RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Still up (partially because Jan didn't bother to roll damage for all his attacks, but alas).


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

fort: 1d20 + 16 + 4 ⇒ (2) + 16 + 4 = 22

Reload


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 20 ⇒ (18) + 20 = 38 fort

Boom throws a dispel bomb into the cloud

not actually targeting anything,since I cant see anything

1d20 + 17 ⇒ (17) + 17 = 34 dispel


Cloud goes away.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Fortitude Save: 1d20 + 20 ⇒ (6) + 20 = 26

I figured the 20's didn't actually hit?

Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 34 ⇒ (20) + 34 = 54
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 29 ⇒ (11) + 29 = 40
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 24 ⇒ (4) + 24 = 28
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 19 ⇒ (19) + 19 = 38

Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (1) + 34 = 35
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41

Attack, Confirm Critical (Lever-Action Rifle, Deadly Aim): 1d20 + 34 ⇒ (18) + 34 = 52
Damage, Confirm Damage (Lever-Action Rifle, Deadly Aim): 3d10 + 102 ⇒ (6, 5, 9) + 102 = 122


Dead.

Never assume. This was a big fat hippo without enough natural armor to get 10 above your rolls.

Combat over.

They only have sihedron rings.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Geez.

Jan reloads.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom. That was fun.

Boom, checks his dynamite and frowns. Getting low here. Everyone ready?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo reloads.. "Im not sure we will be able to rest here so try to conserve from here on."

Move on to trying the X9's first.

Wand to heal up..

3d8 + 4 ⇒ (6, 4, 7) + 4 = 21


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan looks over at YaaP.

Any chance I could get topped off health wise?


X9:
The thickly carpeted floor of this grand chamber is further strewn with expensive-looking throw-rugs and exotic furs. A nest of the same lies heaped in the center of the room, under a rotunda-like construction atop which a canopy of silks and gauzy veils adds to the chamber’s mystique.

Area X9a is a personal shrine dedicated to the esoterica and philosophies of greed—the northern wall is decorated with an enormous golden Sihedron, before which sits a rune-carved altar. Area X9b and X9c are smaller chambers.

You don't see anything threatening present.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

"Sure! Here, drink these. I've had them forever."

He hands you a few potions..

Healing Pots: 9d8 + 11 ⇒ (3, 7, 5, 5, 1, 7, 7, 5, 8) + 11 = 59

Cash out a cure wand.

3d8 + 3 ⇒ (2, 8, 3) + 3 = 16

Puts you 2 hp down.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo leads the group back around to check out X6, and then the X8's..

He casts Divine Favor before enter X6.. Just in case it's like the one across the hall..


X6
The decor of this large room is quite comfortable— thick carpeting covers the floor, while delicate chandeliers hang from the ceiling. Several large nests of furs and cushions lie about the room.

There are six armored Lamias present.

init: 1d20 + 4 ⇒ (4) + 4 = 8


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

taking a 1 on init for a 13


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Lamias are nature, arcana? 1d20 + 29 ⇒ (16) + 29 = 45 -3 if they are religion or local


Nature.

What do you want to know? You get lots of questions (5)

So to cut to the pass.

They have no special defenses. No resistances. They have spell like abilities. They drain wisdom. Best save is will, worst is fort.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Sorry. Website crapped out on me, but that covers it.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Back up!

Boom throws a poison bomb at the lamia at the back of the room, filling the room with a CloudKill

Mutagen, PB/ Bomb/DC 27: 1d20 + 19 + 1 + 2 ⇒ (15) + 19 + 1 + 2 = 37 for 9d6 + 1 + 9 ⇒ (6, 1, 4, 1, 1, 5, 2, 6, 1) + 1 + 9 = 37 splash 10 if I read it correctly the fort save doesn't actually help

Then boom moves back out of the room to the previous room

can someone move me?


Then you didn't read it correctly as the fort save halves the con damage. I'll roll the con damage since you skipped it. 1d4 ⇒ 4

6d20 ⇒ (10, 16, 17, 8, 13, 3) = 67 fail. pass, pass, fail, pass, fail


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Initiative: 1d20 + 11 ⇒ (15) + 11 = 26

Attacking 2

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (17) + 32 = 49
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (2) + 32 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (1) + 27 = 28
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (8) + 22 = 30
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (8) + 17 = 25

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (1) + 34 = 35
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (3) + 34 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (8) + 34 = 42

OK, definitely missed 1.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Both will goes taking 1's as well.

Yap delays..

Bo fires at #2 as well.. If it drops switch to #3..

Swift Action for Bane.

