RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Obi: hit, hit, hit, miss, miss
Bo, hit, hit, miss, miss
-182, still up

1
reflex: 1d20 ⇒ 1 fail
2
reflex: 1d20 ⇒ 9 fail

Both are still up, 2 has looked a lot better.

Jan decides it's a good time to play solitaire, so he takes out some cards and deals.

Critters go.

2,3 smack Boom for being so close.

awesome blow: 1d20 ⇒ 1 damage: 2d6 + 24 ⇒ (5, 6) + 24 = 35 miss

awesome blow: 1d20 ⇒ 12 damage: 2d6 + 24 ⇒ (5, 6) + 24 = 35 hit

since Boom refuses to post a CMD it remains at 10

He is knocked back 10' and prone.

#1 will try something on Boom will save DC 19 will or puppet. (yeah, I know laughable)

4 moves out of sight behind a wall and comes back into view to the south as he tries to flank the party.

PCs are up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo reloads a round as a swift action and continues to fire at #2.. If it drops, move to #1.. Using Bane and Grit.

Attack 1: 1d20 + 22 ⇒ (13) + 22 = 35 steel
Attack 2: 1d20 + 22 ⇒ (16) + 22 = 38
Attack 3: 1d20 + 17 ⇒ (6) + 17 = 23

Dam 1: 1d8 + 24 + 2d6 ⇒ (5) + 24 + (3, 4) = 36
Dam 2: 1d8 + 24 + 2d6 ⇒ (5) + 24 + (5, 3) = 37


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap delays..


The first two shots hit and drop the giant.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi and Billy pivot to the south to deal with #4.

Obi activates his boots of speed, pulls his masterwork revolver loaded with giant bane cartridges with his right hand, flips off the giant with his left hand (challenge) and opens fire.

haste shot: 1d20 + 21 + 2 + 1 + 1 + 1 ⇒ (20) + 21 + 2 + 1 + 1 + 1 = 46 (pbs, precise shot, giant hunter, haste, steel round, bane giant)
shot #1: 1d20 + 21 + 2 + 1 + 1 + 1 ⇒ (3) + 21 + 2 + 1 + 1 + 1 = 29
shot #2: 1d20 + 16 + 2 + 1 + 1 + 1 ⇒ (18) + 16 + 2 + 1 + 1 + 1 = 39
shot #3: 1d20 + 11 + 2 + 1 + 1 + 1 ⇒ (15) + 11 + 2 + 1 + 1 + 1 = 31
shot #4: 1d20 + 6 + 2 + 1 + 1 + 1 ⇒ (1) + 6 + 2 + 1 + 1 + 1 = 12

confirm haste shot: 1d20 + 21 + 2 + 1 + 1 + 1 ⇒ (15) + 21 + 2 + 1 + 1 + 1 = 41

damage haste shot: 1d8 + 28 + 3 + 1 + 2d6 ⇒ (2) + 28 + 3 + 1 + (1, 1) = 36 (bane, pbs, challenge)
damage shot #1: 1d8 + 28 + 3 + 1 + 2d6 ⇒ (7) + 28 + 3 + 1 + (4, 6) = 49
damage shot #2: 1d8 + 28 + 3 + 1 + 2d6 ⇒ (1) + 28 + 3 + 1 + (3, 1) = 37
damage shot #3: 1d8 + 28 + 3 + 1 + 2d6 ⇒ (4) + 28 + 3 + 1 + (2, 5) = 43
damage shot #4: 1d8 + 28 + 3 + 1 + 2d6 ⇒ (7) + 28 + 3 + 1 + (6, 3) = 48

damage crit damage on haste if confirmed: 3d8 + 84 + 9 + 3 ⇒ (3, 2, 2) + 84 + 9 + 3 = 103

Billy holds steady.

Defends adjacent allies in giant's turn up to 6 times.

aid another AC+5: 1d20 + 16 ⇒ (6) + 16 = 22
aid another AC+5: 1d20 + 16 ⇒ (5) + 16 = 21
aid another AC+5: 1d20 + 16 ⇒ (18) + 16 = 34
aid another AC+5: 1d20 + 16 ⇒ (16) + 16 = 32
aid another AC+5: 1d20 + 16 ⇒ (20) + 16 = 36
aid another AC+5: 1d20 + 16 ⇒ (18) + 16 = 34


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Death to 3! Or 4 if 3 isn't still up. Death to someone, that's the main thing.

