout the sky, drawing your eye to a large man flying through the air, a blade clasped tightly in his hands. You also hear another sound...is that a turtle? Nyaaaaaaaa. Yup, he has a turtle strapped to his arm. You see this figure swing around the Collosi, and slam into him from behind.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Addressing Aiden, "Can you get out of there by yourself? I don't wish to abandon you, but I fear if we stay here we might have two beasts to deal with."

If Aiden says he needs help Okrin will approach and use lay on hands. If Aiden says he'll be ok, then Okrin tries to end up adjacent to Rudolph (move 40) and uses lay on hands.

Lay on hands: 2d6 ⇒ (4, 5) = 9


Male Human Survivor

Wuuthred clings to the seaweed furred along the collosi's back, rooting in it to find a hold, and then rears back and shoves his sword into its back.

To Hit: 1d20 + 28 ⇒ (18) + 28 = 46
Threat
To Confirm: 1d20 + 28 ⇒ (3) + 28 = 31
Confirmed
Damage: 8d4 + 1d6 + 15 ⇒ (1, 4, 1, 2, 2, 3, 2, 1) + (3) + 15 = 34
Bleed, 1st round: 2d6 ⇒ (3, 1) = 4

D*mnit, an Elder. Maybe I can push him back.

Wuuthred hurls himself off of the Collosi, Shouting at is in a gutteral and grating tongue to go, to leave.


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

ill be fine, but it's Rudolph's turn before mine.


The colossi, did not see, hear or feel that Wuuthred flew in and got to his weak spot and stab it with his Falcion pierces his skin. A thick spurting of what looks like black tar escapes from the open wound. The mighty beast takes a singlular step back, freeing the rogue from his imprisonment under his foot. A VERY loud, low toned growl of pain. This seemed to enrage the beast and he lifted his free hand up in something of a point to the party, letting out another..very...low...intimidating growl

Only Wuuthred can read this part...any who are caught will be punished...:
Translation: LEEEEEEEAAAAAAAAAAVVVVVVVVVVVEEEEEEEEEEEEE!!!!!!!

The turn order will now continue as fallows. Wuuth goes first in the turn order. Take this opportunity while you can!

Rouh its your turn.


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

Perception Earlier: 1d20 + 11 ⇒ (20) + 11 = 31

Taking the opportunity the strange man has given him, Rudolph rushes as fast as he can away from the beast, hoping he doesn't catch its eye.

Full move action to move away from the Colossi 60ft.


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Remembering how the story ended when ever my mom told it.I get up with my great axe still in hand and regroup. start heading toward orkin. Spd is 40ft.


The colossi's attention is now on the greatest threat, Wuuth. By what I am reading, everyone is either untouchable OR making a full retreat from the beast other then Wuuth.

The colossi lifts his mighty club into the air, determined to swat the turtle hermit out of the sky.

attack:
1d20 + 36 ⇒ (1) + 36 = 37 you sir are lucky. You easily get out of the creatures way and, because you are airborne as high as you are you do not need to worry about getting blinded by the sand cloud that the club makes. Everyone else is either blinded already (I will not make you roll to get..more...blind) or out of range so this is a free round to all.

Vandre your next turn you are back to normal. The gas form you have taken has helped get the sand out of your eyes.

Krystali you still have one more turn of blindness to go. By the way. Its your turn.


Male Human Survivor

Wuuthred laughs as he evades the club. Ha, your Shaper must have been missing a hand, you clumsy, slow-witted son of a b*tch!

Turtle:Nyaa!

Wuuth:You tell 'um boy!


Male Human Wizard (Conjurer) 7

Everyone seems to be making a full retreat... It'd be a sham not to succumb to peer pressure.

Vandre, with 83 rounds of gaseous form left, moves as much Vandre can (20 ft.) away from the colossi. Though slow, Vandre will be able to reach a good distance yet before Vandre plops back into sold form. Vandre will follow Rudolph.


Female Changeling Sorcerer 5/ Dragon Disciple 3 59/59 Hit points

Being blinded, Kyristali can't do much. She attempts to clear her eyes of sand Reflex: 1d20 + 4 ⇒ (15) + 4 = 19 and joins her companions in retreating from the massive creature. 30 ft away as the Reflex save is a standard action. If the Reflex failed, she will sit still.


Male Human Survivor

Wuuthred lands on the collosi's head,stabbing down. Back to the seas, d*mn you, back!.

To hit: 1d20 + 28 ⇒ (1) + 28 = 29

Damage: 6d4 + 10 ⇒ (3, 1, 3, 1, 2, 2) + 10 = 22


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Was Okrin able to get close enough to Rudolph last round to use lay on hands?

Okrin heads in Rudolph's direction. Okrin will take a double move for 80 feet to end his turn adjacent to Rudolph if possible.


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

Yes, Okrin was close enough to use LoH


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

"That thing is a monster! The giant creature too!"

