RotRL: The Alkenstar Expedition
(Inactive)
Game Master
drbuzzard
Guns vs. Magic in Rise of the Runelords.
Current map
Xin Shalast Map
Loot List
175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Assuming most everyone will be badly damaged after that Yap will cast Mass Cure Serious and then Quicken Channel
MCS: 3d8 + 14 ⇒ (5, 7, 3) + 14 = 29
Channel: 9d6 ⇒ (5, 6, 2, 2, 1, 5, 1, 2, 2) = 26
Jan and Boom are both life linked so they heal as additional 5 points each.
If people are still looking badly after that healing he can quicken and spell as well.
I always modify the heck out of monsters so stat blocks are fairly moot. They get class levels and things like advanced templates so they are not mere speed bumps.
But I do admit fire resistance seemed like an odd choice when you'd run into the storm giants before.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
3d20 ⇒ (10, 20, 17) = 47all pass take 23
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
After the healing that is
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Well we did just eat a 60 something damage fireball in the previous room in which the caster got away. That was my thoughts there.
Ah, yes. Well he's run for the hills since he was blind and rendered nearly harmless with no way to fix himself. I can see why that would make you choose that.

Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Reflex: 4d20 ⇒ (4, 13, 3, 12) = 32 All pass, 99 damage, 60 healing, 169/208 HP.
Against 4, moving to 2.
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (6) + 33 = 39
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (6) + 33 = 39
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 28 ⇒ (18) + 28 = 46
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 23 ⇒ (18) + 23 = 41
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 18 ⇒ (3) + 18 = 21
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (4) + 35 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (5) + 35 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (4) + 35 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (9) + 35 = 44
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (4) + 35 = 39
I'm away with my laptop with bad guy stats and won't be able to update till Friday.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Supposed to say 'away from'. In any case I will update tomorrow.
There's only one encounter left after the present one.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Bo hits every time as does Jan (adamantine shot). Both giants remain standing.
Just noticed that Boom has not gone yet this round.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
apologies. Was the last week of school so my schedule has been weird. posting now
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Boom clicks his heals and takes flight with his armor, then he takes a dragons breath extract and sprays the two giants with a cone (or line, which ever works...I Think the map is not accurate ATM)
DC 24 Ref for half 12d6 ⇒ (6, 5, 5, 4, 2, 1, 2, 1, 2, 1, 6, 1) = 36
What type of breath weapon? It does make a difference.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Meh, I'll assume cone so fire.
reflex: 2d20 ⇒ (6, 11) = 17 fail, pass
1 casts a spell
flame strike
damage: 15d6 ⇒ (4, 2, 5, 1, 5, 2, 6, 5, 4, 5, 2, 6, 4, 6, 2) = 59 DC 24 reflex for 1/2
1/2 damage is fire so your resistance will work
Giant 2 swats at Jan with Awesome blow, but Jan has cover from the doorway and angle.
CMB: 1d20 ⇒ 16 damage: 2d6 + 24 ⇒ (4, 4) + 24 = 32 hit
Giant 4 swats at Bo
CMB: 1d20 ⇒ 16 damage: 2d6 + 24 ⇒ (3, 6) + 24 = 33 hit
Both of you are knocked back 10' and now prone.
fort save: 2d20 ⇒ (17, 5) = 22 pass, pass con damage: 1d4 ⇒ 1 now with 2 con damage, it hurts.
The other two can't see, so they hold their actions.
PCs are up.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Reflex: 1d20 ⇒ 14 save, take 14 after resistance.
Bo will activate bane and fire at #2 again, while prone. Using grit as well.
Attack 1: 1d20 + 22 ⇒ (1) + 22 = 23
Attack 2: 1d20 + 22 ⇒ (8) + 22 = 30 steel
Attack 3: 1d20 + 17 ⇒ (5) + 17 = 22
Assuming only 1 hit.
Dam: 1d8 + 24 + 2d6 ⇒ (7) + 24 + (6, 5) = 42
Heal 4 from fast healing.
Does stoneskin reduce awesome blow damage?
175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Yap will channel twice..
18d6 ⇒ (3, 3, 3, 5, 5, 1, 6, 5, 3, 1, 6, 6, 1, 1, 3, 1, 4, 4) = 61
Boom and Jan heal 5 extra each as well.
Yes, awesome blow is a hit, so stoneskin applies. It's just them swatting you like a bug since they are so much bigger.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Post coming today. Gonna wait and see if my allies can take one out
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Well damn.
Jan will stand up and crank off a shot at 2.
Attack (Lever-Action Rifle, Deadly Aim, Point-Blank Shot): 1d20 + 35 ⇒ (2) + 35 = 37
Damage (Lever-Action Rifle, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (8) + 35 = 43
As you have not focused fire (until now), #2 is still up.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Boom uses another dragons breath for either a cone or line, to hit both with acid dc 23
12d6 ⇒ (3, 2, 1, 2, 6, 4, 2, 4, 4, 6, 3, 1) = 38
reflex: 2d20 ⇒ (1, 11) = 12 fail, pass
the acid tags the #2 dropping him while the other partially dodges the stream.
fort : 1d20 ⇒ 15 con damage: 1d4 ⇒ 2 pass, 1 damage.
The giants in the back summon up some weather to blow away the clouds of poison that are obscuring things.
The big lami blasts a dark ray at Boom.
touch: 1d20 ⇒ 17 damage: 16d6 ⇒ (4, 3, 5, 3, 5, 4, 4, 2, 4, 2, 3, 4, 3, 5, 5, 4) = 60 damage is 1/2 cold 1/2 negative energy DC 26 fort save for 1/2.
4 swats at Boom
CMB: 1d20 ⇒ 7 damage: 2d6 + 24 ⇒ (4, 4) + 24 = 32 tag Boom is hit and flies back 10' ending up prone.
PCs are up.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
1d20 + 20 ⇒ (18) + 20 = 38

Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Jan levels his rifle at #4, trying to put the giant down for the count.
Why...
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (19) + 33 = 52
won't...
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (10) + 33 = 43
you...
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 28 ⇒ (11) + 28 = 39
bastards...
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 23 ⇒ (8) + 23 = 31
just...
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 18 ⇒ (17) + 18 = 35
DIE!
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (9) + 35 = 44
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (3) + 35 = 38
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (2) + 35 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (7) + 35 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (5) + 35 = 40
All hit. 2nd shot kills the target. Do you want to move on to 1 or 5?
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Back from trip.
Yap moves over and heals Boom.
Heals: 5d8 + 14 ⇒ (8, 3, 4, 7, 6) + 14 = 42 +5 from life link
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Bo will reload and fire once at #1. He switches his judgement's to justice and destruction as a swift.
Attack: 1d20 + 24 ⇒ (6) + 24 = 30 steel
Dam: 1d8 + 25 ⇒ (8) + 25 = 33
Jan: The 3 shots hit 1.
Bo:You miss.
1 casts a spell on Jan.
DC 26 fortitude save. If you fail you take 160 damage. If you make it take 10d6 ⇒ (1, 5, 4, 3, 5, 3, 2, 3, 6, 1) = 33 damage.
3,5 move back up to block for their master.
PCs are up.

Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
That'd be bad.
Fortitude: 1d20 + 20 ⇒ (6) + 20 = 26 Oh Paizo, I knew you loved me.
Jan winces as magical damage races up and down his body.
You sonuvab@!##! Fight like a man!
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (15) + 33 = 48
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (1) + 33 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 28 ⇒ (13) + 28 = 41
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 23 ⇒ (7) + 23 = 30
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (3) + 35 = 38
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (6) + 35 = 41
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (7) + 35 = 42
Jan blazes away at 1 trying to drop the caster on the floor, taking a five foot step south to try and break line of sight.
Need to reload next round!
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 ⇒ (3) + 18 + 1 - 2 = 20 for 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Haste Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 ⇒ (15) + 18 + 1 - 2 = 32 for 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 ⇒ (6) + 18 + 1 - 2 = 23 for 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Mutagen, PB/Rapid Shot Bow: 1d20 + 13 + 1 - 2 ⇒ (13) + 13 + 1 - 2 = 25 for 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Mutagen, PB/Rapid Shot Bow: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 18 for 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Boom sends a barrage of arrows at the giant
Jan: rifle hits 3 times. Adamantine bullets are certainly your friend.
Boom: What we have here is a demonstration of how the firearm rules (even my nerfed version) break the game. The guys with boom sticks can hit the target all the time, and you can't hit anything. You'd need a natural 20 to hit '1' with an arrow right now. Even the giants are a very hard shot for you.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Well you are a 3/4 BAB class and don't have one of the mechanics for improved hitting like rangers, paladins or fighter. A martial archer could still hit these targets at this level (though it wouldn't be easy like for the guns).
Well you are a 3/4 BAB class and don't have one of the mechanics for improved hitting like rangers, paladins or fighters. A martial archer could still hit these targets at this level (though it wouldn't be easy like for the guns).
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Bo stands and fires at #5..
Attack: 1d20 + 28 ⇒ (14) + 28 = 42
Dam: 1d8 + 25 ⇒ (5) + 25 = 30
He reloads a round a swift action.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
YEa I just figured the dynamite was plenty and a non firearm backup might be nice...as well
Bo hits.
The giants start casting.
The Lamia casts again, but this time at Bo.
DC 26 fort save. 160 damage if you fail, 10d6 ⇒ (6, 4, 3, 2, 6, 3, 5, 1, 4, 4) = 38 if you make it.
PCs are up.
Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots
Jan reloads with more adamantine.
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Fort: 1d20 ⇒ 8 save take 38.
Bo fires into #5.. Using grit and bane.
Attack 1: 1d20 + 29 ⇒ (7) + 29 = 36 steel
Attack 2: 1d20 + 29 ⇒ (2) + 29 = 31
Attack 3: 1d20 + 29 ⇒ (8) + 29 = 37
Attack 4: 1d20 + 24 ⇒ (11) + 24 = 35
Attack 5: 1d20 + 19 ⇒ (14) + 19 = 33
Dam 1: 1d8 + 28 + 2d6 ⇒ (5) + 28 + (3, 5) = 41
Dam 2: 1d8 + 28 + 2d6 ⇒ (3) + 28 + (5, 4) = 40
Dam 3: 1d8 + 28 + 2d6 ⇒ (4) + 28 + (6, 6) = 44
Dam 4: 1d8 + 28 + 2d6 ⇒ (7) + 28 + (6, 3) = 44
Dam 5: 1d8 + 28 + 2d6 ⇒ (3) + 28 + (3, 4) = 38
You hit every time and it drops him.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Boom wipes the blood off his face
whelp that was exciting.
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
that was just a filet post to show I’m still around. Traveling at the moment
Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3
Boom downs a CMW extract after moving back 30 feet
2d8 + 10 ⇒ (8, 3) + 10 = 21
#3 swats Jan with an awesome blow.
CMB: 1d20 ⇒ 11 damage: 2d6 + 24 ⇒ (3, 2) + 24 = 29 hit
1 casts a spell and yells "Halt" DC 24 will save or you stand still and do nothing
Yap is not seen so not affected.
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