Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

This is here to remind me Acid Arrow has 3 more rounds.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I have not gotten hit this combat yet.


Evil GM

RD 2: Mohrg, Demonic

Rising above the stone as he hovers just above the large rock near the cart. The bat-winged monstrosity looms nearly ten feet in height, its skeletal, dripping body a tangle of bones and writhing entrails. He is chanting in foul language and send his unholy blessing towards the mohrg fighting Grung.

Unholy aura:

A malevolent darkness surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by good creatures, and weakening good creatures when they strike the subjects. This abjuration has four effects:

Each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike the effect of protection from good, this benefit applies against all attacks, not just against attacks by good creatures.
A warded creature gains spell resistance 25 against good spells and spells cast by good creatures.
The abjuration protects the subjects from possession and mental influence, just as protection from good does.
If a good creature succeeds on a melee attack against a warded creature, the offending attacker takes 1d6 points of Strength damage (Fortitude negates).

Updated RD 2 Map with the two unholy auras


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung continues his assault, as he attempts to chop the creature down

Croaker: 1d20 + 20 - 3 + 1 + 2 ⇒ (15) + 20 - 3 + 1 + 2 = 35 for 1d10 + 8 + 8 + 2 ⇒ (4) + 8 + 8 + 2 = 22
Croaker: 1d20 + 15 - 3 + 1 + 2 ⇒ (18) + 15 - 3 + 1 + 2 = 33 for 1d10 + 8 + 8 + 2 ⇒ (5) + 8 + 8 + 2 = 23
haste Croaker: 1d20 + 20 - 3 + 1 + 2 ⇒ (18) + 20 - 3 + 1 + 2 = 38 for 1d10 + 8 + 8 + 2 ⇒ (9) + 8 + 8 + 2 = 27


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

I was successfully Grappled last round and even typed that when I updated my status, but for some reason you still allowed me to move. You might have missed it among the posts, so I am not posting early till I know what the Morhgs have done


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog was not grappled.

Karnog whispers a brief prayer to Torag before dropping his hammer. Surprisingly, the weapon hovers just below his hand and attacks the mohrg seemingly on its own.

1d20 + 14 ⇒ (2) + 14 = 16 to hit; 1d8 + 6 ⇒ (1) + 6 = 7 + 1d6 ⇒ 4 fire damage

1d20 + 9 ⇒ (9) + 9 = 18 to hit; 1d8 + 6 ⇒ (8) + 6 = 14 + 1d6 ⇒ 1 fire damage

1d20 + 14 ⇒ (10) + 14 = 24 to hit; 1d8 + 6 ⇒ (6) + 6 = 12 + 1d6 ⇒ 3 fire damage (haste)

Standard action: activate dancing weapon power, lasts 4 rds

"Drop that flying creature as soon as possible! It commands these undead and bolsters their powers!"


Evil GM
Grimm Sharpest wrote:
I was successfully Grappled last round and even typed that when I updated my status, but for some reason you still allowed me to move. You might have missed it among the posts, so I am not posting early till I know what the Morhgs have done

I did miss it. With the the AC bonuses I figured I ask.

Updated Map

Grimm I put you back.


Evil GM

spells in effect, buffs:

Felic: haste, bless +1 , IC +2

Demonic Mohrg: Unholy Aura (+4 AC, SR 25 (good), No mental control, if good melee then 1d6 str for dam DC 22).

Second Unholy aura cast over cohort.

Karnog: Gtr mag weapon +2

Grimm: DIVINE FAVOR, judgements (justice and destruction)

Initiative: RD 2

Desmond - attempted acro missed. Hit wiht his att 33 HP
Demonic Mohrg - flight closer, second unholy aura cast
Felicitas/aurora
Mohrgs attack.

Grimm -
Karnog - hits once for 15 plus 3 fire. dancing weapon power
Kalim
Grung - will do 72 HP of damage.

Grung is LN, so no fort save for melee att.


Evil GM

Felic can post when she logs on.

RD2 Mohrgs

On Grimm, the two Mohrgs release their grapples and attack the dwarf and attack.
F:7

slam 1, flank: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29;damage: 2d8 + 5 ⇒ (6, 8) + 5 = 19
plus grab grab: 1d20 + 15 ⇒ (3) + 15 = 18

slam 2, flank: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37;damage: 2d8 + 5 ⇒ (6, 2) + 5 = 13
plus grab grab: 1d20 + 15 ⇒ (6) + 15 = 21

tongue, flank: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
paralysis mins: 1d4 ⇒ 3
Dc 21 fort save to negate.

