
baldwin the merciful |

Felic can go when she logs on. I assume aurora will give some more healing to Grimm.
RD 4 Mohrgs
The injured Mohrg (J:11) that Desmond just hit returns his focus on Grung: (-2 penalty this round bc of Des att)
slam 1: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14;damage: 2d8 + 5 ⇒ (7, 3) + 5 = 15
plus grab grab: 1d20 + 15 ⇒ (16) + 15 = 31
slam 2: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17;damage: 2d8 + 5 ⇒ (5, 8) + 5 = 18
plus grab grab: 1d20 + 15 ⇒ (19) + 15 = 34
tongue: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
paralysis mins: 1d4 ⇒ 4
Dc 21 fort save to negate.
Missing all its attacks as its flesh tears form it's skeletal body.
------
I:12
The fresh enemy goes ballistic on Desmond, clubbing with hits heavy arms and swiping with its long tongue.
slam 1: 1d20 + 15 ⇒ (15) + 15 = 30;damage: 2d8 + 5 ⇒ (7, 8) + 5 = 20
plus grab grab: 1d20 + 15 ⇒ (20) + 15 = 35
slam 2: 1d20 + 15 ⇒ (14) + 15 = 29;damage: 2d8 + 5 ⇒ (7, 1) + 5 = 13
plus grab grab: 1d20 + 15 ⇒ (6) + 15 = 21
tongue: 1d20 + 10 ⇒ (12) + 10 = 22
paralysis mins: 1d4 ⇒ 1
Dc 21 fort save to negate.
Des does a 29 or 30 hit you?
------
Karnog's enemy continues to bash at him,
slam 1: 1d20 + 15 ⇒ (3) + 15 = 18;damage: 2d8 + 5 ⇒ (6, 6) + 5 = 17
plus grab grab: 1d20 + 15 ⇒ (15) + 15 = 30
slam 2: 1d20 + 15 ⇒ (7) + 15 = 22;damage: 2d8 + 5 ⇒ (7, 6) + 5 = 18
plus grab grab: 1d20 + 15 ⇒ (18) + 15 = 33
tongue: 1d20 + 10 ⇒ (3) + 10 = 13
paralysis mins: 1d4 ⇒ 4
Dc 21 fort save to negate.
dice hate me.
----
Finally the last creature moves forward to attack Kalim.
Karnog you get an AOO.
slam 1: 1d20 + 15 ⇒ (5) + 15 = 20;damage: 2d8 + 5 ⇒ (6, 7) + 5 = 18
plus grab grab: 1d20 + 15 ⇒ (7) + 15 = 22

Grimm Sharpest |

Ahh, CRAP. Can I use Surmount Affliction? The wording is confusing. I says it's a Personal Spell. It requires V,S components, which you couldn't do when paralyzed. Yet the spell specifically calls out paralysis as a condition it bypasses.Please read and let me know.
Level: Cleric: 2; Oracle: 2; Warpriest: 2; Inquisitor: 2
Casting Time: 1 standard action
Components: V, S
Range: you
Target: personal
Duration: 1 round/level
Mythic: Has Mythic version
Source: Ultimate Magic
Summary: Temporarily suppress one condition.
You temporarily overcome one harmful condition. This does not end the effect causing the condition; it just suspends that condition's effect for the duration of the spell. You can surmount any one of the following conditions: blinded, confused, dazed, dazzled, deafened, fatigued, frightened, paralyzed, shaken, or sickened.
For now I won't worry about it but it would be nice to know
Grimm, still unable to move for now, continues to curse in his mind while his Judgement slowly heals him.
Regained another 4hp

Grungsdi |

Grung shifts into a better position and attempts to kill his first foe, before attacking the other.
Croaker: 1d20 + 20 - 3 + 1 + 2 + 1 ⇒ (13) + 20 - 3 + 1 + 2 + 1 = 34 for 1d10 + 8 + 8 + 2 ⇒ (5) + 8 + 8 + 2 = 23
Croaker: 1d20 + 15 - 3 + 1 + 2 + 1 ⇒ (6) + 15 - 3 + 1 + 2 + 1 = 22 for 1d10 + 8 + 8 + 2 ⇒ (6) + 8 + 8 + 2 = 24
haste Croaker: 1d20 + 20 - 3 + 1 + 2 + 1 ⇒ (16) + 20 - 3 + 1 + 2 + 1 = 37 for 1d10 + 8 + 8 + 2 ⇒ (9) + 8 + 8 + 2 = 27

