
Shenderik |

Shenderik will take the masterwork weapons, figuring those must be worth some money back in town. He'll take one of the (un)holy symbols, too, handling it with distaste.
"Anyone know what misbegotten demon this represents?" he asks in his gruff voice.

Urga the Ogre |

Urga shakes his head at Shenderik, "I have no idea."
He then follows Billy up the ladder.

Billy ''Gunner' Johnson |

Billy will once again try to move quietly and not draw attention to himself as he moves to the next floor.
Stealth: 1d20 + 8 ⇒ (12) + 8 = 20

drbuzzard |

You quietly head up the ladder to the floor above.
The entirety of the first floor consists of a loading area. An opening in the ceiling into the floor above is filled with a tangle of ropes and slings for lowering timber. Nearby, stairs ascend to the next floor. Two sturdy wagons sit to the south, next to a bank of machinery accessed by four low doors; the grinding and creaking of the machinery fills the room.
You do not see anyone in the area.
Map is updated with the new floor.

Urga the Ogre |

Urga searches the wagons for anything of interest.
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
He then moves up to the next floor.

drbuzzard |

The wagons have some lumber stacked on them, but nothing else of interest.
The partially walled-off alcove in the northeast section of this room contains several large mounds of filthy hay. Something seems to have lived here once (survival check to make a guess at what).
You head upstairs. You are in the landing of a stairwell. There are stairs going up another floor and a door to the rest of this floor.

Billy ''Gunner' Johnson |

The wagons have some lumber stacked on them, but nothing else of interest.
The partially walled-off alcove in the northeast section of this room contains several large mounds of filthy hay. Something seems to have lived here once (survival check to make a guess at what).
You head upstairs. You are in the landing of a stairwell. There are stairs going up another floor and a door to the rest of this floor.
Billy takes a look at the befouled hay and tries to figure out what would have rested there.
Survival: 1d20 + 8 ⇒ (2) + 8 = 10 Clueless as usual
Billy will motion for Urga to go through the door while he covers him with his rifle.

drbuzzard |

This large storeroom is filled with stacks of timber, firewood, and other finished lumber products waiting for shipment. A network of pulleys on tracks covers the ceiling, ropes dangling here and there to aid in the shifting of inventory as needed. Machinery churns along the south wall, while nearby two chutes fitted with winches allow lumber to be hauled up from the holding pools below. Four openings in the ceiling lead to the upper floor; chutes extend through each of these from the log splitters in the room above. Under each opening is a collection bin.
You notice some people dressed rather like the ones below trying to hide amidst the limber stacks. They do not yet know they have been seen.
Need initiative.
init: 1d20 + 3 ⇒ (2) + 3 = 5

Billy ''Gunner' Johnson |

Counting on Urga to hold the door, Billy takes aim at the closest of the foes and fires!
Does Billy having to shoot through Urga's space count as the bad guys having cover as they are all out in the open? I didn't include a cover penalty when rolling so please subtract it if needed.
Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d10 + 4 ⇒ (9) + 4 = 13

Urga the Ogre |

Urga will rage. He steps to his left and attacks the creature with his great sword.
Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 2d6 + 8 ⇒ (2, 1) + 8 = 11

drbuzzard |

Thomas will also step into the room and engage the target to the right of the door.
power attack, fighting defensively
to hit: 1d20 + 9 ⇒ (11) + 9 = 20 damage: 1d8 + 14 ⇒ (8) + 14 = 22 landing a serious wound
Shenderik will step into the doorway and take a shot at Billy's target.
to hit: 1d20 + 8 ⇒ (1) + 8 = 9 miss
Two of the enemy cast spells. I need will saves from Urga and Thomas.
The others move in to engage in melee.
to hit: 1d20 + 9 ⇒ (4) + 9 = 13 miss
to hit: 1d20 + 9 ⇒ (5) + 9 = 14 miss
to hit: 1d20 + 9 ⇒ (6) + 9 = 15 miss
to hit: 1d20 + 9 ⇒ (7) + 9 = 16 miss
so much for their ambush
PCs are up.

Urga the Ogre |

Will Save: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Urga attacks again.
Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 2d6 + 8 ⇒ (3, 5) + 8 = 16

drbuzzard |

Billy and Urga both miss their targets.
Thomas will save: 1d20 + 6 ⇒ (16) + 6 = 22 pass
Thomas stabs at his opponent again.
to hit: 1d20 + 9 ⇒ (8) + 9 = 17 damage: 1d8 + 14 ⇒ (1) + 14 = 15
dealing him another severe blow which drops him
Shenderik tries to bayonet the one right in front of him
to hit: 1d20 + 6 ⇒ (8) + 6 = 14 and misses
bad guys:
on Thomas to hit: 1d20 + 9 ⇒ (12) + 9 = 21 miss
on Shenderik to hit: 1d20 + 9 ⇒ (17) + 9 = 26 damage: 1d6 + 4 ⇒ (1) + 4 = 5
on Shenderik to hit: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 1d6 + 4 ⇒ (4) + 4 = 8
on Urga to hit: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 1d6 + 4 ⇒ (3) + 4 = 7
on Urga to hit: 1d20 + 9 ⇒ (17) + 9 = 26 damage: 1d6 + 4 ⇒ (6) + 4 = 10
Confirm on Shenderik: 1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d6 + 4 ⇒ (1) + 4 = 5
Confirm on Urga: 1d20 + 9 ⇒ (8) + 9 = 17 miss
Shenderik takes 18 damage
Urga takes 13 (after DR is applied).
PCs are up.

