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Ah, I see the previous post there. Now to make myself look foolish one last time (hopefully.) Having trouble tracking down the "backgrounds" mentioned by the story feats. Are those simply not in the PRD/SRD? Or am I completely missing a chapter that is obviously not labeled "backgrounds?"
Backgrounds are here.

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Profile is done, Just have some things to buy. But there is no hurry for that. Please let me know what you think and if you can think of any questions, just let me know.
Everything looks good so far, feel free to mosey on into the funeral in the story thread whenever you like :)
That goes for anyone else who is sure of their submission.

bi0philia |

Alright
thinking in a new direction, let me know what you think Robert.
monk, Master of Many Styles/Monk of the Sacred Mountain, eventually heading into Stalwart Defender. Probably end up dipping into fighter for a level or two in order to pick up the required armor proficiencies and a couple of feats(Dodge maybe, and some other sort of defensive feat.)
He'd focus on fusing the crane and snapping turtle styles, holding the line and all of that. High Dex, High Wis.
I feel like it'd be a very dwarfy character, just a bit of a spin on the standard "stalwart defender"
also, Dwarf-Lee

Tenro |

tenro reporting in, and i will be submitting a surly dwarven gunslinger (gun tank).
i will come up with more story to him of course, but i havent played a gunslinger proper and i think as a dwarf he should be heavily armored, so it seems a good fit to me. (plus when i think dwarves, i think black powder).
all in all, sounds like great fun!

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Alright
thinking in a new direction, let me know what you think Robert.monk, Master of Many Styles/Monk of the Sacred Mountain, eventually heading into Stalwart Defender. Probably end up dipping into fighter for a level or two in order to pick up the required armor proficiencies and a couple of feats(Dodge maybe, and some other sort of defensive feat.)
He'd focus on fusing the crane and snapping turtle styles, holding the line and all of that. High Dex, High Wis.
I feel like it'd be a very dwarfy character, just a bit of a spin on the standard "stalwart defender"
also, Dwarf-Lee
I'd be amazingly interested to see that build work so you have my curiosity!

Daelric Morieth |

I have written my own, wasn't sure if we had to choose one of them. But I couldn't find them and I find writing your own can sometimes help build the character in your head and give you an idea on where to take it.
Oh, just to let you know, once I start role-playing my characters I always play them as if I am them, for example : I walk to the door and open with my friends on either side of me.
Rob, does that mean if we don't have one of the Backgrounds from there, we don't qualify for the Story feats?
Oh, another thing I have said that my Holy symbol is made of stone, as I am planning to use that as my Heart-Stone. What would the weight difference be?

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tenro reporting in, and i will be submitting a surly dwarven gunslinger (gun tank).
i will come up with more story to him of course, but i havent played a gunslinger proper and i think as a dwarf he should be heavily armored, so it seems a good fit to me. (plus when i think dwarves, i think black powder).
all in all, sounds like great fun!
Really glad to see someone going for the gunslinger angle!

