Ruins of Pathfinder: The Quest for Arcadia (Inactive)

Game Master Robert Brookes

“There are no foreign lands. It is the traveler only who is foreign.”

Robert Louis Stevenson

Current Encounter Map Axebeak Hills Encounter


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Lantern Lodge RPG Superstar 2014 Top 4

Daynen wrote:
Ah, I see the previous post there. Now to make myself look foolish one last time (hopefully.) Having trouble tracking down the "backgrounds" mentioned by the story feats. Are those simply not in the PRD/SRD? Or am I completely missing a chapter that is obviously not labeled "backgrounds?"

Backgrounds are here.

Lantern Lodge RPG Superstar 2014 Top 4

Don't feel constrained into randomly determining, that's merely for option's sake. Having one background per character typically ensures that you'll only be able to easily qualify for one background feat, while taking others will require meeting the other requirements.

Lantern Lodge RPG Superstar 2014 Top 4

Daelric Morieth wrote:
Profile is done, Just have some things to buy. But there is no hurry for that. Please let me know what you think and if you can think of any questions, just let me know.

Everything looks good so far, feel free to mosey on into the funeral in the story thread whenever you like :)

That goes for anyone else who is sure of their submission.


Alright
thinking in a new direction, let me know what you think Robert.

monk, Master of Many Styles/Monk of the Sacred Mountain, eventually heading into Stalwart Defender. Probably end up dipping into fighter for a level or two in order to pick up the required armor proficiencies and a couple of feats(Dodge maybe, and some other sort of defensive feat.)

He'd focus on fusing the crane and snapping turtle styles, holding the line and all of that. High Dex, High Wis.

I feel like it'd be a very dwarfy character, just a bit of a spin on the standard "stalwart defender"

also, Dwarf-Lee


tenro reporting in, and i will be submitting a surly dwarven gunslinger (gun tank).

i will come up with more story to him of course, but i havent played a gunslinger proper and i think as a dwarf he should be heavily armored, so it seems a good fit to me. (plus when i think dwarves, i think black powder).

all in all, sounds like great fun!


I need to fill out the Backstory, description, and personality, but I'm done with the crunch. Mostly. Just need to add the last bits and bats.

EDIT: Are the backgrounds mechanically significant? That is, will everyone be getting background traits? I'd really rather write my own...

Lantern Lodge RPG Superstar 2014 Top 4

Don't worry too much about those in terms of writing your own background, it's more of a seed to build something off of or an idea rather than a shackle. I mostly just means that you can only have one "background" to allow you to automatically qualify for a story feat.

Lantern Lodge RPG Superstar 2014 Top 4

bi0philia wrote:

Alright

thinking in a new direction, let me know what you think Robert.

monk, Master of Many Styles/Monk of the Sacred Mountain, eventually heading into Stalwart Defender. Probably end up dipping into fighter for a level or two in order to pick up the required armor proficiencies and a couple of feats(Dodge maybe, and some other sort of defensive feat.)

He'd focus on fusing the crane and snapping turtle styles, holding the line and all of that. High Dex, High Wis.

I feel like it'd be a very dwarfy character, just a bit of a spin on the standard "stalwart defender"

also, Dwarf-Lee

I'd be amazingly interested to see that build work so you have my curiosity!


I have written my own, wasn't sure if we had to choose one of them. But I couldn't find them and I find writing your own can sometimes help build the character in your head and give you an idea on where to take it.

Oh, just to let you know, once I start role-playing my characters I always play them as if I am them, for example : I walk to the door and open with my friends on either side of me.

Rob, does that mean if we don't have one of the Backgrounds from there, we don't qualify for the Story feats?

Oh, another thing I have said that my Holy symbol is made of stone, as I am planning to use that as my Heart-Stone. What would the weight difference be?

Lantern Lodge RPG Superstar 2014 Top 4

Tenro wrote:

tenro reporting in, and i will be submitting a surly dwarven gunslinger (gun tank).

i will come up with more story to him of course, but i havent played a gunslinger proper and i think as a dwarf he should be heavily armored, so it seems a good fit to me. (plus when i think dwarves, i think black powder).

all in all, sounds like great fun!

Really glad to see someone going for the gunslinger angle!


Oh, good. That makes sense. I can work with that, though I feel like my backstory will probably justify it. :)


Going to use the roller here to randomly determine his background...I'm really just going to see what this gives me, I still may ultimately make some changes.

Don't mind me.

