"Boom" |
1d20 + 20 ⇒ (18) + 20 = 38 fort
Boom throws a dispel bomb into the cloud
not actually targeting anything,since I cant see anything
1d20 + 17 ⇒ (17) + 17 = 34 dispel
Januarius ibn Fahlad |
Fortitude Save: 1d20 + 20 ⇒ (6) + 20 = 26
I figured the 20's didn't actually hit?
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 34 ⇒ (20) + 34 = 54
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 29 ⇒ (11) + 29 = 40
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 24 ⇒ (4) + 24 = 28
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 19 ⇒ (19) + 19 = 38
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (1) + 34 = 35
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41
Attack, Confirm Critical (Lever-Action Rifle, Deadly Aim): 1d20 + 34 ⇒ (18) + 34 = 52
Damage, Confirm Damage (Lever-Action Rifle, Deadly Aim): 3d10 + 102 ⇒ (6, 5, 9) + 102 = 122
"Boom" |
Boom. That was fun.
Boom, checks his dynamite and frowns. Getting low here. Everyone ready?
Robert "Bo" Hardin |
Bo reloads.. "Im not sure we will be able to rest here so try to conserve from here on."
Move on to trying the X9's first.
Wand to heal up..
3d8 + 4 ⇒ (6, 4, 7) + 4 = 21
drbuzzard |
X9:
The thickly carpeted floor of this grand chamber is further strewn with expensive-looking throw-rugs and exotic furs. A nest of the same lies heaped in the center of the room, under a rotunda-like construction atop which a canopy of silks and gauzy veils adds to the chamber’s mystique.
Area X9a is a personal shrine dedicated to the esoterica and philosophies of greed—the northern wall is decorated with an enormous golden Sihedron, before which sits a rune-carved altar. Area X9b and X9c are smaller chambers.
You don't see anything threatening present.
YaaP |
"Sure! Here, drink these. I've had them forever."
He hands you a few potions..
Healing Pots: 9d8 + 11 ⇒ (3, 7, 5, 5, 1, 7, 7, 5, 8) + 11 = 59
Cash out a cure wand.
3d8 + 3 ⇒ (2, 8, 3) + 3 = 16
Puts you 2 hp down.
Robert "Bo" Hardin |
Bo leads the group back around to check out X6, and then the X8's..
He casts Divine Favor before enter X6.. Just in case it's like the one across the hall..
"Boom" |
taking a 1 on init for a 13
"Boom" |
Lamias are nature, arcana? 1d20 + 29 ⇒ (16) + 29 = 45 -3 if they are religion or local
"Boom" |
Sorry. Website crapped out on me, but that covers it.
"Boom" |
Back up!
Boom throws a poison bomb at the lamia at the back of the room, filling the room with a CloudKill
Mutagen, PB/ Bomb/DC 27: 1d20 + 19 + 1 + 2 ⇒ (15) + 19 + 1 + 2 = 37 for 9d6 + 1 + 9 ⇒ (6, 1, 4, 1, 1, 5, 2, 6, 1) + 1 + 9 = 37 splash 10 if I read it correctly the fort save doesn't actually help
Then boom moves back out of the room to the previous room
can someone move me?
Januarius ibn Fahlad |
Initiative: 1d20 + 11 ⇒ (15) + 11 = 26
Attacking 2
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (17) + 32 = 49
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (2) + 32 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (1) + 27 = 28
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (8) + 22 = 30
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (8) + 17 = 25
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (1) + 34 = 35
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (3) + 34 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (8) + 34 = 42
OK, definitely missed 1.
Robert "Bo" Hardin |
Both will goes taking 1's as well.
Yap delays..
Bo fires at #2 as well.. If it drops switch to #3..
Swift Action for Bane.
Attack 1: 1d20 + 25 ⇒ (1) + 25 = 26 steel vs FF.