F:9

slam 1, flank: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18;damage: 2d8 + 5 ⇒ (6, 3) + 5 = 14
plus grab grab: 1d20 + 15 ⇒ (19) + 15 = 34

slam 2, flank: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34;damage: 2d8 + 5 ⇒ (1, 4) + 5 = 10
plus grab grab: 1d20 + 15 ⇒ (16) + 15 = 31

tongue, flank: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
paralysis mins: 1d4 ⇒ 4
Dc 21 fort save to negate.

Confirming Crit on Grimm:
slam 2, flank: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18;damage: 2d8 + 5 ⇒ (8, 1) + 5 = 14

Looks like 42 in damage. Grimm is seriously hurt. And fort save vs paralysis. Aurora may be able t help with a cure wand

-------

L: 11 attacks Grung before Grung whacks it three times.

slam 1, flank: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25;damage: 2d8 + 5 ⇒ (8, 3) + 5 = 16
plus grab grab: 1d20 + 15 ⇒ (2) + 15 = 17

slam 2, flank: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20;damage: 2d8 + 5 ⇒ (4, 2) + 5 = 11
plus grab grab: 1d20 + 15 ⇒ (2) + 15 = 17

tongue, flank: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
paralysis mins: 1d4 ⇒ 4
Dc 21 fort save to negate.

Miss. this creature is destroyed after grung's attack.

------
E:21 against Desmond

slam 1, flank: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19;damage: 2d8 + 5 ⇒ (1, 7) + 5 = 13
plus grab grab: 1d20 + 15 ⇒ (14) + 15 = 29

slam 2, flank: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35;damage: 2d8 + 5 ⇒ (8, 6) + 5 = 19
plus grab grab: 1d20 + 15 ⇒ (8) + 15 = 23

tongue, flank: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
paralysis mins: 1d4 ⇒ 4
Dc 21 fort save to negate.

Desmond make a fort save versus the paralsis of the tongue.

------
M: 15 on Karnog

slam 1, flank: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37;damage: 2d8 + 5 ⇒ (4, 1) + 5 = 10
plus grab grab: 1d20 + 15 ⇒ (17) + 15 = 32

slam 2, flank: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32;damage: 2d8 + 5 ⇒ (1, 3) + 5 = 9
plus grab grab: 1d20 + 15 ⇒ (20) + 15 = 35

tongue, flank: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
paralysis mins: 1d4 ⇒ 2
Dc 21 fort save to negate.

confirming crit:

slam 1, flank: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30;damage: 2d8 + 5 ⇒ (7, 5) + 5 = 17
plus grab grab: 1d20 + 15 ⇒ (18) + 15 = 33

Karnog I'm not sure what youu AC is now, it tends to get above 30.

---
I'll hold off the attack on felic since she goes first and may move or take some other action.


Evil GM

The demonic leader flaps it's leathery wings and cackles in delight seeing how seriously wounded the holy inquisitor is and the potential lack of movement within the party as nasty tongue begin to neutralize Orcus's prey.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Current AC is 25, no AC buffs up yet.

Paralysis save is on tongue only, correct?

Karnog is grappled and takes 36 damage.

In return, Karnog's hammer swings itself against the mohrg grappling him, while the dwarf channels healing energy out to his comrades.

1d20 + 14 ⇒ (12) + 14 = 26 to hit; 1d8 + 6 ⇒ (5) + 6 = 11 bludgeoning + 1d6 ⇒ 1 fire damage
1d20 + 9 ⇒ (4) + 9 = 13 to hit; 1d8 + 6 ⇒ (8) + 6 = 14 + 1d6 ⇒ 3 fire damage
1d20 + 14 ⇒ (13) + 14 = 27 to hit; 1d8 + 6 ⇒ (8) + 6 = 14 + 1d6 ⇒ 3 fire damage

5d6 ⇒ (1, 1, 5, 4, 2) = 13 channel healing (6/7 remaining)


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Such a short comeback??!! Grimm is at 2hp.
Fort Save: 1d20 + 10 ⇒ (2) + 10 = 12
AND PARALYSIS!-This is why I build indestructible paladins!!!

