RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Sorry the walky thing...I figured thengiant was not long for the world already


figured


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Ow. So the black walky thing is still up, right? And I've taken 19 damage out of 55 hp on the armor?


Yes, and yes.


Should have been a Yap action since the thingy hit Jan.

Big black walky thing swipes at Jan again.

claw, claw
power attack
to hit: 1d20 ⇒ 5 damage: 3d6 + 26 ⇒ (3, 2, 3) + 26 = 34 cold damage: 4d6 ⇒ (6, 1, 2, 6) = 15 hit
to hit: 1d20 ⇒ 5 damage: 3d6 + 26 ⇒ (5, 1, 1) + 26 = 33 cold damage: 4d6 ⇒ (2, 2, 3, 6) = 13 hit

sunder: 1d20 ⇒ 18 damage: 3d6 + 26 ⇒ (3, 5, 1) + 26 = 35 tagged

PCs are up.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

My bad..

On the new round Yap hits Jan with a heal spell.. Heals 140.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo reloads and fires once at the walker.

Attack: 1d20 + 21 ⇒ (3) + 21 = 24 steel
Dam: 1d8 + 18 ⇒ (8) + 18 = 26 dam is +3


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

I love you too Doc!

Jan looks down at his armor and back up at the creature.

Son of a b%#@#!

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (10) + 33 = 43
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (18) + 33 = 51
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 28 ⇒ (6) + 28 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 23 ⇒ (16) + 23 = 39
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 18 ⇒ (17) + 18 = 35

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (10) + 35 = 45
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (2) + 35 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (7) + 35 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (5) + 35 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (7) + 35 = 42


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Note! Current HP incorporates healing from YaaP


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom tosses a dispel bomb at the walky thingy

Mutagen, PB Bomb/DC 27: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36 for 9d6 + 1 + 9 ⇒ (5, 5, 4, 1, 4, 3, 5, 4, 1) + 1 + 9 = 42
1d20 + 17 ⇒ (6) + 17 = 23 dispel if it has anything


Don't waste the bomb, Jan already killed it.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

With combat over you hear a squeaky invisible voice..

"My abilities are cashed for the day. We must find a place to rest here, or teleport back to the icy swamp ladies place."


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan groans.

"Can we head back to Alkenstar instead? I know a nice little tavern where the beer is cold and the waitresses are willing. Nice crowd too, there's no more than one knifing a night."


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

"I do not have that ability. I changed my location for my teleport spell to the Ice Ladies lair."


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Does it appear that there might be a place to rest here unaccosted?


There's quite a few rooms. Of course there's also a dick GM and a bunch of giant guards. .


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"So we might get lucky and find a place here to stay and go unnoticed. I doubt it though. The other option is to teleport back and come back tomorrow and risk more guards being in place etc.. What do yall think?"


We'll just assume you pop back to the frozen place with the lady so you can rest safely. Also in the interest of expediency, we'll have a teleport scroll among your loot so you can return.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Well that was less than fun. This place is terrible. Anyone else notice that?

i will be reupped for a new day in about 10 minutes. I will start the day taking my mutagen...well once we are ready to teleport that is


Hmm, I hope someone has use magic device, or I'll need something other than a scroll of teleport.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom has UMD +20

1d20 + 20 ⇒ (13) + 20 = 33 UMD when the time comes


That will be plenty, you can TP back without any issue.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

"Vacation. That's what we need."


You are back and recharged. Where to now?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo recats his extended versions on Heroism, See Invis, and Heightned Awareness.

Once back he will search the two rooms before trying x14 and the room beside it.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yap will casts extended FoM on himself and Extended Communal Air Walk on everyone but himself. Lasts 70 mins each.


Nothing exciting in this room.

X14: The southern wall of this otherwise empty chamber shimmers and glows, a wall of swirling golden mist rather than the polished stone seen elsewhere in the complex. Now and then strange shapes can be half-seen through the mist.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom downs his false greater

2d10 + 17 ⇒ (6, 2) + 17 = 25

Arcana get me anything?

1d20 + 29 ⇒ (19) + 29 = 48


It's a portal. A close look seems to indicate it takes you back to the city of Xin Shalast.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Perception: 1d20 + 22 ⇒ (16) + 22 = 38

Anything interesting in the room?


Nah.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo starts moving, checking doors and working his way down towards x16.


A 20-foot-tall golden statue of Karzoug, Runelord of Greed, stands in the southern portion of this chamber, his hands before him as if they may have once held an object between them. A brazier stands before the statue, plumes of smokeless fire churning inside of it. North of the statue stands a stone pagoda-like structure, a single opening in its southern face revealing two smaller statues of Karzoug within, on either side of a twenty- foot-long sarcophagus bearing the likeness of the runelord on its golden lid. To the west, a massive pair of golden double doors shimmers behind a hazy screen of golden energy.

There are two gargantuan critters here guarding the place.

This enormous, bestial demon combines the worst aspects of a bear, a mantis, a wolf, and a reptilian humanoid.