Attack 1: 1d20 + 25 ⇒ (1) + 25 = 26 steel vs FF.
Attack 2: 1d20 + 25 ⇒ (17) + 25 = 42
Attack 3: 1d20 + 20 ⇒ (19) + 20 = 39
Attack 4: 1d20 + 15 ⇒ (20) + 15 = 35

Confirm 3: 1d20 + 20 ⇒ (17) + 20 = 37
Confirm 4: 1d20 + 15 ⇒ (2) + 15 = 17

Dam 2: 1d8 + 27 + 2d6 ⇒ (4) + 27 + (3, 4) = 38 clusttered shots
Dam 3: 1d8 + 27 + 2d6 ⇒ (4) + 27 + (6, 1) = 38
Dam 4: 1d8 + 27 + 2d6 ⇒ (3) + 27 + (1, 2) = 33

Dam Crit 3: 3d8 + 81 ⇒ (7, 3, 1) + 81 = 92
Dam Crit 4: 3d8 + 81 ⇒ (7, 3, 4) + 81 = 95


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Guys might want to change that. That gas cloud is gonna stay and move


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

initiative: 1d20 + 7 ⇒ (18) + 7 = 25

Shooting #3:

shot #1: 1d20 + 20 + 1 ⇒ (2) + 20 + 1 = 23 (deadly aim, clustered shots, steel)
shot #2: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
shot #3: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
shot #4: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20

damage #1: 1d10 + 11 ⇒ (2) + 11 = 13
damage #2: 1d10 + 11 ⇒ (4) + 11 = 15
damage #3: 1d10 + 11 ⇒ (9) + 11 = 20
damage #4: 1d10 + 11 ⇒ (7) + 11 = 18


You guys are all aware (as Boom mentioned) that the room is full of an obscuring cloud of poison.

Bo has the fog cutting goggles so he can actually still target. He finishes off #2 and #3.

Bo finishes off #2. One crit confirms. #3 still drops.

Obi, however has no idea through the fog that 3 is no longer in play, so he shoots at that square. Seeking doesn't know if a target is up or down, so he riddles the corpse.

The lamias all channel negative energy excluding each other (they are all adjacent and can see.

DC 17 will for 1/2
negative energy damage: 4d6 ⇒ (3, 3, 1, 5) = 12
negative energy damage: 4d6 ⇒ (3, 3, 5, 2) = 13
negative energy damage: 4d6 ⇒ (3, 4, 5, 2) = 14
negative energy damage: 4d6 ⇒ (6, 4, 1, 4) = 15

PCs are up.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obi didn't take 1 on initiative, so I think he fired before the cloud.

Dead either way.

will: 1d20 + 9 ⇒ (4) + 9 = 13
will: 1d20 + 9 ⇒ (3) + 9 = 12
will: 1d20 + 9 ⇒ (15) + 9 = 24
will: 1d20 + 9 ⇒ (14) + 9 = 23

Takes 40.


In that case you shot him a couple times, then Bo finishes him. As you say, dead either way.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

That including that +5 cloak Obi?

4d20 ⇒ (15, 10, 4, 6) = 35 pass for half, take 26.

Bo reloads once and fires at #1.

Attack 1: 1d20 + 25 ⇒ (9) + 25 = 34 steel
Attack 2: 1d20 + 25 ⇒ (2) + 25 = 27
Attack 3: 1d20 + 20 ⇒ (8) + 20 = 28

Dam 1: 1d8 + 27 + 2d6 ⇒ (4) + 27 + (1, 3) = 35
Dam 2: 1d8 + 27 + 2d6 ⇒ (4) + 27 + (5, 2) = 38
Dam 3: 1d8 + 27 + 2d6 ⇒ (5) + 27 + (2, 2) = 36


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Wouldn't I have gone earlier too? But whatever!


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Since he can't see anything to shoot, Obidiah falls back away from the door.


Jan: In your case it didn't matter since the shots landed but didn't drop them.

There's a lot of range on channeling. Jan, Boom, and Yap do have to save as well. (Jan against only 2).

4,1 attack Bo

to hit: 1d20 ⇒ 2 damage: 2d4 + 16 ⇒ (4, 4) + 16 = 24 miss
to hit: 1d20 ⇒ 3 damage: 2d4 + 16 ⇒ (1, 1) + 16 = 18 miss

to hit: 1d20 ⇒ 19 damage: 2d4 + 16 ⇒ (1, 2) + 16 = 19 hit
to hit: 1d20 ⇒ 13 damage: 2d4 + 16 ⇒ (2, 2) + 16 = 20 miss

confirm: 1d20 ⇒ 19 damage: 2d4 + 16 ⇒ (4, 1) + 16 = 21 yes

Two to the rear channel.

4d6 ⇒ (3, 5, 4, 2) = 14
4d6 ⇒ (4, 5, 3, 5) = 17

Saves vs. con damage
4d20 ⇒ (1, 20, 19, 18) = 58 no, yes, yes, yes

con damage: 1d4 ⇒ 2

PCs are up.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Will Save: 1d20 + 16 ⇒ (11) + 16 = 27
Will Save: 1d20 + 16 ⇒ (1) + 16 = 17

Jan will copy Obi since he too sees nothing, but keeps his bayonet ready just in case.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will reload and fire once at #1..

