
"Bandersnatch" McTwilliger |

Urga, by the look of things it is this
Bander
Tirion
Gap
Gap
Urga
Bo
Billy
Flik
so you will have to jump

Robert "Bo" Hardin |

"Whoa there guy.. It's probably better if you stay with us.. Now how bout you get up there and kick some butt.." Bo moves up 30' and activates Power of Faith granting all allies that stay within 30' of me +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear. This power lasts for 1 minute. "May Sarenrae's holy light shine our way to victory!" He'll also activate his detect evil as a swift.. It extends 60' if im not mistaken..

"Bandersnatch" McTwilliger |

Bandersnatch moves up 20 feet, and fires his revolver at the most obvious target.
MW Revolver 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29 for 1d6 + 1 ⇒ (4) + 1 = 5

Robert "Bo" Hardin |

Bo moves up 20' as well and fires at one.. Not sure of my range.. Any feedback from my detect evil..
Deadly Aim: 1d20 + 9 ⇒ (2) + 9 = 11 Steel Bullet..
Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Reloading a steel bullet as a free with bandolier..

"Bandersnatch" McTwilliger |

Bo you need to leap the gap,

"Bandersnatch" McTwilliger |

Bandersnatch fires again then moves another 20 feet
MW Revolver: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14 for 1d6 + 1 ⇒ (6) + 1 = 7

drbuzzard |

The bad guys are about 80' (distance varies by character) above you so they are out of detect evil range. Though I am unsure how you are detecting evil as a swift action.
Billy also takes a shot
to hit: 1d20 + 11 ⇒ (3) + 11 = 14 misses
Finding themselves under a lot of fire, the foes proceed up the stairs to the next level which is not part of the open area, and actually has a floor so you no longer see them.

Robert "Bo" Hardin |

Oops, its a move action not a swift, my bad.. So we have a 20' gap we have to clear? I thought the bell broke th stairs behind us all.. The DC for clearing 20' is DC 20 plus we're moving upstairs.. Even with a running start i would need a 20 to make it..

"Bandersnatch" McTwilliger |

Oh my gun is jammed isn't it

Robert "Bo" Hardin |

My armor has a -3 ACP, +4 dex gives me a +1 to Acro checks.. Having speed 20 give me a -4, so i have a total mod of -3.. How bad is it to crawl along the wall?

Robert "Bo" Hardin |

Bo is at a loss of what to do.. Either option is likely to leave him smashed into the floor below.. He quickly pulls a rope from his pack and secures it the wall and then to his belt.. He gives himself 20' and prepares to jump next round..

"Bandersnatch" McTwilliger |

Bander clears his gun and he and tirion sneak up the stairs
Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Stealth: 1d20 + 17 ⇒ (1) + 17 = 18

Tirion Took |

Tirion goes all stealthy:
Tirion's Stealth check: 1d20 + 17 ⇒ (3) + 17 = 20
well, just slightly stealthy...
and continues up the steps, at normal movement (halved because of stairs) -- so a double move should put him 20' from the top. He gives a hard look up there, to see if he notices anything:
Tirion's Perception check: 1d20 + 12 ⇒ (4) + 12 = 16
but I guess he's a little distracted by the idea of more falling bells...

"Bandersnatch" McTwilliger |

Want to have some fun? I can dispaeaer and open the door and you can start shooting, they will think you did it and then I can get some snickersnack action.

Tirion Took |

"Let's get everybody together first, 'snatch -- we may be in for a full-on combat! I'll cover the hatch, though, in case they crack it open to check on us..."
Tirion will move up 5'-10', looking for a decent shadowy spot to hide in:
Tirion's Stealth check: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
and he'll ready an action to pop aa goons that happens to reveal themself...

"Bandersnatch" McTwilliger |

5:45 left on my shadow clones, more or less
Bah you never let me have any fun Bander reloads his revolver.[/b]

Urga the Ogre |

Urga will get a running start to jump the gap.
Acrobatics: 1d20 + 3 ⇒ (16) + 3 = 19

Robert "Bo" Hardin |

With Urga across he instead toss the rope across so he can hold him if he fails to make the jump..
1d20 - 3 ⇒ (5) - 3 = 2 and he doesn't make it.. Hopefully they can haul him up..

drbuzzard |

With Urga making the leap, and the use of ropes, you are able to get the rest of the party across the gap. You head upstairs with the scouts in the lead. Atop the stairs you come onto a new floor into a room. (Yes, for some reason the stairs end up on the outside of the tower at this point- don't ask me, I didn't design this).
A timber cabinet with a mesh door sits against the southern wall of this room, while a door stands in the wall to the east. There is a raven in side of the cabinet, which looks an awful lot like the one you released from the sawmill.
There also appears to be a ladder leading up to the roof of the tower.

