RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

So 1 doesn't need LOS and 3 can hit through the wall?


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 16 ⇒ (16) + 16 = 32

Delay till the others act


Januarius ibn Fahlad wrote:
So 1 doesn't need LOS and 3 can hit through the wall?

As can be seen by lines I just drew without moving anyone, both have line of sight on you. Next time you hide, best if you understand actual line of sight.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
drbuzzard wrote:
Januarius ibn Fahlad wrote:
So 1 doesn't need LOS and 3 can hit through the wall?
As can be seen by lines I just drew without moving anyone, both have line of sight on you. Next time you hide, best if you understand actual line of sight.

Yep, I'm gonna go ahead and duck out of this game, thanks for having me, have fun.


I seem to have a knack for pissing people off apparently. I thought I was careful to follow the rules, but apparently I can't point that out when I get accused of cheating. I'll bot him till we're done.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Yea I think it's just more the system than anything. Im giving pathfinder a break after my current games finish up. Just really tired of the system as it's basically turned into 3.5 edition..

Will: 1d20 ⇒ 17

Bo fires once at the remaining giant and then reloads.

Attack: 1d20 + 27 ⇒ (1) + 27 = 28


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap readies a counterspell to try and stop the casters next spell..

Caster Level: 1d20 + 14 ⇒ (3) + 14 = 17 nope


I'd say PF has done a better job of avoiding power creep, but I agree with Paizo that a new edition is due. This one is a big bogged down with rules. In many cases I simply have to trust the players on things since I can't know all the rules for every class and archetype.


Jan will fire at the caster from prone.

rapid shot, deadly aim, adamantine rounds, blessing of fervor (I think)
to hit: 1d20 + 39 - 5 - 2 ⇒ (10) + 39 - 5 - 2 = 42 damage: 1d10 + 34 ⇒ (5) + 34 = 39
to hit: 1d20 + 39 - 5 - 2 ⇒ (18) + 39 - 5 - 2 = 50 damage: 1d10 + 34 ⇒ (5) + 34 = 39
to hit: 1d20 + 34 - 5 - 2 ⇒ (15) + 34 - 5 - 2 = 42 damage: 1d10 + 34 ⇒ (3) + 34 = 37
to hit: 1d20 + 29 - 5 - 2 ⇒ (19) + 29 - 5 - 2 = 41 damage: 1d10 + 34 ⇒ (9) + 34 = 43
to hit: 1d20 + 24 - 5 - 2 ⇒ (17) + 24 - 5 - 2 = 34 damage: 1d10 + 34 ⇒ (8) + 34 = 42
to hit: 1d20 + 39 - 5 - 2 ⇒ (3) + 39 - 5 - 2 = 35 damage: 1d10 + 34 ⇒ (3) + 34 = 37

confirm: 1d20 + 33 - 5 - 2 ⇒ (13) + 33 - 5 - 2 = 39 damage: 3d10 + 102 ⇒ (10, 5, 8) + 102 = 125

Critter topples over dead.

With that the storm giant shakes it head as if waking from a stupor and says in common "Wait! What's going on here?" and lowers his weapon.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

You we’re trying toniillnis


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

To kill us


"I was? Last thing I remember was some giant with runes all over it coming into out domicile and that was it. It went black after that. Where am I anyway?"


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"You are in Karzoug's palace, protecting the place. And I believe you were commanded by a Rune Giant. We've killed a couple in this place."


"Ok, I'm completely at a loss. However I do want some pay back on those who have used me, if you'll have me. "


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Extra muscle is always nice. Do you need any healing."


As he is bleeding from a bullet hole you recent put in him "Umm, yes. Not sure how I got it exactly. "


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Heal check to determine how badly his is injured..

Heal: 1d20 + 19 ⇒ (13) + 19 = 32

Just trying to get a figure on how much healing is needed so I don't waste any..


Actually going back, it looks like I was wrong, that one didn't get hit. He's perfectly healthy.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Did the Lamia have any gear?


