Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

*facepalm*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Oooo, Dirty Tactics Toolbox Barbarian archetype:

Untamed Rager (Barbarian Archetype)
There are no rules in the wild. Some barbarians enter combat with only victory in mind and do anything in their power to achieve it.

Despicable Tactics: At 2nd level, the untamed rager gains Improved Dirty Trick as a bonus feat. This ability replaces uncanny dodge.

Feral Appearance (Ex): At 3rd level, the untamed rager gains a +1 bonus on Intimidate checks. This bonus increases by 1 every 3 barbarian levels thereafter. This ability replaces trap sense.

Deplorable Tactics: At 5th level, the untamed rager gains Greater Dirty Trick as a bonus feat. This ability replaces improved uncanny dodge.

Dishonorable (Ex): At 7th level and every 3 barbarian levels thereafter, the untamed rager gains a +1 bonus on combat maneuver checks when performing dirty tricks and to her CMD to resist others’ dirty tricks. This ability replaces damage reduction.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

will we have time to get a weapon enchanted or no? How pressing is attacking this dragon. I only ask because it was intimated that after the dragon is down well, all sorts of crazyness will ensue and to not have a repeat of other towns Perhaps we should get as ready as possible for chaos? Not that I mind :)


You have time to get enchants and such. The resistance figures you'll need some time to prepare.


Everyone who hasn't already listed what they're purchasing should do so now. If people want enchants, that's fine, but let me know what you're getting. Also, make sure the loot list is updated. I'll advance the plot when everyone's set.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Eh, can't really think of anything for Neverhome, I guess just give his share to Sigrun or something.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Would go for +1 on the hammer.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Enchanting my bow to +1


Already is Hobbes. +1 adaptable, remember the rooftop Goblins?


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Circlet of Cha +2 :)


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

+1 for the katana - 2000G
MW Leatherworking kit - 55G

any oh +1 dragon bane arrows handy?

((psst hobbes how much is like flaming on the bow?))

And looking for a carving of a rose, or a necklace with a rose pendant, for uh... reasons *Nods*


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Already posted what I'll buy upthread: give me half an hour, and I'll erase the items we're selling from the loot list.

EDIT: Done!


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

its like an additional 2000 to get a cold iron weapon enchanted the first time right? like Zses the only thing felinerai have purchased was the slaygon, so i have extra funds to donate to the friend Neverhome magical weapon fund if needed.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Nah, that's okay, he's got another MW greatsword from the tower.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!
Your Benevolent Dictator wrote:
Already is Hobbes. +1 adaptable, remember the rooftop Goblins?

Apparently not. Are there any dragonbane arrows or flaming arrows for sell then? :)


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

1957gp.

I am thinking about a few items for purchase, but first, is anyone willing to make some donations for wands of cure light wounds?

They are 750 each 1d8+5 cure, this would allow me to use my spells more for the party and a bit less for the not dying bit.

If we had a few we could pass them around to Perclicious and Zestrian "Da Accountant" as back up healers.


*cough*1d8+1 cure*cough*


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

*cough* maybe she wanted them to be made by a higher level healer or is that not a thing in pathfinder? *gigglescoughs*

well if friend Neverhome doesnt want magic on his stabbyslashyswords the purchase of a magic healy stick I will totally go in for. *nods nods*


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8
Your Benevolent Dictator wrote:
*cough*1d8+1 cure*cough*

Sick dear? Has your drink gone done the wrong pipe? Did you chug scotch instead of sipping it first?

That hack sounds terrible and is interrupting you correcting my mistake.

House rules from years ago placed in the wrong part of my skull as "cannon". whoops.


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8
'Silence' wrote:

*cough* maybe she wanted them to be made by a higher level healer or is that not a thing in pathfinder? *gigglescoughs*

well if friend Neverhome doesnt want magic on his stabbyslashyswords the purchase of a magic healy stick I will totally go in for. *nods nods*

YBD had it correct on the cure being 1d8+1, the heal sticks are mostly for after combat healing or emergency in combat heals from a secondary healer.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

I'll chip in too.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

so like chipping in for wands, and how many potions of like energy resist: stuff that white dragons breath out on us: are there?


There may be some flaming arrows on the black market, but you'll have to find it first. Knowledge(local) if you're being sneaky, or Diplomacy if you're being fairly open about it. As for dragon bane ammunition, that's not going to be found anywhere in the city. It's one of the only things Logrivich fears, and he's spent considerable effort eradicating all traces of it.

Re: wands - You can always pay more for a higher caster level. Reduced charges are also a thing. A CLW wand of that heals 1d8+5 (25 charges) would cost 937.5gp, for example.