Spoiler:

Dwarf Homeland 1d100 ⇒ 73
-Underground - You gain access to the Surface Stranger regional trait and the Tunnel Fighter race trait.
________________________________________________________________________
Dwarf Parents 1d100 ⇒ 23
-Both of your parents are alive
________________________________________________________________________
Dwarf Siblings 1d100 ⇒ 28
1d4 ⇒ 2 biological siblings. With two or more siblings, you gain access to the Kin Guardian combat trait.

1d100 ⇒ 95, 1d100 ⇒ 84 : younger brother

1d100 ⇒ 100, 1d100 ⇒ 87 : younger brother
________________________________________________________________________
Circumstance of Birth 1d100 ⇒ 47
-Middle-Class Birth - You were born to the middle class, which includes merchants, artisans, and tradespeople. You likely grew up in a good-sized settlement, and one of your parents is likely associated with a guild or other trade organization. As a free person, you don't experience the bondage of serfdom or peasantry, but you also lack the privilege of the nobility. You gain access to the Artisan social trait and the Merchant social trait.
_______________________________________________________________________
Parents' Profession 1d100 ⇒ 98
-Clergy or Cultists - You gain access to the Child of the Temple faith trait.
_______________________________________________________________________
Major Childhood Event 1d100 ⇒ 90
-Ordinary Childhood - Your childhood was fairly ordinary, with no major blessing or catastrophe—a stark contrast to an adventuring life. You lived your life in anticipation of growing up so you could affect the dull backdrop upon which your mundane life was painted. Now that you've grown, it's easy to miss those tranquil days where nothing ever seemed to happen. You gain access to the Ordinary social trait.

_______________________________________________________________________
Adolescence and Training
______________________________________________________________________
Monk Backgrounds1d100 ⇒ 98
-Wandering Savant - Although you've received some formal training in exotic combat, you decided to put your skills to the test and further your learning by wandering the wide world. You gain access to the Wanderer's Shroud faith trait.

_____________________________________________
Moral Conflicts, Relationships, And Drawbacks
______________________________________________
Conflicts1d6 ⇒ 6
-Negligence(2 CP) - You caused someone else to suffer by your own inaction, disregard, or excessive recklessness.

Conflict Subject1d20 ⇒ 12
-12-Child or young person (increase your CP by 1)

Motivation 1d4 ⇒ 3
Pressured or Manipulated(2 cp)

Resolution
Regret and Penance (–3 cp) Not only do you regret your action, but you have publicly admitted to it and did your best to make amends for the wrongdoing. Most know of the conflict's details and those who don't can easily find them out if they know where to look or whom to ask.

Romantic Relationships1d20 ⇒ 20
-No Experience - You have never experienced any kind of romantic connection whatsoever.

_____________________________________________________________________
Drawback1d100 ⇒ 86
-The Past - You long for the world to return to a past age. You've adopted the manners and style of this age, and are fascinated by its customs, relics, and artifacts, and by the historical figures of that time. Perhaps you live so much in this past age that your connection to the present is tenuous. Or your pretentiousness annoys others. You gain access to the Sentimental drawback.

hmmmm, that's interesting. Not sure if I'll spring for that drawback(or any drawback) We'll see!


Browman submitting Kal'Tos, a dwarven wizard, who is commited to exploring the "science" of magic. He also happens to believe he owes a grudge to something for killing his parents in the eathquakes after the meteor impact.

need to finish background and gear later.


Dotting for intent. I know someone mentioned a crafter earlier, but I'm sure there is going to be a great need for many a skilled smith/artificer in a new Dwarven colony. Mine shall be of the clerical variety. At work ATM but will make the character in its entirety tonight when I get home.


Wow, this really got off the ground while I was sleeping :p Dotting for interest. Given the focus for this I'd like to have a lot of skills. Someone said rogue already so thinking maybe a Bard or Ranger, leaning towards bard so I could dabble in magic items too. Will continue to think on it.

EDIT: For archetypes, I'm thinking standard Bard, Archaeologist, Court Bard, or possible Sound Striker.


Submitting Iain, Dwarven Rogue. I'll have him properly rolled up hopefully tonight.


Submitting Brunhin, dwarven witch. Surprise!

fluff is done, crunch is almost done (need one feat and the gear).

I hope the Story Feat is ok. I also hope the Background isn't too long.


Will be submitting a "caver" (ranger) skilled in mining. He will have the Monument Builder feat and seek to delve out a dwarven city that will rival even the Sky Citadels.