bi0philia |

Going to use the roller here to randomly determine his background...I'm really just going to see what this gives me, I still may ultimately make some changes.
Don't mind me.
Dwarf Homeland 1d100 ⇒ 73
-Underground - You gain access to the Surface Stranger regional trait and the Tunnel Fighter race trait.
________________________________________________________________________
Dwarf Parents 1d100 ⇒ 23
-Both of your parents are alive
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Dwarf Siblings 1d100 ⇒ 28
1d4 ⇒ 2 biological siblings. With two or more siblings, you gain access to the Kin Guardian combat trait.
1d100 ⇒ 95, 1d100 ⇒ 84 : younger brother
1d100 ⇒ 100, 1d100 ⇒ 87 : younger brother
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Circumstance of Birth 1d100 ⇒ 47
-Middle-Class Birth - You were born to the middle class, which includes merchants, artisans, and tradespeople. You likely grew up in a good-sized settlement, and one of your parents is likely associated with a guild or other trade organization. As a free person, you don't experience the bondage of serfdom or peasantry, but you also lack the privilege of the nobility. You gain access to the Artisan social trait and the Merchant social trait.
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Parents' Profession 1d100 ⇒ 98
-Clergy or Cultists - You gain access to the Child of the Temple faith trait.
_______________________________________________________________________
Major Childhood Event 1d100 ⇒ 90
-Ordinary Childhood - Your childhood was fairly ordinary, with no major blessing or catastrophe—a stark contrast to an adventuring life. You lived your life in anticipation of growing up so you could affect the dull backdrop upon which your mundane life was painted. Now that you've grown, it's easy to miss those tranquil days where nothing ever seemed to happen. You gain access to the Ordinary social trait.
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Adolescence and Training
______________________________________________________________________
Monk Backgrounds1d100 ⇒ 98
-Wandering Savant - Although you've received some formal training in exotic combat, you decided to put your skills to the test and further your learning by wandering the wide world. You gain access to the Wanderer's Shroud faith trait.
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Moral Conflicts, Relationships, And Drawbacks
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Conflicts1d6 ⇒ 6
-Negligence(2 CP) - You caused someone else to suffer by your own inaction, disregard, or excessive recklessness.
Conflict Subject1d20 ⇒ 12
-12-Child or young person (increase your CP by 1)
Motivation 1d4 ⇒ 3
Pressured or Manipulated(2 cp)
Resolution
Regret and Penance (–3 cp) Not only do you regret your action, but you have publicly admitted to it and did your best to make amends for the wrongdoing. Most know of the conflict's details and those who don't can easily find them out if they know where to look or whom to ask.
Romantic Relationships1d20 ⇒ 20
-No Experience - You have never experienced any kind of romantic connection whatsoever.
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Drawback1d100 ⇒ 86
-The Past - You long for the world to return to a past age. You've adopted the manners and style of this age, and are fascinated by its customs, relics, and artifacts, and by the historical figures of that time. Perhaps you live so much in this past age that your connection to the present is tenuous. Or your pretentiousness annoys others. You gain access to the Sentimental drawback.
hmmmm, that's interesting. Not sure if I'll spring for that drawback(or any drawback) We'll see!

Peanuts |

Wow, this really got off the ground while I was sleeping :p Dotting for interest. Given the focus for this I'd like to have a lot of skills. Someone said rogue already so thinking maybe a Bard or Ranger, leaning towards bard so I could dabble in magic items too. Will continue to think on it.
EDIT: For archetypes, I'm thinking standard Bard, Archaeologist, Court Bard, or possible Sound Striker.

Tenro |

And for my character i am looking most heavily towards Nation Builder for a story feat. that part of his story stems from his days on the front lines of the battle against the drow, pushing them back and reclaiming holds and tunnels from them (even as land was lost in other areas). I imagine him to have been part of a prestigious unit of dwarves that did a lot of crazy stuff in the wars. As such, he was recognized for his ability to really put a hurtin' on the enemy and clear a path, reestablish supply lines, things like that; which resulted in his being chosen for cutting a swath through the unknown in search of a new place to have a stronghold. it'll be a new experience for him, working side-by-side with so many "softies" as opposed to the battle-hardened war machines that were his companions.

Bobson |

Firearms: Firearms operate under the "commonplace guns" rule
(see Ultimate Combat for more details).
Figured I'd reference the rules directly, since it could affect any martial character:
Commonplace Guns: While still expensive and tricky to wield, early firearms are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 25% of the amounts listed in this book, but advanced firearms and their ammunition are still rare and cost the full price to purchase or craft.
Definitely interested, but not sure what character I'm going to go for yet. I love the idea of the Forgemaster cleric archetype, and I like the idea behind the mechanics they have, but the actual implementation feels very weak to me. We'll see where I end up going, but it'll probably be some form of crafting spellcaster.

Dolgrin Girndmar |

Robert, I was looking to spend some of my starting funds on making a gift item for the funeral scenario, but do not really see any rules in place for it. Want me to just wing it or you wanna set something in stone for it?
FYI, I am still working on the character, but as it stands, I have the following stats in place for Crafting...
Craft (Armor) - total of +12
Craft (Weapons) - total of +12
Craft (Jewelry) - total of +7

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I have written my own, wasn't sure if we had to choose one of them. But I couldn't find them and I find writing your own can sometimes help build the character in your head and give you an idea on where to take it.
Oh, just to let you know, once I start role-playing my characters I always play them as if I am them, for example : I walk to the door and open with my friends on either side of me.
Rob, does that mean if we don't have one of the Backgrounds from there, we don't qualify for the Story feats?
Oh, another thing I have said that my Holy symbol is made of stone, as I am planning to use that as my Heart-Stone. What would the weight difference be?
I would greatly prefer third person narrative if you can manage it.
As for the backgrounds, they are just guidelines. As long as you incorporate n appropriate concept in your own background that fits the theme presented by the background mentioned in the story feat you will be fine.
I'd just use the weight if a metal holy symbol to represent a stone one.

