RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 5 ⇒ (2) + 5 = 7 init oh come on!

I theory I would have dropped to where if both Urga and I 5ft we flank next roubd


There's no way to do that. The ladder comes down on a section towards the outside of the building (rather like a balcony). There is no trap door.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Init: 1d20 + 4 ⇒ (8) + 4 = 12 Btw you have my permission to roll init for me.. I find its always easier to do a group personally..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

check!


dude halfling

Tirion's Initiative roll: 1d20 + 6 ⇒ (16) + 6 = 22

Tirion snaps a shot off from his hiding spot:

primary Deadly Aim attack with +1 Revolver: 1d20 + 11 ⇒ (19) + 11 = 30
if AC 30 hits, then 1d6 + 3 ⇒ (4) + 3 = 7 points of damage...
plus 3d6 ⇒ (5, 3, 5) = 13 points of sneak attack damage!

then he tries the sniper move of re-stealthing:

Tirion's Stealth check: 1d20 + 17 - 10 ⇒ (13) + 17 - 10 = 20

maybe...


Male Gnome HP 37/38, AC 21 (TAC 15, FFAC 17), Fort +6, Ref +8, Will +0, CMD 16, Init +4, Perc +7, Bombs 8/11, Mutagen 1/1: 50 Minutes Chirurgeon Alchemist 5

Init: 1d20 + 4 ⇒ (14) + 4 = 18


Flick init: 1d20 + 4 ⇒ (17) + 4 = 21

Init order:

Tirion
Flick
Villains
Billy
Bo
Urga
Bandersnatch

Tirion manages to squeeze a shot past all the bodies putting a solid hit to the meat.

Flick can't see any targets from his position above, so holds his action to heal as needed.

Two of the figures morph from human form to some faceless monstrosity, and swing at urga with their claws:

to hit: 1d20 + 4 ⇒ (4) + 4 = 8 miss
to hit: 1d20 + 4 ⇒ (5) + 4 = 9 miss

But they are utterly inept, so miss.

Rest of the party is up.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

hmm that is a cramped room...is that door open?


Yes, the door is open.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 12 ⇒ (13) + 12 = 25 Bandersnatch attempts to tumble all the way through to outside the door this will take all his movement If he doesn't thnk that is possible then he will just tumble to that open corner.


I'm not exactly sure how you will know or not. Do you happen to have knowledge dungeoneering to identify the foes? Without that information, I don't see how you could gauge your chance of success.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 6 ⇒ (19) + 6 = 25 dungeoneering


bandersnatch:
They are Faceless Stalkers. A form of CE abberation capable of imitating humanoids. You can ask 2 questions


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

DM:
Lets see...anyspecial resistances...and special attacks?

Also I will try to tumble all the way through I guess...cause I can't thnk of what the question would be, what I meant though was the rules or tumbling through multiple baddies does it get harder each time? If it does then I will just go to my corner and make an attack if it does not then I will try to tumble all the way through...i hope 25 is enough


The rules for tumbling are the DC is their CMD+5 if through their space, and +5 for each additional foe you want to bypass.

You can make it to your corner safely.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Oh I thought it was just for tumbling past...not through...though i guess that wouldn't make sense...good to know.

Bander makes it to his corner and swings Snicker

Snicker: 1d20 + 13 ⇒ (11) + 13 = 24 for 1d4 + 1 ⇒ (3) + 1 = 4


dude halfling

Mr Took will continue sniping from his covered position:

primary Deadly Aim attack with +1 Revolver: 1d20 + 11 ⇒ (11) + 11 = 22
if AC 22 hits, then 1d6 + 3 ⇒ (4) + 3 = 7 points of damage...

and, if the target failed it's DC:20 perception check to spot Tirion in his hidden position:

plus 3d6 ⇒ (1, 1, 4) = 6 sneak attack damage!

Tirion's Stealth check: 1d20 + 17 + 1 - 10 ⇒ (10) + 17 + 1 - 10 = 18


Male Gnome HP 37/38, AC 21 (TAC 15, FFAC 17), Fort +6, Ref +8, Will +0, CMD 16, Init +4, Perc +7, Bombs 8/11, Mutagen 1/1: 50 Minutes Chirurgeon Alchemist 5

Flik is going to tie off the rope and start to climb down. He adds his own 50' to make sure it reaches the ground.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Cant tell if I have an angle to them etc, so deduct whatever penalties you wish..

Bo will burn a grit for focused shot and let it rip at one of the ones in the back..

