"Boom" |
1d20 + 12 ⇒ (15) + 12 = 27 init
"Boom" |
Boom targets the bigger one, looks like 40 feet away so no point blank but I have farshot with bombs. heroisms up, and using blinding bombs-i know I'm fishing for 1's here
Fort save
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 2 - 2 ⇒ (10) + 19 + 2 - 2 = 29 for 9d6 + 1 + 9 ⇒ (1, 1, 3, 4, 4, 4, 5, 2, 4) + 1 + 9 = 38 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 2 - 2 ⇒ (6) + 19 + 2 - 2 = 25 for 9d6 + 9 ⇒ (3, 5, 1, 2, 1, 6, 6, 6, 6) + 9 = 45 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 2 - 2 ⇒ (16) + 14 + 2 - 2 = 30 for 9d6 + 9 ⇒ (3, 2, 3, 2, 3, 3, 5, 4, 1) + 9 = 35 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 2 - 2 ⇒ (3) + 9 + 2 - 2 = 12 for 9d6 + 9 ⇒ (2, 1, 6, 2, 3, 4, 4, 5, 3) + 9 = 39 splash 10
Januarius ibn Fahlad |
Initiative: 1d20 + 11 ⇒ (8) + 11 = 19
Attacking 1?
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 34 ⇒ (9) + 34 = 43
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 29 ⇒ (13) + 29 = 42
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 24 ⇒ (19) + 24 = 43
Attack (Lever-Action Rifle, Deadly Aim): 1d20 + 19 ⇒ (15) + 19 = 34
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (4) + 34 = 38
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41
Obidiah Gerheart |
Spend 1 grit on targeting deed.
Shoot closest giant in legs with Targeting Deed to knock prone.
shot: 1d20 + 25 + 1 ⇒ (5) + 25 + 1 = 31 (steel, pbs)
damage: 1d10 + 2 + 1 ⇒ (5) + 2 + 1 = 8
drbuzzard |
Bo hits with every shot, giant still up.
Boom lands every bomb, and the giant starts flailing about.
Jan and Obi both land their shots. Obi shoots the big one since he's not really able to see the other through the doorway. The big one goes prone, but doesn't actually slam into the ground since it has constant air walk.
The small giant moves over and swats Bo again.
CMB: 1d20 ⇒ 7 damage: 4d6 + 24 ⇒ (3, 1, 2, 6) + 24 = 36 tag, back 10'
Big giant gets back to vertical (it is air walk not fly after all)
Then it casts a spell
DC 22 will or you think he's a swell guy.
PCs up again.
Robert "Bo" Hardin |
Bo grumbles at the fact that no one listens to him and fires at the giant swatting him around again.
Attack: 1d20 + 21 ⇒ (15) + 21 = 36 steel
Attack: 1d20 + 21 ⇒ (13) + 21 = 34
Attack: 1d20 + 21 ⇒ (4) + 21 = 25
Dam: 1d8 + 23 + 2d6 ⇒ (8) + 23 + (2, 3) = 36
Dam: 1d8 + 23 + 2d6 ⇒ (6) + 23 + (1, 1) = 31
Dam: 1d8 + 23 + 2d6 ⇒ (7) + 23 + (5, 1) = 36
Uses LoH as a swift action.
Heals: 3d6 ⇒ (5, 3, 3) = 11
Will Save: 1d20 + 26 ⇒ (4) + 26 = 30
Obidiah Gerheart |
will: 1d20 + 9 + 5 ⇒ (16) + 9 + 5 = 30
Spend 1 grit on targeting deed.
Shoot closest giant in head with Targeting Deed to confuse.
shot: 1d20 + 25 + 1 ⇒ (9) + 25 + 1 = 35 (steel, pbs)
damage: 1d10 + 2 + 1 ⇒ (3) + 2 + 1 = 6
"Boom" |
do we all need to make the will save?
1d20 + 16 ⇒ (18) + 16 = 34 will in case i need it
"Boom" |
holding my action until the other heroes go. rather not waste my bombs if i have to
Januarius ibn Fahlad |
Will Save: 1d20 + 16 ⇒ (14) + 16 = 30
Preview just flat out isn't working for me at the moment so just in case...
Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d20 + 38 ⇒ (7) + 38 = 45
Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d20 + 38 ⇒ (15) + 38 = 53
Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d20 + 33 ⇒ (1) + 33 = 34
Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d20 + 28 ⇒ (4) + 28 = 32
Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d20 + 23 ⇒ (10) + 23 = 33
Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d10 + 25 ⇒ (8) + 25 = 33
Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d10 + 25 ⇒ (4) + 25 = 29
Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d10 + 25 ⇒ (3) + 25 = 28
Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d10 + 25 ⇒ (3) + 25 = 28
Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot): 1d10 + 25 ⇒ (2) + 25 = 27
Robert "Bo" Hardin |
Bo stands up and begins healing himself with the cure mod wand..
8d8 + 12 ⇒ (6, 4, 2, 7, 8, 1, 8, 3) + 12 = 51
Plus a couple LOH. 6d6 ⇒ (1, 1, 2, 4, 6, 3) = 17
Two cure light tap. 2d8 + 2 ⇒ (4, 8) + 2 = 14
Bout cashed the wands lol..
Search the bodies and the room. It looks like this was the only way in from the map?
Robert "Bo" Hardin |
Spellcraft: 1d20 + 24 ⇒ (16) + 24 = 40
Robert "Bo" Hardin |
"Pretty nifty.. Who wants it?"
Afterwards head back the other way and try X5..
Robert "Bo" Hardin |
Try X7
drbuzzard |
This foul-smelling abattoir of a room is empty of furniture—it would appear that whatever lives here prefers to use the half-gnawed bodies of previous meals as bedding.