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And for my character i am looking most heavily towards Nation Builder for a story feat. that part of his story stems from his days on the front lines of the battle against the drow, pushing them back and reclaiming holds and tunnels from them (even as land was lost in other areas). I imagine him to have been part of a prestigious unit of dwarves that did a lot of crazy stuff in the wars. As such, he was recognized for his ability to really put a hurtin' on the enemy and clear a path, reestablish supply lines, things like that; which resulted in his being chosen for cutting a swath through the unknown in search of a new place to have a stronghold. it'll be a new experience for him, working side-by-side with so many "softies" as opposed to the battle-hardened war machines that were his companions.
Sounds good!

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Robert, I was looking to spend some of my starting funds on making a gift item for the funeral scenario, but do not really see any rules in place for it. Want me to just wing it or you wanna set something in stone for it?
FYI, I am still working on the character, but as it stands, I have the following stats in place for Crafting...
Craft (Armor) - total of +12
Craft (Weapons) - total of +12
Craft (Jewelry) - total of +7
All you would need to do is spend 1/2 the market cost of the item from your starting cash and then ensure that if you take a 20 on the skill check you successfully craft the item (which you totally do) and since the funeral setting is a background event you needn't worry about the time expended.

Dr. Logem, Ph.Dwarf |

Dr. Logem, Ph.Dwarf wrote:Rob.. I don't see it mentioned specifically, but will the Downtime Rules be used?Most definitely, yes.
Well then! Its good to know that I'll be able to build my hospital to help all the sick dwarves!

Dr. Logem, Ph.Dwarf |

Dolgrin Girndmar wrote:All you would need to do is spend 1/2 the market cost of the item from your starting cash and then ensure that if you take a 20 on the skill check you successfully craft the item (which you totally do) and since the funeral setting is a background event you needn't worry about the time expended.Robert, I was looking to spend some of my starting funds on making a gift item for the funeral scenario, but do not really see any rules in place for it. Want me to just wing it or you wanna set something in stone for it?
FYI, I am still working on the character, but as it stands, I have the following stats in place for Crafting...
Craft (Armor) - total of +12
Craft (Weapons) - total of +12
Craft (Jewelry) - total of +7
Crafting using Skills (Craft[Armor, Weapons, Alchemy, etc]) is only 1/3rd the market cost, Rob. Crafting through Feats (Scribe Scroll, Brew Potion, etc) is 1/2.

DM Jelani |

Wow, go to sleep to think about a concept and wake up to find 68 new posts and all of the concepts I had taken already!
I'm working on something, dunno what yet. I'll get it up soonish.
Edit:Been wanting to try the random background generator from UC.
Homeland: 1d100 ⇒ 59 Underground (You gain access to the Surface Stranger regional trait and the Tunnel Fighter race trait.)
Parents: 1d100 ⇒ 82 (Only your mother is alive.)
Siblings: 1d100 ⇒ 53 1d4 ⇒ 1 1d100 ⇒ 100 One twin brother.
Circumstance of birth: 1d100 ⇒ 4 Lower-Class Birth (You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement. You gain access to the Poverty-Stricken social trait.)
Parent's Occupation: 2d20 ⇒ (12, 3) = 15 Serfs/Peasants
Major Childhood Event: 1d100 ⇒ 43 First Kill (You've had blood on your hands since your youth, when you first took the life of another creature. Whether this act repulsed you or gave you pleasure, it was a formative experience. You gain access to the Killer combat trait and the Innocent Blood story feat.)
Monk Background: 1d100 ⇒ 37 Tournament Champion (A shining example of your style or order, you've honed martial prowess through spirited and exciting competition. You gain access to the Martial Performer combat trait.)
Influential Associate: 1d100 ⇒ 40 The Liege Lord (You became close with someone you were bound to serve, be it a minor lord or lady, master (in the case of a slave), prince or princess, king or queen. Though this person held power over you, she held you closer than a subject or servant. As a result, you're used to dealing with and being close to power, and your name is known among the ranks of the privileged. You gain access to the Influence social trait.)
Conflict: 1d20 ⇒ 4 Broke a Promise (You swore an oath or vow that was important to someone else, but you did not keep your promise.)
Conflict Subject: 1d20 ⇒ 1 Commoner (my brother)
Conflict motivation: 1d10 ⇒ 7 Jealousy
Resolution: Secret Regret (-1 CP)
Alignment:LG
Deity: Undecided (You have remained undecided when it comes to your faith, but are accepting of others' faiths and are at least somewhat open to the idea of joining an organized faith should you find one that strikes your fancy. You gain access to the Ease of Faith faith trait.)
Romantic Relationships: 1d20 ⇒ 6 A Few Significant Relationships (You've tried to make deep connections with individuals on several occasions, but it's never worked out.)
Character Drawback: 1d100 ⇒ 21 Love (Your love for someone motivates you. When this person is in danger, you're prone to feel weak, powerless, or angry. You gain access to the Lovesick drawback.)