Liberty's Edge

Just ironing out the fluff and I'll be good to go. I think this one's going to come together a little easier than some of my concepts, but time will tell how well it holds up.


are the backgrounds that are referred to in the prereqs of the story feats listed on the PFSRD anywhere?


And for my character i am looking most heavily towards Nation Builder for a story feat. that part of his story stems from his days on the front lines of the battle against the drow, pushing them back and reclaiming holds and tunnels from them (even as land was lost in other areas). I imagine him to have been part of a prestigious unit of dwarves that did a lot of crazy stuff in the wars. As such, he was recognized for his ability to really put a hurtin' on the enemy and clear a path, reestablish supply lines, things like that; which resulted in his being chosen for cutting a swath through the unknown in search of a new place to have a stronghold. it'll be a new experience for him, working side-by-side with so many "softies" as opposed to the battle-hardened war machines that were his companions.


Quote:

Firearms: Firearms operate under the "commonplace guns" rule

(see Ultimate Combat for more details).

Figured I'd reference the rules directly, since it could affect any martial character:

Quote:
Commonplace Guns: While still expensive and tricky to wield, early firearms are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 25% of the amounts listed in this book, but advanced firearms and their ammunition are still rare and cost the full price to purchase or craft.

Definitely interested, but not sure what character I'm going to go for yet. I love the idea of the Forgemaster cleric archetype, and I like the idea behind the mechanics they have, but the actual implementation feels very weak to me. We'll see where I end up going, but it'll probably be some form of crafting spellcaster.


this will be the avatar and name of tenro's submission.

profile to come in the next few hours.


Rob.. I don't see it mentioned specifically, but will the Downtime Rules be used?


This is the submission character, working on crunch and fluff now, then will make my appearance at the funeral.


I'll get my stuff up tomorrow or Tuesday... Until then!

Shadow Lodge

Dotting for interest.
I have been playing around with a spellslinger/gunslinger built that I would like to try. It would fit well a dwarven themed adventure. Let me see what I can come up with.


Robert, I was looking to spend some of my starting funds on making a gift item for the funeral scenario, but do not really see any rules in place for it. Want me to just wing it or you wanna set something in stone for it?

FYI, I am still working on the character, but as it stands, I have the following stats in place for Crafting...

Craft (Armor) - total of +12
Craft (Weapons) - total of +12
Craft (Jewelry) - total of +7


1 person marked this as a favorite.

Now then, who do you suppose we should trust to keep all those weapons in top shape? *Cough cough.* Let's go build a city.

Silver Crusade

Oh my, dotting. Going to put together a Dwaren Summoner whose Eidolon is one of her ancestors.


Talk about serious interest! xD

Lantern Lodge RPG Superstar 2014 Top 4

Daelric Morieth wrote:

I have written my own, wasn't sure if we had to choose one of them. But I couldn't find them and I find writing your own can sometimes help build the character in your head and give you an idea on where to take it.

Oh, just to let you know, once I start role-playing my characters I always play them as if I am them, for example : I walk to the door and open with my friends on either side of me.

Rob, does that mean if we don't have one of the Backgrounds from there, we don't qualify for the Story feats?

Oh, another thing I have said that my Holy symbol is made of stone, as I am planning to use that as my Heart-Stone. What would the weight difference be?

I would greatly prefer third person narrative if you can manage it.

As for the backgrounds, they are just guidelines. As long as you incorporate n appropriate concept in your own background that fits the theme presented by the background mentioned in the story feat you will be fine.

I'd just use the weight if a metal holy symbol to represent a stone one.

Lantern Lodge RPG Superstar 2014 Top 4

Tenro wrote:
are the backgrounds that are referred to in the prereqs of the story feats listed on the PFSRD anywhere?

They are, I provided a link on page 1, if I recall correctly. Please only consider them a guideline, as long as you can justify your story feat it is fine.

Lantern Lodge RPG Superstar 2014 Top 4

Tenro wrote:
And for my character i am looking most heavily towards Nation Builder for a story feat. that part of his story stems from his days on the front lines of the battle against the drow, pushing them back and reclaiming holds and tunnels from them (even as land was lost in other areas). I imagine him to have been part of a prestigious unit of dwarves that did a lot of crazy stuff in the wars. As such, he was recognized for his ability to really put a hurtin' on the enemy and clear a path, reestablish supply lines, things like that; which resulted in his being chosen for cutting a swath through the unknown in search of a new place to have a stronghold. it'll be a new experience for him, working side-by-side with so many "softies" as opposed to the battle-hardened war machines that were his companions.

