Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Leveled up -

+5 HP
Skills: Perception +1, Linguistics +1 (learned goblin), Sense Motive +1, Diplomacy +1
Spells: 1 2nd, 1 4th, 1 5th
Abilities: +1 resistance to saves, some more damage to constructs/objects with touch attack
+1 BAB
+1 Fort/Will

Rewards:
+1 Wis
Flaming added to warhammer

Things to buy:
Upgrade Buckler from +2 - +3 (5k)
Supplies for Orc Town (1.5k)
Diamonds (6k)
Belt of Str +2 (4k)
Wand CLW 750
Travels AnyTool 250gp
MWK Tools: blacksmithing, carpentry, stonemasonry (165gp)
Coin: 1772 gp


Evil GM

Once everyone has leveled and updated their gear we can begin the journey back to Orc Town, unless there is something you want to do, check on, or RP in Fentonville.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
baldwin the merciful wrote:


Grimm make your heavy shield +2 (4000 gp)

Your head slot is covered with the tiara so the Jingasa of the Fortunate Soldier won't really work.

You character sheet has Your ROP at +1 but costing 8000GP. At that price your ROP is a +2, not +1.

Actually, Grimm is a Two Hander. The shield is just cause he's a dwarf. Could I pretty please have my Breastplate be MITHRAL? Exact same cost (4000gp) and would let me add an armored Kilt (20gp and +1 to AC)

Effectively paying 4000gp for +1 to my armor, but lets me use my 2 handed Greatsword. My AC would be 25 then which is ok for a non shield user at this level.

BTW Head and Headband are 2 different slots but I'll happily run with your ruling. I'm gonna ask Karnog to cast remove curse to try and get it off anyway...


Evil GM

Mithral for the breastplate is fine.

I wasn't looking at the tiara as a headband slot. I had it as the head since it is essentially a crown.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

No worries. Thanks for the Mithral.

KARNOG! LET'S GET THIS DAMN BAUBLE OF MY HEAD!

I have 3546 in actual cash. Nearly there.
Still looking, but ready to move on.

I have a ton of wands to back up healing duties and the ring of keep watch means we can have Desmond and Grimm take watch ALL NIGHT while everyone sleeps.

Honestly we should all chip in to buy something for Karnog. I hate the fact the cleric gets expected to use his gold for healing dudes.

Karnog. Take 3000 off me towards a Phalactary of POSITIVE CHANNELLING!

IF everyone else throws in you'd be pumping out 7d6 per channel which is great at this level.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Phylactery is headband. No use for it cause on headband of wis.

Thanks though.

If there's something to up CL temporarily, may be worth it to assist with getting that cursed tiara off you.


Unnamed

ok good to go, sold my armor and throwing ax and got adamantine plate, enchanted it some and upped my Cloak of Resistance to a +2, putt my +1 into Con


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Karnog, you could pay to combine the two later.

Up to you if you don't want the coin but a cleric should have to spend his own money keeping us standing.

You want us to chip in for a wand of X or scrolls of restoration etc. I am happy to contribute


Unnamed

I have like 700 go remaining throw it in the pool


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Karnog Kegmeister wrote:

Phylactery is headband. No use for it cause on headband of wis.

Thanks though.

If there's something to up CL temporarily, may be worth it to assist with getting that cursed tiara off you.

Andrea had her phylactery done as a torc(neck) gold and obsidian wasps.


Evil GM

I've always been real flexible on magic items and what they can be created into. For instance you could a Brooch of Protection, if your ring slots were filled. Plus, as Grimm points out you can always have the items combined into a single item.


Unnamed

Ooooooo that will be fun means some of the fun belts are in play!


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Andrea1 wrote:
Karnog Kegmeister wrote:

Phylactery is headband. No use for it cause on headband of wis.

Thanks though.

If there's something to up CL temporarily, may be worth it to assist with getting that cursed tiara off you.

Andrea had her phylactery done as a torc(neck) gold and obsidian wasps.

I honestly miss that damn heathen, bed jumpin' girl. She was a good kid besides the constant sleeping with everyone in the party.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Does anyone not have a +2 ring yet and want my want of Shield of faith?

Other wise I'll sell it for 1/2

Oo, oo, oo. I have 1 more thing to try and buy at this level. Sell my Scabbard of Vigor for 900 GP. Giving me enough to buy a Pale Green Cracked Ioun Stone (4k) [+1 competence to attack]

If that is not available Baldwin, I'll pay to get a Cesti enchanted as Gauntlets of the skilled Maneuver (+2 to trip)

either one Is 4k


Evil GM

the ioun stone is available.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Duncan Redhammer wrote:
Andrea1 wrote:
Karnog Kegmeister wrote:

Phylactery is headband. No use for it cause on headband of wis.