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Robert Brookes wrote:Crafting using Skills (Craft[Armor, Weapons, Alchemy, etc]) is only 1/3rd the market cost, Rob. Crafting through Feats (Scribe Scroll, Brew Potion, etc) is 1/2.Dolgrin Girndmar wrote:All you would need to do is spend 1/2 the market cost of the item from your starting cash and then ensure that if you take a 20 on the skill check you successfully craft the item (which you totally do) and since the funeral setting is a background event you needn't worry about the time expended.Robert, I was looking to spend some of my starting funds on making a gift item for the funeral scenario, but do not really see any rules in place for it. Want me to just wing it or you wanna set something in stone for it?
FYI, I am still working on the character, but as it stands, I have the following stats in place for Crafting...
Craft (Armor) - total of +12
Craft (Weapons) - total of +12
Craft (Jewelry) - total of +7
Right! Thanks for catching that. I always mix that up!

Kagehiro |

Dwunderbran Vulgarbeard wrote:Just missing a full backstory at the moment. I'll get cracking on that here shortly, but I got the biggest chunk of the legwork squared away.Kage! Diggin' the last name! :D
Oh, there's an extensive roster of Vulgarbeards! Maybe I should throw up a family tree... but it gets real confusing when they're all lined up side by side, haha.

Dr. Logem, Ph.Dwarf |

Dr. Logem, Ph.Dwarf wrote:Oh, there's an extensive roster of Vulgarbeards! Maybe I should throw up a family tree... but it gets real confusing when they're all lined up side by side, haha.Dwunderbran Vulgarbeard wrote:Just missing a full backstory at the moment. I'll get cracking on that here shortly, but I got the biggest chunk of the legwork squared away.Kage! Diggin' the last name! :D
Sounds similar to the Steelskull Clan I made a while back as an entry into RoW (Secondary character).. Dr. Logem is of a different clan though.

DM Jelani |

Bi0philia - Want to be my twin brother? I am going for a drunken master/monk of the sacred mountain. Part of my randomly rolled background is that I have a twin and I broke a promise to them once. I was thinking our grandpa taught us martial arts and we've been training together since he passed.
I also won some kind of tournament that got me favor with the nobles. I'm thinking you entered the tourney and I promised you I would stay home and protect mom and dad on the farm. But then I was jealous and secretly entered the tournament, wearing a mask, and drunk. We made it to the final round where I beat you, but barely. By not being home to watch mom and da I missed a goblin attack where Da died. All that was left was a little goblin baby whose skull I crushed in a drunken rage. Now I am shamed, and I've been trying to make things up to you ever since. We've developed a reputation as capable warriors so the nobles who I serve after winning the contest asked us to join the expedition. What do you think?
Edit:I'd take the lovesick drawback, reflavored as love for my brother. I could also be either male or female. Leaning towards female as there are a lot of dudes already and I think it also makes the story I proposed more interesting.

Marla Gund'dur |

Presenting Marla Gund'dur, Dwarven Chronicler and Historian, and her 'Uncle' Brak Gund'dur, the spirit of an ancestor she uncovered. I did what I could on my phone... I'll put a full background together when I get home from the trip I'm on.
Question: how are you handling HP for companions and Eidolons? Same as PCs or another way?