Attack 1: 1d20 + 11 ⇒ (5) + 11 = 16 Steel w/in 20'
Attack 2: 1d20 + 6 ⇒ (20) + 6 = 26
Attack 2 Confirm: 1d20 + 6 ⇒ (2) + 6 = 8

Dam 1: 1d8 + 15 ⇒ (2) + 15 = 17
Dam 2: 1d8 + 15 ⇒ (8) + 15 = 23
Crit: 3d8 + 45 ⇒ (7, 3, 7) + 45 = 62

He'll reload one as a swift..


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga power attacks the nearest creature.

Attack: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Damage: 2d6 + 6 + 4 ⇒ (3, 4) + 6 + 4 = 17

Crit: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Damage: 2d6 + 6 + 4 ⇒ (1, 1) + 6 + 4 = 12

Attack: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
Damage: 2d6 + 6 + 4 ⇒ (2, 2) + 6 + 4 = 14


Urga hacks a mighty blow into the critter facing him, and since Tirion had already managed to hit it by surprise, it goes down.

Bo moves over to get a shot, and it lands (too much movement to get 2 shots -I'll save the crit for next round, shame to waste it) doing solid damage.

Barndersnatch tumbles nimbly into an unoccupied corner and stabs one for a light blow.

Flick gets his rope ready in case they need to bypass the enemies on the floor below. Billy also waits up top.

Finding their foes too well protected for their natural attacks, the creatures resort to their longswords.
Two attack Bandersnatch and two attack Urga.

Bandersnatch
to hit: 1d20 + 8 ⇒ (6) + 8 = 14 miss
to hit: 1d20 + 8 ⇒ (16) + 8 = 24 damage: 1d8 + 4 ⇒ (4) + 4 = 8

Urga
to hit: 1d20 + 8 ⇒ (1) + 8 = 9 miss
to hit: 1d20 + 8 ⇒ (10) + 8 = 18 damage: 1d8 + 4 ⇒ (1) + 4 = 5

Party is up.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

That attack misses w my shield up but it does pop and image


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Wakizashix2 Snicker: 1d20 + 11 ⇒ (12) + 11 = 23 for 1d4 + 1 ⇒ (1) + 1 = 2 and
Snack: 1d20 + 11 ⇒ (1) + 11 = 12 for 1d4 + 1 ⇒ (4) + 1 = 5 Snicker: 1d20 + 6 ⇒ (6) + 6 = 12 for 1d4 + 1 ⇒ (4) + 1 = 5 and Snack: 1d20 + 6 ⇒ (20) + 6 = 26 for 1d4 + 1 ⇒ (4) + 1 = 5

To confirm Snack: 1d20 + 6 ⇒ (16) + 6 = 22 for 1d4 + 1 ⇒ (3) + 1 = 4

Bander slices and dices starting with a wounded one then moving on to another


dude halfling

Tirion carefully aims between Urgha's legs, and times a shot just as the half-orc is widening his stance:

primary Deadly Aim attack with +1 Revolver: 1d20 + 11 ⇒ (13) + 11 = 24
if AC 24 hits, then 1d6 + 3 ⇒ (3) + 3 = 6 points of damage...

if this target hasn't noticed Tirion in the shadows (DC=18), then there's another 3d6 ⇒ (4, 2, 1) = 7 sneak attack damage!

and Tirion will pop a point of ki to take a 2nd attack on the same target:

2nd Deadly Aim attack with +1 Revolver: 1d20 + 11 ⇒ (10) + 11 = 21
if AC 21 hits, then 1d6 + 3 ⇒ (5) + 3 = 8 points of damage...

and he'll even take his crappy secondary attack, hoping to put a third bullet into the target:

2nd Deadly Aim attack with +1 Revolver: 1d20 + 6 ⇒ (6) + 6 = 12 nope!


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga power attacks the next creature that steps up.

Attack: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Damage: 2d6 + 6 + 4 ⇒ (3, 3) + 6 + 4 = 16

Attack: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Damage: 2d6 + 6 + 4 ⇒ (2, 2) + 6 + 4 = 14


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will fire twice again.. Burning a grit again..

1d20 + 11 ⇒ (7) + 11 = 18
1d20 + 6 ⇒ (15) + 6 = 21

Dam: 1d8 + 15 ⇒ (3) + 15 = 18
Dam: 1d8 + 15 ⇒ (1) + 15 = 16


Flick maintains his position on the roof with BIlly.