Karnog Kegmeister |

AoO : 1d20 + 14 ⇒ (9) + 14 = 23 to hit; 1d8 + 6 ⇒ (3) + 6 = 9 bludgeoning & 1d6 ⇒ 6 fire
Dancing Weapon (rd 3/4)
1d20 + 14 ⇒ (7) + 14 = 21 to hit; 1d8 + 6 ⇒ (6) + 6 = 12 bludgeoning & 1d6 ⇒ 1 fire
1d20 + 9 ⇒ (4) + 9 = 13 to hit; 1d8 + 6 ⇒ (3) + 6 = 9 bludgeoning & 1d6 ⇒ 2 fire
1d20 + 14 ⇒ (6) + 14 = 20 to hit; 1d8 + 6 ⇒ (8) + 6 = 14 bludgeoning & 1d6 ⇒ 2 fire
Following that up with a channel to harm undead: 5d6 ⇒ (4, 3, 5, 2, 5) = 19 positive energy, 30' radius burst, DC 17 will for 1/2

baldwin the merciful |

Karnog's attack of opportunity hits the creature who has marked the sorcerer.
While his dancing weapon swings wildly missing his own foe.
The cleric lets loose a positive energy force.
I:12: 1d20 + 9 ⇒ (11) + 9 = 20
M:15: 1d20 + 9 ⇒ (19) + 9 = 28
K:16: 1d20 + 9 ⇒ (20) + 9 = 29
The creatures fight against the warm energy that Karnog washes them with.

baldwin the merciful |

Kalim Gudlavaletti |

"You would touch me, pathetic nothing? Burn!" Kalim fires scorching rays at his opponent and Karnog's as well. rta on close one: 1d20 + 9 + 1 + 1 ⇒ (12) + 9 + 1 + 1 = 23scorching ray 1: 4d6 ⇒ (3, 3, 5, 1) = 12rta on Karnog's: 1d20 + 9 + 1 + 1 ⇒ (1) + 9 + 1 + 1 = 12scorching ray 2: 4d6 ⇒ (1, 3, 4, 3) = 11

baldwin the merciful |

DMPC Desmond RD 5:
The rogue takes his small step and tries to unleash another whirling blade attack on the undead creature.
+2 AC for fighting defensively and +1 from haste. I copied an earlier attack sequence he made.
Attack: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 1d6 + 9 + 1d6 ⇒ (4) + 9 + (4) = 17
Attack: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 1d6 + 10[/dice: 1d1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d6 + 9 + 1d6 ⇒ (3) + 9 + (5) = 17
Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Haste Attack: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d6 + 9 + 1d6 ⇒ (2) + 9 + (5) = 16
Only one of his blades actually hit the mark.

baldwin the merciful |

Felicitas Sweetfingers |

The dice gods hate you
Hearing the dragon curse Felicitas shifts her attention to her companion and casts mirror images on herself. MI: 1d4 + 3 ⇒ (3) + 3 = 6

Karnog Kegmeister |

Just waiting to see what the mohrgs do before posting. Most probable: attack 3x, miss most, channel to hurt undead.

