Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Leveling up.

HP Rolls: 1d8 + 2 ⇒ (2) + 2 = 4
HP Rolls: 1d8 + 2 ⇒ (8) + 2 = 10
HP Rolls: 1d8 + 2 ⇒ (4) + 2 = 6

24 new sp


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Welcome back, Grimm...glad to have ya!


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

OK.

I am pretty sure I am good to go.
Anyone Interested, please look over my sheet and let me know if I have made any errors.

Basically Grimm is a Inquisitor of Gorum.

Strengths: High Damage.
Greatsword.
Power Attack+Trip line of feats. (Baldwin will remember a Paladin I used with a similar tactic)

Team work feats are centred around AOO's and Pack Flanking-He can grant these feats via a spell (THE ROGUE will LOVE this)

Justice Judgement+ Destruction (RAGE) Subdomain + Inquisitor's Bane for BIG HITS

Decent Skills/Stealth.

HIGH SAVES

Weaknesses: Low AC, lack of utility magic.
He doesn't know any healing spells but can use wands of Cure/Remove.
Dwarf Speed.
Drinks too much (even for a dwarf)
Spikey!!
Sucks vs ghosts or flying opponents


Evil GM

And he attracts undead!

This particular battle is coming to a close hopefully today if everyone posts. So you should be reincorporated by tomorrow.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Well hurry up about it ye dolts, taint easy being a prisoner and stayin' this pretty. I got me a list o things that need killin fer mor'n a few slights in all this time.....


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

That time when you are chomping at the bit to start posting, so instead you continually re read you char sheet to make sure you made the right choices....

"I should have learned more healing...."
"I have no spells for ghosts"
It's cool that's Karnog's role

"My AC is not high enough to tank"
Don't worry about it. There is already a fighter and paladin

"My skills are not high enough"
Desmond is the skill guy

ARRRGH!

My intent was to make a role support char- He hits really hard but has to blow spells to do it.
He is ok at stealth so could back up Desmond (or take the front with invisibility for a bit)
Bit of a jack of all trades.
He IS especially good at saves vs magic.
And spell scent lets him track a caster.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Honestly, it sounds like Grimm is a mage-killer.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Which is exactly what we needed against that blasted goblin high priest...


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Desmond Aeros wrote:
Honestly, it sounds like Grimm is a mage-killer.

Yup. It is a role the Inquisitor does particularly well.

(Incidentally, he died going one on one with a higher level mage to save his party in the Cheliax game with Baldwin. Survived like 3 spells in a row before falling.)


Evil GM

There are quite a few spellcasters that effect the game and actions, having someone designed to hunt them will help.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Since this campaign is brutal and for some damn reason (looks up) I seem to have encountered alot of undead recently I have swapped a 3rd level spell for CSW.


Evil GM

I was quite swamped today at work, so I had no time to post. I may not get something up until tomorrow.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Lol, Grimm might end up equipmentless.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

You lot all roll low to not recognise me and kill the grumpy prisoner and take his stuff.....what a short comeback to the boards.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

So close and yet so far.


Evil GM

You still have Karnog, all is not lost.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yeah the dwarf with int 10.

Not to worry, once we secure the area first priority is water and cleanliness for the prisoners, followed by food and (hopefully) freedom.

We'll turn Grimm up.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Best retreat and recover! Head back to town and sell you loot!


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I have asked in an occ "in game" to rest...are we not doing that, or do we need to rescue all prisoners first?


Evil GM

You can rest if you want. I posted based on Felic rushing to get prisoners out. That being said Malcolm and Karnog each need to read their respective spoilers carefully, I've provided some specific information regarding their characters.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I did read it.

I will be resting.

Baldwin:
I understand that Abadar may not be hearing my prayers, but do I get the feeling that my rest will enable my abilities to recharge?


Evil GM

malcolm:
You'll have to rest to see what happens.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Still waiting on my check results. And hoping these guys will FINALLY open the door....


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Wow, where are you at Grimm? It's 8am here.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Baldwin:
Understood...Thanks.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Perth Australia (specifically the Pilbra region 2000 km away from Perth.) I am a safety advisor at an Iron Ore mine. I work 2 weeks on 1 week off.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Australia?


Evil GM

That was funny.


Evil GM

When you get up to the surface and rest, you can level up to 10th. Roll hit points here, reroll 1's.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d8 ⇒ 2 HP

Man the dice roller really has it out for me...

Re: "wishlist"

Belt of Str
Metamagic rods
Throwing/returning enchantment for hammer
Upgraded armor/buckler

Diamonds (for raise dead/restoration)
Magic item for tool kits (masterwork tools for all Craft skills, for example, dunno if that really exists)


Evil GM

You have silas a diamond merchant with you, he'll gladly pay his rescue in diamonds.

Karnog:

What metamagic rods?
What upgrades on the armor/buckler?

Most of you should have a descent amount of coin. Do you have a total GP value for each PC (excluding Grimm)

Plus, you will get paid in gold, gems, or in kind by some of these freed prisoners.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Me? I just got my freedom and I don't have a loot share (unless of course I get to single combat 'Mr Moneybags, the suicidal noble a$$' on the way home)

I'll look through my gear for a wishlist just in case....