Sounds good!

Lantern Lodge RPG Superstar 2014 Top 4

Dr. Logem, Ph.Dwarf wrote:
Rob.. I don't see it mentioned specifically, but will the Downtime Rules be used?

Most definitely, yes.

Lantern Lodge RPG Superstar 2014 Top 4

Dolgrin Girndmar wrote:

Robert, I was looking to spend some of my starting funds on making a gift item for the funeral scenario, but do not really see any rules in place for it. Want me to just wing it or you wanna set something in stone for it?

FYI, I am still working on the character, but as it stands, I have the following stats in place for Crafting...

Craft (Armor) - total of +12
Craft (Weapons) - total of +12
Craft (Jewelry) - total of +7

All you would need to do is spend 1/2 the market cost of the item from your starting cash and then ensure that if you take a 20 on the skill check you successfully craft the item (which you totally do) and since the funeral setting is a background event you needn't worry about the time expended.


Robert Brookes wrote:
Dr. Logem, Ph.Dwarf wrote:
Rob.. I don't see it mentioned specifically, but will the Downtime Rules be used?
Most definitely, yes.

Well then! Its good to know that I'll be able to build my hospital to help all the sick dwarves!

Spoiler:
While simultaneously serving as a front for my drug cartel, slave operations, and less-than-humane laboratory!


Robert Brookes wrote:
Dolgrin Girndmar wrote:

Robert, I was looking to spend some of my starting funds on making a gift item for the funeral scenario, but do not really see any rules in place for it. Want me to just wing it or you wanna set something in stone for it?

FYI, I am still working on the character, but as it stands, I have the following stats in place for Crafting...

Craft (Armor) - total of +12
Craft (Weapons) - total of +12
Craft (Jewelry) - total of +7

All you would need to do is spend 1/2 the market cost of the item from your starting cash and then ensure that if you take a 20 on the skill check you successfully craft the item (which you totally do) and since the funeral setting is a background event you needn't worry about the time expended.

Crafting using Skills (Craft[Armor, Weapons, Alchemy, etc]) is only 1/3rd the market cost, Rob. Crafting through Feats (Scribe Scroll, Brew Potion, etc) is 1/2.


Wow, go to sleep to think about a concept and wake up to find 68 new posts and all of the concepts I had taken already!

I'm working on something, dunno what yet. I'll get it up soonish.

Edit:Been wanting to try the random background generator from UC.

Dice Rolls:

Homeland: 1d100 ⇒ 59 Underground (You gain access to the Surface Stranger regional trait and the Tunnel Fighter race trait.)

Parents: 1d100 ⇒ 82 (Only your mother is alive.)

Siblings: 1d100 ⇒ 53 1d4 ⇒ 1 1d100 ⇒ 100 One twin brother.

Circumstance of birth: 1d100 ⇒ 4 Lower-Class Birth (You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement. You gain access to the Poverty-Stricken social trait.)

Parent's Occupation: 2d20 ⇒ (12, 3) = 15 Serfs/Peasants

Major Childhood Event: 1d100 ⇒ 43 First Kill (You've had blood on your hands since your youth, when you first took the life of another creature. Whether this act repulsed you or gave you pleasure, it was a formative experience. You gain access to the Killer combat trait and the Innocent Blood story feat.)

Monk Background: 1d100 ⇒ 37 Tournament Champion (A shining example of your style or order, you've honed martial prowess through spirited and exciting competition. You gain access to the Martial Performer combat trait.)

Influential Associate: 1d100 ⇒ 40 The Liege Lord (You became close with someone you were bound to serve, be it a minor lord or lady, master (in the case of a slave), prince or princess, king or queen. Though this person held power over you, she held you closer than a subject or servant. As a result, you're used to dealing with and being close to power, and your name is known among the ranks of the privileged. You gain access to the Influence social trait.)

Conflict: 1d20 ⇒ 4 Broke a Promise (You swore an oath or vow that was important to someone else, but you did not keep your promise.)

Conflict Subject: 1d20 ⇒ 1 Commoner (my brother)

Conflict motivation: 1d10 ⇒ 7 Jealousy

Resolution: Secret Regret (-1 CP)

Alignment:LG

Deity: Undecided (You have remained undecided when it comes to your faith, but are accepting of others' faiths and are at least somewhat open to the idea of joining an organized faith should you find one that strikes your fancy. You gain access to the Ease of Faith faith trait.)

