| Robert "Bo" Hardin |
Bo reloads and and activates his judgement as a swift. Using healing and protection. He then flies away from the lava pit.
Yap casts heal on the friendly giant, putting 140 hit points back..
| "Boom" |
just want to target him once I see him. Basically I ann trying to knock out his defenses, so I would have thrown before he acted.
Found him. He’s in the area my dynamite hit!
| "Boom" |
DM, a couple different options here, depending on what got dispelled
Full attack, with haste and heroism as well. DC is 27 listing saves with each attack, if an attack misses the splash damage is 11 fire w reflex for half. My understanding is the splash of the dispel bomb still works.
Dispel Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (2) + 19 + 1 - 2 + 2 + 1 = 23 for 9d6 + 1 + 9 ⇒ (6, 1, 3, 2, 1, 3, 4, 3, 3) + 1 + 9 = 36 splash 11
Dispel: 1d20 + 18 ⇒ (11) + 18 = 29
concussive Fort save or deafenedMutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 22 + 1 ⇒ (16) + 19 + 1 - 22 + 1 = 15 for 9d4 + 1 + 9 ⇒ (1, 3, 1, 3, 2, 1, 4, 3, 2) + 1 + 9 = 30 splash 11
blinding fort save or blindMutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 22 + 1 ⇒ (4) + 14 + 1 - 22 + 1 = -2 for 9d6 + 1 + 9 ⇒ (1, 1, 3, 4, 3, 5, 5, 3, 3) + 1 + 9 = 38 splash 11
DispelMutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 22 + 1 ⇒ (11) + 9 + 1 - 22 + 1 = 0 for 9d6 + 1 + 9 ⇒ (1, 5, 1, 5, 2, 5, 6, 4, 5) + 1 + 9 = 44 splash 11
dispel: 1d20 + 18 ⇒ (18) + 18 = 36
Perception 1d20 + 21 + 2 ⇒ (15) + 21 + 2 = 38
If I know where he is attack him there, if I am not sure attack the same place as before
Dispel Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (12) + 19 + 1 - 2 + 2 + 1 = 33 for 9d6 + 1 + 9 ⇒ (1, 4, 1, 3, 1, 2, 3, 6, 6) + 1 + 9 = 37 splash 11
Dispel: 1d20 + 18 ⇒ (8) + 18 = 26
| drbuzzard |
He is still invisible, as you didn't actually hit him. You popped a wall of force between you two.
You can figure out his current location and lob a bomb.
However it has to hit the target.
miss chance: 1d100 ⇒ 72 good
another miss chance because I'm a mean GM: 1d100 ⇒ 72 also good
Bomb lands, but fails to dispel anything. He does yell out in pain though.
| "Boom" |
got it
| Robert "Bo" Hardin |
Dispel magic removes Wall of Force now?
| drbuzzard |
Jan will open up on the last bad giant.
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (11) + 33 = 44
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (2) + 33 = 35
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 28 ⇒ (13) + 28 = 41
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 23 ⇒ (4) + 23 = 27
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 18 ⇒ (11) + 18 = 29
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (1) + 35 = 36
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (5) + 35 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (4) + 35 = 39
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (1) + 35 = 36
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (9) + 35 = 44
And he kills it.
The good guy giant exclaims "Thanks Yap. " perceives as a move.
perception: 1d20 + 30 ⇒ (18) + 30 = 48 then moves forward to attack Karzoug.
Karzoug goes with another spell. (still invisible)
A cloud of nasty greenish gas appears around Boom.
con damage: 1d4 ⇒ 1 Need a fort save DC 29 for 1/2.
Giant fort save 1d20 ⇒ 4 fail, moot
PCs are up.
| "Boom" |
1d20 + 20 ⇒ (9) + 20 = 29 fort
Still rounds to 1 though.
Boom will throw a bomb down to dispel the cloud
1d20 ⇒ 16 haste attack, can only miss on a 1 to dispel the cloud
1d20 + 18 ⇒ (20) + 18 = 38
I assume that gets it.