There are three rather disgusting looking critters in here.
This creature’s appearance is accompanied by the sound of retching and wet, flapping flesh. A thing of corpulent terror, it drags its swollen bulk spastically—a body composed of a sack-like mass of stitched flesh swollen almost to bursting. The iron staples that hold it together strain as if ready to burst asunder. The giant creature’s maw is vast, with a huge, lolling tongue writhing between rows of broken teeth. Its head and torso are a travesty of a humanoid atop a twisted leonine body that is little more than a pulpy mass of shattered limbs and sinew under its monstrously obese upper body. It drags itself along the ground with two clawing forepaws — straining limbs that seemingly struggle to free themselves from beneath the thing’s horrid girth.
They look at your hungrily.
init: 1d20 + 5 ⇒ (9) + 5 = 14
Robert "Bo" Hardin |
Knowledge?
Init: 1d20 + 13 ⇒ (3) + 13 = 16
Yap: 1d20 + 12 ⇒ (11) + 12 = 23
Robert "Bo" Hardin |
Know Nature: 1d20 + 17 ⇒ (6) + 17 = 23
Yap Know Nature: 1d20 + 16 ⇒ (12) + 16 = 28
"Boom" |
1d20 + 12 ⇒ (1) + 12 = 13 init
1d20 + 29 ⇒ (12) + 29 = 41 nature maybe I know something. If I do, I would like to know what it is immune/resistant to
Januarius ibn Fahlad |
Jan grabs the dagger.
Thankfully I have my handy twine!
He attaches the bayonet to the rifle and is ready to rock.
Initiatvie: 1d20 + 11 ⇒ (20) + 11 = 31
Robert "Bo" Hardin |
Bo activates his judgement of justice/protection, upping his AC to 49 with Yap casting BoF! He will then 5' sidestep into the room to not get in the way and fire at #3.
Attack 1: 1d20 + 24 ⇒ (2) + 24 = 26 steel vs FF
Attack 2: 1d20 + 24 ⇒ (16) + 24 = 40
Attack 3: 1d20 + 19 ⇒ (18) + 19 = 37
Dam 1: 1d8 + 21 ⇒ (8) + 21 = 29 counts as +3 magic, but also clusttered shots
Dam 2: 1d8 + 21 ⇒ (8) + 21 = 29
Dam 3: 1d8 + 21 ⇒ (4) + 21 = 25
Obidiah Gerheart |
initiative: 1d20 + 7 ⇒ (15) + 7 = 22
Trouble getting posts submitted. kept failing
Obi Challenges #2 and shoots through the doorway
BoF Attack: 1d20 + 25 ⇒ (9) + 25 = 34 (deadly aim, challenge, steel, clustered shots, BoF)
Attack 1: 1d20 + 25 ⇒ (6) + 25 = 31
Attack 2: 1d20 + 20 ⇒ (19) + 20 = 39
Attack 3: 1d20 + 15 ⇒ (6) + 15 = 21
Attack 4: 1d20 + 10 ⇒ (4) + 10 = 14
confirm #2: 1d20 + 20 ⇒ (8) + 20 = 28
damage BoF: 1d10 + 32 ⇒ (10) + 32 = 42
damage Attack 1: 1d10 + 32 ⇒ (6) + 32 = 38
damage Attack 2: 1d10 + 32 ⇒ (4) + 32 = 36
damage Attack 3: 1d10 + 32 ⇒ (10) + 32 = 42
damage Attack 4: 1d10 + 32 ⇒ (6) + 32 = 38
crit damage: 3d10 + 96 ⇒ (6, 5, 6) + 96 = 113
"Boom" |
DM I lost initiative to them, want me to wait?
Jan you didn't tell me your family was here!
Januarius ibn Fahlad |
BoF Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (10) + 32 = 42
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (20) + 32 = 52
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (8) + 32 = 40
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (6) + 27 = 33
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (2) + 22 = 24
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (10) + 17 = 27
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (6) + 34 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (1) + 34 = 35
Confirm Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 36 ⇒ (12) + 36 = 48
Confirm Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 3d10 + 102 ⇒ (7, 5, 9) + 102 = 123
drbuzzard |
Hit, hit, crit kills #3
rest of the shots also land, but #1 remains up.
It chomps at Bo
vital strike
to hit: 1d20 ⇒ 19 damage: 4d8 + 10 ⇒ (1, 2, 3, 4) + 10 = 20 hit
confirm: 1d20 ⇒ 1 damage: 8d8 + 80 ⇒ (2, 7, 3, 6, 4, 3, 3, 8) + 80 = 116 bah
It quickly casts a spell, which fills the room with a cloud of fouls smelling greenish vapor. DC 17 fort save or be nauseated. (fills the room pretty much). This obscures vision.
Boom is up for round 1, then the rest for round 2.
Robert "Bo" Hardin |
Fort: 1d20 ⇒ 15 pass
Assuming his fog cutting lenses get around the vision?
Bo uses a bane and fires 3 times at the fiend..
Attack 1: 1d20 + 26 ⇒ (1) + 26 = 27
Attack 2: 1d20 + 26 ⇒ (11) + 26 = 37
Attack 3: 1d20 + 21 ⇒ (11) + 21 = 32
Dam 1: 1d8 + 23 + 2d6 ⇒ (5) + 23 + (1, 5) = 34
Dam 2: 1d8 + 23 + 2d6 ⇒ (4) + 23 + (1, 3) = 31
Dam 3: 1d8 + 23 + 2d6 ⇒ (2) + 23 + (6, 3) = 34