"Boom" |
Sorry the walky thing...I figured thengiant was not long for the world already
drbuzzard |
Should have been a Yap action since the thingy hit Jan.
Big black walky thing swipes at Jan again.
claw, claw
power attack
to hit: 1d20 ⇒ 5 damage: 3d6 + 26 ⇒ (3, 2, 3) + 26 = 34 cold damage: 4d6 ⇒ (6, 1, 2, 6) = 15 hit
to hit: 1d20 ⇒ 5 damage: 3d6 + 26 ⇒ (5, 1, 1) + 26 = 33 cold damage: 4d6 ⇒ (2, 2, 3, 6) = 13 hit
sunder: 1d20 ⇒ 18 damage: 3d6 + 26 ⇒ (3, 5, 1) + 26 = 35 tagged
PCs are up.
Robert "Bo" Hardin |
Bo reloads and fires once at the walker.
Attack: 1d20 + 21 ⇒ (3) + 21 = 24 steel
Dam: 1d8 + 18 ⇒ (8) + 18 = 26 dam is +3
Januarius ibn Fahlad |
I love you too Doc!
Jan looks down at his armor and back up at the creature.
Son of a b%#@#!
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (10) + 33 = 43
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (18) + 33 = 51
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 28 ⇒ (6) + 28 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 23 ⇒ (16) + 23 = 39
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 18 ⇒ (17) + 18 = 35
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (10) + 35 = 45
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (2) + 35 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (7) + 35 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (5) + 35 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (7) + 35 = 42
"Boom" |
Boom tosses a dispel bomb at the walky thingy
Mutagen, PB Bomb/DC 27: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36 for 9d6 + 1 + 9 ⇒ (5, 5, 4, 1, 4, 3, 5, 4, 1) + 1 + 9 = 42
1d20 + 17 ⇒ (6) + 17 = 23 dispel if it has anything
Januarius ibn Fahlad |
Jan groans.
"Can we head back to Alkenstar instead? I know a nice little tavern where the beer is cold and the waitresses are willing. Nice crowd too, there's no more than one knifing a night."
Robert "Bo" Hardin |
Does it appear that there might be a place to rest here unaccosted?
Robert "Bo" Hardin |
"So we might get lucky and find a place here to stay and go unnoticed. I doubt it though. The other option is to teleport back and come back tomorrow and risk more guards being in place etc.. What do yall think?"
"Boom" |
Well that was less than fun. This place is terrible. Anyone else notice that?
i will be reupped for a new day in about 10 minutes. I will start the day taking my mutagen...well once we are ready to teleport that is
"Boom" |
Boom has UMD +20
1d20 + 20 ⇒ (13) + 20 = 33 UMD when the time comes
Robert "Bo" Hardin |
Bo recats his extended versions on Heroism, See Invis, and Heightned Awareness.
Once back he will search the two rooms before trying x14 and the room beside it.
"Boom" |
Boom downs his false greater
2d10 + 17 ⇒ (6, 2) + 17 = 25
Arcana get me anything?
1d20 + 29 ⇒ (19) + 29 = 48
Robert "Bo" Hardin |
Bo starts moving, checking doors and working his way down towards x16.
drbuzzard |
A 20-foot-tall golden statue of Karzoug, Runelord of Greed, stands in the southern portion of this chamber, his hands before him as if they may have once held an object between them. A brazier stands before the statue, plumes of smokeless fire churning inside of it. North of the statue stands a stone pagoda-like structure, a single opening in its southern face revealing two smaller statues of Karzoug within, on either side of a twenty- foot-long sarcophagus bearing the likeness of the runelord on its golden lid. To the west, a massive pair of golden double doors shimmers behind a hazy screen of golden energy.
There are two gargantuan critters here guarding the place.
This enormous, bestial demon combines the worst aspects of a bear, a mantis, a wolf, and a reptilian humanoid.
Knowledge planes for ID
init: 1d20 + 4 ⇒ (10) + 4 = 14
"Boom" |
1d20 + 12 ⇒ (5) + 12 = 17 init
Boom downs a heroism/haste extract
Robert "Bo" Hardin |
Init: 1d20 + 13 ⇒ (7) + 13 = 20
Yap: 1d20 + 12 ⇒ (12) + 12 = 24
Know Planes: 1d20 + 29 ⇒ (19) + 29 = 48
Special attacks, Special defenses, Immunities, Resists. If there's any left after that favorite foods and pastimes.
