PF2e Crown of the Kobold King Plus

Game Master djdust

Strange things are afoot in the Silverpine Forest.
Earthsday, 12 Galea, 1393 NGE
Player Resources
Roll20
◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
◇= Free Action, ↺= Reaction


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Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin, really angry about almost being killed, stomps towards the one she sees.

Hammer: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

And gets retribution. Someone get that last lizard before we get swarmed!


Roll20!

Waedin crushes the cornered Kobold under her hammer, and the poor creature crumples into a bloody heap. Crit! Dead!

Round 3: Bold May Act!
Kobold Miner 1
Waedin (CA +1, Wounded 1, 1dmg)
Kobold Miner 2 (dead)
Sebastien (CA +1, 2rds)
Ustemir (CA +1, 6dmg)
Kolek (CA +1)
Ascaede (CA +1, 6dmg)
Stepnik (CA +1, Shield)

No more viable targets, but there's a Kobold running away! You saw him dissappear down the north hallway. Everyone else is up!


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 7/8, Versatile Vials 3/6

Stepnik sends a welcoming gift after the retreating kobold.

"No need to let him warn others or our presence".

1d20 + 7 ⇒ (15) + 7 = 22 Bombs Away
1d8 ⇒ 5 Alchemist Fire
+1 Persistent, +1 Splash


Roll20!

Forgot to mention, of course, the broken obelisk (denoted by a red box) is impassable terrain. The yellow box around the obelisk denotes difficult terrain.


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

I made two actions so far just to move to the hallway. Not sure what would I see from that point. Third action pending.

Ustemir rushes after the scaly.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Sebastian grimaces at the retreating kobold. The Bard puts on his big boy pants!

He casts Warp Step to allow his halfling legs to Stride 60' in the direction of the retreating kobold.

He then lowers his already held Wand of Manifold Missiles at the back of said retreating kobold!
Force Barrage 1 Action, inspired: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

You shall not pass!

The Bard winks at the group staring incredulously at the halfling.
Yes. Yes. I'm no Gandalf.


Roll20!

So let me back a few of you up here, because the kobold got a bit of a head start and you are chasing it down some dark tunnels. Since Sebastien holds the light source, I'll have him go first. I've moved him on the map in the most advantageous 60 feet possible. From where he stands, you see the hall comes to a 4 way intersection. At the edge of dim light, down the hall to the north you see it opens up into a room that is filled with steam or smoke or some sort of vapor. From where you all stand, you can't see down the east nor west hall. You see no sign of the Kobold from here. So, Stepnik and Sebastien can reroute their third action, and Ustemir can take his third action.

Roll20 is updated to show all of this.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Sebastian (guiltily) Seeks the missing kobold.
Perception(E): 1d20 + 8 ⇒ (7) + 8 = 15


Roll20!

Sebastien hears the sound of footsteps running down the hall to the left.


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Last action - stride to the first intersection, looking for the kobold.


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

I'm confused. Did yellow and black just switch places for some reason?

Obahi continues to hit the creature preventing him from moving north.

◆ Flurry (black?), ◆ Strike, ◆ Strike

Wolf Jaw +9 / +5 / +1
1d20 + 9 ⇒ (13) + 9 = 22 | Damage 1d8 + 2 ⇒ (4) + 2 = 6

Wolf Jaw +9 / +5 / +1
1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22 | Damage 1d8 + 2 ⇒ (4) + 2 = 6

The two above combine for purposes of damage resistance. Also Sunning Fist DC 19 or stunned 1, 3 on crit fail

Wolf Jaw +9 / +5 / +1
1d20 + 9 ⇒ (14) + 9 = 23 | Damage 1d8 + 2 ⇒ (7) + 2 = 9

Wolf Jaw +9 / +5 / +1
1d20 + 9 ⇒ (6) + 9 = 15 | Damage 1d8 + 2 ⇒ (5) + 2 = 7


Roll20!

Usemir, I think you posted in the wrong game!


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Yuppers. That's our WotR game.


Roll20!

Ustemir runs around the corner and can see the fleeing kobold running down the western hall just 10 feet ahead of him.

Instead of giving chase, Ascaede takes a look around her. She sees the walls of the room are covered in detailed carvings depicting dwarves toiling in mines and over forges. The area around the broken obelisk is strewn with obsidian rubble and broken tools. There is a faint orange glow and a warmth coming from the next room over to the east. Strange echoing noises of bubbling, dripping, scurrying, whispering, skittering, and screaming can be heard resounding throughout the stone masonry halls. The dead kobold miner immediately nearest to her wears leather armor and carried a light pick, but has no other significant belongings.