Hadjii |

Tirion whispers to Bandersnatch:
"I've got the ladder..."
Then he slides into a shadowy spot within 30' of the ladder -
Tirion's Stealth check: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20
- and readies an action to shoot a bad guy coming down the ladder.

Robert "Bo" Hardin |

Bo will activate his divine bond adding +1 enhancment to his pistol for 5mins..
"Looks like we're heading outside.."

"Bandersnatch" McTwilliger |

Bandersnatch moves to the door activates his vanishing trick and opens the door, ducking down so the gunners can fire, he has snicker and snack out.
1d20 + 17 + 20 ⇒ (10) + 17 + 20 = 47

Robert "Bo" Hardin |

I just realized the was another door in the room besides the one to the roof..

"Bandersnatch" McTwilliger |

I assumed that is where you were doing. either way Bandersnatch uses the same method

"Bandersnatch" McTwilliger |

Bander moves up the ladder quickly to not waste hisbpowers

Tirion Took |

I'm with him: while he's invisible, he wants to open the trap door -- so he won't have to use another ki up later; he won't actually go through the door, just open it...
Tirion will aid and abet his brother:
"Gee, Merlin -- how many times CAN you cast Open/Close?"
Tirion's Bluff check: 1d20 + 11 ⇒ (9) + 11 = 20

Tirion Took |

Oh.
So Tirion is in effect already covering his bro whilst he climbs the ladder -- although Tirion doesn't see him on the ladder, being as he's invisible and all -- because Tirion already readied an action to pop any badguys on the ladder (thinking they would have to be on the ladder to come down through a trapdoor). I'll change my readied action to "shoot any badguys that lean over the edge of the roof in a threatening manner"...

"Bandersnatch" McTwilliger |

since nothing popped out of the room, and it was just a room we are moving up the ladder, and we can check the room later. if there is another door i will open that

"Bandersnatch" McTwilliger |

Perception: 1d20 + 11 ⇒ (5) + 11 = 16

"Bandersnatch" McTwilliger |

reminder i am invisible

Robert "Bo" Hardin |

Not being so good when armor and heights are concerned Bo decides to stay below unless he's absolutely needed.. [b]"Ill watch the rear.. Yall holler if you need me up there.."[/]b

drbuzzard |

Billy and Flick also go up the latter, leaving Bo, in rearguard position on the floor below.
Billy perception: 1d20 + 10 ⇒ (8) + 10 = 18
Flick perception: 1d20 + 8 ⇒ (10) + 8 = 18
As Tirion comes up the ladder at the rear of the party, he notices some odd noise coming from a far corner of the roof (nobody else made the perception) and a strange little bead of flame launches in the direction of the party, expanding rapidly into a massive ball of fire.
I need reflex saves (DC 21)from everyone and initiative.
Billy reflex save: 1d20 + 8 ⇒ (19) + 8 = 27 pass
Flick reflex save: 1d20 + 8 ⇒ (9) + 8 = 17 fail
fireball damage: 8d6 + 8 ⇒ (2, 2, 3, 5, 5, 3, 6, 2) + 8 = 36 half if you save
Nobody appears down there, but the square of origin is in the indicated square.
Initis:
Badddie init: 1d20 + 6 ⇒ (2) + 6 = 8
Billy init: 1d20 + 8 ⇒ (7) + 8 = 15
Flick init : 1d20 + 4 ⇒ (15) + 4 = 19

Tirion Took |

Tirion's initiative roll: 1d20 + 6 ⇒ (3) + 6 = 9
Tirion's Reflex save: 1d20 + 10 ⇒ (4) + 10 = 14
go, dice -- go!
However, Tirion did make his Perception check, so his effective init in the surprise round is 26 (Snapshot)! As soon as he sees the bead, he let's go the ladder and drops away...

"Bandersnatch" McTwilliger |

1d20 + 10 ⇒ (12) + 10 = 22 refl
1d20 + 5 ⇒ (17) + 5 = 22 init