Ruins of Pathfinder: The Quest for Arcadia (Inactive)

Game Master Robert Brookes

“There are no foreign lands. It is the traveler only who is foreign.”

Robert Louis Stevenson

Current Encounter Map Axebeak Hills Encounter


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Got a post up in Gameplay finally. I'll get background and other stuff finalized tomorrow. Been on the road for fourteen hours. Need sleep. :D


WellI i responded to you.


Robert Brookes wrote:
Drun-Morogh

I'm not sure if you meant this, but that sounds eerily similar to Dun Morogh from World of Warcraft. :P *Starts looking for other familiar names.*


Heh, little slow on the uptake there, aren't we Doctor? been spyin famous Dwarf-speak all over the thread, lol. But hey, I can't find a reason to complain.

SO.

MANY.

DWARVES.


I haven't read the entire gameplay thread in full yet.. though I will once I get my background done so I can begin posting myself! I've got 119 years of background to go through with this guy, as he's borderline middle-aged and has quite an extensive background.

Then I have short backgrounds to write for his employees and even his familiar. XD

I am making so many Dwarf Fortress references in my background.. its hilarious :3


At the rate we're going, the reference will just about make themselves.


yeah, one trait of each type for sure. but there a lot of dwarf traits that arent just racial. regional traits specific to dwarves, religion traits for dwarven gods, etc.

i bought goblins of golarion just to make this character haha


I have been wanting to drop a Boatmurdered reference for quite a while now XD
I think I'll use it as a swear word here soon :)


Holy crap I wrote more than I thought. Part 1 of Dr. Logem's background, his early life, is done! Whew! Rob, let me know what you think on it before I finish working on his later years.

The Exchange

Robert Brookes wrote:

Haha, there's only a handful of people I'd trust to run a campaign in Ruins of Pathfinder, since I intend on it sharing the same universe as my Reign of Winter campaign, and future campaigns set in that continuity.

However, it doesn't rule out the possibility. One never knows!~

But right now I can say, I've got a gaggle of very great options to pick from right now.

I would love to take a crack at your campaign setting one of these days Lucent. It is by far one of the coolest concepts I have seen out here.


Finally getting around to working on my guy. Going ahead with an Archaeologist Bard, and playing with the Background Generator from Ultimate Campaign (it's quite fun :)) Focusing more on skills than combat ability, but will have some buffing ability.

Background rolls:
1d100 ⇒ 53 - Underground
1d100 ⇒ 62 - Father Alive
1d100 ⇒ 15 - 1d4 ⇒ 2 siblings
Sibling 1
1d100 ⇒ 56 - Male
1d100 ⇒ 23 - Older
Sibling 2
1d100 ⇒ 17 - Female
1d100 ⇒ 22 - Older

1d100 ⇒ 77 - Adopted
1d100 ⇒ 96 - Birth Parents were... Cultists (hey, sounds fun)
1d100 ⇒ 78 - Adoptive parents were... artisans
Choosing Mentored as Childhood event

Choosing Dabbler
1d100 ⇒ 38 - The Liege Lord (Pathfinder Venture Captain)

1d20 ⇒ 12 - Destroyed a Reputation
Choose Merchant or Artisan
Choose Family
No Guilt
(going with True Neutral anyway, but wanted to do this anyway to see how it turned out)
1d20 ⇒ 19 - No Experience (interesting...)
Choose Reputation or Fame


Hmmmn, so the feats could include :

Toughness,
Extra Traits,
Tower Shield Proficiency.

I like the idea of the additional 2 armour class I would get from the Tower Shield, but is it worth gaining a -4 to all attacks?


.....

Wow, this thread moves fast.

I'm stuck on my character concept. Having Desna as a deity works better mechanically and thematically than Cayden Cailean, except that I'm having a really hard time wrapping my mind around a dwarven worshipper of Desna. As a separatist of Cayden Cailean, I'd be seeing him as much more of a luck god than is traditional, anyway.

Then again, a dwarven fortune teller is an odd concept in the first place.

Anyone have input?


I can't really add any input on that concept, I am sorry. But I will say I am VERY interested to see how you make it work.