baldwin the merciful |

RD 5: Mohrgs
The undead attack with all their might.
I:12 on Desmond
slam 1: 1d20 + 15 ⇒ (14) + 15 = 29;damage: 2d8 + 5 ⇒ (1, 7) + 5 = 13
plus grab grab: 1d20 + 15 ⇒ (4) + 15 = 19
slam 2: 1d20 + 15 ⇒ (3) + 15 = 18;damage: 2d8 + 5 ⇒ (5, 5) + 5 = 15
plus grab grab: 1d20 + 15 ⇒ (1) + 15 = 16
tongue: 1d20 + 10 ⇒ (9) + 10 = 19
paralysis mins: 1d4 ⇒ 1
Dc 21 fort save to negate.
I believe these all missed.
----
M:15 on Karnog
slam 1: 1d20 + 15 ⇒ (1) + 15 = 16;damage: 2d8 + 5 ⇒ (5, 3) + 5 = 13
plus grab grab: 1d20 + 15 ⇒ (19) + 15 = 34
slam 2: 1d20 + 15 ⇒ (11) + 15 = 26;damage: 2d8 + 5 ⇒ (6, 5) + 5 = 16
plus grab grab: 1d20 + 15 ⇒ (2) + 15 = 17
tongue: 1d20 + 10 ⇒ (4) + 10 = 14
paralysis mins: 1d4 ⇒ 4
Dc 21 fort save to negate.
It looks like one hit for 16 HP, but it did not grab you.
-----
L:16 on Kalim
slam 1: 1d20 + 15 ⇒ (3) + 15 = 18;damage: 2d8 + 5 ⇒ (7, 4) + 5 = 16
plus grab grab: 1d20 + 15 ⇒ (5) + 15 = 20
slam 2: 1d20 + 15 ⇒ (13) + 15 = 28;damage: 2d8 + 5 ⇒ (8, 3) + 5 = 16
plus grab grab: 1d20 + 15 ⇒ (15) + 15 = 30
tongue: 1d20 + 10 ⇒ (5) + 10 = 15
paralysis mins: 1d4 ⇒ 4
Dc 21 fort save to negate.
One hits Kalim for 16 HPs and it does grab him for grapple.

baldwin the merciful |

Grimm Sharpest |

Needing to get back into the fight, if only to be useful if the caster came back Grimm entreats his god to grant him movement again.
Casts SURMOUNT AFFLICTION
He then moves up behind Desmond, drawing his Greatsword as he moves.
Buffs running: Divine favor 5rds left.
AC29 (25+3Protection+1Haste)
Attack:19 (13+1Inspire+1Haste+3DF+1Trait)
Judgements: Protection and FastHealing 4
I'm back in tha fight lad.
It was a bold boast. It was clear his wounds were closing but Grimm was still badly hurt....

Grungsdi |

Grung 5 fts to J 13 and attacks the Mohrg
Croaker: 1d20 + 20 - 3 + 2 + 1 + 1 ⇒ (8) + 20 - 3 + 2 + 1 + 1 = 29 for 1d10 + 8 + 8 + 2 ⇒ (8) + 8 + 8 + 2 = 26
Croaker: 1d20 + 15 - 3 + 2 + 1 ⇒ (13) + 15 - 3 + 2 + 1 = 28 for 1d10 + 8 + 8 + 2 ⇒ (6) + 8 + 8 + 2 = 24
haste Croaker: 1d20 + 20 - 3 + 2 + 1 + 1 ⇒ (18) + 20 - 3 + 2 + 1 + 1 = 39 for 1d10 + 8 + 8 + 2 ⇒ (9) + 8 + 8 + 2 = 27
He hacks at the legs, then the chest then the head

baldwin the merciful |

Karnog Kegmeister |

Karnog allows his hammer to continue its assault.
1d20 + 14 ⇒ (10) + 14 = 24 to hit; 1d8 + 6 ⇒ (6) + 6 = 12 bludgeoning + 1d6 ⇒ 3 fire
1d20 + 9 ⇒ (15) + 9 = 24 to hit; 1d8 + 6 ⇒ (7) + 6 = 13 bludgeoning + 1d6 ⇒ 4 fire
1d20 + 14 ⇒ (15) + 14 = 29 to hit; 1d8 + 6 ⇒ (2) + 6 = 8 bludgeoning + 1d6 ⇒ 5 fire
Once the weapon completes it's last swing he reaches up and grasps it before chanelling to damage undead again.
5d6 ⇒ (2, 3, 2, 3, 6) = 16 positive energy damage, DC 17 will for half (4/7 channels remaining)

baldwin the merciful |

Mohrg's will saves from channel:
karnog's: 1d20 + 9 ⇒ (13) + 9 = 22
kalim's: 1d20 + 9 ⇒ (3) + 9 = 12
The warhammer hit three times for a total of 33 HP and 12 fire. The hammer thuds and thuds and thuds causing significant damage then the undead is washed with positive energy, destroying the beast.
Kalim's creature is still up and squeezing the sorcerer.

baldwin the merciful |

Kalim you need to make a concentration check: 10+19+1= 30 or else you lose the spell.
The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler's CMB + the level of the spell you're casting) or lose the spell.
This was Kalim's RD 5 action.