Thanks though.

If there's something to up CL temporarily, may be worth it to assist with getting that cursed tiara off you.

Andrea had her phylactery done as a torc(neck) gold and obsidian wasps.
I honestly miss that damn heathen, bed jumpin' girl. She was a good kid besides the constant sleeping with everyone in the party.

I only boffed the elf wizard!


Unnamed

Hats a good stone to get...but it won't stack w our bard Grimm


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Yep, I know but I LOOOOOVE always on bonuses and the Bard doesn't ALWAYS sing.

I'll just have to rememeber to subtract 1 when she does.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

purchase made.

karnog, take 700 from me.

So that's 1400 from your dwarf pals.
If a few more chime in it would help pay for bandages...


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I'm willing to chip in 1k if Karnog needs it.


Evil GM

Kalim and Felic have you made your purchases and are your characters updated?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Thanks, guys.

I will get some more task-specific scrolls like remove blindness/disease/poison.

I appreciate it.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Does anybody have any input on if I should get a flaming or menacing enchantment?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

I got flaming just to keep it simple.

Also: fire hurts most things.

In a pinch, you use it to cook with as well.


Evil GM

Kalim:

You had the following on your wishlist:

Pink and Green Sphere (Ioun Stone) - 8000gp
Ring of Force Shield -8500 gp
Belt of Dexterity +2 - 4000 gp
His ring of protection could go up, too, if those are hard to find. +2 or +3 are available

Those items are available.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Desmond Aeros wrote:
Does anybody have any input on if I should get a flaming or menacing enchantment?

Actually, Isn't Flaming the most commonly resisted element?

As a rogue, most of your power comes from SA.

You have lower Iteratives and you take a -2 for TWF and you have no inherent class bonuses to attack.

I would go with Menacing Every day of the week.

A TWF rogue is scary, IF they all hit.
Grimm is a tripmonkey so if you flank with me you'll get the bonus from menacing (+4) and a potentially PRONE (-4AC) opponent who provokes an AOO (free attack) when he stands up.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Right. Forgot the menacing +2 for flanking.

Yeah, do that.


Evil GM

Menacing without a doubt. Benefits allies and you just have to adjacent to the flanked creature.

menacing:
This special ability can only be placed on melee weapons.

A menacing weapon helps allies deal with flanked foes. When the wielder is adjacent to a creature that is being flanked by an ally, the flanking bonus on attack rolls for all flanking allies increases by +2. This ability works even if the wielder is not one of the characters flanking the creature.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Sorry guys ...traveling. I'll get it done tonight. Could the plus 1 the wizard is offering go to his brooch of natural armor?


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
baldwin the merciful wrote:

Menacing without a doubt. Benefits allies and you just have to adjacent to the flanked creature.

** spoiler omitted **

WOW! I did not realize the extra bonus applied to your allies as well!

Desmond! Buddy! Pal! Come hang with me and we'll make bad guys 'splode together!

I can see it now.
Grimm Charges and Trips! Bad Guy Falls.

Desmond tumbles into Flank-
Gets +2 to attack (Softpaw boots) on a -4AC foe.
Desmond hits for full SA (5d6) and Bewilders foe with Debilitating Attack.

Now foe is prone -4AC
and Bewildered -2AC to everyone (-4 to rogue)

Both Desmond and Grimm are Flanking this foe with +4 to hit.

Bad Guy can either 1. Stand up (still sucks the AC penalty till after the round and Grimm and Desmond BOTH get AOO's at BIG Bonus amd Desmond gets to apply SA)

OR

Bad Guy stays prone to avoid the AOO and has to be on his back to face 2 foes full Attacking with Big Flank Bonus.

Either way he probably dies!


Male Human Ranger 1

That new unchained Debilitating Strike rogues get is awesome.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Baldwin- could you take a look at the unchained version of RAGE

It is a flat +2 to attack and damage rather than a +4 str bonus.

It makes the bonus way easier than having to recalculate my Str and attack and damage bonuses.

I am cool either way, just interested in your thoughts.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Yeah I'm totally sold. Menacing it is. I'll add that to my +2 shortsword.

Hehe, yeah debilitating strike is nice.


Evil GM
Kalim Gudlavaletti wrote:
Sorry guys ...traveling. I'll get it done tonight. Could the plus 1 the wizard is offering go to his brooch of natural armor?

sure, i'll permit it.


Evil GM
Grimm Sharpest wrote:
baldwin the merciful wrote:

Menacing without a doubt. Benefits allies and you just have to adjacent to the flanked creature.