Maybe you traveled a lot to master your fortune telling and you took to giving Desna a good word when you traveled, but one day found yourself following her beliefs?


Wow that's interesting. I can see it making sense though. Also isn't she one of the primordial deities in pf?


I believe she in one of the Primordial deities, yes.

Magnus, just so you know Daelric is also a worshipper of Kols and an obvious one as he has his symbol engraved onto his chest piece.

Rob, another rules question (you must hate me after all of these). We have already concluded that calling the Paladins mount is done as a full round action as if using a spell 1/3rd of the Paladins level. Would this spell be considered as a summoning spell? There is another trait I am thinking of getting, but need your approval first :

Dwarves of Golorain wrote:

Deep Guardian: The subtle power of the deep places

of the world flows within you, and grants you mastery of
summoning beings of earth and stone. Any creature you
conjure with a summon spell that has the earth subtype or
a burrow speed gains a +1 morale bonus on attack rolls and
a +1 enhancement bonus to Armor Class for the duration
of the spell that summoned it.

Would this also work with my Elemental companion?

Lantern Lodge RPG Superstar 2014 Top 4

Dr. Logem, Ph.Dwarf wrote:
Robert Brookes wrote:
Drun-Morogh
I'm not sure if you meant this, but that sounds eerily similar to Dun Morogh from World of Warcraft. :P *Starts looking for other familiar names.*

Totally intentional. When I was pulling out names for things in the periphery I wanted to use terms and names that would sound like or resonate with previously associated dwarven names for a sense of familiarity; both from pathfinder and other literature.

Lantern Lodge RPG Superstar 2014 Top 4

Faelar Braegen wrote:

I believe she in one of the Primordial deities, yes.

Magnus, just so you know Daelric is also a worshipper of Kols and an obvious one as he has his symbol engraved onto his chest piece.

Rob, another rules question (you must hate me after all of these). We have already concluded that calling the Paladins mount is done as a full round action as if using a spell 1/3rd of the Paladins level. Would this spell be considered as a summoning spell? There is another trait I am thinking of getting, but need your approval first :

Dwarves of Golorain wrote:

Deep Guardian: The subtle power of the deep places

of the world flows within you, and grants you mastery of
summoning beings of earth and stone. Any creature you
conjure with a summon spell that has the earth subtype or
a burrow speed gains a +1 morale bonus on attack rolls and
a +1 enhancement bonus to Armor Class for the duration
of the spell that summoned it.
Would this also work with my Elemental companion?

Interesting. I'll take a little bit today to research how things apply to the paladin's mount, I'm sure something similar to this has come up. Once I find (or don't find) clarification I'll get back to you.


Courtesy of Kagehiro, I present Dolgrin Girndmar.

Dolgrin Girndmar


Bobson wrote:


Then again, a dwarven fortune teller is an odd concept in the first place.

Anyone have input?

How about a seer oracle? Maybe from varisia...


I'm working on something for this at the minute.

I'm not a massive fan of Dwarves (I like The Hobbit though - Go figure), but I have an idea for an Oracle of Metal/Fighter/Barbarian crossbreed and would really like to play as your campaign sounds great, and I especially like how much detail you've put into it!

He'll have craft and spellcraft to create his own magic arms and armour, as well as the ability to cast Lead Blades, move 10ft faster (5ft after Curse) and rage cycle with the Lame Oracle Curse. I'm then thinking on having him go 3 levels Two-Handed Fighter for a few extra feats and Overhand Chop.

He'll primarily be a Barbarian who wields a Large Bastard Sword (penalty of -2 due to oversized rules), with a high Con score. Which archetype I'll use I'm unsure of, but with his metal favouring nature, would you allow for him to have a reflavoured Stonecunning to work for metal instead? Metalcunning...

His stats will most likely be this:

str 16
dex 10
con 15 (due to +2 Con)
int 16
wis 11 (due to +2 Wis)
cha 11 (due to -2 Cha)

The Exchange

@Lucent: What roles do you wish to see characters take on in this campaign? Are there any *must* haves that are important to you?


another smith... OOOOhhhhh noyadont! *lifts massive earth breaker over head* This forge ain't big enough for the both of us, laddie!

