
Robert "Bo" Hardin |

Bo moves and touches the figure with the weapon..
"Bye-bye now.."

Januarius ibn Fahlad |

Jan looks at the hole in the wall and back at Bo.
"Damn son. That's some pistol."
"Also who talks like that? 'I am your death!' He didn't look like three Calistrian priestesses and a tub of sherry to me."

Robert "Bo" Hardin |

"Im guessing that was our Host, Mister Karzoug.. And yes, that is one heck of a pistol.. Should be moving on I suppose."
So we are currently in X3?

Robert "Bo" Hardin |

I guess move to the bid double doors and give em a try.

drbuzzard |

They swing open with surprisingly little resistance for their size.
The interior of this dazzling chamber is awash in golden light—it shines from every gem, every strip of gold, and every silver-inlaid wall carving, creating a kaleidoscope of color and riches. The checkerboard pattern on the floor is interrupted in a twenty-foot-wide path from the northeastern doors to a throne on a dais of onyx to the southwest by a path of what appear to be countless rubies, forming a “red carpet” of sorts to the throne itself. This throne, if possible, makes the rest of the chamber’s extravagance seem pale and poor, for it is made of shining gold, diamonds, rubies, and sapphires, and draped with shimmering, glowing furs from unrecognizable creatures.
Inside the room are 4 huge giants and a human sized being in full plate. They don't appear to be greeters.
init: 1d20 + 7 ⇒ (6) + 7 = 13

"Boom" |

Oh look more Giants, I bet they are also "our death"
1d20 + 12 ⇒ (2) + 12 = 14 init

"Boom" |

Boom launches a mess of bombs at the human
Blinding Bombs Fort 27
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 ⇒ (9) + 19 + 1 - 2 + 2 = 29 for 9d6 + 1 + 9 ⇒ (5, 3, 4, 6, 3, 2, 3, 6, 5) + 1 + 9 = 47 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 2 ⇒ (13) + 19 + 1 - 2 + 2 = 33 for 9d6 + 1 + 9 ⇒ (3, 6, 3, 5, 6, 6, 1, 5, 4) + 1 + 9 = 49 splash 10
Dispelling Bombs DC only for splash
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 2 ⇒ (8) + 14 + 1 - 2 + 2 = 23 for 9d6 + 1 + 9 ⇒ (3, 2, 4, 4, 5, 6, 6, 6, 1) + 1 + 9 = 47 splash 10 1d20 + 17 ⇒ (17) + 17 = 34 dispel
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 2 ⇒ (19) + 9 + 1 - 2 + 2 = 29 for 9d6 + 1 + 9 ⇒ (2, 4, 3, 5, 3, 3, 1, 6, 5) + 1 + 9 = 42 splash 10 1d20 + 17 ⇒ (6) + 17 = 23 dispel

Januarius ibn Fahlad |

Initiative: 1d20 + 11 ⇒ (10) + 11 = 21
It gets tiresome. The giants are our death, the humans are our death. And that giant pile of loot is our death. Dibs on the diamonds and sapphires.
Jan will start with giant 1 and moves to 2, then 3 (if he drops folks).
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (20) + 32 = 52
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (5) + 32 = 37
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (14) + 27 = 41
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (4) + 22 = 26
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (4) + 17 = 21
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (2) + 34 = 36
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (5) + 34 = 39
Confirm Critical (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 36 ⇒ (20) + 36 = 56
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 3d10 + 102 ⇒ (6, 8, 8) + 102 = 124

Robert "Bo" Hardin |

Init: 1d20 + 12 ⇒ (11) + 12 = 23
Init Yap: 1d20 + 13 ⇒ (6) + 13 = 19
Bo activates his smite evil on the human and fires.. Using grit.
Attack: 1d20 + 23 ⇒ (7) + 23 = 30 steel
Attack: 1d20 + 23 ⇒ (12) + 23 = 35
Attack: 1d20 + 18 ⇒ (16) + 18 = 34
Dam 1: 1d8 + 21 + 10 ⇒ (6) + 21 + 10 = 37 bypasses all DR
Dam 2: 1d8 + 21 + 10 ⇒ (4) + 21 + 10 = 35
Dam 3: 1d8 + 21 + 10 ⇒ (2) + 21 + 10 = 33
If it happens to be an evil dragon, undead, or outsider +10 extra damage on first hit. AC is 40 vs the Human

Robert "Bo" Hardin |

AC > 45? This one means business..

"Boom" |

if we are fighting Vars...I quit!