Basndersnatch continues to inflict pain on an adjacent target.

perception: 1d20 + 2 ⇒ (14) + 2 = 16

Tirion manages to dodge out of sight again, and put a couple bullets into the gizzard of one. (21 damage)

Urga swings wildly in his rage, but does not connect. dice don't like you

Bo puts his shots into the same target as Tirion and finishes him off.

The remaining bad guys continue to try to defend themselves with their swords. Two strike at Urga since he seems easier to hit, and one on Bandersnatch.

on Urga
to hit: 1d20 + 8 ⇒ (3) + 8 = 11
to hit: 1d20 + 8 ⇒ (15) + 8 = 23 damage: 1d8 + 4 ⇒ (2) + 4 = 6

on Bandersnatch

to hit: 1d20 + 8 ⇒ (3) + 8 = 11

PCs are up again.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

urga take a 5ft step for me to have flank


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Once He has a flank Bandersnatch does his slice and dice routine

Snicker: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24 for 1d4 + 1 + 3d6 ⇒ (3) + 1 + (4, 3, 3) = 14 and
Snack: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31 for 1d4 + 1 + 3d6 ⇒ (4) + 1 + (3, 4, 5) = 17
Snicker: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 for 1d4 + 1 + 3d6 ⇒ (2) + 1 + (3, 2, 2) = 10 and
Snack: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 for 1d4 + 1 + 3d6 ⇒ (3) + 1 + (3, 6, 5) = 18


That's a hard corner, Urga can't take a 5' step there without provoking.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will burn a grit and start into a new one..

1d20 + 11 ⇒ (9) + 11 = 20 steel w/in 20'
1d20 + 6 ⇒ (17) + 6 = 23

dam 1: 1d8 + 15 ⇒ (4) + 15 = 19
dam 2: 1d8 + 15 ⇒ (1) + 15 = 16

He reloads a round as a swift..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

sigh let me edit the numbers

Snicker: 1d20 + 11 ⇒ (11) + 11 = 22 for 1d4 + 1 ⇒ (3) + 1 = 4 and
Snack: 1d20 + 11 ⇒ (18) + 11 = 29 for 1d4 + 1 ⇒ (4) + 1 = 5
Snicker: 1d20 + 6 ⇒ (2) + 6 = 8 for 1d4 + 1 ⇒ (2) + 1 = 3 and
Snack: 1d20 + 6 ⇒ (16) + 6 = 22 for 1d4 + 1 ⇒ (3) + 1 = 4

confirming that crit 1d20 + 11 ⇒ (9) + 11 = 20 for 1d4 + 1 ⇒ (2) + 1 = 3

and since there is no flank I will burn a ki for another attack
1d20 + 11 ⇒ (17) + 11 = 28 for 1d4 + 1 ⇒ (3) + 1 = 4


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga power attacks again.

Attack: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Damage: 2d6 + 6 + 4 ⇒ (6, 2) + 6 + 4 = 18

Attack: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7
Damage: 2d6 + 6 + 4 ⇒ (3, 5) + 6 + 4 = 18


dude halfling

as a Swift action, Tirion will pop a ki point to Vanish for a few seconds; he'll pull his Adamantine Wakizashi as he moves invisibly past Urga; then he'll lash out with his blade, striking the one Urga just attacked (if that one is down, then the one adjacent, of course):

attack with Adamantine Wakazashi: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
if AC 16 hits Flat-Footed AC, then 1d4 - 1 ⇒ (1) - 1 = 0 points of damage...
plus 3d6 ⇒ (6, 3, 5) = 14 sneak attack damage!


Bo blasts one of the aberrations as Tirions sneaks into flanking positon and then ends it.

Urga again swings wildly, hitting nothing.

Badnersnatch engages a new target dealing out a series of swift blows.

The cornered foes fight back.

on Bandersnatch
to hit: 1d20 + 8 ⇒ (9) + 8 = 17

on tirion
to hit: 1d20 + 8 ⇒ (8) + 8 = 16

but in their desperation, they miss.