** spoiler omitted **

WOW! I did not realize the extra bonus applied to your allies as well!

Desmond! Buddy! Pal! Come hang with me and we'll make bad guys 'splode together!

I can see it now.
Grimm Charges and Trips! Bad Guy Falls.

Desmond tumbles into Flank-
Gets +2 to attack (Softpaw boots) on a -4AC foe.
Desmond hits for full SA (5d6) and Bewilders foe with Debilitating Attack.

Now foe is prone -4AC
and Bewildered -2AC to everyone (-4 to rogue)

Both Desmond and Grimm are Flanking this foe with +4 to hit.

Bad Guy can either 1. Stand up (still sucks the AC penalty till after the round and Grimm and Desmond BOTH get AOO's at BIG Bonus amd Desmond gets to apply SA)

OR

Bad Guy stays prone to avoid the AOO and has to be on his back to face 2 foes full Attacking with Big Flank Bonus.

Either way he probably dies!

Actually everyone can encircle the foe and the bonus would apply as long as Desmond was adjacent. So there can me multiple flanks going.


Evil GM
Grimm Sharpest wrote:

Baldwin- could you take a look at the unchained version of RAGE

It is a flat +2 to attack and damage rather than a +4 str bonus.

It makes the bonus way easier than having to recalculate my Str and attack and damage bonuses.

I am cool either way, just interested in your thoughts.

I like the simplicity of the unchained rage and the why the temporary HP work. That will be permitted.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Yeah menacing is fantastic. Btw I'm going to put it on my +1 frost shortsword instead.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

+1 stat to Charisma!

+1 enchantment to Brooch!

Sold the Sorcerer's robe and two wands.

Ring of Force Shield, Belt of Dexterity, and Pink and Green Ioun stone purchased.

oooooo baby that's more like it!


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Cool. Now let's go kill stuff.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim has 1500 left. Did Karnog need some? If not, he'd like to buy books and toys for Orc Town.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Grimm Sharpest wrote:
Desmond Aeros wrote:
Does anybody have any input on if I should get a flaming or menacing enchantment?

Actually, Isn't Flaming the most commonly resisted element?

As a rogue, most of your power comes from SA.

You have lower Iteratives and you take a -2 for TWF and you have no inherent class bonuses to attack.

I would go with Menacing Every day of the week.

A TWF rogue is scary, IF they all hit.
Grimm is a tripmonkey so if you flank with me you'll get the bonus from menacing (+4) and a potentially PRONE (-4AC) opponent who provokes an AOO (free attack) when he stands up.

Or the baddy could just suck up the -4 to hit and fight on the ground, which happened a few times before. A breakdancer monk would be killer.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

And if you recall pretty every baddie that did that I killed ;)

If he wants to eat the -4 i am cool with that


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

I'm good for gold, at the moment.

I have enough diamonds for 1 raise dead & 2 expensive (level restoring) restorations.

Also have some new tricks including breath of life (5d8+10 & can revive if it brings you back to not-dead in 1 round!)

More stuff for Orc Town is always nice. Depending on how we find it, we may want work up some better defensive emplacements. Wall of Stone & Fabricate can do what would take weeks if not months for them to do by hand.

Perhaps something to help spur on their wizardry or sorcerer-y traits. More magic users for the tribe is better!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Daniel Arrisen wrote:

And if you recall pretty every baddie that did that I killed ;)

If he wants to eat the -4 i am cool with that

I seem to recall you eating a x3 crit from a goatman barbarian that was prone so it can be easier to kill from below.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Really? I can only recall the cry of sadness when my poor paladin took it like a champ and had to kill goat man cause he would not yield. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

That was Orsin, he wasn't able to get a beefy satyr boyfriend.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

My purchased are done!


Evil GM

Excellent, Felicitas. It seems like everyone is ready to move on. I'm a bit busy at work, so I won't be able to post till later. I have the next encounter in my head, I just need to do a little work on herolab for the baddies.


Unnamed

oh the encounter with the 50,000 gp diamonds that throw themselves at us, and we have to make reflex 5 rolls to catch them. Very evil...


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Do we have a general idea of how Orc Town has arranged itself?

Defenses and production are highly important to Karnog, and he would like to see them well setup and supplied for the forseeable future.

I don't want to slow the party up with SimCity type gameplay, as I know it's not everyone's cuppa tea.

For reference, for every day Karnog spends doing "city planner" duties, he can prepare a fabricate, up to 4 wall of stone, and 5+ stone shape spells. That's not including his actual Craft skills (and he has masterwork tools for stone, metal,and wood -working).

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