Obidiah Gerheart |

initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Obi takes a 5' step backwards.
He clicks his heels together, activating his Boots of Speed.
He challenges giant #3
"Yerrr Momma!!!" he hollers out in giantish.
haste shot: 1d20 + 25 + 1 + 1 ⇒ (15) + 25 + 1 + 1 = 42 (deadly aim, challenge, steel, giant hunter)
shot #1: 1d20 + 25 + 1 + 1 ⇒ (8) + 25 + 1 + 1 = 35
shot #2: 1d20 + 20 + 1 + 1 ⇒ (13) + 20 + 1 + 1 = 35
shot #3: 1d20 + 15 + 1 + 1 ⇒ (9) + 15 + 1 + 1 = 26
shot #4: 1d20 + 10 + 1 + 1 ⇒ (8) + 10 + 1 + 1 = 20
damage haste shot: 1d10 + 32 ⇒ (4) + 32 = 36
damage shot #1: 1d10 + 32 ⇒ (4) + 32 = 36
damage shot #2: 1d10 + 32 ⇒ (6) + 32 = 38
damage shot #3: 1d10 + 32 ⇒ (3) + 32 = 35
damage shot #4: 1d10 + 32 ⇒ (9) + 32 = 41

drbuzzard |

hit, hit, hit, miss, miss still up
The giants all cast spells.
Chain lightning starting on Boom
electricity damage: 15d6 ⇒ (1, 6, 3, 6, 2, 4, 5, 2, 6, 6, 3, 3, 5, 1, 1) = 54 DC 20 reflex for 1/2
Arcs to everyone else but Yap for the same damage DC 18 reflex for 1/2
Chain lightning on Bo
electricity damage: 15d6 ⇒ (3, 3, 1, 2, 4, 1, 2, 5, 2, 5, 2, 6, 3, 1, 6) = 46 DC 20 reflex for 1/2
Arcs to everyone else but Yap for the same damage DC 18 reflex for 1/2
Chain lightning on Jan
electricity damage: 15d6 ⇒ (3, 3, 1, 4, 3, 6, 6, 5, 6, 1, 2, 5, 3, 1, 1) = 50 DC 20 reflex for 1/2
Arcs to everyone else but Yap for the same damage DC 18 reflex for 1/2
The armored one moves up and swings at Bo
to hit: 1d20 ⇒ 7 damage: 3d6 + 34 ⇒ (4, 3, 3) + 34 = 44 hit
You fail to be intimidated because you are immune to fear.
In case you didn't notice, it's the Big Leagues now.

Robert "Bo" Hardin |

If a 7 hits AC 40 with power attack id say so..
Reflexes: 3d20 ⇒ (20, 3, 17) = 40 saves for 1/2 on all.
27+23+25=75 from lightning + 44 from weapon= 121 dam
Smoldering and bleeding Bo tries his best.. He casts Litany of Righteousness as a swift action and attacks the tank 3 more times.
Attack: 1d20 + 23 ⇒ (19) + 23 = 42 steel
Attack: 1d20 + 23 ⇒ (13) + 23 = 36
Attack: 1d20 + 18 ⇒ (10) + 18 = 28
Confirm: 1d20 + 23 ⇒ (20) + 23 = 43 may only hit once but its gonna hurt..
Dam 1: 1d8 + 31 ⇒ (4) + 31 = 35
Dam 2: 1d8 + 31 ⇒ (4) + 31 = 35
Dam 3: 1d8 + 31 ⇒ (6) + 31 = 37
Dam Crit: 3d8 + 93 ⇒ (1, 1, 7) + 93 = 102
If the 46 hit its 344 damage that bypass DR via Smite. If it misses it's 274 damage from the crit. Assuming AC 52 hits..

YaaP |

Yap casts heal on Bo and channels as a move action. He then casts mass cure mod as a swift action via Combat Healer.
Bo Heals 140, rest of group gets.
Channel: 9d6 ⇒ (6, 1, 1, 1, 2, 2, 6, 3, 3) = 25
Mass Cure Mod: 2d8 + 14 ⇒ (2, 8) + 14 = 24 49

Januarius ibn Fahlad |

Reflex: 1d20 + 19 ⇒ (14) + 19 = 33
The map is so small! Is that the enemy fighter in the middle of us? Or is the fighter the person Bo just murderated?

Robert "Bo" Hardin |

Can my other two shots go to a giant since the first shot killed fighter.. 10 less damage on each attack.

