Rappan Athuk set in Nirmathas, Golarion
Game Master
baldwin the merciful
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
What size category are the rats in the swarm? Can they take weapon damage?
Evil GM
Tiny. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons.
female Human (Taldorian) Bard 5/Evangelist 10
Starting her battle song Felicitas gives her friends courage and determination before using a charge of her burning hands wand to blast some rats.
BH: 3d4 ⇒ (2, 4, 2) = 8
Evil GM
what type of wand and the spell?
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung steps forward and attacks the closest swarm, trusting his armor to protect him
Croaker: 1d20 + 20 - 3 + 2 ⇒ (11) + 20 - 3 + 2 = 30 for 1d10 + 8 + 8 + 2 ⇒ (6) + 8 + 8 + 2 = 24
Croaker: 1d20 + 15 - 3 + 2 ⇒ (16) + 15 - 3 + 2 = 30 for 1d10 + 8 + 8 + 2 ⇒ (5) + 8 + 8 + 2 = 23
so 23 damage on two hits there
Bah Meat would be so happy to have all these rats to eat!
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Karnog steps up and swings at the closest rat swarm.
1d20 + 13 ⇒ (13) + 13 = 26 to hit (inspire courage) 1d8 + 6 ⇒ (7) + 6 = 13 bludgeoning, 1d6 ⇒ 1 fire damage
1d20 + 8 ⇒ (4) + 8 = 12 to hit (inspire courage) 1d8 + 6 ⇒ (2) + 6 = 8 bludgeoning, 1d6 ⇒ 2 fire damage
"Even the ogre's appetite would be filled with all these critters!"
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Kalim tries to fireball the two bottom swarms. fireball DC 21: 10d6 ⇒ (1, 6, 2, 6, 6, 4, 2, 3, 1, 6) = 37"Yes, I can cause explosions, but that becomes difficult when you lot run right into the mix," Kalim sighs.
Evil GM
Initiative Order:
Feli - burning hands 4 or 8 HP
Des
Grimm
Karnog - swings twice and misses
Rat swarms
Grung - Hits twice with Croaker
Kalim -cast fireball
reflex on Bh: 1d20 + 5 ⇒ (10) + 5 = 15
Was the save DC 18?
Grung what type of weapon is Croaker, I forgot.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Elysian Bronze dwaren warax...also known as the best weapon ever
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Wow. Never saw that. Totally need a weapon made of that.
Evil GM
RD 1: Rat swarms
The four swarms move and surrounds their meals.
grung: 1d6 ⇒ 6
plus for dc 12, filth fever
felic: 1d6 ⇒ 2
plus for dc 12, filth fever
karnog: 1d6 ⇒ 3
plus for dc 12, filth fever
Desmond: 1d6 ⇒ 5
plus for dc 12, filth fever
RD 1
Desmond and Grimm still have actions.
----
Kalim lets his fireball go
reflex: 1d20 + 5 ⇒ (19) + 5 = 24
reflex: 1d20 + 5 ⇒ (2) + 5 = 7
Even making the save both swarms are destroyed.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung takes no damage due to his DR, do I still need to save?
1d20 + 12 ⇒ (16) + 12 = 28 fort just in case
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
1d20 + 13 ⇒ (10) + 13 = 23 fort
Evil GM
Grungsdi wrote: Grung takes no damage due to his DR, do I still need to save?
1d20+12 fort just in case
Nope.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
I should have gone before Kalim and would have attacked the swarm. No need to post a roll since the fireball destroyed it
Grimm sees the incoming swarm and lacking a better weapon, pulls his +2 Morningstar and goes to squish tiny things.
He 5ft steps to the side to close with the swarm and pounds the magical weapon at his feet. Then he feels his beard get a little singed when a yellow bead flies past and then explodes between the swarms, engulfing and scattering the vermin.
Ha. Now that's a useful spell!