Then he sends more dispelling bombs, first where Karzoug was, if that seems to get somethign he stays on the area, if it fails he throws 10 feet to the west, then 10 feet to the east of where he was. If it seems to hit the 3rd and fourth bomb go to hit karzoug again. all dispel bombs, all DC 24 ref for half on splash
1d20 + 19 + 1 + 2 - 2 ⇒ (6) + 19 + 1 + 2 - 2 = 26 for 9d6 + 1 + 9 ⇒ (4, 1, 2, 5, 3, 2, 5, 4, 2) + 1 + 9 = 38
1d20 + 18 ⇒ (12) + 18 = 30 dispel
1d20 + 14 + 1 + 2 - 2 ⇒ (4) + 14 + 1 + 2 - 2 = 19 for 9d6 + 1 + 9 ⇒ (4, 4, 5, 6, 2, 2, 5, 3, 1) + 1 + 9 = 42
1d20 + 18 ⇒ (7) + 18 = 25 dispel
1d20 + 9 + 1 + 2 - 2 ⇒ (12) + 9 + 1 + 2 - 2 = 22 for 9d6 + 1 + 9 ⇒ (2, 4, 6, 5, 3, 4, 3, 2, 6) + 1 + 9 = 45
1d20 + 18 ⇒ (6) + 18 = 24 dispel
| drbuzzard |
Hmm, just looked at dispelling bomb. Not sure if this is a change but:
Benefit: When the alchemist creates a bomb, he can choose to have it dispel magic effects instead of deal damage. Creatures that take a direct hit from a dispelling bomb are subject to a targeted dispel magic spell, using the alchemist’s level as the caster level. This cannot be used to target a specific spell effect.
So you can volley bombs to smoke him out, or you can dispel.
In any case, the bombs don't hit anything.
| Robert "Bo" Hardin |
Sure if the hand thing was grasping or crushing, but it stays around for more then 1 round Buzz.
Yap tries to dispel another of the archmage's spells..
Casting Greater Dispel as the AoE..
Caster: 1d20 + 14 + 4 ⇒ (8) + 14 + 4 = 26 nope..
Bo switch to justice/destruction and fires at the indicated square. I think seeking negates the concealment if I target the right square.
Attack 1: 1d20 + 35 ⇒ (19) + 35 = 54
Attack 2: 1d20 + 35 ⇒ (17) + 35 = 52
Attack 3: 1d20 + 35 ⇒ (2) + 35 = 37
Attack 4: 1d20 + 30 ⇒ (6) + 30 = 36
Attack 5: 1d20 + 25 ⇒ (13) + 25 = 38
Confirm 1: 1d20 + 38 ⇒ (17) + 38 = 55
Miss if needed: 5d100 ⇒ (55, 78, 6, 34, 4) = 177 looks like just the first two if miss applies.
Dam 1: 1d8 + 27 ⇒ (3) + 27 = 30 clustered shots
Dam 2: 1d8 + 27 ⇒ (6) + 27 = 33
Dam 3: 1d8 + 27 ⇒ (7) + 27 = 34
Dam 4: 1d8 + 27 ⇒ (6) + 27 = 33
Dam 5: 1d8 + 27 ⇒ (7) + 27 = 34
Dam Crit: 3d8 + 81 ⇒ (8, 4, 5) + 81 = 98
| "Boom" |
Hmm. Didn’t know that...think it’s a change. Anyhow def trying to dispel
| drbuzzard |
Yeah, forgot about the Grasping fist.
grapple: 1d20 ⇒ 14 yes, you are grappled -no damage.
Shots still go off (one handed weapon, but at -4 dex, moot though with those rolls).
As for seeking, as I mentioned earlier seeking is powered by True Seeing, which is rendered nil by Mind Blank, so you need to roll miss chances (or I will).
two miss chances per, high hits
miss chance: 2d100 ⇒ (95, 34) = 129 miss
miss chance: 2d100 ⇒ (6, 65) = 71 miss
miss chance: 2d100 ⇒ (74, 4) = 78 miss
miss chance: 2d100 ⇒ (81, 5) = 86 miss
miss chance: 2d100 ⇒ (93, 9) = 102 miss
All miss
| Robert "Bo" Hardin |
Question, why is he rolling two miss chances? I rolled one set above not knowing if he needed to.
| "Boom" |
he told me its because he's a "mean gm" lol
| drbuzzard |
Sorry, didn't notice you had rolled. The first one hits then.
There are other ways to attain a miss chance beyond invisibility. I'm just mean enough to use more than one. I wanted the guy to live more than one volley.