Attack 2: 1d20 + 25 ⇒ (17) + 25 = 42
Attack 3: 1d20 + 20 ⇒ (19) + 20 = 39
Attack 4: 1d20 + 15 ⇒ (20) + 15 = 35
Confirm 3: 1d20 + 20 ⇒ (17) + 20 = 37
Confirm 4: 1d20 + 15 ⇒ (2) + 15 = 17
Dam 2: 1d8 + 27 + 2d6 ⇒ (4) + 27 + (3, 4) = 38 clusttered shots
Dam 3: 1d8 + 27 + 2d6 ⇒ (4) + 27 + (6, 1) = 38
Dam 4: 1d8 + 27 + 2d6 ⇒ (3) + 27 + (1, 2) = 33
Dam Crit 3: 3d8 + 81 ⇒ (7, 3, 1) + 81 = 92
Dam Crit 4: 3d8 + 81 ⇒ (7, 3, 4) + 81 = 95
"Boom" |
Guys might want to change that. That gas cloud is gonna stay and move
Obidiah Gerheart |
initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Shooting #3:
shot #1: 1d20 + 20 + 1 ⇒ (2) + 20 + 1 = 23 (deadly aim, clustered shots, steel)
shot #2: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
shot #3: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
shot #4: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
damage #1: 1d10 + 11 ⇒ (2) + 11 = 13
damage #2: 1d10 + 11 ⇒ (4) + 11 = 15
damage #3: 1d10 + 11 ⇒ (9) + 11 = 20
damage #4: 1d10 + 11 ⇒ (7) + 11 = 18
drbuzzard |
You guys are all aware (as Boom mentioned) that the room is full of an obscuring cloud of poison.
Bo has the fog cutting goggles so he can actually still target. He finishes off #2 and #3.
Bo finishes off #2. One crit confirms. #3 still drops.
Obi, however has no idea through the fog that 3 is no longer in play, so he shoots at that square. Seeking doesn't know if a target is up or down, so he riddles the corpse.
The lamias all channel negative energy excluding each other (they are all adjacent and can see.
DC 17 will for 1/2
negative energy damage: 4d6 ⇒ (3, 3, 1, 5) = 12
negative energy damage: 4d6 ⇒ (3, 3, 5, 2) = 13
negative energy damage: 4d6 ⇒ (3, 4, 5, 2) = 14
negative energy damage: 4d6 ⇒ (6, 4, 1, 4) = 15
PCs are up.
Obidiah Gerheart |
Obi didn't take 1 on initiative, so I think he fired before the cloud.
Dead either way.
will: 1d20 + 9 ⇒ (4) + 9 = 13
will: 1d20 + 9 ⇒ (3) + 9 = 12
will: 1d20 + 9 ⇒ (15) + 9 = 24
will: 1d20 + 9 ⇒ (14) + 9 = 23
Takes 40.
Robert "Bo" Hardin |
That including that +5 cloak Obi?
4d20 ⇒ (15, 10, 4, 6) = 35 pass for half, take 26.
Bo reloads once and fires at #1.
Attack 1: 1d20 + 25 ⇒ (9) + 25 = 34 steel
Attack 2: 1d20 + 25 ⇒ (2) + 25 = 27
Attack 3: 1d20 + 20 ⇒ (8) + 20 = 28
Dam 1: 1d8 + 27 + 2d6 ⇒ (4) + 27 + (1, 3) = 35
Dam 2: 1d8 + 27 + 2d6 ⇒ (4) + 27 + (5, 2) = 38
Dam 3: 1d8 + 27 + 2d6 ⇒ (5) + 27 + (2, 2) = 36
Obidiah Gerheart |
Since he can't see anything to shoot, Obidiah falls back away from the door.
drbuzzard |
Jan: In your case it didn't matter since the shots landed but didn't drop them.
There's a lot of range on channeling. Jan, Boom, and Yap do have to save as well. (Jan against only 2).
4,1 attack Bo
to hit: 1d20 ⇒ 2 damage: 2d4 + 16 ⇒ (4, 4) + 16 = 24 miss
to hit: 1d20 ⇒ 3 damage: 2d4 + 16 ⇒ (1, 1) + 16 = 18 miss
to hit: 1d20 ⇒ 19 damage: 2d4 + 16 ⇒ (1, 2) + 16 = 19 hit
to hit: 1d20 ⇒ 13 damage: 2d4 + 16 ⇒ (2, 2) + 16 = 20 miss
confirm: 1d20 ⇒ 19 damage: 2d4 + 16 ⇒ (4, 1) + 16 = 21 yes
Two to the rear channel.
4d6 ⇒ (3, 5, 4, 2) = 14
4d6 ⇒ (4, 5, 3, 5) = 17
Saves vs. con damage
4d20 ⇒ (1, 20, 19, 18) = 58 no, yes, yes, yes
con damage: 1d4 ⇒ 2
PCs are up.
Januarius ibn Fahlad |
Will Save: 1d20 + 16 ⇒ (11) + 16 = 27
Will Save: 1d20 + 16 ⇒ (1) + 16 = 17
Jan will copy Obi since he too sees nothing, but keeps his bayonet ready just in case.