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Traveling for 24 hours please bot


Relevant stuff:
mwk nimble mithral full plate, +1 unholy kukri, headband of alluring charisma +4, necklace of adaptation, ring of force shield, sihedron ring


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"I need none of that.. Perhaps you could use it Sir Giant.. What's your name btw? I am Bo."

He has an extra +2 ring of prot as well if the giant wants to use it..


"I am mind controlled, expendable storm giant #5, but you can call me Tiny. "


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Alright Tiny.. You know where to go next?"

We cleared all the rooms on this level right?


Only the final encounter left now. I'll need to do some tuning on it.


OK, you head through the portal into the final encounter.

I'll assume you rested first (you have time).

You can do any spell prep you want before stepping in.

You step through into a rather odd place. Around you seems to be a cave which has pools of fire in the floor, but with stone passages moving through the fire. While on the stone surface, you don't feel any particular discomfort. There are pillars of gold rising up through the fire to the cave roof.

Ahead of you on a raised platform is a throne, upon it sits a human with many gets implanted into his skin. Next to him is the blue dragon you fought before.

Between you and him are two of the mind controlled storm giants.

Seems like a good time to roll initiative.

Karzoug: init: 1d20 + 7 ⇒ (18) + 7 = 25
Dragon init: 1d20 + 2 ⇒ (18) + 2 = 20
Giants: init: 1d20 + 4 ⇒ (18) + 4 = 22

Ok, I have no idea how it is possible I rolled 3 18s in a row.

Jan: init: 1d20 + 11 ⇒ (11) + 11 = 22

Friendly giant init: 1d20 + 2 ⇒ (8) + 2 = 10


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 12 ⇒ (15) + 12 = 27 init

also aftr the last disaster, I chose to resist elec...cause you told us we were dumb to do fire

any box text or chatting coming, or just start murder hoboing?


I have to say, for a final encounter, they really didn't give me a lot to work with beyond stats. There's no box text description of the room, and the big baddie doesn't even get a tirade when you arrive. It's a bit of a letdown.

Commence with the murder hobo.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

DAMMIT FORGOT TO SAY I USED MY FLIGHT ARMOR #$@#%#$%#$%

Boom clicks his heels to fly and moves


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo pops his Heightnend Awareness for bump to Init.

Init: 1d20 + 17 ⇒ (8) + 17 = 25
Yap: 1d20 + 12 ⇒ (7) + 12 = 19

Bo will smite the dragon, move, and fire once at it.

Attack: 1d20 + 36 ⇒ (8) + 36 = 44 adamantine
Dam: 1d8 + 33 + 10 ⇒ (6) + 33 + 10 = 49


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Keep in mind about Yap's foresight active. I know it can be tough to handle that spell.


Sorry, DLS went out at home, and I was home sick yesterday. I'll get back on things.

Yap's foresight kicked in and he put resist elements fire on everyone.

Boom and Bo both go first.

Bo hits the dragon easily enough. Boom moves into position.

Karzoug casts a spell, and four spheres fly out at Jan.

to hit touch: 1d20 ⇒ 9 hit
to hit touch: 1d20 ⇒ 9 hit
to hit touch: 1d20 ⇒ 17 hit
to hit touch: 1d20 ⇒ 13 hit

bludgeoning: 2d6 ⇒ (6, 4) = 10
bludgeoning: 2d6 ⇒ (4, 4) = 8
bludgeoning: 2d6 ⇒ (2, 5) = 7
bludgeoning: 2d6 ⇒ (5, 1) = 6

On impact all the spheres burst into 40' diameter balls of fire.

fire: 6d6 ⇒ (1, 2, 1, 1, 3, 5) = 13
fire: 6d6 ⇒ (4, 1, 5, 4, 3, 3) = 20
fire: 6d6 ⇒ (4, 3, 3, 2, 4, 2) = 18
fire: 6d6 ⇒ (1, 3, 6, 5, 4, 2) = 21

DC 32 reflex for 1/2

Jan Saves
4d20 ⇒ (14, 15, 7, 7) = 43 fail, fail, fail, fail

However the resist fire makes the impacts moot.

Actually all the resist fire makes it moot for Yap and the giant as well.