Baddie tries a spell on Boom and the giant.
dehydration: 20d6 ⇒ (6, 1, 2, 4, 5, 5, 6, 4, 5, 4, 5, 6, 1, 1, 6, 3, 3, 4, 1, 1) = 73 DC 32 fort for 1/2
Friendly Giant fort: 1d20 ⇒ 5 fail, full damage.
Grasping hand tries to pin.
CMB: 1d20 ⇒ 14 success.
Jan percepts and takes a shot (minimum skill check will locate the square, just needs a move action).
to hit: 1d20 + 35 ⇒ (1) + 35 = 36 damage: 1d10 + 35 ⇒ (10) + 35 = 45 miss chance: 2d100 ⇒ (71, 73) = 144 miss
Giant pulls out his bow and readies it for next round.
PCs are up.
| "Boom" |
Dm I have SR 28 in case that spell qualifies
| Robert "Bo" Hardin |
Yap flies over and casts Freedom of Movement of Bo.. Bo will then stand up as a swift action via Blessing of Fervor, fire once at Karzoug, and then reload. Last load up of Adamantine.
Attack: 1d20 + 37 ⇒ (11) + 37 = 48
Miss: 2d100 ⇒ (97, 81) = 178
Dam: 1d8 + 26 ⇒ (5) + 26 = 31
| "Boom" |
1d20 + 20 ⇒ (12) + 20 = 32 saved
DM, does Mindblank kleep him out of my echolocation detection? I assumed it did, but worth checking before I putter around more
| "Boom" |
I’ll use my movement to move the direction that I last “saw” him. Move 60 feet, if I spot him I’ll stop
| "Boom" |
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 + 2 + 1 ⇒ (2) + 19 + 1 + 2 + 1 = 25
dispel: 1d20 + 18 ⇒ (19) + 18 = 37
| drbuzzard |
You still have a miss chance.
miss chance: 1d100 ⇒ 66 hit
Your sonar sees him phasing in and out of reality, but you managed to time the bomb just right so it contacts him. This removes his Mind Blank, and now Bo can see him.
He casts a spell -Time Stop (since you'll probably get the spellcraft).
and he's gone once again (not in sonar range).
Jan will try to locate him (however as he's not moving and invisible right now, that's DC 40).
preception: 1d20 + 18 ⇒ (5) + 18 = 23 nope
The giant will try as well
preception: 1d20 + 30 ⇒ (12) + 30 = 42 and the giant is able to hear his breathing and launches an arrow at his square.
to hit: 1d20 ⇒ 20 damage: 3d6 ⇒ (3, 3, 4) = 10 miss chance: 2d100 ⇒ (55, 31) = 86 He launches it true (rolling a 20 is true), but it is out of phase and passes right through Karzoug. However you do know what square he is in.
He shifts the crushing fist to Boom.
CMB: 1d20 ⇒ 1 damage: 2d6 + 12 ⇒ (5, 1) + 12 = 18 fail
PCs are up.
| "Boom" |
for your reference DM I have FoM also
Boom continues his dispelling barrage
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (5) + 19 + 1 - 2 + 1 + 2 = 26
Dispel: 1d20 + 18 ⇒ (4) + 18 = 22 miss: 1d100 ⇒ 11
haste Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (5) + 19 + 1 - 2 + 1 + 2 = 26
Dispel: 1d20 + 18 ⇒ (13) + 18 = 31 miss: 1d100 ⇒ 64
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (12) + 19 + 1 - 2 + 1 + 2 = 33
Dispel: 1d20 + 18 ⇒ (18) + 18 = 36 miss: 1d100 ⇒ 33
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 1 + 2 ⇒ (15) + 14 + 1 - 2 + 1 + 2 = 31
Dispel: 1d20 + 18 ⇒ (13) + 18 = 31 miss: 1d100 ⇒ 47
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 1 + 2 ⇒ (16) + 9 + 1 - 2 + 1 + 2 = 27
Dispel: 1d20 + 18 ⇒ (14) + 18 = 32 miss: 1d100 ⇒ 22
| "Boom" |
well that sucks
| Robert "Bo" Hardin |
I suppose Bo will try to locate the square.