Round 3: Bold May Act!
Kobold Miner 1
Waedin (CA +1, Wounded 1, 1dmg)
Sebastien (CA +1, 2rds)
Ustemir (CA +1, 6dmg)
Kolek (CA +1)
Ascaede (CA +1, 6dmg)
Stepnik (CA +1)

Stepnik still has one action to revise!


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 7/8, Versatile Vials 3/6

◆ Stride: Stepnik hurries after Ustemir.
◆ Raise Shield

With quick bomber Stepnik was able to draw the bomb and throw as one action.


Roll20!

Stepnik, I don't think you have the movement to get into sight of the kobold AND throw a bomb. You started your turn at the base of the stairs, and it would take three movements to get next to Ustemir.

The fleeing kobold continues sprinting down the dark hallway. With his ability to see in the dark, Ustemir can see the kobold turn north at another intersection.

So, at this point, since everyone has 25ft of movement speed, you won't be able to catch the kobold, and you are chasing it into the dark unknown. Stepnik and Sebastien might be able to get close enough to make a ranged attack. Ascaede has decided not to engage in the chase, so the question is, do Ustemir, Stepnik, and Sebastien still want to continue or let the kobold escape? If you choose to chase, I will just move things forward to the next obstacle.


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

"They're too fast. Fall back to the stairs?" Ustemir stops running and looks to the rest of the team. "We'll get them later."


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Sebastian sends an unfriendly finger toward the fleeing kobold, before nodding to Ustemir and retreating back to the chamber.
Regroup, Refocus and recharge before pursuing.


Roll20!

Ok, looks like we'll let the kobold go!

As the kobold turns another dark corner, the three pursuers decide to turn back and regroup instead. Soon after, some sounds of confused shouting can be heard echoing down the dark corridors.

Combat over! For now?

Aftermath:
Waedin (Wounded 1, 1dmg)
Sebastien
Ustemir (6dmg)
Kolek
Ascaede (6dmg)
Stepnik

The dead kobolds don't carry much other than spears x4, picks x1, leather armor x5, and slings x4.

There's also a functional net currently being weighed down by a sizeable chunk of obsidian.

From here theres a room to the east with an orange glow and warmth, there's the room to the north filled with some sort of mist, and there's also a passage to the west.

A few of you are injured.

What's the plan?


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin would like a heal to get rid of the Wounded condition. I don't think we need to start using up her heal spells yet.


Roll20!

Friendly GM reminder that Treat Wounds takes 10 minutes, and you may not have 10 minutes.


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Grah, we need to prepare if we're going to get attacked. We need to make sure we don't get jumped from the side. I'll check out the East, someone else check the West!

Waedin moves towards the glow in the East, after picking up all her stuff and with Shield Raised to see what's in the room.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Sebastian nods to Waedin's suggestion. The Bard also Raises his Shield, as he hears to the East....


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede frowns, possibly due to her own injuries.

”I like this plan not at all. Admittedly, it is mine own abstinence from violence that allowed this creature to escape - I tried reason rather than wrath. Still, it has escaped and likely goes to rouse fellows. In their lair.

Ascaede thinks further.

”And again, it is also partially on my shoulder that the blame rests for our further investigation of this lower level - when Stepnik and Sebastien at least would rather we return to civilisation. But still, again, here we are.

The acolyte throws her hands out in distress.

”But I can in no honesty counsel further exploration under these conditions. Let us repair to the upper level, make firm our place, heal our wounds, and deal knowingly and thus prepared with whatever erupts from below, that we have thus foolishly stirred.

TL:DR - “Sorry, it’s all my fault; changed my mind. Run!”


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

"I'm sure we'll be fine. They're probably just miners." Ustemir attempts to reassure Ascaede.

Hearing the shouting from the halls, Ustemir reaches for his bandolier and takes two potions from it. He offers one to Ascaede, and one to Waedin.

I had four potions initially. So I should be down to two.

Then, he pulls out his off-hand blade.

"If we're about to be attacked, I would suggest fidning a bottleneck. Who knows how many will be coming."

Is there such an area, or just the stairs?


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede nods in mute acceptance and thanks Ustemir as she takes the proffered libation.

”Well, they either rush to quench our existence, or they ready traps and fortifications. I still say moving further in when they know we come and can prepare the lay of their..abode is foolish.


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin is fine in terms of health. You should take one Ustemir.

If nothing jumps at hear from the east. Waedin suggests Fine, let's stand with the back to the stairs, so we can back away if need be.