"Boom" |

3d20 ⇒ (4, 3, 9) = 16 all +26

"Boom" |

I have SR 28 currently
Buzz I assume you would like to make the rolls

Januarius ibn Fahlad |

OK.
Reflex: 1d20 + 19 ⇒ (5) + 19 = 24
Reflex: 1d20 + 19 ⇒ (17) + 19 = 36
GAH! That s-s-s-s-s-marts.
Jan stamps the electricity sparking off his boots as he raises his rifle and fires at the next giant. 2 if it still lives?
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (12) + 32 = 44
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (5) + 32 = 37
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (19) + 27 = 46
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (12) + 22 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (10) + 17 = 27
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (5) + 34 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (10) + 34 = 44
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (3) + 34 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (2) + 34 = 36

Obidiah Gerheart |

reflex: 1d20 + 13 ⇒ (6) + 13 = 19
reflex: 1d20 + 13 ⇒ (13) + 13 = 26
Ring of Evasion takes care of that.
Same lucky giant.
haste shot: 1d20 + 25 + 1 + 1 ⇒ (1) + 25 + 1 + 1 = 28 (deadly aim, challenge, steel, giant hunter, clustered shots)
shot #1: 1d20 + 25 + 1 + 1 ⇒ (13) + 25 + 1 + 1 = 40
shot #2: 1d20 + 20 + 1 + 1 ⇒ (15) + 20 + 1 + 1 = 37
shot #3: 1d20 + 15 + 1 + 1 ⇒ (17) + 15 + 1 + 1 = 34
shot #4: 1d20 + 10 + 1 + 1 ⇒ (5) + 10 + 1 + 1 = 17
damage haste shot: 1d10 + 32 ⇒ (5) + 32 = 37
damage shot #1: 1d10 + 32 ⇒ (10) + 32 = 42
damage shot #2: 1d10 + 32 ⇒ (2) + 32 = 34
damage shot #3: 1d10 + 32 ⇒ (6) + 32 = 38
damage shot #4: 1d10 + 32 ⇒ (1) + 32 = 33

"Boom" |

Boom moves up and tosses a blinding bomb (fort save) at the wounded giant, if he falls the next closest
Mutagen Bomb/DC 27: 1d20 + 19 + 2 ⇒ (5) + 19 + 2 = 26 for 9d6 + 9 ⇒ (3, 1, 5, 6, 5, 6, 3, 2, 3) + 9 = 43 splash 10

drbuzzard |

Obi, one of those fails, so you take damage.
miss (1), hit, hit, hit, miss still up
Boom:
Jan and Obi have been peppering different targets, so there's two wounded ones. I'll pick the closer
fort save: 1d20 ⇒ 17 pass, but it dies
Bo:If the two other shots are shifted they also lose the bonus to hit from smite, so one misses

Robert "Bo" Hardin |

Bo reloads his gun, but does not shoot at the fleeing giant..
"Not really my style to shoot em in the back."

Robert "Bo" Hardin |

"I suppose everyone will know we are here now, but I'm pretty sure they already did so let's get moving."
Assuming we ID gear etc Bo can make use of the +5 shield and +5 amulet of natural armor as he has assumed the frontline roll. Also I think he mightbe the only one that can use the ioun stone as alchemist dont actually cast spells..
That means he has a +3 shield and +2 amulet to hand out if anyone wants it btw..

Robert "Bo" Hardin |

After gearing up head the direction the giant ran off too..

Robert "Bo" Hardin |

What spells, if any were cast into the ioun stone?
Bo leads the way through the door.
Obi, you should deff upgrade your +1 cloak of resistance to that +5 one the chick had..

drbuzzard |

Fly.
You open the door and there's two giants there waiting (you did take a while). One was the runner, and another giant, who is even larger.
This giant’s skin is black and pitted, like roughly cast iron, and etched with glowing red runes.
Both of try to swat you away.
Bigger goes first.
Awesome Blow
to hit: 1d20 ⇒ 20 damage: 4d6 + 22 ⇒ (4, 6, 4, 4) + 22 = 40 Alas, since it's not technically an attack, I don't see that it can crit This knocks you back 10' and you're prone.
Other one takes a 5' step and yells "Fore!"
to hit: 1d20 ⇒ 8 damage: 4d6 + 24 ⇒ (4, 6, 6, 3) + 24 = 43 tag
and you fly back another 10' still prone.
init: 1d20 + 4 ⇒ (2) + 4 = 6 That doesn't bode well
There's only the 2 giants in the room.

Robert "Bo" Hardin |

Bo takes a beating back into the group and is prone..
44 AC doesn't work to well vs combat manuevers..
Init: 1d20 + 13 ⇒ (17) + 13 = 30
Yap Init: 1d20 + 12 ⇒ (5) + 12 = 17
"Focus the smaller one down first!"
He uses bane and fires from prone on it..
Attack 1: 1d20 + 21 ⇒ (12) + 21 = 33 steel
Attack 2: 1d20 + 21 ⇒ (10) + 21 = 31
Attack 3: 1d20 + 16 ⇒ (18) + 16 = 34
Dam: 1d8 + 23 + 2d6 ⇒ (8) + 23 + (1, 2) = 34 clusttered shots
Dam: 1d8 + 23 + 2d6 ⇒ (3) + 23 + (3, 5) = 34
Dam: 1d8 + 23 + 2d6 ⇒ (6) + 23 + (5, 5) = 39