Perc: 1d20 + 30 ⇒ (12) + 30 = 42
| Robert "Bo" Hardin |
Bo will activate bane and full attack. Using Grit as well.
Attack 1: 1d20 + 25 ⇒ (13) + 25 = 38 adamantine with heavy range penalty
Attack 2: 1d20 + 25 ⇒ (13) + 25 = 38
Attack 3: 1d20 + 25 ⇒ (10) + 25 = 35
Attack 4: 1d20 + 20 ⇒ (8) + 20 = 28
Attack 5: 1d20 + 15 ⇒ (9) + 15 = 24
Miss?: 10d100 ⇒ (59, 12, 39, 47, 47, 42, 49, 23, 38, 92) = 448
Dam 1: 1d8 + 32 + 2d6 ⇒ (5) + 32 + (1, 6) = 44
Dam 2: 1d8 + 32 + 2d6 ⇒ (2) + 32 + (1, 5) = 40
Dam 3: 1d8 + 32 + 2d6 ⇒ (2) + 32 + (3, 3) = 40
Dam 4: 1d8 + 32 + 2d6 ⇒ (5) + 32 + (3, 2) = 42
Dam 5: 1d8 + 32 + 2d6 ⇒ (8) + 32 + (6, 2) = 48
| drbuzzard |
Jan will also start blasting away.
miss%: 5d100 ⇒ (47, 100, 76, 69, 68) = 360
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (6) + 32 = 38
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (5) + 32 = 37
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (17) + 27 = 44
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (18) + 22 = 40
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (10) + 17 = 27
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (10) + 34 = 44
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (6) + 34 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (9) + 34 = 43
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (3) + 34 = 37
miss, hit, hit, hit, hit
Giant shoots into the square again
miss%: 6d100 ⇒ (48, 97, 25, 98, 62, 61) = 391 miss, miss, hit
to hit: 1d20 ⇒ 8 miss
Leaving a large trail of blood he shuffles into the corner, and casts a spell which erects a wall of swirling rainbow colors in front of him (he angles it against the wall to provide cover from above as well).
PCs are up.
| "Boom" |
DM did I knock off anymore spells with the barrage above?
| "Boom" |
Ok, attacking once I know where he is
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (20) + 19 + 1 - 2 + 1 + 2 = 41
1d20 + 18 ⇒ (3) + 18 = 21 1d100 ⇒ 68
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (11) + 19 + 1 - 2 + 1 + 2 = 32
1d20 + 18 ⇒ (13) + 18 = 31 1d100 ⇒ 2
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 1 + 2 ⇒ (10) + 14 + 1 - 2 + 1 + 2 = 26
1d20 + 18 ⇒ (2) + 18 = 20 1d100 ⇒ 17
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 1 + 2 ⇒ (6) + 9 + 1 - 2 + 1 + 2 = 17
1d20 + 18 ⇒ (18) + 18 = 361d100 ⇒ 34
Haste Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (5) + 19 + 1 - 2 + 1 + 2 = 26
1d20 + 18 ⇒ (19) + 18 = 371d100 ⇒ 43
Dispelling things, try to get his wall then keep on debuffing him
| "Boom" |
friggin A, terrible rolls
| YaaP |
Sry guys was traveling this weekend and ended up having terrible service.
Yap tries another dispel magic.
Caster Level: 1d20 + 14 + 4 ⇒ (18) + 14 + 4 = 36 HAHA! Finally!! That's assuming he's not caster level 25 that will strip his 3 highest level spell spells active.
| drbuzzard |
Hmm, maybe it should have been knowledge arcana. Spellcraft is a spell being cast, but rather moot.
This is a prismatic wall. It has separate layers of effect and they need to be removed by casting certain spells in order. Dispel Magic is one of them, but will not pop all of it. You can keep dispelling till the cows come home to no effect.
| "Boom" |
1d20 + 29 ⇒ (17) + 29 = 46 arcana
what do we need? how long does it usually last
| "Boom" |
Fun. Boom goes invisible again.
| "Boom" |
Take a CMW pot to heal up to full
| "Boom" |
Won’t be able to post for a bit, but want to unload with dispel bombs
| "Boom" |
If you wanna bot that dm that’s cool. Or it can wait till late tonight
W haste it’s 5 bombs all +18 on dispel
Sorry it’s too tough to monkey w the numbers on the phone