Desmond Aeros |

"We're coming Kalim!" Desmond flips up on Grunge, jumps to the back of the horse, then comes down spinning on the mohrg grappling Kalim!
Attack: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 1d6 + 9 + 1d6 + 5d6 ⇒ (6) + 9 + (1) + (3, 6, 2, 2, 2) = 31
Moving to K15 and attacking the creature grappling Kalim. The jumping and spinning is purely flavor.

baldwin the merciful |

Desmond hits, the creature releases Kalim but then does a full attack on the sorcerer.
slam 1: 1d20 + 15 ⇒ (16) + 15 = 31;damage: 2d8 + 5 ⇒ (4, 8) + 5 = 17
plus grab grab: 1d20 + 15 ⇒ (18) + 15 = 33
slam 2: 1d20 + 15 ⇒ (8) + 15 = 23;damage: 2d8 + 5 ⇒ (3, 5) + 5 = 13
plus grab grab: 1d20 + 15 ⇒ (13) + 15 = 28
tongue: 1d20 + 10 ⇒ (15) + 10 = 25
paralysis mins: 1d4 ⇒ 2
Dc 21 fort save to negate.
Kalim make sure you update your HP totals.
kalim what is your AC right now. I know you had MA up, but I'm not sure what else.
The undead hits with at least one of it's slams for 17 HPs, and it grapples the sorcerer again just as his tongue secretes the paralyzing slime on him. Fort save DC 21 to negate.

Grimm Sharpest |

Grimm couldn't believe he was moving but the damned sorcerer was about to die, so he acted. He charged his weapon to be undead BANE and used his RAGE (swift+free action) then moved to K17 into flank with Karnog and launches a MIGHTY DESTRUCTIVE SMITE on the Morhg's head.
DF, Trait,Inspired,Undead Bane, Rage+Furious, Flank,Haste Attack: 1d20 + 13 + 3 + 1 + 1 + 2 + 2 + 2 + 2 + 1 ⇒ (13) + 13 + 3 + 1 + 1 + 2 + 2 + 2 + 2 + 1 = 40
2hand STR,Enchanted, Furious, Bane Destructive Smite, Divine Favor, Inspired Damage: 1d12 + 6 + 1 + 2 + 2d6 + 2 + 5 + 4 + 2 ⇒ (7) + 6 + 1 + 2 + (6, 2) + 2 + 5 + 4 + 2 = 37
Take THAT ye damned evil undead Bastard! If anyone's topping the damned mage it'll be ME!
Ahh! Those joys of being a glass Cannon. Current Judgements: Protection+Fast Healing 4, Temp HP10, AC 29-2 for RAGE

Grungsdi |

Grung moves to K-15 cackling, banging his shield and attempts to end the beast
Croaker: 1d20 + 20 - 3 + 2 + 1 + 1 ⇒ (18) + 20 - 3 + 2 + 1 + 1 = 39 for 1d10 + 8 + 8 + 2 ⇒ (8) + 8 + 8 + 2 = 26

baldwin the merciful |

The last undead horror is destroyed. The GG brothers scan the sky and the surrounding area looking for the band's leader. Knowing he was the one with power. A few short moments later there is rustling amongst the trees. The winged demonic creature appears and he has one additional Mohrg making it's way towards the group.
I'll let you have one round of actions before the next phase begins. Use that time wisely. Everyone post what they are doing during that time. Kalim is paralyzed and Grimm has suppressed his paralysis temporarily.