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (1) + 32 = 33
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (11) + 32 = 43
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (7) + 27 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (16) + 22 = 38
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (3) + 17 = 20

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (10) + 34 = 44
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (8) + 34 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (1) + 34 = 35


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom rises


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Then he downs a shield/truestrike extract


Between the crit and volley from the solitaire player, 4 goes down.

3 moves up and swats at Boom again.
awesome blow: 1d20 ⇒ 6 damage: 2d6 + 24 ⇒ (2, 6) + 24 = 32 and again he goes flying back 10' ending up prone.

will save: 1d20 + 14 ⇒ (5) + 14 = 19 I asked for a will save Boom. pass

1 will try again on Boom. DC 19 will (and roll this time, or I assume you take 1).

PCs are up.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi reloads his pistol with giant bane cartridges.

"Quit playing with that giant and kill it Boom!" he calls out to the alchemist.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (14) + 33 = 47
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (7) + 33 = 40
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 28 ⇒ (11) + 28 = 39
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 23 ⇒ (13) + 23 = 36
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 18 ⇒ (6) + 18 = 24

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (1) + 35 = 36
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (7) + 35 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (7) + 35 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (2) + 35 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (8) + 35 = 43

VS. 3


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"You are atarting to resemble some sort of recreational object Boom.."

Bo reloads and fire once #3..

Attack: 1d20 + 20 ⇒ (19) + 20 = 39
Confirm: 1d20 + 20 ⇒ (2) + 20 = 22

Dam: 1d8 + 18 ⇒ (6) + 18 = 24


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap flies over and heals Boom..

Cure Crit: 4d8 + 14 ⇒ (2, 7, 5, 6) + 14 = 34


Jan hits 4 times, Bo lands his shot.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

These are some tough damn hombres! Quick Boom, throw a bomb into its mouth! That always works in the operas!


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 16 ⇒ (8) + 16 = 24 will

Boom rises


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Then he hits the giant wailing on him with a dispel bomb, just in case he has anything

Mutagen, PB/true strike Bomb/DC 27: 1d20 + 19 + 1 + 20 ⇒ (6) + 19 + 1 + 20 = 46 for 9d6 + 1 + 9 ⇒ (5, 1, 4, 2, 2, 4, 2, 3, 2) + 1 + 9 = 35
dispel 1d20 + 17 ⇒ (2) + 17 = 19


The bomb hits. Nothing dispels.

8 greater shadows appear around the party.

1 attacks the goat
incorporeal: 1d20 ⇒ 14 strength damage: 1d8 ⇒ 4 hit

2 attacks the goat
incorporeal: 1d20 ⇒ 14 strength damage: 1d8 ⇒ 1 hit

3 attacks the goat
incorporeal: 1d20 ⇒ 4 strength damage: 1d8 ⇒ 1 miss

4 attacks the goat
incorporeal: 1d20 ⇒ 13 strength damage: 1d8 ⇒ 6 hit

5 attacks the goat
incorporeal: 1d20 ⇒ 2 strength damage: 1d8 ⇒ 3 miss

6 attacks the goat
incorporeal: 1d20 ⇒ 17 strength damage: 1d8 ⇒ 3 hit

assuming you use mounted combat shenanigans to stop the first two, the goat takes 12 strength damage

7 attacks Boom
incorporeal: 1d20 ⇒ 7 strength damage: 1d8 ⇒ 2 miss

8 attacks Jan
incorporeal: 1d20 ⇒ 14 strength damage: 1d8 ⇒ 3 hit

Giant 3 swats at Boom again

to hit: 1d20 ⇒ 12 damage: 2d6 + 24 ⇒ (6, 4) + 24 = 34 hit

1 tries his mind mojo on the goat. DC 19 will save.

PCs are up.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

ride: 1d20 + 22 ⇒ (5) + 22 = 27
ride: 1d20 + 22 ⇒ (3) + 22 = 25

will: 1d20 + 11 ⇒ (12) + 11 = 23

Challenge shadow #3, activate boots of speed

shot haste: 1d20 + 24 + 1 ⇒ (5) + 24 + 1 = 30 (seeking, precise shot, challenge, haste, steel ammo)
shot #1: 1d20 + 24 + 1 ⇒ (5) + 24 + 1 = 30
shot #2: 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40
shot #3: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
shot #4: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15

damage haste: 1d10 + 31 ⇒ (7) + 31 = 38
damage #1: 1d10 + 31 ⇒ (3) + 31 = 34
damage #2: 1d10 + 31 ⇒ (6) + 31 = 37
damage #3: 1d10 + 31 ⇒ (10) + 31 = 41
damage #4: 1d10 + 31 ⇒ (9) + 31 = 40

If shadow #3 drops, glorious challenge to #4, if #4 drops glorious challenge #5, damage bonus goes up by 2 each time.