The dwarfs righteous fury is not enough to stave off the powerful Morhgs, his limbs stiffen as the paralysis takes over. He attempts to spit a word of contempt, but cannot.


Evil GM
Karnog Kegmeister wrote:

Current AC is 25, no AC buffs up yet.

Paralysis save is on tongue only, correct?

correct. Tongue paralysis. Slams grab.

Karnog is that last post for RD 3?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Sorry, jumped the gun I guess...Cast GMW then attacked, so that would be rd 3


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

acid arrow round 2 of four: 2d4 ⇒ (3, 1) = 4

Kalim nods at Karnog and sends an explosion into the sky aimed at the demonic undead.fireball DC 21: 10d6 ⇒ (4, 4, 4, 3, 6, 3, 6, 4, 2, 4) = 40


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Fort: 1d20 + 6 ⇒ (16) + 6 = 22 *wipes sweat from brow*

Do we have an updated map? I don't know what I'm being flanked by.


Evil GM
Desmond Aeros wrote:


Do we have an updated map? I don't know what I'm being flanked by.

I'll update when I get home later. The only one flanked is Grimm. I used a code template and inserted the flanking bonus for grimm. I forgot to remove it for the other attacks. everyone but Grimm can take the +2 flanking bonus off where applicable.


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Flying closer Aurora casts grease on Felicitas to lubricate her armor and help her in the grapple. Felicitas automatically and voluntarily fails her saving throw


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

With the greased armor Felicitas tries to escape her attacker.
EA: 1d20 + 17 ⇒ (13) + 17 = 30


Evil GM

Felicitas just barely slithers and wiggles her way free from the grapple.

You still have your move action and you have the extra movement with haste.


Evil GM

Updated RD 2 Map

Kalim I'll place the fireball so it spreads and only catches the demonic mohrg.

reflex save: 1d20 + 14 ⇒ (4) + 14 = 18

He failed but his DR soaks up 10 of the damage


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond unleashes a whirlwind of steel.

+2 AC for fighting defensively and +1 from haste.

Attack: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d6 + 9 + 1d6 ⇒ (3) + 9 + (4) = 16

Attack: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d6 + 9 + 1d6 ⇒ (5) + 9 + (2) = 16

Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d6 + 10 ⇒ (4) + 10 = 14

Haste Attack: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d6 + 9 + 1d6 ⇒ (1) + 9 + (2) = 12

Confirm: 1d20 + 16 ⇒ (20) + 16 = 36
Crit Damage: 1d6 + 9 ⇒ (4) + 9 = 13


Evil GM

Felic still has a RD 2 MA. I assume she will take advantage of that. The Morhg does not advance on her if she moves.

spells in effect, buffs:

Felic: haste, bless +1 , IC +2

Demonic Mohrg: Unholy Aura (+4 AC, SR 25 (good), No mental control, if good melee then 1d6 str for dam DC 22).

Second Unholy aura cast over cohort.

Karnog: Gtr mag weapon +2

Grimm: DIVINE FAVOR, judgements (justice and destruction)

Initiative: RD 3

Desmond - destroyed his enemy
Demonic Mohrg -
Felicitas/aurora
Mohrgs attack.

Grimm -
Karnog -
Kalim
Grung

RD 3 Map


Evil GM

Des your enemy is destroyed.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm was heald fast my the Morhg's paralyzing attack. He was not scared. Currently he was praying that if he died he would rise as a morhg as well so he could cleave these two and go after the bloody demonic bastard above the battle.


Evil GM

RD 3: Demonic Mohrg

The demonic morgh takes flight into the trees after getting blasted with the fireball. Trying to use the tops as cover and hides.

hide, movement penalty: 1d20 + 27 - 5 ⇒ (12) + 27 - 5 = 34

That's his entire action this round.

fly: 1d20 + 31 ⇒ (18) + 31 = 49


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Moving behind their allies to gain cover Felicitas continues singing and looks around for something to do, drawing her whip.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Actually gonna wait this time!


Evil GM

Felic I see you moved in RD2. Are you going to act in RD 3?


Evil GM

Felicitas you and aurora do see the undead swat the non-moving dwarf that looks crushed and bruised.