Attack: 1d20 + 23 ⇒ (6) + 23 = 29
Dam: 1d8 + 25 ⇒ (3) + 25 = 28

He will LoH as a swift.

3d6 ⇒ (4, 6, 4) = 14


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

4d20 ⇒ (8, 3, 3, 10) = 24 all plus 16 takes 26

Rest ofnpost comin soon


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom fires an arrow at the front foe, not being able to see the others, then he retreats to the next room ahead of the poison

Mutagen, PB/ Bow: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26 for 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obidiah readies an action to shoot one if it comes out of the smoke.


Bo hits. Boom misses.

fort saves: 4d20 ⇒ (1, 19, 9, 6) = 35
con damage: 1d4 ⇒ 3
Ok, from the reading of Cloudkill, the cloud is supposed to move away from you. However there's no room in the room for it to do so. Hence the cloud is static, and I don't quite see why you're retreating from it.

They've been trying to kill their way out which isn't working, so I guess bulling out will have to do.

CMB: 1d20 ⇒ 5 fail

1 tries to shove Bo out of the way and fails.

CMB: 1d20 ⇒ 18 pass

4 manages to shove Bo out of the doorway and gasp in some fresh air.

The rear ones move up and channel to harm with exclusion of allies.

4d6 ⇒ (3, 1, 6, 3) = 13 DC 17 will for 1/2
4d6 ⇒ (3, 2, 6, 5) = 16 DC 17 will for 1/2

PCs are up, 4 is visible


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Well, I assumed logic would dictate it would move out of the room since it was blocked, but I am fine with it not mocing at all


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Shooting at the one that is out in the room now

Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 ⇒ (10) + 18 + 1 - 2 = 27 for 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 ⇒ (1) + 18 + 1 - 2 = 18 for 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Mutagen, PB/Rapid Shot Bow: 1d20 + 13 + 1 - 2 ⇒ (6) + 13 + 1 - 2 = 18 for 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Mutagen, PB/Rapid Shot Bow: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24 for 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8


It says it moves away from the caster, so I can't see it do anything but get stuck in place. Otherwise that's a pretty unsafe spell to cast in a lot of places.

Your arrows miss (bouncing off armor in a couple of cases).


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (6) + 33 = 39
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (9) + 33 = 42
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 28 ⇒ (11) + 28 = 39
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 23 ⇒ (11) + 23 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 18 ⇒ (13) + 18 = 31

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (5) + 35 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (6) + 35 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (2) + 35 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (4) + 35 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (8) + 35 = 43

Vs. 4


4 dies.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Forgot my will saves for channels last round.

4d20 ⇒ (2, 19, 9, 5) = 35 pass all, take 29.

Bo fires at #1 again. Using Bane.

Attack 1: 1d20 + 25 ⇒ (3) + 25 = 28 steel
Attack 2: 1d20 + 25 ⇒ (16) + 25 = 41
Attack 3: 1d20 + 20 ⇒ (6) + 20 = 26
Attack 4: 1d20 + 15 ⇒ (20) + 15 = 35

Confirm 4: 1d20 + 15 ⇒ (16) + 15 = 31

If 1 dies before crit, switch to #5.

Dam 1: 1d8 + 27 + 2d6 ⇒ (2) + 27 + (6, 4) = 39
Dam 2: 1d8 + 27 + 2d6 ⇒ (2) + 27 + (4, 4) = 37
Dam 3: 1d8 + 27 + 2d6 ⇒ (3) + 27 + (4, 5) = 39
Dam 4: 1d8 + 27 + 2d6 ⇒ (2) + 27 + (2, 3) = 34

Dam Crit 4: 3d8 + 81 ⇒ (6, 6, 8) + 81 = 101


1 dies


Obi?


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Readied action if one becomes visible.


#5 is visible with some concealment.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Shooting #5:

shot #1: 1d20 + 20 + 1 ⇒ (15) + 20 + 1 = 36 (seeking, deadly aim, clustered shots, steel)
shot #2: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27
shot #3: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
shot #4: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20

damage #1: 1d10 + 11 ⇒ (1) + 11 = 12
damage #2: 1d10 + 11 ⇒ (8) + 11 = 19
damage #3: 1d10 + 11 ⇒ (8) + 11 = 19
damage #4: 1d10 + 11 ⇒ (1) + 11 = 12


2 shots miss, target still up.

con damage: 1d4 ⇒ 3

Gasping, thy come rushing out of the room full of poison gas.

1 attacks Bo
to hit: 1d20 ⇒ 13 damage: 2d4 + 16 ⇒ (1, 2) + 16 = 19 miss

1 attacks Obi

to hit: 1d20 ⇒ 5 damage: 2d4 + 16 ⇒ (1, 4) + 16 = 21 hit

PCs up again.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will fire once at the one that attacked him and then reload.

Attack: 1d20 + 25 ⇒ (13) + 25 = 38
Dam: 1d8 + 25 ⇒ (4) + 25 = 29

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