Evil GM
Initiative Order: RD 2
Feli -
Des
Grimm
Karnog -
Rat swarms
Grung -
Kalim -
RD 2 Map
female Human (Taldorian) Bard 5/Evangelist 10
Using another charge of her burning hands wand.
BH: 3d4 ⇒ (2, 3, 1) = 6
Evil GM
Felic you have fort save to make.
reflex on BH: 1d20 + 5 ⇒ (9) + 5 = 14
The save fails and the swarm is destroyed.
Evil GM
Des, Grimm, Karnog are up
I know Des is having posting issues, I'll DMPC him before the rats.
Evil GM
RA perception:
Karnog: 1d20 + 17 ⇒ (14) + 17 = 31
Kalim: 1d20 + 2 ⇒ (14) + 2 = 16
Grimm: 1d20 + 13 ⇒ (9) + 13 = 22
Grung: 1d20 + 11 ⇒ (6) + 11 = 17
Feli: 1d20 + 12 ⇒ (18) + 12 = 30
aurora: 1d20 + 8 ⇒ (6) + 8 = 14
Desmond: 1d20 + 15 ⇒ (4) + 15 = 19
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"Giants, incoming!"
Karnog takes a moment to cast barkskin on himself.
Evil GM
Giants, just simple giants...right?
female Human (Taldorian) Bard 5/Evangelist 10
Fort: 1d20 + 6 ⇒ (20) + 6 = 26
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Giants? Yes! By Gorum's Nuts!
Grimm looked almost giddy with excitement. He casts RIGHTEOUS VIGOR on himself, activates his Justice and Protection Judgements (to hit and AC) and drops the Morningstar and Draws his Greatsword.
Form a line so we front them.
Evil GM
Initiative Order: RD 2
Feli - BH that destroys one of the remaining two rat swarms
Des - gets ready for the giants
Grimm - casts righteous vigor and activates justice and protection judgments
Karnog - barkskin on himself
Rat swarms
Grung -
Kalim -
RD 2 Rat Swarm
The rats stay on Grung biting him.
damage: 1d6 ⇒ 4
DC 12 Fort Save or filth fever
Updated RD 2 Map
Grung and Kalim are up
Evil GM
Grung and Kalim can finish up their RD 2 actions. Nobody has seen the giants in RD 2, you don't know where they are - yet.
Everyone can make a perception check for RD 3.
initiative:
hill giants: 1d20 + 5 ⇒ (16) + 5 = 21
stone giant: 1d20 + 4 ⇒ (12) + 4 = 16
RD 3: Initiative Order
Feli
Hill Giants
Des
Grimm
Stone Giant
Karnog
Rat swarms
Grung
Kalim
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung chops away at the rats, sweeping croaker through them over and over as he utterly ignores the rats trying to bite him
Croaker: 1d20 + 20 - 3 + 2 ⇒ (20) + 20 - 3 + 2 = 39 for 1d10 + 8 + 8 ⇒ (7) + 8 + 8 = 23
Croaker: 1d20 + 15 - 3 + 2 ⇒ (7) + 15 - 3 + 2 = 21 for 1d10 + 8 + 8 ⇒ (5) + 8 + 8 = 21
Perception 1d20 + 11 ⇒ (5) + 11 = 16
to confirm Croaker: 1d20 + 20 - 3 + 2 ⇒ (15) + 20 - 3 + 2 = 34 for 2d10 + 16 + 16 ⇒ (2, 2) + 16 + 16 = 36
Evil GM
Grung makes quick work of the remaining rat swarm. He doesn't seem as giddy as his comrade in arms to fight giants. Battle hardened, afraid of nothing but concerned that they are on a trail between to small cliffs. A perfect ambush position from above. His eyes scan the surroundings.
Evil GM
I'll DMPC your perception (other than Grung's) to get this moving a bit.
