RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap moves up and heals Bo a bit.

Heals: 5d8 + 14 ⇒ (8, 3, 4, 4, 8) + 14 = 41


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

initiative: 1d20 + 7 ⇒ (3) + 7 = 10


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 12 ⇒ (15) + 12 = 27 init


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom targets the bigger one, looks like 40 feet away so no point blank but I have farshot with bombs. heroisms up, and using blinding bombs-i know I'm fishing for 1's here

Fort save

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 2 - 2 ⇒ (10) + 19 + 2 - 2 = 29 for 9d6 + 1 + 9 ⇒ (1, 1, 3, 4, 4, 4, 5, 2, 4) + 1 + 9 = 38 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 2 - 2 ⇒ (6) + 19 + 2 - 2 = 25 for 9d6 + 9 ⇒ (3, 5, 1, 2, 1, 6, 6, 6, 6) + 9 = 45 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 2 - 2 ⇒ (16) + 14 + 2 - 2 = 30 for 9d6 + 9 ⇒ (3, 2, 3, 2, 3, 3, 5, 4, 1) + 9 = 35 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 2 - 2 ⇒ (3) + 9 + 2 - 2 = 12 for 9d6 + 9 ⇒ (2, 1, 6, 2, 3, 4, 4, 5, 3) + 9 = 39 splash 10


fort save: 4d20 ⇒ (3, 7, 10, 14) = 34 fail, fail, fail, pass


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Are the giants using weapons?


Yes, swords.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Initiative: 1d20 + 11 ⇒ (8) + 11 = 19

Attacking 1?

Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 34 ⇒ (9) + 34 = 43
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 29 ⇒ (13) + 29 = 42
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 24 ⇒ (19) + 24 = 43
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 19 ⇒ (15) + 19 = 34

Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (4) + 34 = 38
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Spend 1 grit on targeting deed.

Shoot closest giant in legs with Targeting Deed to knock prone.

shot: 1d20 + 25 + 1 ⇒ (5) + 25 + 1 = 31 (steel, pbs)

damage: 1d10 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Bo hits with every shot, giant still up.

Boom lands every bomb, and the giant starts flailing about.

Jan and Obi both land their shots. Obi shoots the big one since he's not really able to see the other through the doorway. The big one goes prone, but doesn't actually slam into the ground since it has constant air walk.

The small giant moves over and swats Bo again.

CMB: 1d20 ⇒ 7 damage: 4d6 + 24 ⇒ (3, 1, 2, 6) + 24 = 36 tag, back 10'

Big giant gets back to vertical (it is air walk not fly after all)
Then it casts a spell
DC 22 will or you think he's a swell guy.

PCs up again.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo grumbles at the fact that no one listens to him and fires at the giant swatting him around again.

Attack: 1d20 + 21 ⇒ (15) + 21 = 36 steel
Attack: 1d20 + 21 ⇒ (13) + 21 = 34
Attack: 1d20 + 21 ⇒ (4) + 21 = 25

Dam: 1d8 + 23 + 2d6 ⇒ (8) + 23 + (2, 3) = 36
Dam: 1d8 + 23 + 2d6 ⇒ (6) + 23 + (1, 1) = 31
Dam: 1d8 + 23 + 2d6 ⇒ (7) + 23 + (5, 1) = 36

Uses LoH as a swift action.

Heals: 3d6 ⇒ (5, 3, 3) = 11

Will Save: 1d20 + 26 ⇒ (4) + 26 = 30


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap delays.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

will: 1d20 + 9 + 5 ⇒ (16) + 9 + 5 = 30

Spend 1 grit on targeting deed.

Shoot closest giant in head with Targeting Deed to confuse.

shot: 1d20 + 25 + 1 ⇒ (9) + 25 + 1 = 35 (steel, pbs)

damage: 1d10 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Hmm, neat trick. I'll have to load up the rest of the module with Bolt Aces shooting targeting Deed shots. I'm sure you'll like that. They will be low enough level that I can add them to all combats without affecting CR.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

I have done it in this game before.


Guess I didn't notice. Doesn't change my response.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

do we all need to make the will save?