Yap starts the festivities with a bless of fevor.
Bo waits till knowledges are know before acting.
"Boom" |
took my extract
Robert "Bo" Hardin |
Sorry, really busy this weekend. Heading to bed, but will post by 8 in the morning..
Robert "Bo" Hardin |
Bo steps 5' forwrds and fires at #2. Using bane and grit.
Attack 1: 1d20 + 24 ⇒ (15) + 24 = 39 steel vs FF
Attack 2: 1d20 + 24 ⇒ (4) + 24 = 28
Attack 3: 1d20 + 19 ⇒ (12) + 19 = 31
Attack 4: 1d20 + 14 ⇒ (11) + 14 = 25
Dam 1: 1d8 + 24 + 2d6 ⇒ (2) + 24 + (1, 3) = 30 dam is +5 magic
Dam 2: 1d8 + 24 + 2d6 ⇒ (4) + 24 + (3, 3) = 34
Dam 3: 1d8 + 24 + 2d6 ⇒ (4) + 24 + (2, 1) = 31
Dam 4: 1d8 + 24 + 2d6 ⇒ (2) + 24 + (4, 4) = 34
drbuzzard |
OK, Jan decides to Dither.
Demon 2 moves up and bites at Bo.
to hit: 1d20 ⇒ 20 damage: 2d6 + 12 ⇒ (6, 5) + 12 = 23 strength drain: 2d4 ⇒ (4, 1) = 5 DC 27 fort for 1/2
to hit: 1d20 ⇒ 11 damage: 2d6 + 12 ⇒ (4, 4) + 12 = 20 nope
Demon 1 casts Blasphemy
as you exceed its caster level, it has no effect.
PCs are up again.
Januarius ibn Fahlad |
Sorry!
Death to 1!
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (20) + 32 = 52
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (20) + 32 = 52
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (3) + 27 = 30
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (14) + 22 = 36
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (2) + 17 = 19
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (4) + 34 = 38
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (2) + 34 = 36
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Confirm): 1d20 + 36 ⇒ (14) + 36 = 50
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Confirm): 1d20 + 36 ⇒ (1) + 36 = 37 Well that stinks.
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Confirm): 3d10 + 102 ⇒ (9, 8, 9) + 102 = 128
So at the very least 209 damage before DR. Not bad.
"Boom" |
Post coming in the morning!
Robert "Bo" Hardin |
Fort: 1d20 ⇒ 9 take 1/2, for 2 drain.
If the one on him isn't down after Jan he will relaod once as a swift action and fire 3 times at it. If it is down he attacks the other one instead. Using grit and bane.
Attack 1: 1d20 + 24 ⇒ (6) + 24 = 30 steel
Attack 2: 1d20 + 24 ⇒ (9) + 24 = 33
Attack 3: 1d20 + 19 ⇒ (9) + 19 = 28
Dam 1: 1d8 + 24 + 2d6 ⇒ (3) + 24 + (1, 3) = 31
Dam 2: 1d8 + 24 + 2d6 ⇒ (5) + 24 + (5, 1) = 35
Dam 3: 1d8 + 24 + 2d6 ⇒ (2) + 24 + (1, 6) = 33
AC is 46 currently with BoF up.
"Boom" |
Boom throws a bunch of concussive dynamite heroism and haste up
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (10) + 19 + 1 - 2 + 1 + 2 = 31 for 9d4 + 1 + 9 ⇒ (2, 1, 1, 1, 2, 1, 2, 1, 1) + 1 + 9 = 22 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 21 + 2 ⇒ (3) + 19 + 1 - 21 + 2 = 4 for 9d4 + 1 + 9 ⇒ (4, 1, 3, 3, 2, 3, 2, 3, 3) + 1 + 9 = 34 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 21 + 2 ⇒ (9) + 14 + 1 - 21 + 2 = 5 for 9d4 + 1 + 9 ⇒ (4, 3, 1, 3, 4, 2, 2, 3, 1) + 1 + 9 = 33 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 21 + 2 ⇒ (10) + 9 + 1 - 21 + 2 = 1 for 9d4 + 1 + 9 ⇒ (1, 1, 4, 3, 1, 1, 1, 3, 1) + 1 + 9 = 26
haste
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (1) + 19 + 1 - 2 + 1 + 2 = 22 for 9d4 + 1 + 9 ⇒ (1, 2, 1, 4, 3, 1, 4, 3, 3) + 1 + 9 = 32 splash 10