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Ustemir shrugs. "Your call." He stored the offered potion on his belt again, and calls Kolek to step into formation. He keeps both blades out, just in case.

"So we wait here?"


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 7/8, Versatile Vials 3/6

"Here are some elixers that might help".

Use two Versitile Vile slots to make two elixers of life for whoever needs them.

Elixer of Live (Minor)

"Perhaps it wouldn't be a bad idea to wait and rest. Are we sure that they won't summon assistance and find us on the upper level"?


Roll20!

Sebastien peeks down the western corridor. He sees it ends in a set of double doors. it also intersects with another hallway leading north.

Waedin steps to the east and finds a large stone chamber, at the center of which lies a deep pit filled with molten slag and boiling blood that casts a hellish red gleam on the surrounding walls. Three narrow chutes open up in the ceiling above the pit. The air is oppressively hot and thick with ash and soot.

GM Screen:

1d20 + 10 ⇒ (8) + 10 = 18

The scene is off putting and discomforting.

Roll20 updated!

The sounds of kobold shouting seem to simmer down, although strange noises continue to be heard echoing down the subterranean halls, confusing the ears.

Nothing immediately tries to kill you. Yet.

The group decides to pull back to the stairs, in case a hasty retreat is necessary. You've stumbled into a kobold lair (formerly a dwarven temple?), and who knows what the reptilians are up to, besides allying with wargs and (allegedly) abducting lumberjacks.

You may likely feel your heart pounding in your throat as you wait in anticipation to see how the kobolds will respond to your sudden intrusion. Perhaps, after a minute or two or three passes, your shoulders start to relax a little, you start to drop your guard, you begin thinking what's for lunch? When suddenly, a voice shouts out from somewhere in the darkness:

Draconic:
"Intruders! State your business within Merlokrep's Realm!"

If any of you wanted to take one of the healing droughts offered before a potential combat, now's your chance.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Sebastian listens to the potential onslaught of Draconicians.
Perhaps in their haste, they trigger all their own traps.

The Halfling then shrugs.
Probably should have pursued them.

The Bard then readies for the hoard.....


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede waits on the stairs in trepidation for Waedin et al to return. A self-conscious grin grows across her face as they emerge from the east and west.

She listens as Stepnik speaks and is insure of how to answer. When the harsh words of the dragons course toward them the Yolanite listens intently, head cocked to one side the better to hear.

”They ask in the name of one Merlokrep what we do here, what do we intend. How should I answer them? They name us intruders, so best we be careful how we reply - we have slain some of their number already, though in truth, this was, before their arrival, a dwarven holding.


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Tell the little ba... beings that we seek our friends who came this way before... that's the whole reason we're here yeah? All the people we've been searchin' for seem to have gone down these stairs.


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Ustemir offers a gesture of uncertainty. "Well... Potentially."


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Sebastian begins offering Ascaede a bit of Competence.
Inspire Competence
Performance(T) to Aid DC 15: 1d20 + 9 ⇒ (19) + 9 = 28
Critical Success You grant your ally a +2 circumstance bonus to the triggering check.

Tell them to take us to their leader.


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 7/8, Versatile Vials 3/6

Stepnik pushes his spectacles back further on his nose, and nods in agreement to Ascaede.

"Indeed. It seems that someone wants to parley. Kind of refreshing as everyone else had seemed intent on dying trying to fight us. I say we tell them we have no quarrel with them. If they are typical perhaps offering a gift might please them. We can't fight everything here".


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

If we're going anywhere, I'm going to need somone to spend a few minutes patching me up before we go.


Roll20!

If I'm not mistaken, Ascaede is the only one who can speak Draconic, so Diplomacy is on you! Don't forget the +2 from Sebastien!


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 7/8, Versatile Vials 3/6

Stepnik also speaks Draconic.


Roll20!

Alright! Roll when ready!


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 7/8, Versatile Vials 3/6

Stepnik will nod and support Ascaede as she addresses the voice from beyond.

1d20 + 4 ⇒ (8) + 4 = 12 Diplomacy (To Aid).

Oh well. At least I didn't crit fail...


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede listens to each of her companions in turn. There is no great consensus, but that they seek safety and information, in either of which rests no surety. She nods, and taking a moment to think of the right, best terms, calls out to the distant voice, her own voice loud and strange-seeming to herself as the tongue of dragons rings out and away.

”Akê mod fel Merlokrep! Esh vor dringgün el kar tan vish tel! Esh borẽ atalen skir kilgn shara zet! Tima žo shtala oper….tima oken żet. Modě vun tandar Merlokrep.