RD 3 Mohrgs

F:7 - whacks at the paralyzed dwarf (Grimm) once then moves off towards the main camp.

slam 1: 1d20 + 15 ⇒ (12) + 15 = 27;damage: 2d8 + 5 ⇒ (2, 7) + 5 = 14
plus grab grab: 1d20 + 15 ⇒ (2) + 15 = 17
He doesn't grab you since he is moving away.

By my count Grimm is at -12 HP, 2 away from death. Unless he stabilizes.
------
the other Mohrg that was attacking Grimm moves to Grung and attacks once.

slam 1: 1d20 + 15 ⇒ (12) + 15 = 27;damage: 2d8 + 5 ⇒ (7, 8) + 5 = 20
plus grab grab: 1d20 + 15 ⇒ (14) + 15 = 29

------
M:15 continues to attack karnog

slam 1: 1d20 + 15 ⇒ (17) + 15 = 32;damage: 2d8 + 5 ⇒ (5, 4) + 5 = 14
plus grab grab: 1d20 + 15 ⇒ (17) + 15 = 32

slam 2: 1d20 + 15 ⇒ (4) + 15 = 19;damage: 2d8 + 5 ⇒ (3, 4) + 5 = 12
plus grab grab: 1d20 + 15 ⇒ (2) + 15 = 17

tongue: 1d20 + 10 ⇒ (4) + 10 = 14
paralysis mins: 1d4 ⇒ 1
Dc 21 fort save to negate.

Hitting one time. Wow, you rarely get hit!

----
the last Mohrg that had been attacking Felic pauses for another moment in reserve or receiving orders.

Updated RD 3 Map


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

He may have been paralyzed, but he still felt the pain. They continued to wail and claw and bite for a few moments after he had gone black.
DC22 Con check: 1d20 + 2 ⇒ (9) + 2 = 11
He dwarf was nearly gone...
Grim has 2 rounds before he is dead


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung starts with the beast at J-11, then if he drops it he will shift to the one to the north after a 5 ft step

Croaker: 1d20 + 20 - 3 + 2 + 1 ⇒ (7) + 20 - 3 + 2 + 1 = 27 for 1d10 + 8 + 8 + 2 ⇒ (7) + 8 + 8 + 2 = 25
Croaker: 1d20 + 15 - 3 + 1 + 2 ⇒ (4) + 15 - 3 + 1 + 2 = 19 for 1d10 + 8 + 8 + 2 ⇒ (5) + 8 + 8 + 2 = 23
haste Croaker: 1d20 + 20 - 3 + 2 + 1 ⇒ (5) + 20 - 3 + 2 + 1 = 25 for 1d10 + 8 + 8 + 2 ⇒ (6) + 8 + 8 + 2 = 24

go go gadget RNG!


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

First moving a quick step aside andhanding Aurora a wand the bard casts a quick spell to hide her friend.
Wand of Cure MW and Invisibility


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Flying quickly to Grimm Aurora heals the inquistor.
UMD: 1d20 + 17 ⇒ (16) + 17 = 332d8 + 3 ⇒ (7, 2) + 3 = 12


Evil GM

the warm glow of healing washes over Grimm, stopping the decent towards the tunnel of death, for the time being. The 12 HP should have you at 0, if my math is correct.

Grung notices the perilous situation his fellow dwarf is in, and eagerly takes on the challenge of the shifting foes. He connect twice with Croaker, tearing the sinew from bone.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Dwarven:
It's ok brother, you are just a bit rusty from being locked up. Next time remember that you want to block attacks with your armor, not your face!


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Unless I am mistaken, Felicias goes before Grimm in the initiative order, so does that mean Grimm is at 0 this round and can act this round?

The dwarf remains still as the Morhg's move away despite the little dragon using the wand.

Judgements are still active.:

Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again.

(Holding action until they have moved away)

Realising he had a few more precious seconds to live, he casts CURE SERIOUS WOUNDS (his action removing the 0hp staggered condition) and using a swift action to switch his DESTRUCTION Judgement to PROTECTION.
CSW: 3d8 + 10 ⇒ (8, 8, 1) + 10 = 27

Using his remaining move, the dwarf stands.....he considers RAGING but he had another spell to cast first...