Goat holds, if a little unsteady and attacks Shadow#6.
gore: 1d20 + 17 - 6 ⇒ (7) + 17 - 6 = 18 (power attk, str damage)
hoof1: 1d20 + 11 - 6 ⇒ (13) + 11 - 6 = 18
hoof1: 1d20 + 11 - 6 ⇒ (7) + 11 - 6 = 12

gore damage: 2d6 + 17 - 6 ⇒ (3, 6) + 17 - 6 = 20
hoof1 damage: 1d4 + 9 - 6 ⇒ (2) + 9 - 6 = 5
hoof2 damage: 1d4 + 9 - 6 ⇒ (4) + 9 - 6 = 7

Defends adjacent allies in enemies's turn up to 6 times.

aid another AC+5: 1d20 + 16 - 6 ⇒ (15) + 16 - 6 = 25
aid another AC+5: 1d20 + 16 - 6 ⇒ (6) + 16 - 6 = 16
aid another AC+5: 1d20 + 16 - 6 ⇒ (17) + 16 - 6 = 27
aid another AC+5: 1d20 + 16 - 6 ⇒ (17) + 16 - 6 = 27
aid another AC+5: 1d20 + 16 - 6 ⇒ (20) + 16 - 6 = 30
aid another AC+5: 1d20 + 16 - 6 ⇒ (6) + 16 - 6 = 16


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan staggers from the shadow damage but continues to try and kill 3.

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (7) + 33 = 40
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (6) + 33 = 39
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 28 ⇒ (14) + 28 = 42
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 23 ⇒ (6) + 23 = 29
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 18 ⇒ (3) + 18 = 21

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (7) + 35 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (10) + 35 = 45
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (5) + 35 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (4) + 35 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (1) + 35 = 36


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom steps away, then downs an invisibility/CSW extract

3d8 + 15 ⇒ (1, 6, 4) + 15 = 26


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap does his best to destroy the shadows.

Channel: 9d6 ⇒ (5, 4, 1, 6, 4, 3, 5, 1, 3) = 32 DC 23 for 1/2

He then does it again as a move action.

Channel: 9d6 ⇒ (6, 5, 1, 6, 3, 5, 4, 5, 2) = 37

If any are still alive he quickens a mass cure serious to harm as well, DC 22 Will.

Mass CS: 3d8 + 14 ⇒ (6, 2, 6) + 14 = 28


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Depending on if any shadows are left will determine Bo's actions.


will saves: 8d20 ⇒ (7, 13, 11, 3, 16, 13, 4, 1) = 68 no, no, no, no, yes, no, no, no

will saves: 8d20 ⇒ (11, 5, 18, 8, 19, 1, 12, 8) = 82 no, no, yes, no, yes, no, no, no

pop, pop, ok, pop, ok, pop, pop, pop

2 shadows left
will saves: 2d20 ⇒ (12, 5) = 17 pop, pop

all shadows gone


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo fires at #3 if it is still up. If not than at Big Boy. Using bane and grit.

Atack 1: 1d20 + 22 ⇒ (13) + 22 = 35 steel
Atack 2: 1d20 + 22 ⇒ (4) + 22 = 26
Atack 3: 1d20 + 17 ⇒ (15) + 17 = 32
Atack 4: 1d20 + 12 ⇒ (15) + 12 = 27

Dam 1: 1d8 + 24 + 2d6 ⇒ (6) + 24 + (1, 3) = 34 clustered shots
Dam 2: 1d8 + 24 + 2d6 ⇒ (8) + 24 + (1, 1) = 34
Dam 3: 1d8 + 24 + 2d6 ⇒ (4) + 24 + (2, 4) = 34
Dam 4: 1d8 + 24 + 2d6 ⇒ (6) + 24 + (3, 5) = 38