baldwin the merciful |

RA:
Karnog: 1d20 + 1 ⇒ (9) + 1 = 10
Kalim: 1d20 + 2 ⇒ (18) + 2 = 20
Grimm: 1d20 + 5 ⇒ (14) + 5 = 19
Grung: 1d20 + 2 ⇒ (5) + 2 = 7
Feli: 1d20 + 4 ⇒ (12) + 4 = 16
Desmond: 1d20 + 10 ⇒ (4) + 10 = 14
Demonic Mohrg: 1d20 + 10 ⇒ (15) + 10 = 25
mohrg: 1d20 + 8 ⇒ (9) + 8 = 17
Initiative Order:
Demonic Mohrg
Kalim
Grimm
Mohrg
Feli
Desmond
Karnog
Grung
A malevolent darkness surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by good creatures, and weakening good creatures when they strike the subjects. This abjuration has four effects:
1. Each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike the effect of protection from good, this benefit applies against all attacks, not just against attacks by good creatures.
2. A warded creature gains spell resistance 25 against good spells and spells cast by good creatures.
3. The abjuration protects the subjects from possession and mental influence, just as protection from good does.
4. If a good creature succeeds on a melee attack against a warded creature, the offending attacker takes 1d6 points of Strength damage (Fortitude negates).

Grimm Sharpest |

Using my one round of actions now.
Seeing the creature appear and foolishly move SLOWLY towards the group, Grimm dismisses his RAGE and his undead BANE. The fatigue immediately washes over him.
He needed a spell.Now.
He and Karnog were the best suited to killing it, but they could not affect a foe they could not reach.
He casts FREEDOM on the mage.
Ye better have something worth the effort.

Grimm Sharpest |

Status update: Divine Favor 3 rounds left.
Haste?
Also, Baldwin my Judgements feature only has 'until combat ends' listed as the duration.
Are you treating this as a new combat, with the one round breather. Basically it's your call whether or not my Judgements are active

Karnog Kegmeister |

"And now you see the power of the heavens, monster!"
Karnog casts summon monster V for 1d4 + 1 ⇒ (4) + 1 = 5 Lantern archons, drawing a scroll as his move action.
They all target the demonic mohrg with their ray beams.
Lantern Archon A: 1d20 + 3 ⇒ (12) + 3 = 15 touch; 1d6 ⇒ 4 damage
Lantern Archon A: 1d20 + 3 ⇒ (7) + 3 = 10 touch; 1d6 ⇒ 1 damage
Lantern Archon B: 1d20 + 3 ⇒ (17) + 3 = 20 touch; 1d6 ⇒ 3 damage
Lantern Archon B: 1d20 + 3 ⇒ (10) + 3 = 13 touch; 1d6 ⇒ 4 damage
Lantern Archon C: 1d20 + 3 ⇒ (3) + 3 = 6 touch; 1d6 ⇒ 5 damage
Lantern Archon C: 1d20 + 3 ⇒ (15) + 3 = 18 touch; 1d6 ⇒ 3 damage
Lantern Archon D: 1d20 + 3 ⇒ (7) + 3 = 10 touch; 1d6 ⇒ 4 damage
Lantern Archon D: 1d20 + 3 ⇒ (10) + 3 = 13 touch; 1d6 ⇒ 2 damage
Lantern Archon E: 1d20 + 3 ⇒ (6) + 3 = 9 touch; 1d6 ⇒ 5 damage
Lantern Archon E: 1d20 + 3 ⇒ (14) + 3 = 17 touch; 1d6 ⇒ 5 damage

Grungsdi |

Grung moves to F-18 with his hasted movement and attacks
Croaker: 1d20 + 20 - 3 + 2 + 1 + 1 ⇒ (8) + 20 - 3 + 2 + 1 + 1 = 29 for 1d10 + 8 + 8 + 2 ⇒ (5) + 8 + 8 + 2 = 23
He grunts as he pulls the ax out of its chest.

baldwin the merciful |

Status update: Divine Favor 3 rounds left.
Haste?
Also, Baldwin my Judgements feature only has 'until combat ends' listed as the duration.
Are you treating this as a new combat, with the one round breather. Basically it's your call whether or not my Judgements are active
It'll be a continuation. that is why I mentioned there was only a 1 RD to regroup. I was going to make it 3 or 4 RDs but figured that would screw up the suppression. Yeah, I know I'm getting soft hearted.
I was holding off taking the demonic mohrg's action until folks had a chance to post what they were doing in that free round.