Current Status: 27 HP.
Spells running: Divine favor 7rds left.
AC29 (25+3Justice+1Haste)
Attack:19 (13+1Inspire+1Haste+3DF+1Trait)

Dwarven:
Bah, just holdem still while I git me blessin's up. They'll be dead again shortly.


Evil GM

Felic goes before Grimm and you are at 0 HP after she cast the CMW on you. You are still paralyzed. Cure spells have : verbal and somatic components. Unless you have some means (feat or ability) around those components you won't be able to cast that spell.

Paralyzed:

A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can't swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Ah. I had a vision of him collapsing to the ground when he went below 0hp. Ok. He is frozen in place, still standing.

The dwarf comes back to the light as the healing wave washes over him. Unable to move or speak, he does the only thing he can and uses a swift action to change his DESTRUCTION Judgement to HEALING.Gains Fast Healing 4


Evil GM

Initiative: RD 3

Desmond - destroyed his enemy
Demonic Mohrg - fly into trees and hid
Felicitas/aurora - CMW and invis
Mohrgs - attack.

Grimm - Attracting birds to perch.
Karnog -
Kalim
Grung - hit twice for 49 HP


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

See above for Karnog post on RD 3:

Or click here for copy/paste:
1d20 + 14 ⇒ (12) + 14 = 26 to hit; 1d8 + 6 ⇒ (5) + 6 = 11 bludgeoning + 1d6 ⇒ 1 fire damage
1d20 + 9 ⇒ (4) + 9 = 13 to hit; 1d8 + 6 ⇒ (8) + 6 = 14 + 1d6 ⇒ 3 fire damage
1d20 + 14 ⇒ (13) + 14 = 27 to hit; 1d8 + 6 ⇒ (8) + 6 = 14 + 1d6 ⇒ 3 fire damage
5d6 ⇒ (1, 1, 5, 4, 2) = 13 channel healing (6/7 remaining)

"These damn undead need to learn their place; buried and still, not grabbin' and wavin' around these disgustin' tongue things!"


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

acid arrow round 3/4: 2d4 ⇒ (1, 3) = 4fireball centered on top of tree DC 21: 10d6 ⇒ (4, 1, 4, 5, 3, 6, 1, 4, 1, 3) = 32
Kalim continues his assault.


Evil GM

perception Kalim: 1d20 + 2 ⇒ (20) + 2 = 22

Kalim tosses his fireball where he thought the creature was near.

reflex: 1d20 + 14 ⇒ (4) + 14 = 18

---
Karnog's floating weapon hits for 29 Hps of damage.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"If you can drop this one grabbin' me I can fix up Grimm!"


Evil GM

Initiative: RD 4

Desmond -
Demonic Mohrg -
Felicitas/aurora -
Mohrgs -

Grimm -
Karnog -
Kalim
Grung

RD 4 Initial Map


Evil GM

RD 4: DESmond DMPC

Demsond rushes over to the where Grunt is located to lead a sword. he grimaces when he doesn't see a location he can tumble int for flanking. He focuses on the one that Grung is battling hoping to destroy that one first to open up room.

Attack, no twf penalty: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34;damage: 1d6 + 9 ⇒ (6) + 9 = 15

He hits but the creature is not destroyed.

Updated RD 4 Map


Evil GM

RD 4: Demonic Mohrg

The leader continues its flight unobserved from the party's sight. Perhaps he is circling around, maybe he fled, or is he going to haunt your dreams.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
baldwin the merciful wrote:

RD 4: DESmond DMPC

Demsond rushes over to the where Grunt is located to lead a sword. he grimaces when he doesn't see a location he can tumble int for flanking. He focuses on the one that Grung is battling hoping to destroy that one first to open up room.

[dice=Attack, no twf penalty] 1d20+16+2;[dice=damage]1d6 + 9

He hits but the creature is not destroyed.

Updated RD 4 Map

DDon'tforget sneak attack. A SCOUT rogue at this level gets SA whenever he moves at least 10 feet.


Evil GM

sneak: 5d6 ⇒ (3, 4, 3, 3, 2) = 15

plus he will disorient the enemy for -2 attack, -6 against Desmond

The beast is still up.


Evil GM

Grung realizes that it will not take much to destroy this enemy and he should be able to shift his second attack against the next foe.

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