#3 goes down

A figure appears in the doorway and swipes at the goat twice (biggest target nearby). This towering, night-black giant has demonic features, including a huge pair of ram-like horns. Its arms end in massive blades. (knowledge religion)

to hit: 1d20 ⇒ 9 damage: 3d6 + 16 ⇒ (4, 6, 2) + 16 = 28 cold: 4d6 ⇒ (2, 4, 2, 2) = 10 hit

to hit: 1d20 ⇒ 9 damage: 3d6 + 16 ⇒ (6, 1, 5) + 16 = 28 cold: 4d6 ⇒ (5, 5, 6, 2) = 18 hit

and a free sunder at the armor
CMB: 1d20 ⇒ 6 damage: 3d6 + 16 ⇒ (4, 2, 4) + 16 = 26 cold: 4d6 ⇒ (1, 4, 2, 2) = 9 yes

#1 swats Jan with awesome blow.

CMB: 1d20 ⇒ 10 damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14 tagged -back 10' and prone

PCs are up.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

really?

the goat bothers you that much?


When the GM says 'rules laywer' and 'shenanigan' in one sentence, it is of note.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

You realize that if players don't build characters the way you do, then you just start bullying?

Use dimensional agility and sneak attack to kill monsters = rage quit adventure

Use grit to cause confusion = threat

Use aid another to boost Armor class = threat

Would you like to build the character and tell me how to play it?

What do you want? Another generic pouncing multiple attack warcat cavalier mount that maximizes damage output?

You aren't being reasonable.


When you build a pet which makes it all but impossible to harm the party, you expect me to stand back and swing to no effect? You just want to steam roll on through while I just say 'lalalala' instead of actually making a challenge?

I put something in to react to what you've built. If I'm supposed to sit on my hands and just run chutes and ladders, I can just run this stock and we'll be done in no time.

I can do that. It will be as exciting as watching paint peel, but it's also a lot less work for me.

If you're upset because I did something which actually can harm your 'I win' button, well suck it up or just concede you want easy mode.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

hey, the goat has never actually influenced combat once since I started using the bodyguard ability. He's never improved anyone's AC.

You've used foreknowledge of my announced intended reaction to attacks on allies to guide the bad guys in to not attacking anyone adjacent to him.

That would make the monster that appeared to suddenly want to sunder his armor that improves his bodyguard ability equally ridiculous, given that he's never actually used it.

We're level 17. Wizards cast Wish at this level. Having a cavalier buff adjacent allies against 6 individual attacks by 5 AC is just a perplexing thing to decide is overpowered.


As written in the module:
After you kill all the Denizens around the gate and the gate freaks out. Eventually a critter comes out. If you are present, it attacks. If not, it follows you around and attacks the biggest thing near it. I changed the critter because the 'as written' thing is a complete joke. I picked something reasonably tough of a decent CR (though it actually a CR under your level). You party is pretty much equivalent to 18th or so all things considered.

The critter I substituted gets a free sunder attack (swift action) during the course of its normal attacks. Since the only thing to sunder on its target is the armor, it did that.

Also, the critter in question did the shadow summoning (one of its innate abilities). It was invisible at the time (and has a good stealth in spite of its size so coupled with invisibility you were not at all likely to detect it). It has been trying to catch up since the gate room. This is not something I put in here to be a dick. It's something I changed from the module to not be a minor speed bump. It' actually laughable had the module thinks the written monster is actually a challenge.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste
Quote:
When the GM says 'rules laywer' and 'shenanigan' in one sentence, it is of note.
Quote:

When you build a pet which makes it all but impossible to harm the party, you expect me to stand back and swing to no effect? You just want to steam roll on through while I just say 'lalalala' instead of actually making a challenge?

I put something in to react to what you've built.

or

Quote:
This is not something I put in here to be a dick.

Want to try to get consistent with whether this is or isn't a reaction to my supposed game breaking mount, that I'll point out again hasn't had any impact on the game because you just metagamed it out of the picture.


If you want to argue, find someone interested. If you want to play, play. If you don't want to play, don't.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo fires once at the ginat and then reloads.

Attack: 1d20 + 20 ⇒ (3) + 20 = 23 steel..
Dam: 1d8 + 22 ⇒ (3) + 22 = 25


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap attempts to locate Boom and if he can casts Heal on him..

Perc: 1d20 + 23 ⇒ (6) + 23 = 29 with him not moving thats not good enough.