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I haven't been tracking loot very closely. If Karnog's treasure sheet is up to date then we have about 10k.

HP: 1d8 ⇒ 8 Niiiiice

Edit: Baldwin, while we're leveling up, what do you think of the idea of me making Desmond an unchained rogue? It's pretty much a flat out buff over the regular rogue. Either way is fine, just curious.

Edit 2: Ooh, advanced talents. Things are going to get fun.


Evil GM

Making Desmond unchained works. I like that fix, but haven't played it. Rogue's are one of my two favorite classes (cleric's the other) to play. They needed an increase to keep up with the other classes.

I thought you all had much more gold with the trolls hoard and whatnot.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Sweet, I'll get to changing that. Yeah it's a nice buff, free weapon finesse and dex to damage (with one kind of weapon) and they get some crippling abilities. Plus they get to use the unchained skill feats which makes them even better skillmonkeys.

Yeah I'm sure we have more gold than that, I'm just not sure where it's recorded :P


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

I'll have to check out unchained. That came out while i was away. Did they finally fix the rogue?

New Spells for me:
2-Surmount Affliction
4-Freedom of Movt, Gtr Invis.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yeah I have to go through the sheet...the weapons and armor we sold in the goblin city if I remember correctly.

Have to double check the coin/treasure gained from the goblin priest fight and whatnot after.

Was gonna do that tonight at work but looks like I'll be busier at work than I thought.

Perhaps on the overnight half I can get into that.

Re: rods. Extend, reach, and maximize. Not super high priority.
Armor: straight upgrades, possibly some way to fly.
also: pearls of power may be nice.

Karnog is fairly self sufficient with spells and whatnot, so what comes his way he'll figure a way to make do.

Will certainly need to make a bulk resource purchase for Orc Town (foodstuffs, materials, etc) depending on $ available.


Evil GM

The thing about RA gold and gems (unless spell components) isn't really important unless you choose to go to the surface. The only other real place to spend money at is the goblin city, Greznik. Which you all are not really welcome at now. :-)


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond is leveled up. Crippling Strike is nasty, it does 2 strength damage on every hit that does sneak attack damage, and it stacks.


Evil GM
Karnog Kegmeister wrote:

Yeah I have to go through the sheet...the weapons and armor we sold in the goblin city if I remember correctly.

Have to double check the coin/treasure gained from the goblin priest fight and whatnot after.

Was gonna do that tonight at work but looks like I'll be busier at work than I thought.

Don't kill yourself with this task. If you give a general idea, I'll tweak it with the rescued prisoners money.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I am going to drop out at this juncture. It is as good a time as any. I really do like the group, but I have become overly enamored with 5E. I am in several PbPs and my tabletop game is 5E. I wish you all the best, and thanks for the good times. Great job Baldwin!


Evil GM

Sorry to see you go Malcolm, it's been my pleasure DM'ing for you.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Well, glad I looked through our treasure stuff...jipped myself out of a +2 warhammer.

Also available for grabs:

+1 grounding greataxe (can touch electrified areas without damage & +2 to hit air subtype critters /+1d6 damage to dame)
+2 morningstar
+1 frost shortsword
wand of haste (cl 5, 8 charges)
Scrolls: righteous might, animate objects, spell immunity

All told, if we sold everything but the scrolls & adamantine bolts (80 total, on Karnog's sheet for now), that's about 67,000 gp (factoring in 1/2 price on non-gem/art objects) or about 11000 each.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Ditto, sad to see you leave Malcolm. It's been a lot of fun.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I will miss our LG/CN banter, it was quite hilarious. Good luck to you!

Dibs on +1 frost shortsword

Wand of haste? Very nice. Also for everybody's information, I have use magic device maxed out, so I can use stuff if you guys don't want something.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yeah, man, grab it.

We got the stuff from the hydra fight/gelatinous cube sorcerer & I don't think we ever divided up the loot before we fought Tribitz.

Lvl 10 will be nice, especially for an unchained rogue and Kalim. Advanced rogue talent & 5th lvl spells!

For Karnog:
+1 BAB
+1 Fort/Will
+1 5th lvl spell
+1 4th lvl spell

Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive.

Dancing Weapons (Su): At 8th level, you can give a weapon touched the dancing special weapon quality for 4 rounds. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

(Had those abilities since 8th, never used either yet...)


Evil GM

Thanks Karnog. All those items look useful, even if it's a spare weapon. Once everyone sorts out their dibbs, I'll make an couple adjustments for the rewards you'll be given.

I'm looking forward to DM'ing this game at these PbP levels. I have to say there are plenty of creatures that can challenge you or kill you in this dungeon. The primary baddie on each level is wicked.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

This is easily one of my top five campaigns in any medium. I will miss you, Malcolm, even if Kalim wouldn't :)


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Picking one 5th level spell is hard. Even just narrowing down to things in Kalim's concept. Suffocation? Feeblemind?


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Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Mage's Private Sanctum, without doubt. What kind of caster would you be if you couldn't lazily lounge while the fighters try to make a fire?

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