Romantic Relationships: 1d20 ⇒ 6 A Few Significant Relationships (You've tried to make deep connections with individuals on several occasions, but it's never worked out.)

Character Drawback: 1d100 ⇒ 21 Love (Your love for someone motivates you. When this person is in danger, you're prone to feel weak, powerless, or angry. You gain access to the Lovesick drawback.)

Lantern Lodge RPG Superstar 2014 Top 4

Dr. Logem, Ph.Dwarf wrote:
Robert Brookes wrote:
Dolgrin Girndmar wrote:

Robert, I was looking to spend some of my starting funds on making a gift item for the funeral scenario, but do not really see any rules in place for it. Want me to just wing it or you wanna set something in stone for it?

FYI, I am still working on the character, but as it stands, I have the following stats in place for Crafting...

Craft (Armor) - total of +12
Craft (Weapons) - total of +12
Craft (Jewelry) - total of +7

All you would need to do is spend 1/2 the market cost of the item from your starting cash and then ensure that if you take a 20 on the skill check you successfully craft the item (which you totally do) and since the funeral setting is a background event you needn't worry about the time expended.
Crafting using Skills (Craft[Armor, Weapons, Alchemy, etc]) is only 1/3rd the market cost, Rob. Crafting through Feats (Scribe Scroll, Brew Potion, etc) is 1/2.

Right! Thanks for catching that. I always mix that up!


Just missing a full backstory at the moment. I'll get cracking on that here shortly, but I got the biggest chunk of the legwork squared away.


My character (I believe) is complete. Rob, if you see anything that is missing, just gimme a shout.


Dwunderbran Vulgarbeard wrote:
Just missing a full backstory at the moment. I'll get cracking on that here shortly, but I got the biggest chunk of the legwork squared away.

Kage! Diggin' the last name! :D


Dr. Logem, Ph.Dwarf wrote:
Dwunderbran Vulgarbeard wrote:
Just missing a full backstory at the moment. I'll get cracking on that here shortly, but I got the biggest chunk of the legwork squared away.
Kage! Diggin' the last name! :D

Oh, there's an extensive roster of Vulgarbeards! Maybe I should throw up a family tree... but it gets real confusing when they're all lined up side by side, haha.


Kagehiro wrote:
Dr. Logem, Ph.Dwarf wrote:
Dwunderbran Vulgarbeard wrote:
Just missing a full backstory at the moment. I'll get cracking on that here shortly, but I got the biggest chunk of the legwork squared away.
Kage! Diggin' the last name! :D
Oh, there's an extensive roster of Vulgarbeards! Maybe I should throw up a family tree... but it gets real confusing when they're all lined up side by side, haha.

Sounds similar to the Steelskull Clan I made a while back as an entry into RoW (Secondary character).. Dr. Logem is of a different clan though.


I'm dialing it back a bit in this incarnation, I think, owing to the shape the world is in, more than a few Vulgarbeards have probably bought it during their various crazed escapades abroad.


Bi0philia - Want to be my twin brother? I am going for a drunken master/monk of the sacred mountain. Part of my randomly rolled background is that I have a twin and I broke a promise to them once. I was thinking our grandpa taught us martial arts and we've been training together since he passed.

I also won some kind of tournament that got me favor with the nobles. I'm thinking you entered the tourney and I promised you I would stay home and protect mom and dad on the farm. But then I was jealous and secretly entered the tournament, wearing a mask, and drunk. We made it to the final round where I beat you, but barely. By not being home to watch mom and da I missed a goblin attack where Da died. All that was left was a little goblin baby whose skull I crushed in a drunken rage. Now I am shamed, and I've been trying to make things up to you ever since. We've developed a reputation as capable warriors so the nobles who I serve after winning the contest asked us to join the expedition. What do you think?

Edit:I'd take the lovesick drawback, reflavored as love for my brother. I could also be either male or female. Leaning towards female as there are a lot of dudes already and I think it also makes the story I proposed more interesting.


Presenting Marla Gund'dur, Dwarven Chronicler and Historian, and her 'Uncle' Brak Gund'dur, the spirit of an ancestor she uncovered. I did what I could on my phone... I'll put a full background together when I get home from the trip I'm on.

Question: how are you handling HP for companions and Eidolons? Same as PCs or another way?


ok, tenro's submission is complete aside from equipment.


Ok, this is Merck's submission, a sorcerer with a twist. Still a work in progress. Haven't touched the background yet but will start playing around with it soon.

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