Flik Flak |

Flik throws a healing bomb at Shenderik.
Ranged Touch: 1d20 + 9 ⇒ (10) + 9 = 19
Healing: 3d6 + 4 ⇒ (1, 1, 5) + 4 = 11
7 healing to the rest of the party as splash healing.

Billy ''Gunner' Johnson |

Billy is completely surprised that he missed such an easy shot. You're going down this time.
Attack: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Urga the Ogre |

Urga grits his teeth and continues the attack.
Attack: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17

Urga the Ogre |

That's strange, the rolls changed. It was an 18 when I posted.
Confirm: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d6 + 8 ⇒ (2, 1) + 8 = 11

drbuzzard |

That is weird. Never saw that before. In any case he is down now.
Thomas will try to take out Billy's wounded target.
to hit: 1d20 + 9 ⇒ (6) + 9 = 15 miss
Shenderik again tries with the bayonet
to hit: 1d20 + 6 ⇒ (13) + 6 = 19 damage: 1d6 + 4 ⇒ (4) + 4 = 8 and this will drop him
attacks by baddies
on Thomas to hit: 1d20 + 9 ⇒ (1) + 9 = 10 miss
on Shenderik to hit: 1d20 + 9 ⇒ (5) + 9 = 14 miss
on Urga to hit: 1d20 + 9 ⇒ (14) + 9 = 23 damage: 1d6 + 4 ⇒ (3) + 4 = 7
PCs are up again.

Billy ''Gunner' Johnson |

Either firing at the same one if he is still alive and if not the firing at the one attacking Urga
Attack: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Flik Flak |

Flik moves and throws a healing bomb at Urga.
Ranged Touch: 1d20 + 9 ⇒ (18) + 9 = 27
Healing: 3d6 + 4 ⇒ (4, 2, 5) + 4 = 15
7 healing to Shenderik and Billy as splash.

Urga the Ogre |

Urga attacks the creature to his left.
Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 2d6 + 8 ⇒ (5, 5) + 8 = 18
Confirm: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d6 + 8 ⇒ (5, 2) + 8 = 15

drbuzzard |

With a mighty blow of his greatsword Urga lops his foe's head clean off.
Billy misses his target.
Thomas swings at the enemy confronting him.
to hit: 1d20 + 9 ⇒ (11) + 9 = 20 damage: 1d8 + 14 ⇒ (4) + 14 = 18 cleaving a large gash into him.
Shenderik then stabs at the for to his left
to hit: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d6 + 4 ⇒ (4) + 4 = 8 wounding him
The two remaining enemies strike back.
on Thomas to hit: 1d20 + 9 ⇒ (12) + 9 = 21 miss
on Shenderik to hit: 1d20 + 9 ⇒ (3) + 9 = 12 miss
PC up again

Billy ''Gunner' Johnson |

I've got to get my eyes checked...no excuse to miss these targets.
Billy takes careful aim and fires at the foe facing Thomas.
Attack: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d10 + 4 ⇒ (10) + 4 = 14

Urga the Ogre |

Urga attacks the creature in front of him.
Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 2d6 + 8 ⇒ (3, 4) + 8 = 15
Confirm: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 2d6 + 8 ⇒ (2, 4) + 8 = 14

drbuzzard |

Urga drops another one.
Thomas moves and stabs at his foe.
to hit: 1d20 + 9 ⇒ (5) + 9 = 14 miss
Shenderik steps away from the enemy and takes a shot.
to hit: 1d20 + 9 ⇒ (1) + 9 = 10 miss
Bad guy attacks once more. He's got a wild look in his eyes, and surrender doesn't appear to be an option on his menu. He steps over and stabs at Shenderik since he's had little enough luck attacking Thomas.
to hit: 1d20 + 9 ⇒ (14) + 9 = 23 damage: 1d6 + 4 ⇒ (6) + 4 = 10
PCs up again.

Urga the Ogre |

Urga steps up to the last creature and attacks.
Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 2d6 + 8 ⇒ (1, 5) + 8 = 14

drbuzzard |

You head upstairs.
The floor of this room has a thick carpet of sawdust, penetrated by two large log splitters and saws set up over openings in the floor. Another pair of openings is fitted with winches and ropes to raise and lower uncut lumber from below.
There doesn't appear to be any occupants present.

Billy ''Gunner' Johnson |

Doesn't appear to be anyone, huh?
Billy's sixth sense, developed over time on dangerous patrols in the Mana Wastes, are screaming TRAP at him. He carefully eyeballs the room before moving into it looking for anything out of the ordinary.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12 Not good to roll a 3 though :-(

Billy ''Gunner' Johnson |

On the map it looks there is another staircase leading up. If so, then up those stairs we go.
Billy carefully pokes his head up enough to get a quick look at the new area.
Perception: 1d20 + 9 ⇒ (17) + 9 = 26

drbuzzard |

I actually didn't bother putting the map in for the level that you just checked since there was no encounter. There are stairs up.
A thick layer of sawdust covers the floor, mounded nearly a foot deep in places. Workbenches sit here and there in the room, their surfaces cluttered with saws, hand drills, planers, and other woodworking tools.
There are 4 more of the strangely dressed people in room. One of them appears to be hanging back.
Need initiative.