Draconic:
”All hail Merlokrep! We explore dwarven halls to locate secrets. And seek those lost to the halls below. We are not enemies, we do not wish war. Tell this to Mighty Merlokrep.”

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21


Roll20!

After a moment of silence, a black-scaled Kobold wearing purple robes steps out of the shadows, around the broken obelisk, and into the light. An albino rat rides on his shoulders, and he is followed by five Kobold warriors, plus the runaway Miner, who the warriors seem to have subdued and restrained.

The lead Kobold speaks:

Draconic:
"Merlokrep has grown mad in his obsession over empowering his damned crown. Kerrdremak serves a new master now."

The subdued miner shouts:

Draconic:
"Traitor!"

The black-scaled Kobold glances disdainfully over his shoulder and the warriors throw the miner to the ground.

He continues:

Draconic:
"If you want Merlokrep, to the north there is an elevator. It is trapped, and only one of you big folks can ride at a time. The so called king is below. I won't get in your way, as long as you let me and my disciples leave this place, safely. I offer this prisoner in exchange."


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

Ascaede nods reverently to Kerrdremak, and holds a staying hand up while she translates.

”This one is Kerrdremak, evidently an exile or outcast or otherwise now not loyal to Merlokrep. He says there is a shaft yonder, and an elevator/platform goes down to Merlekrep’s lair. He offers this miner, who remains loyal to Merlokrep and accuses Kerrdremak of being a traitor, as some sort of bargain…to leave Kerrdremak and his followers unmolested…

Ascaede remembers an important detail.

”Kerrdremak says the elevator is trapped and will only hold one of us “bigfolk” at a time. Or, I imagine, perhaps Sebastien and the miner, should we take him…her? as a guide below…I will attempt to offer items or gold to this Kerrdremak in return for further information…

Then Ascaede addresses Kerrdremak.

Draconic:

”Honored Kerrdremak. Forgive our intrusion and lack of knowledge of thee. We could barter items or gold in exchange for information if it is in your power to give such…

Ascaede bows again…


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 29/30 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Yeah would be good to know of other traps and what else may be living down there. Waedin says, cleaning off the splatters of gore from the head of her hammer with meaningful glances at the black scaled Kobold.

Untrained Intimidation: 1d20 + 1 ⇒ (20) + 1 = 21


Roll20!

Kerrdremak nods and seems to be waiting curiously to see how much gold you are willing to part with.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/1 ; Hero Pts: 3/2

Sebastian stands silently still staring straight up....


Dromaar Bounty Hunter Ranger 2 |HP 30|AC 19|F7; R10; W6|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 18|Conditions:|Hero Points: 0/3|◆ ◇ ↺

"Any stairs, by chance? Or do these critters fully trust mechanical contraptions?" Ustemir seems baffled. "We have a bear, you know."


Female Thaumaturge 2 | HP 24/24| AC: 17 (19 with shield raised)| Fort: +6; Ref: +6; Will: +6 | Per +6 | Spd 20 ft. | Diplomacy/Intimidate +6 | ◆ ↺ ◇

After carefully laying out the items on offer and displaying the handful of gold on an open palm, Ascaede relays Ustemir’s question to Kerrdremak… and asks if the wise and powerful Kerrdremak might divulge more information - specifically the nature of the trap on the elevator, and then basic layout of the below level (in terms of what is in the North, what is in the South etc and where is Merlokrep, where would prisoners be etc; and special pets or threats, approximate numbers of Merlokrep’s forces…


Roll20!

OK, I promise to get y'all a good loot summary from the upper level, soon.

Kerrdremak inspects the offerings and nods in satisfaction. As his disciples gather the items, the prisoner grumbles:

Draconic:
"Treasonous filth. Mighty Merlokrep will get his, and you will get your due."

Kerrdremak seems unphased.

He points down the western corridor:

Draconic:
"Go that way, then turn north. The room through those doors is haunted by the Dwarf Ghost. We don't go in there. Go north then turn right. When you reach the prayer room, go north and you'll find the elevator. It's well guarded. Maybe you can disarm the trap. In the caves beyond, there's another way down, but you'll have to get past the Forge Guardian."

"Once you get down the elevator, go north, then left, right, left, and left, and you'll find Merlokrep's throne room. You can't miss it."

Kerrdremak pushes forth the prisoner:

Draconic:
"This one is Vrerkrik. He'll show you the way. There's plenty more for you to kill."

He gestures to the slain bodies.

Draconic:
"That's enough. If you're succesful, I'll be waiting in woods nearby."

With that, Kerrdremak leads his followers up the stairs, leaving you with a prisoner to do as you wish.

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