PCs are up.


dude halfling

once again Tirion will spend a ki to disappear, taking a 5' step to set up another swing with his blade:

attack with Adamantine Wakazashi: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19(crit range 18-20)
if AC 19 hits, then 1d4 - 1 ⇒ (1) - 1 = 0 points of damage...
plus 3d6 ⇒ (6, 1, 2) = 9 from sneak attack

2nd attack with Adamantine Wakazashi: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Snicker: 1d20 + 11 ⇒ (15) + 11 = 26 for 1d4 + 1 ⇒ (4) + 1 = 5 and
Snack: 1d20 + 11 ⇒ (7) + 11 = 18 for 1d4 + 1 ⇒ (2) + 1 = 3
Snicker: 1d20 + 6 ⇒ (4) + 6 = 10 for 1d4 + 1 ⇒ (2) + 1 = 3 and
Snack: 1d20 + 6 ⇒ (15) + 6 = 21 for 1d4 + 1 ⇒ (4) + 1 = 5

ki point attack
Snicker: 1d20 + 11 ⇒ (18) + 11 = 29 for 1d4 + 1 ⇒ (2) + 1 = 3
Snicker: 1d20 + 11 ⇒ (8) + 11 = 19 for 1d4 + 1 ⇒ (4) + 1 = 5 to confirm

Come brother! Let's finish killing these things!


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo trains his pistol at the target.. He burns a grit for focused shot..

Boom 1: 1d20 + 11 ⇒ (16) + 11 = 27 Steel w/in 20'
Boom 2: 1d20 + 6 ⇒ (12) + 6 = 18

Dam 1: 1d8 + 15 ⇒ (3) + 15 = 18
Dam 2: 1d8 + 15 ⇒ (7) + 15 = 22


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga rages and then power attacks.

Attack: 1d20 + 2 - 2 + 11 ⇒ (10) + 2 - 2 + 11 = 21
Damage: 2d6 + 6 + 4 + 2 ⇒ (6, 5) + 6 + 4 + 2 = 23
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d6 + 12 ⇒ (4, 6) + 12 = 22


Bo and Tirion dispatch the target to the east, and Urga and Bandersnatch dispatch the other one,

You are done with combat.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will take a second to reload.. "Well that was exciting.."


dude halfling

Tirion reloads as well.

"I believe I'll test my brother's theory..."

Tirion will try on the big cloak taken off the big snake-oid thingy on the roof -- to see if it magically re-sizes (or is otherwise adjustable to hobbit-size)...

"This is NOT a Ring of Regeneration, by the way -- but it did seem to enhance my jumping ability: it seems to compensate for the rather shorter legs featured by my species! Handy!"


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bandersnatch searches the bodies.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga cleans the gore off his blade and growls at the fallen corpses, "Our adversaries grow bold. We must report this to the lord mayor and then set off at once to Turtleback Ferry and Fort Rannick."

Urga helps search the fallen bodies as he recovers from the fatigue of his rage.


dude halfling

"Urga, we've already noted the Lord-Mayor has been compromised -- it is likely he already knows of these thugs and their mission to interfere with our investigation. We might proceed to Turtleback Ferry immediately, before any more interference can be organized; or we might consider doing something about the Lord-Mayor. Leaving the sihedron conspiracy with a member bearing the power of that office could make our efforts increasingly difficult."

what happens when Tirion dons the large cloak?


It is part of your standing orders to debrief with Williamson after each mission so that if you do get wiped out, they can send a new team which is up on the information.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

So back to debrief and get the items identified


Each of the faceless stalkers had a masterwork longsword, and nothing else. Of course one of the stalkers fell off the outside of the tower, so you'd have to go find that one somewhere outside.

(ultimately 6 masterwork longswords)


You collect up all your loot, and head back to Williamson at the trade mission.

You are again taken back into Williamson't office for the debrief.

"So you did you find anything at the clock tower? You do seem a touch worse for wear. "

Billy pipes up "Uhh, sir, I'd like to request a transfer. This job is getting to be too much for me. "

"Yes, I suppose I can accommodate that. I think I've got some people who might be able to replace you for the next mission. We can get you on the next ship for home." and Billy leaves the office not really willing to meet anyone's eyes.
I must admit I was tempted to have a bell squash him, it would have been more amusing.

He signals an aide "Have Narissa brought in. I think she will do a good job of replacing Billy's capabilities. "


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

A few minutes later, the door opens, and a very large woman enters. She's over 7 feet tall, and wears a long duster. Under the duster is black enameled chainmail. On her back she carries a massive rifle that's over 5 ft long, also enameled black with brass fittings. The rifle looks like someone took an emplacement weapon and put a stock and lever action on it. Her belt and bandolier is filled with six inch long shells that look like anti-dragon rounds. She drops a pack on the floor (it hits with a solid thud, as if there were lead in it).

"Narissa Sandstone, Sniper and Hand to Hand expert." She says, unlimbering the massive rifle and leaning it against the wall next to her as she takes a seat on a bench that creaks and protests.

Example of her build And her rifle

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