Actually thinking about it now smiths usually had some kind of assista--NO! MY FORGE!


Am I the only person so far who isn't a smith or a brewer? Other than Dwunderbran?

We have a list of applicants and their classes. Is there any chance we could get a Profession and Crafting list?


Haha!

I didn't realise anyone else was. Well, if it makes you feel better, I plan to primarily flay bodies and lop off limbs, with crafting being my secondary ability.....which also makes me wonder if I can craft full plate for half-price as my starting gear?

Would be mega handy!


I'm a forgemaster myself, I'll be getting craft arms and armor at 3rd level, and lots of temp weapon buffs to replace channeling. I'll be swinging a big enough hammer to crack some serious skulls when it's called for, make no mistake.

Lantern Lodge RPG Superstar 2014 Top 4

Celeador wrote:
@Lucent: What roles do you wish to see characters take on in this campaign? Are there any *must* haves that are important to you?

There's no must-haves, no. In fact it'll be interesting to see how the group handles having a vital role missing. I'm actually a fan of oddly balanced parties, because they often have to strategize more to overcome obstacles; like how the Reign of Winter group I have is missing a rogue/trap person and have had to improvise a lot.

The Exchange

Robert Brookes wrote:
Celeador wrote:
@Lucent: What roles do you wish to see characters take on in this campaign? Are there any *must* haves that are important to you?
There's no must-haves, no. In fact it'll be interesting to see how the group handles having a vital role missing. I'm actually a fan of oddly balanced parties, because they often have to strategize more to overcome obstacles; like how the Reign of Winter group I have is missing a rogue/trap person and have had to improvise a lot.

Thats true enough. It has been interesting to say the least. =D


I think we've got at least all the basic roles covered twice over, by now.


Up untill apollo came I was the only barbarian in these here parts D: well I guess I still hold the record for highest con score, 22 after raging :D I should be able to drink anyone under the table!
As for crafting, it was the only way I could afford stoneplate. I imagine that most people are taking it for the 1/3 cost reduction that it affords.


Thats 22 AFTER raging. Before raging, we have the same Con.

EDIT : Also we will both be ending up in Stoneplate :P


I think I'm still the only rogue who's posted in the Gameplay thread... *Wonders why this is* E'en the dwarves need sneaks an' scouts!


Iwould like to point out that while Isoldda can't disable traps, she's good at spotting things. She's also sneaky and a good tracker.


Clearly I'm the face of the group.


I thought about applying for this campaign because it really sounds up my alley and I have an interesting idea for a Cavalier/Barbarian (Mounted Fury) build and storywise... but it seems like it is late in the recruitment process and I am already in one of Robert's games and rather than be greedy and try to get a slot on the limited roster, I will probably just watch.


Hey Rob, any feedback on my background so far? I'd like to know what you think of it before I work on the second half.. in case I need to change anything.

I don't want to have written the second half and have to change all of it due to something in the first half :P

Dwunderbran Vulgarbeard wrote:
Clearly I'm the face of the group.

Clearly. ;) I'm actually pretty good at bluffing, personally.. though diplomacy and intimidation is out. I could be good with the latter if I picked the right trait, though..

Ar'Zarrcal wrote:
I thought about applying for this campaign because it really sounds up my alley and I have an interesting idea for a Cavalier/Barbarian (Mounted Fury) build and storywise... but it seems like it is late in the recruitment process and I am already in one of Robert's games and rather than be greedy and try to get a slot on the limited roster, I will probably just watch.

Actually, its rather early in the recruitment process. You have until the 19th. And don't worry about being greedy if you're in Rob's RoW campaign.. almost everyone from that campaign is also posting a character in this one. XD Rob is just that awesome of a DM!


I was all like "I'm just gonna play the ones I'm in for now." Then he goes and makes another one in his Ruins alternate timeline. All dwarves. head-desk. I cannae refuse.

In all seriousness, this timeline needs to be officially supported. Kinda like Marvel's old "What If" lines.