1d20 + 16 ⇒ (18) + 16 = 34 will in case i need it


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

holding my action until the other heroes go. rather not waste my bombs if i have to


Yes, everyone needs to make it since it is a mass spell.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Will: 1d20 + 23 ⇒ (8) + 23 = 31


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Will Save: 1d20 + 16 ⇒ (14) + 16 = 30

Preview just flat out isn't working for me at the moment so just in case...

Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d20 + 38 ⇒ (7) + 38 = 45
Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d20 + 38 ⇒ (15) + 38 = 53
Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d20 + 33 ⇒ (1) + 33 = 34
Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d20 + 28 ⇒ (4) + 28 = 32
Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d20 + 23 ⇒ (10) + 23 = 33

Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d10 + 25 ⇒ (8) + 25 = 33
Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d10 + 25 ⇒ (4) + 25 = 29
Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d10 + 25 ⇒ (3) + 25 = 28
Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d10 + 25 ⇒ (3) + 25 = 28
Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d10 + 25 ⇒ (2) + 25 = 27


1 or 2?


I'll assume the same target.
1 miss
It dies.

Other is still up (-210)

It is confused

1d100 ⇒ 58
It hits itself with its sword.
damage: 4d6 + 21 ⇒ (3, 6, 6, 1) + 21 = 37

and in a fit of spite kill steals the lot of you, combat over.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo stands up and begins healing himself with the cure mod wand..

8d8 + 12 ⇒ (6, 4, 2, 7, 8, 1, 8, 3) + 12 = 51

Plus a couple LOH. 6d6 ⇒ (1, 1, 2, 4, 6, 3) = 17

Two cure light tap. 2d8 + 2 ⇒ (4, 8) + 2 = 14

Bout cashed the wands lol..

Search the bodies and the room. It looks like this was the only way in from the map?


Yes, no doors out of this room.

They have magic armor and swords (too big for you of course). Also, there's a sihedron ring on each. In a chest you find a dagger (human sized).


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Spellcraft: 1d20 + 24 ⇒ (16) + 24 = 40


+5 adamantine dagger (which doubles as a bayonet).


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Pretty nifty.. Who wants it?"

Afterwards head back the other way and try X5..


This exquisitely decorated chamber contains thick carpeting on the floor, a flickering fireplace along the northern wall, and several large nests of fine furs and cushions.

Nobody is present.

Dagger is meant for Jan


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Try X7


This foul-smelling abattoir of a room is empty of furniture—it would appear that whatever lives here prefers to use the half-gnawed bodies of previous meals as bedding.

There are three rather disgusting looking critters in here.

This creature’s appearance is accompanied by the sound of retching and wet, flapping flesh. A thing of corpulent terror, it drags its swollen bulk spastically—a body composed of a sack-like mass of stitched flesh swollen almost to bursting. The iron staples that hold it together strain as if ready to burst asunder. The giant creature’s maw is vast, with a huge, lolling tongue writhing between rows of broken teeth. Its head and torso are a travesty of a humanoid atop a twisted leonine body that is little more than a pulpy mass of shattered limbs and sinew under its monstrously obese upper body. It drags itself along the ground with two clawing forepaws — straining limbs that seemingly struggle to free themselves from beneath the thing’s horrid girth.

They look at your hungrily.

init: 1d20 + 5 ⇒ (9) + 5 = 14


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Knowledge?

Init: 1d20 + 13 ⇒ (3) + 13 = 16
Yap: 1d20 + 12 ⇒ (11) + 12 = 23


nature (monstrous humanoid)


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Know Nature: 1d20 + 17 ⇒ (6) + 17 = 23

Yap Know Nature: 1d20 + 16 ⇒ (12) + 16 = 28


Yap recognizes it as a Lamia-kin Hungerer CE Huge Monstrous Humanoid. No questions.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 12 ⇒ (1) + 12 = 13 init

1d20 + 29 ⇒ (12) + 29 = 41 nature maybe I know something. If I do, I would like to know what it is immune/resistant to


Resistant to fire, electricity, immune to acid, poison.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan grabs the dagger.

Thankfully I have my handy twine!

He attaches the bayonet to the rifle and is ready to rock.