Grung 16
RA perception:
Karnog: 1d20 + 17 ⇒ (19) + 17 = 36
Kalim: 1d20 + 2 ⇒ (10) + 2 = 12
Grimm: 1d20 + 13 ⇒ (18) + 13 = 31
Feli: 1d20 + 12 ⇒ (20) + 12 = 32
aurora: 1d20 + 8 ⇒ (1) + 8 = 9
Desmond: 1d20 + 15 ⇒ (3) + 15 = 18
Karnog, Grimm, Feli, Desmond know there are enemies ahead and around the bend. Grung you thinkthere may be something coming from behind, where you are positioned.
You don't see anything on the cliffs.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Now what was that about Giants? That sounds like a good time! Where are they?
female Human (Taldorian) Bard 5/Evangelist 10
Stopping her song, but let the notes carry her worrys for a moment longer Feli draws her bless wand to give her friends another litte boost.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Desmond attempts to hide so he can surprise the giants when they come around.
Stealth: 1d20 + 24 ⇒ (15) + 24 = 39
Moving to either the east or west to find cover.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"Sounds like they're coming from our rear and around the bend. Don't know how many or what they're carrying. This is a bad spot to get jumped, though. Any chance we could go invisible, Kalim or Felicitas?"
Karnog casts shield of faith on himself.
Evil GM
RD 3: Hill Giants
They don't emerge from around the bend (south end of the map). You don't see them. Basically, you figure they are waiting for you to approach.
RD 3 Map
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Kalim casts Shield. "Giants? Interesting. Maybe try not to rush them before I can do anything." Kalim then waits to see the new foes. Holding till giants are visible.
Evil GM
Kalim you are at a stand-off, because they are around the bend. You'll need to move at least.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
how far away are they? a single move? Double?
MAybe send some fire on in there?
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"I have an idea. Allow me a moment to call up some friends, and we will show them the error of their ways."
Waiting for buffs to go up, then will cast Summon V for aurochs, then they will stampede around the corner and smash up them giants!
Evil GM
there is bend that is 35 feet ahead of Desmond's position. It's 60 feet ahead of Grimm and 80/85 ft ahead of Grung
Evil GM
RD 3: Initiative Order: update
Feli - bless from wand
Hill Giants - held
Des - moved west and stealth
Grimm
Stone Giant
Karnog
Rat swarms
Grung
Kalim
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Karnog begins summoning 1d4 + 1 ⇒ (3) + 1 = 4 Celestial aurochs, via Summon Monster V
Evil GM
I'm waiting on Grimm before I act with the stone giant. It's safe to assume he's no simple rock chucker.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm puts away his Dropped Morningstar since their is no attack forthcoming and keeps his Greatsword in hand, casting Greater Invisibility on himself.
Ah'm ready. Watch fer wounds opening up on our enemies
Evil GM
RD 3: Stone Giant
Suddenly and seemlessly, sprouting out near the cliff is a stone wall that appears to be 2-3 inches thick, and it curves 35 ft in length. It's 25 feet is 10 feet high (Q through N) while the feet is 5 ft high.(L and M 16) It separates Desmond for the others and blocks forward progress and quite a bit of your line of sight. You do not see who cast the stone wall. You get the distinct impression that you are being corralled or herded.
RD 1 Update
Evil GM
RD 3: Initiative Order: update
Feli - bless from wand
Hill Giants - held
Des - moved west and stealth
Grimm - put weapon away cast greater invis
Stone Giant - cast wall of stone
Karnog - summoned Celestial aurochs
Rat swarms - dead
Grung
Kalim
Grung and Kalim are up
Evil GM
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Kalim moves to Grung and casts Enlarge Person on him. "Seems appropriate."
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
which way did we think the giants were again? Gurung double moves toward them
Evil GM
Kalim Gudlavaletti wrote: Kalim moves to Grung and casts Enlarge Person on him. "Seems appropriate." Kalim you can't make more than a 5 ft step since it's a full round spell. Grung you need to stay within 50 feet of Kalim for his spell completion.
Evil GM
Grungsdi wrote: which way did we think the giants were again? Gurung double moves toward them You thought you heard someone coming from behind you "N" (top of the map), but everyone else is looking in the opposite direction "S" (bottom of the map)
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