However the bad guy giant isn't so lucky.

reflex: 4d20 ⇒ (1, 15, 18, 20) = 54 saves once and takes 59.

Then the wizard disappears. Yes, I know about True Seeing and See Invisibility- you still don't see him.

The giants cast both cast chain lighting. One targets Bo, one targets Boom.

Bo: electrical: 15d6 ⇒ (3, 5, 2, 3, 2, 2, 5, 6, 3, 5, 1, 2, 4, 1, 2) = 46 DC 20 for 1/2

Boom: electrical: 15d6 ⇒ (3, 2, 4, 4, 1, 3, 1, 1, 6, 5, 1, 6, 3, 1, 6) = 47 DC 20 for 1/2

Jan will open up on the dragon.

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (18) + 32 = 50 hit
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (12) + 32 = 44 hit
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (7) + 27 = 34 hit
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (20) + 22 = 42 hit
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (2) + 17 = 19 hit

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (4) + 34 = 38
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (6) + 34 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (6) + 34 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (4) + 34 = 38

confirm: 1d20 + 22 ⇒ (12) + 22 = 34 damage: 3d10 + 102 ⇒ (7, 4, 8) + 102 = 121 hit

He blows it's head off.

Boom and Bo are up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Mind Blank is a wonderful thing.. Did he cast a spell to disappear?

I beleive Yap and the Giant would go before Bo and Boom?

Reflex: 1d20 ⇒ 3 save, take nothing after resist.


He cast a quickened Meteor Swarm (he has a rod in his hand) and then Time Stop.


Keep in mind the active spell which makes seeking work is True Seeing.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 26 ⇒ (19) + 26 = 45 ref

My res elec takes care of most of that


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom will ready a dispel bomb to target Karzoug when he appears. note my bomb increment Ian 40 feet not 20


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Readied attack 1d20 + 19 + 1 + 2 ⇒ (20) + 19 + 1 + 2 = 42 for 9d6 + 1 + 9 ⇒ (5, 1, 2, 4, 5, 4, 4, 5, 2) + 1 + 9 = 42
Confirm 1d20 + 19 + 1 + 2 ⇒ (15) + 19 + 1 + 2 = 37 for 1d6 + 1 + 9 ⇒ (5) + 1 + 9 = 15
Dispel 1d20 + 18 ⇒ (15) + 18 = 33


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Still not sure how Bo could go twice before Yap and the Giant went once, but ok.

Bo will move closer to #3, fire once and then reload a round as a swift.

Attack: 1d20 + 32 ⇒ (13) + 32 = 45
Dam: 1d8 + 22 ⇒ (2) + 22 = 24


Oh, forgot about yap and the giant.

Have Yap go.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Jan heals 5 points via Life Link.

Yap readies a greater dispel magic to try and counter whatever spell Karzoug casts next. When visible again that is..

Just a reminder about the Foresight as well as the Repulsion in effect if the giant comes closer than 30', DC is 23 on that.


Giant moves up and tries to persuade the closest giant

"Shake it off brother! Can't you see he just callously burned you?"

and then readies if attacked.

Jan disappears.

Giant 3 closes with Bo and attacks.
awesome blow: 1d20 ⇒ 15 damage: 2d6 + 24 ⇒ (1, 3) + 24 = 28 Bo flies back 10' and is prone. This landing, however is not on the platform, so give me a reflex save or you fall. DC 20.

Giant 2 grunts and attacks friendly giant.

power attack
to hit: 1d20 ⇒ 12 damage: 4d6 + 36 ⇒ (5, 6, 5, 5) + 36 = 57 hit
to hit: 1d20 ⇒ 9 damage: 4d6 + 36 ⇒ (5, 4, 3, 5) + 36 = 53 miss
to hit: 1d20 ⇒ 8 damage: 4d6 + 36 ⇒ (4, 5, 3, 4) + 36 = 52 miss

Friendly giant strikes back.
power attack, vital strike
to hit: 1d20 ⇒ 15 damage: 8d6 + 36 ⇒ (3, 3, 6, 6, 2, 4, 2, 6) + 36 = 68 hit

You still don't see Karzoug. Nothing triggered a bomb throw or a dispel from Yap (both were predicated upon seeing him).