Initiatvie: 1d20 + 11 ⇒ (20) + 11 = 31


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo activates his judgement of justice/protection, upping his AC to 49 with Yap casting BoF! He will then 5' sidestep into the room to not get in the way and fire at #3.

Attack 1: 1d20 + 24 ⇒ (2) + 24 = 26 steel vs FF
Attack 2: 1d20 + 24 ⇒ (16) + 24 = 40
Attack 3: 1d20 + 19 ⇒ (18) + 19 = 37

Dam 1: 1d8 + 21 ⇒ (8) + 21 = 29 counts as +3 magic, but also clusttered shots
Dam 2: 1d8 + 21 ⇒ (8) + 21 = 29
Dam 3: 1d8 + 21 ⇒ (4) + 21 = 25


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap casts Blessing of Fervor.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

initiative: 1d20 + 7 ⇒ (15) + 7 = 22

Trouble getting posts submitted. kept failing

Obi Challenges #2 and shoots through the doorway

BoF Attack: 1d20 + 25 ⇒ (9) + 25 = 34 (deadly aim, challenge, steel, clustered shots, BoF)
Attack 1: 1d20 + 25 ⇒ (6) + 25 = 31
Attack 2: 1d20 + 20 ⇒ (19) + 20 = 39
Attack 3: 1d20 + 15 ⇒ (6) + 15 = 21
Attack 4: 1d20 + 10 ⇒ (4) + 10 = 14

confirm #2: 1d20 + 20 ⇒ (8) + 20 = 28

damage BoF: 1d10 + 32 ⇒ (10) + 32 = 42
damage Attack 1: 1d10 + 32 ⇒ (6) + 32 = 38
damage Attack 2: 1d10 + 32 ⇒ (4) + 32 = 36
damage Attack 3: 1d10 + 32 ⇒ (10) + 32 = 42
damage Attack 4: 1d10 + 32 ⇒ (6) + 32 = 38

crit damage: 3d10 + 96 ⇒ (6, 5, 6) + 96 = 113


Site has been rather a mess of late.

PCs are all up first. Bo lands 3 shots on one of the nasty looking things from a Women of Wal Mart calendar.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

DM I lost initiative to them, want me to wait?

Jan you didn't tell me your family was here!


Yeah, wait. Sorry, didn't notice.


Jan?


Bo hits with all his attacks, but the critter remains 'standing'.

Obi: You hit all but once. You also confirm, which blows off the large fatty head.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

BoF Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (10) + 32 = 42
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (20) + 32 = 52
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (8) + 32 = 40
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (6) + 27 = 33
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (2) + 22 = 24
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (10) + 17 = 27

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (6) + 34 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (1) + 34 = 35

Confirm Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 36 ⇒ (12) + 36 = 48
Confirm Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 3d10 + 102 ⇒ (7, 5, 9) + 102 = 123


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

VS. 3


Hit, hit, crit kills #3

rest of the shots also land, but #1 remains up.
It chomps at Bo
vital strike
to hit: 1d20 ⇒ 19 damage: 4d8 + 10 ⇒ (1, 2, 3, 4) + 10 = 20 hit

confirm: 1d20 ⇒ 1 damage: 8d8 + 80 ⇒ (2, 7, 3, 6, 4, 3, 3, 8) + 80 = 116 bah

It quickly casts a spell, which fills the room with a cloud of fouls smelling greenish vapor. DC 17 fort save or be nauseated. (fills the room pretty much). This obscures vision.

Boom is up for round 1, then the rest for round 2.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Fort: 1d20 ⇒ 15 pass

Assuming his fog cutting lenses get around the vision?

Bo uses a bane and fires 3 times at the fiend..

Attack 1: 1d20 + 26 ⇒ (1) + 26 = 27
Attack 2: 1d20 + 26 ⇒ (11) + 26 = 37
Attack 3: 1d20 + 21 ⇒ (11) + 21 = 32

Dam 1: 1d8 + 23 + 2d6 ⇒ (5) + 23 + (1, 5) = 34
Dam 2: 1d8 + 23 + 2d6 ⇒ (4) + 23 + (1, 3) = 31
Dam 3: 1d8 + 23 + 2d6 ⇒ (2) + 23 + (6, 3) = 34

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