Re: potions - resist energy(cold) 10 (300gp) 30min
resist energy(cold) 20 (700gp) 70min
protection from energy(cold) (750gp) 50min OR 60pts damage
resist energy(cold) 30 1,100gp) 1hr 50min


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I didnt think dragon bane arrows would be about, never hurts to ask though :P I just have to get a few arrows of slaying (dragon).... i kid i kid


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

I have neither skill and we could use a few flaming arrows. Can anyone help out?


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Just a heads up I'll be at Dragoncon the 3rd to the 7th so my posting will probably drop off a bit during that time.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

how is everybody? school staring blues?


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Son starts 2nd grade today.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Dawww.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

My live had exploded into a flurry of crazy. On my face. Still here though. Still updating and all that. :)


School's started back up, and with it, my work. I'll update tonight, though, as everyone seems ready to move on. What's the plan for the Dragon?


1 person marked this as a favorite.
HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Was kinda waiting for Ered to show people to the house...
>.>
<.<


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Plan:
2) wait for Dragon to leave.
B) infiltrate lair
Three) set ambush
....
Profit!!


1 person marked this as a favorite.
Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Yup, teenagers got some time to kill.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Still here! Was a little busy last week, but I'm ready to go!


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

get our gear, find out about dragons patterns from helpful (and beautiful) winter wolf ex guard captains daughter lady, infiltrate tower, kill dragons, loots dragons, save the day get the guy/girl, be big damn heroes.

thats the plan ya?


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Well ya, if you want to be all wordy about it. ;)


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Oh Silence, never change. :)


1 person marked this as a favorite.
HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

... 30 minutes later they come out of the room (Neverhome grumbling, Sigrun laughing) and move into the adjacent room.

"Stupid flimsy witch beds..."


2 people marked this as a favorite.

Bad bed-breaking barbarians! That bedframe was solid oak! Very sturdy. Very expensive. I should issue a fine....


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

next feat taken will be skill focus : Wooing gret.....err skill focus diplomacy *lawls*


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

I...didn't see that coming.

And poor Silence :(


1 person marked this as a favorite.
Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

I love this group. The parallels on what's going on right now are pretty crazy.

Percy and Hobbes getting to know each other
Zses and Allie (Barry white voice) gettin' to know each other
Sigrun and Lyosha (biblical) KNOWing the ##$% out of each other

Poor Silence and Vashti together in their lonliness.


Sigrun Jagrsdottir wrote:

I love this group. The parallels on what's going on right now are pretty crazy.

Percy and Hobbes getting to know each other
Zses and Allie (Barry white voice) gettin' to know each other
Sigrun and Lyosha (biblical) KNOWing the ##$% out of each other

Poor Silence and Vashti together in their loneliness.

Meanwhile, Ered's busy talking with his sword.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Shameless plug for a run of the level 17 Witchwar Legacy game I'm starting up.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Shameless Ooooohhhh neato said


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I saw. Allie should be joining a well. :)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Ooo, potential presents from Inner Sea Races:

Amulet of the Eldest's Blessing:
This crystalline amulet holds a fragment from the First World domain of one of the Eldest. A gnome wearing the amulet does not count as extraplanar on the First World. The wearer heals 1 point of lethal damage every minute and an equal amount of nonlethal damage, up to a maximum each day equal to her Hit Dice or character level. Finally, she gains a +4 insight bonus on saving throws against the Bleaching.
10,000g

Scarf of Glorious Histories:
This light, brightly-colored scarf makes the wearer seem larger than life. He gains a +5 competence bonus on Intimidate and Perform (dance) checks. If the wearer rightfully owns a kapenia and wears it at the same time as the scarf, he can glimpse memories of the history traced by the Varisian people in their kapenias and folktales. He gains a +5 competence bonus on Knowledge (history) checks and can attempt any Knowledge (history) check untrained.
9,000g

True Warrior's Blade:
This +3 greatsword appears to be roughly forged and has scrawls of Hallit engraved about the hilt. The wielder gains extra power against arcane spellcasters, such as witches. The blade counts as a bane weapon against any creature that has the ability to cast arcane spells (spell-like abilities don’t count, but a dragon’s ability to cast as a sorcerer does, for example).
50,350g

Shield's Bane:
Ulfen raiders traditionally fight carrying a shield alongside a battleaxe or sword, leading to an arms race between armorers who seek to produce unstoppable weapons and those who seek to make impenetrable shields. Shields’ bane is a long-bearded +1 battleaxe that ignores all shield bonuses to the target’s AC. Additionally, the wielder gains a +4 competence bonus on combat maneuver checks to sunder or disarm a foe of equipment that grants a shield bonus.
20,310g


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I was about to complain then i saw you said inner sea.. everyone knows true warriors wield the katana :P


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I like that pendant. Very flavorful.

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