Knowledge planes for ID

init: 1d20 + 4 ⇒ (10) + 4 = 14


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 12 ⇒ (5) + 12 = 17 init

Boom downs a heroism/haste extract


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Init: 1d20 + 13 ⇒ (7) + 13 = 20
Yap: 1d20 + 12 ⇒ (12) + 12 = 24

Know Planes: 1d20 + 29 ⇒ (19) + 29 = 48

Special attacks, Special defenses, Immunities, Resists. If there's any left after that favorite foods and pastimes.

Yap starts the festivities with a bless of fevor.

Bo waits till knowledges are know before acting.


attacks: paralyzing gaze
defenses: no special
immune: electricity, poison
resist: acid, cold, fire

that's all


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan sighs.

Initiative: 1d20 + 11 ⇒ (4) + 11 = 15

"I wonder if they'd just leave if we let them."


You folks are up.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

took my extract


OK, you other folks are up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Sorry, really busy this weekend. Heading to bed, but will post by 8 in the morning..


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo steps 5' forwrds and fires at #2. Using bane and grit.

Attack 1: 1d20 + 24 ⇒ (15) + 24 = 39 steel vs FF
Attack 2: 1d20 + 24 ⇒ (4) + 24 = 28
Attack 3: 1d20 + 19 ⇒ (12) + 19 = 31
Attack 4: 1d20 + 14 ⇒ (11) + 14 = 25

Dam 1: 1d8 + 24 + 2d6 ⇒ (2) + 24 + (1, 3) = 30 dam is +5 magic
Dam 2: 1d8 + 24 + 2d6 ⇒ (4) + 24 + (3, 3) = 34
Dam 3: 1d8 + 24 + 2d6 ⇒ (4) + 24 + (2, 1) = 31
Dam 4: 1d8 + 24 + 2d6 ⇒ (2) + 24 + (4, 4) = 34


All hit. Still up.


OK, Jan decides to Dither.

Demon 2 moves up and bites at Bo.

to hit: 1d20 ⇒ 20 damage: 2d6 + 12 ⇒ (6, 5) + 12 = 23 strength drain: 2d4 ⇒ (4, 1) = 5 DC 27 fort for 1/2

to hit: 1d20 ⇒ 11 damage: 2d6 + 12 ⇒ (4, 4) + 12 = 20 nope

Demon 1 casts Blasphemy

as you exceed its caster level, it has no effect.

PCs are up again.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Sorry!

Death to 1!

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (20) + 32 = 52
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (20) + 32 = 52
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (3) + 27 = 30
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (14) + 22 = 36
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (2) + 17 = 19

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (4) + 34 = 38
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (2) + 34 = 36
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (7) + 34 = 41

Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Confirm): 1d20 + 36 ⇒ (14) + 36 = 50
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Confirm): 1d20 + 36 ⇒ (1) + 36 = 37 Well that stinks.

Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Confirm): 3d10 + 102 ⇒ (9, 8, 9) + 102 = 128

So at the very least 209 damage before DR. Not bad.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Post coming in the morning!


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Fort: 1d20 ⇒ 9 take 1/2, for 2 drain.

If the one on him isn't down after Jan he will relaod once as a swift action and fire 3 times at it. If it is down he attacks the other one instead. Using grit and bane.

Attack 1: 1d20 + 24 ⇒ (6) + 24 = 30 steel
Attack 2: 1d20 + 24 ⇒ (9) + 24 = 33
Attack 3: 1d20 + 19 ⇒ (9) + 19 = 28

Dam 1: 1d8 + 24 + 2d6 ⇒ (3) + 24 + (1, 3) = 31
Dam 2: 1d8 + 24 + 2d6 ⇒ (5) + 24 + (5, 1) = 35
Dam 3: 1d8 + 24 + 2d6 ⇒ (2) + 24 + (1, 6) = 33

AC is 46 currently with BoF up.


Jan kills it. You hit with all your shots.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom throws a bunch of concussive dynamite heroism and haste up

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (10) + 19 + 1 - 2 + 1 + 2 = 31 for 9d4 + 1 + 9 ⇒ (2, 1, 1, 1, 2, 1, 2, 1, 1) + 1 + 9 = 22 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 21 + 2 ⇒ (3) + 19 + 1 - 21 + 2 = 4 for 9d4 + 1 + 9 ⇒ (4, 1, 3, 3, 2, 3, 2, 3, 3) + 1 + 9 = 34 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 21 + 2 ⇒ (9) + 14 + 1 - 21 + 2 = 5 for 9d4 + 1 + 9 ⇒ (4, 3, 1, 3, 4, 2, 2, 3, 1) + 1 + 9 = 33 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 21 + 2 ⇒ (10) + 9 + 1 - 21 + 2 = 1 for 9d4 + 1 + 9 ⇒ (1, 1, 4, 3, 1, 1, 1, 3, 1) + 1 + 9 = 26

haste
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (1) + 19 + 1 - 2 + 1 + 2 = 22 for 9d4 + 1 + 9 ⇒ (1, 2, 1, 4, 3, 1, 4, 3, 3) + 1 + 9 = 32 splash 10


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Trench fighter is kinda nuts. Even if I had to use the Mosin Nagant.

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