Lantern Lodge RPG Superstar 2014 Top 4

Dr. Logem, Ph.Dwarf wrote:

Hey Rob, any feedback on my background so far? I'd like to know what you think of it before I work on the second half.. in case I need to change anything.

I don't want to have written the second half and have to change all of it due to something in the first half :P

Haven't had a chance to look at it yet, I'll let you know when I do. Probably tonight! I plan on going through all the submitted backgrounds in more detail this week.


Robert Brookes wrote:
Dr. Logem, Ph.Dwarf wrote:

Hey Rob, any feedback on my background so far? I'd like to know what you think of it before I work on the second half.. in case I need to change anything.

I don't want to have written the second half and have to change all of it due to something in the first half :P

Haven't had a chance to look at it yet, I'll let you know when I do. Probably tonight! I plan on going through all the submitted backgrounds in more detail this week.

Ahh gotcha. I'll get to writing the second half then.. hopefully theres nothing glaringly wrong in the first part, as I purposely used a less-charted portion of Golarion, in addition to avoiding the use of major settlements in it.

-----------

Also.. I just had the creepiest idea ever. I'm going to include that Dr. Logem kept the preserved organs of his twin brother Morul (whom he vivisected and eventually killed), and that eventually he'll recreate his 'brother' through the Parasitic Twin discovery.

He will never lose his brother again. Ever.


Clearly,Dwunderbran. Cleeearly.

Yeah, don't be shy about showing up late. We're having a blast and the game hasn't even officially begun yet. All sorts of latecomers to the funeral.

Also, Logem? dude. Issues. Serious issues. Like, creepy hilarity issues.

The Exchange

Ar'Zarrcal wrote:

I thought about applying for this campaign because it really sounds up my alley and I have an interesting idea for a Cavalier/Barbarian (Mounted Fury) build and storywise... but it seems like it is late in the recruitment process and I am already in one of Robert's games and rather than be greedy and try to get a slot on the limited roster, I will probably just watch.

I agree with Crusty, it's still early. I myself am still hammering out the right concept. You know what they say about making a good first impression.


Maven Brewbane wrote:


Also, Logem? dude. Issues. Serious issues. Like, creepy hilarity issues.

Thats kind of the idea :D


I'm gonna be good at intimidate and sense motive but diplomacy not so much not yet atleast. Still filling in knowledges just not enough skill points.


Dwarven diplomacy ends at the end of an axe or the bottom of the cask, whichever comes first. IMO.


Pretty much. However I can make pretty good knowledge rolls so we know how to apply that axe. Also anyone up for making a belt fed repeating crossbow at some point?


Magnus Bjornsson wrote:
Pretty much. However I can make pretty good knowledge rolls so we know how to apply that axe. Also anyone up for making a belt fed repeating crossbow at some point?

I might be able to.. provided I can get my hands on some Drow Fleshforging instruction manuals and a few 'volunteers'. You'd like a crossbow made out of still-living drow, right?

Man.. Wayfinder #9 has some awesome stuff indeed..


Sure works for me. Just make sure we get an oath that they will do anything to stay alive and we can help them keep that. :)


Lol, well, I'm sure my +2 to hit without Rage will help in a battle. XD

When I Rage it's +4, but still, I may not hit much, but when I do, it'll be devastating. 2d8+7. :p

My guy I think might be a grumpy comedian. He'll be getting frustrated he can't hit, and then get into a Rage because of it, then hit a bit more. Still, Dwarves are small and as a large bastard sword is massive even for a human....the imagery is fantastic here....especially as he can move faster than most Dwarves by 5ft with a Lame Curse (unsure whether to start as an Oracle, or go as Barb until level 3, then Oracle it up).


Oh they have no real choice in the matter, as they are kept alive through magical means even against their will. We'll make sure the crossbow has eyes and ears, so they can still comprehend their condition and who they serve.


Ehh...I can do belt-fed, probably. a little engineering knowledge helps I guess. Buuuuut, I think I'll work with materials that won't complain when you load the bolts and pull the trigger...and there's far less...unsettling ways of getting a living weapon, you know. heh.

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