Robert "Bo" Hardin |
Bo will reload and fire once at #1..
Attack: 1d20 + 23 ⇒ (6) + 23 = 29
Dam: 1d8 + 25 ⇒ (3) + 25 = 28
He will LoH as a swift.
3d6 ⇒ (4, 6, 4) = 14
"Boom" |
4d20 ⇒ (8, 3, 3, 10) = 24 all plus 16 takes 26
Rest ofnpost comin soon
"Boom" |
Boom fires an arrow at the front foe, not being able to see the others, then he retreats to the next room ahead of the poison
Mutagen, PB/ Bow: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26 for 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
drbuzzard |
Bo hits. Boom misses.
fort saves: 4d20 ⇒ (1, 19, 9, 6) = 35
con damage: 1d4 ⇒ 3
Ok, from the reading of Cloudkill, the cloud is supposed to move away from you. However there's no room in the room for it to do so. Hence the cloud is static, and I don't quite see why you're retreating from it.
They've been trying to kill their way out which isn't working, so I guess bulling out will have to do.
CMB: 1d20 ⇒ 5 fail
1 tries to shove Bo out of the way and fails.
CMB: 1d20 ⇒ 18 pass
4 manages to shove Bo out of the doorway and gasp in some fresh air.
The rear ones move up and channel to harm with exclusion of allies.
4d6 ⇒ (3, 1, 6, 3) = 13 DC 17 will for 1/2
4d6 ⇒ (3, 2, 6, 5) = 16 DC 17 will for 1/2
PCs are up, 4 is visible
"Boom" |
Well, I assumed logic would dictate it would move out of the room since it was blocked, but I am fine with it not mocing at all
"Boom" |
Shooting at the one that is out in the room now
Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 ⇒ (10) + 18 + 1 - 2 = 27 for 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 ⇒ (1) + 18 + 1 - 2 = 18 for 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Mutagen, PB/Rapid Shot Bow: 1d20 + 13 + 1 - 2 ⇒ (6) + 13 + 1 - 2 = 18 for 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Mutagen, PB/Rapid Shot Bow: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24 for 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Januarius ibn Fahlad |
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (6) + 33 = 39
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (9) + 33 = 42
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 28 ⇒ (11) + 28 = 39
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 23 ⇒ (11) + 23 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 18 ⇒ (13) + 18 = 31
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (5) + 35 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (6) + 35 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (2) + 35 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (4) + 35 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (8) + 35 = 43
Vs. 4
Robert "Bo" Hardin |
Forgot my will saves for channels last round.
4d20 ⇒ (2, 19, 9, 5) = 35 pass all, take 29.
Bo fires at #1 again. Using Bane.
Attack 1: 1d20 + 25 ⇒ (3) + 25 = 28 steel
Attack 2: 1d20 + 25 ⇒ (16) + 25 = 41
Attack 3: 1d20 + 20 ⇒ (6) + 20 = 26
Attack 4: 1d20 + 15 ⇒ (20) + 15 = 35
Confirm 4: 1d20 + 15 ⇒ (16) + 15 = 31
If 1 dies before crit, switch to #5.
Dam 1: 1d8 + 27 + 2d6 ⇒ (2) + 27 + (6, 4) = 39
Dam 2: 1d8 + 27 + 2d6 ⇒ (2) + 27 + (4, 4) = 37
Dam 3: 1d8 + 27 + 2d6 ⇒ (3) + 27 + (4, 5) = 39
Dam 4: 1d8 + 27 + 2d6 ⇒ (2) + 27 + (2, 3) = 34
Dam Crit 4: 3d8 + 81 ⇒ (6, 6, 8) + 81 = 101
Obidiah Gerheart |
Shooting #5:
shot #1: 1d20 + 20 + 1 ⇒ (15) + 20 + 1 = 36 (seeking, deadly aim, clustered shots, steel)
shot #2: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27
shot #3: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
shot #4: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
damage #1: 1d10 + 11 ⇒ (1) + 11 = 12
damage #2: 1d10 + 11 ⇒ (8) + 11 = 19
damage #3: 1d10 + 11 ⇒ (8) + 11 = 19
damage #4: 1d10 + 11 ⇒ (1) + 11 = 12
Robert "Bo" Hardin |
Bo will fire once at the one that attacked him and then reload.
Attack: 1d20 + 25 ⇒ (13) + 25 = 38
Dam: 1d8 + 25 ⇒ (4) + 25 = 29