Rudolph wracks his brain for anything that may help him know what the heck is going on.

Knowledge Rolls:

Geography: 1d20 + 8 ⇒ (10) + 8 = 18 +2 if you consider this terrain Plains.
Nature: 1d20 + 11 ⇒ (15) + 11 = 26

Rudolph also looks around to determine what his allies are doing and if he can help them in any way.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24 +2 if you consider this terrain Plains.

That's all I can really do this turn.


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Aiden wants to go back in and fight but since its been a long uncomfortable ride here better to die another day and figure a place to stay. Survival is kicking in. " all I think it would be best if we regroup and get our bearings from this place!" Turtle man, how can we help and what's his weaknesses!!!"
Hide in plan sight 1d20 + 13 ⇒ (8) + 13 = 21


Rudolph:
you see something glowing on the top of the creatures head as it is stabbed by the Falcion. More black tar like stuff flies out of the top of his head. Your nature check tells you that this creature is somehow from this plane of existance but nothing else because you have never seen or heard ANY stories about this place other then the childrens book your mamma read to you, which I might add *rolls a few dice* You cried..every time....cuz you didn't want the big mean monsters to eat you...You are currently running TO the jungle. A geography will not help you for the same reason your roll does not help you with the colossus. You need someone to discribe things to you before you auto know them. SO SAY I AS GOD!

The colossus rears his club back and is determined to smash the thing from atop his head (thing being Wuuth)

1d20 + 36 ⇒ (6) + 36 = 42 3d10 + 12 ⇒ (1, 1, 3) + 12 = 17


Male Human Survivor

Hearing Aiden speak, Wuuthred replies Shut-it, brain! I will deal with you later!. As the collosi strikes, Wuuthred flips from the things head, leaving the Collosi to smash itself in the head. Ignorant stone-scum!.


This was actually a rather amusing moment as the colossi smashes his own face in with his own club. he steps back about 20 ft in slow motion before falling back into the deep water where he came. From where he was it was easily mistakable for a coral reef or rocks in the shallow water. The beast stopped moving for some reason. Maybe it was dead, maybe not. The fear is too great for the party to want to go back and try.

(Combat has ended. This is now the RP phase. Enjoy yourself for a while while you can. Heal up. Do what you gotta do.)


Male Human Survivor

Wuuthred lands, and begins to hop around, screaming Suck on that you giant fish-sh*t covered stone-scum! In his happiness, he seems to have forgotten the party, for now.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Watching in confusion, "I'm not sure if we should celebrate with him or brace for his attack." Okrin retrieves his Wand of Cure Light Wounds from his bag. He uses the wand to heal Rudolph
(1d8 + 1 ⇒ (8) + 1 = 9, 1d8 + 1 ⇒ (2) + 1 = 3, 1d8 + 1 ⇒ (8) + 1 = 9; 3 charges for a total of 21 hp).

Sense Motive on Wuuthred (What did he mean by, "I will deal with you later!"): 1d20 + 10 ⇒ (17) + 10 = 27.

Looking around after healing Rudolph, "Now where is Aiden." (Perception: 1d20 + 12 ⇒ (1) + 12 = 13). "I hope he is ok."


Male Human Survivor

Okrin:
From the way he speaks, you catch edges and nuances of insanity. When you hear him say 'I will deal with you later.' , you feel no violent intent. Bit and extreme sense of tired resignation. From referring to aiden as a voice in his brain, you can tell that he doesn't really think any of you are real.

Wuuthred notices Okrin watching and stops his jumping. He seems to flare with sudden anger, and he charges Okrin. He grabs you by the front of your clothes. He scream in your face, And as for you, I know you aren't real, damnit! I though the first ones were real, and they could help me when I needed it! The next tried to convince me they were real too, but I have a trick now! If you're so f*ucking real, HIT ME, prove that you're real you godd*mn mirage!


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Aiden comes from his side and pushes him aside.
Attack 1d20 + 9 ⇒ (16) + 9 = 25
hey we are real! What's wrong with you!


Human Trophy Hunter/8 AC: 21 74/74 hp Fort +6 Reflex +9 Will +4 Init +4(6)

"Thank you my semi-angelic friend. I feel loads better."

Taking caution on his approach to Wuuthred. "Take care, stranger. We mean you no harm." Diplomacy (untrained): 1d20 ⇒ 1


Male Human Survivor

Wuuthred moves, and looks completely dumbfounded that you were able to move him. You...you can move me?. Wuuthred immediatelty gets in Aiden's face, pinching his cheeks, poking and shoving.


Male Human Wizard (Conjurer) 7

Vandre drifts into their midst and patiently waits in gaseous form over Rudolph's head, doing Vandre's best to form a pointy wizard hat.


male human [1st lvl barbarian/4th lvl rogue (acrobat)/ 2nd lvl shadowdancer prestige] 7thlvl

Aiden grins yes I can and we are really here not by choice but we are here!

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