He moves away from the monster at the door and channels instead..

Channel: 9d6 ⇒ (4, 2, 3, 1, 5, 3, 4, 2, 4) = 28 excluding baddies..


Bo misses.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Let the assault continue?

Jan stands up and aims at the giant that swatted him.

Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 34 ⇒ (18) + 34 = 52
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (5) + 34 = 39


Hit.

Gather Obi opted for not play.

Ok, the Nightwalker takes his time beating up the goat and rider.

Giant moves up and swats at Bo.

power attack
awesome blow: 1d20 ⇒ 5 damage: 2d6 + 23 ⇒ (4, 2) + 23 = 29 fail

PCs are up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo uses his last smite evil and let's the giant have it..

"Yall focus on the fiend, I have this one."

Grit and bane as well.

Attack: 1d20 + 26 ⇒ (12) + 26 = 38 steel
Attack: 1d20 + 26 ⇒ (14) + 26 = 40
Attack: 1d20 + 21 ⇒ (11) + 21 = 32
Attack: 1d20 + 16 ⇒ (5) + 16 = 21

Dam 1: 1d8 + 24 + 10 + 2d6 ⇒ (1) + 24 + 10 + (6, 3) = 44
Dam 2: 1d8 + 24 + 10 + 2d6 ⇒ (4) + 24 + 10 + (1, 6) = 45
Dam 3: 1d8 + 24 + 10 + 2d6 ⇒ (5) + 24 + 10 + (2, 4) = 45
Dam 4: 1d8 + 24 + 10 + 2d6 ⇒ (8) + 24 + 10 + (6, 4) = 52

AC is 46 vs the giant, CMD is 37.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Sorry was slammed for a few days

I’ll go full defense until o catch up


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (2) + 32 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (15) + 32 = 47
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (19) + 27 = 46
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (6) + 22 = 28
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (19) + 17 = 36

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (8) + 34 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (3) + 34 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (3) + 34 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (1) + 34 = 35


Giant is still up, but quite bloody.

Jan hits every time against the big black walker, but it remains up.

Boom can go and Yap.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap tries to locate Boom again.

Perc: 1d20 + 23 ⇒ (20) + 23 = 43 doing so he casts a Heal spell on him.. Heals 140 hp..


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 ⇒ (20) + 19 + 1 - 2 = 38 for 9d6 + 1 + 9 ⇒ (1, 5, 2, 2, 4, 2, 3, 6, 5) + 1 + 9 = 40 splash 10

Boom moves away then let’s his invis break by bombing. Fair to assume that can happen before yap goes?


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 19 ⇒ (6) + 19 = 25 for 1d6 + 9 ⇒ (5) + 9 = 14 to confirm


yes


Oh, are you targeting the giant or the big black walky thing? I'll assume the latter since Bo said he has the giant.

Giant -195
NW -230

Both still up.

Giant swats at Bo again.

CMB: 1d20 ⇒ 14 damage: 2d6 + 23 ⇒ (4, 6) + 23 = 33 tag, Bo flies back 10' and is prone

Big black walky thing enters into the room fully (to avoid squeezing).

It then attacks Jan who shot it.

Vital strike chain

to hit: 1d20 ⇒ 19 owie: 12d6 + 16 ⇒ (1, 5, 5, 6, 6, 5, 6, 4, 6, 5, 2, 5) + 16 = 72 hit

swift attack sunder
CMB: 1d20 ⇒ 14 damage: 3d6 + 16 ⇒ (6, 5, 2) + 16 = 29 success -to your armor

PCs are up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo reloads a round as a swift action and fires at the giant prone. Using Grit and Bane.

Attack 1: 1d20 + 22 ⇒ (5) + 22 = 27 steel, -4 for prone already factored in.
Attack 2: 1d20 + 22 ⇒ (11) + 22 = 33
Attack 3: 1d20 + 17 ⇒ (19) + 17 = 36

Confirm: 1d20 + 17 ⇒ (4) + 17 = 21

Dam 1: 1d8 + 24 + 10 + 2d6 ⇒ (1) + 24 + 10 + (6, 4) = 45
Dam 2: 1d8 + 24 + 10 + 2d6 ⇒ (3) + 24 + 10 + (6, 1) = 44
Dam 3: 1d8 + 24 + 10 + 2d6 ⇒ (7) + 24 + 10 + (2, 2) = 45


Giant drops.

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