PCs are up.

Jan rolls. 1d20 + 1 ⇒ (1) + 1 = 2

Friendly giant full attack.
to hit: 1d20 ⇒ 11 damage: 4d6 + 36 ⇒ (4, 1, 4, 3) + 36 = 48 hit
to hit: 1d20 ⇒ 14 damage: 4d6 + 36 ⇒ (6, 6, 3, 5) + 36 = 56 miss
to hit: 1d20 ⇒ 10 damage: 4d6 + 36 ⇒ (5, 3, 6, 2) + 36 = 52 miss


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

he just auto starts the awesome blows eh lol.. Wise giants.

Reflex: 1d20 ⇒ 7 pass

Bo smites the giant and fires at him from prone..

Attack 1: 1d20 + 32 ⇒ (10) + 32 = 42 adamantine
Attack 2: 1d20 + 32 ⇒ (8) + 32 = 40
Attack 3: 1d20 + 32 ⇒ (19) + 32 = 51
Attack 4: 1d20 + 27 ⇒ (9) + 27 = 36
Attack 5: 1d20 + 22 ⇒ (6) + 22 = 28

Confirm 3: 1d20 + 32 ⇒ (20) + 32 = 52

Dam 1: 1d8 + 33 ⇒ (6) + 33 = 39 clusterred shots
Dam 2: 1d8 + 33 ⇒ (8) + 33 = 41
Dam 3: 1d8 + 33 ⇒ (5) + 33 = 38
Dam 4: 1d8 + 33 ⇒ (6) + 33 = 39
Dam 5: 1d8 + 33 ⇒ (6) + 33 = 39

Dam Crit: 3d8 + 99 ⇒ (7, 4, 2) + 99 = 112


Karzoug has been watching you the whole time as you've been moving through his HQ. His Int is in the upper 30s. Us normal humans get to approximate an Int like that by telling his flunkies exactly what's smart to do.

You are in fact not prone, you are dangling from the edge, and need to climb back up. That's a move action, so you get one shot off.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Not sure if you missed it be he drank a fly potion before entering the room of death. Not sure how that interacts in this situation. Let me know what you want me to do.


Ah, sorry, missed that. You just get flipped back, but since you are flying, prone is moot.

Giant dies.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Just re-readying if Karzoug shows up, let me know if you want me to reroll the earlier roll


We can sit on that roll.

You can use a move action to actively perceive to try to find his location if you prefer.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

ill do both, use the move and then ready

1d20 + 21 ⇒ (13) + 21 = 34 percep


You (and only you) have an idea of his current square. I'm not sure if you mean throw a spell if he appears or if he casts. Please clarify.

He casts a spell and does not appear)

grapple: 1d20 ⇒ 4
a large hand appears around Bo, but fails to grab him.

Hot Giant on Giant action.

Bad Giant
to hit: 1d20 ⇒ 20 damage: 4d6 + 36 ⇒ (6, 3, 3, 5) + 36 = 53 hit
to hit: 1d20 ⇒ 12 damage: 4d6 + 36 ⇒ (5, 4, 6, 3) + 36 = 54 miss
to hit: 1d20 ⇒ 16 damage: 4d6 + 36 ⇒ (6, 1, 3, 1) + 36 = 47 miss

confirm: 1d20 ⇒ 5 damage: 4d6 + 36 ⇒ (6, 5, 1, 5) + 36 = 53 fail

Good giant
to hit: 1d20 ⇒ 2 damage: 4d6 + 36 ⇒ (1, 1, 3, 2) + 36 = 43 miss
to hit: 1d20 ⇒ 16 damage: 4d6 + 36 ⇒ (3, 6, 6, 2) + 36 = 53 hit
to hit: 1d20 ⇒ 2 damage: 4d6 + 36 ⇒ (5, 3, 6, 3) + 36 = 53 miss

Jan rolls. 1d20 + 1 ⇒ (20) + 1 = 21 and reappears.

PCs are up.

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