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Andor delays.

GM Irish202 |

Locke, with the hurt of Brallenera's axe going around, switches to regular arrows.
Locke fires three arrows rapidly at the Red Flaming Morlock, the third strike taking the creature down!
Being in a feisty mood, and maybe caught in Spackle's music, Brallenera continues her path of bloody destruction while cheerinly singing an ancient dwarfish song
The dwarf's first two strikes take down the Pink Morlock, her enemy crumpling next to the flaming arrow-ridden corpse of the Red Morlock nearby.
Melisande continues firing glowing orbs from her wand, targeting whichever of the Morlocks looks most hurt.
The sorceress flings her magic missile at the Green Morlock, seeing the number of enemies fortunately slimming down some.
Meanwhile the Hound Archon continues to attacks the Morlocks next to him, working in time with Spackles tune.
The archon turns to slash twice, and bite once, at the Green Morlock next to it. The celestial's first slice and its bite attack hit; dealing the creature substantial damage!
The bard takes another step back and snap off two shots.
Both of the bard's arrows strike the Green Morlock, causing it to crumple to the ground!
The remaining Blue Morlock looks at the dire situation it is in, throws its club and an odd small black object that it was holding to the ground, then leaps away into the distance; chittering madly as it does so!
The Blue Morlock full withdraws in a southeasterly direction 100 feet. The group is welcome to chase it or perform other actions if desired, but for now...
END OF INITIATIVE
The five downed morlocks each carried a club and no other items. The club thrown to the ground by the Blue Morlock appears to not be the same as the others; it seems to be an elegantly carved rod or baton of some kind that it picked up from the ground and was using as an improvised weapon. The small object dropped appears to be a jet-black idol depicting a writhing mass of tentacles and claws.

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Taking 10 on Spellcraft: 10 + 28 = 38
Appraise: 1d20 + 8 ⇒ (11) + 8 = 19
The rod looks like it was once a golem control rod, mostly spent. It will function as a golembane scarab if anyone would like to use it against any future golems we encounter. The idol looks valuable, though not of Jistkan origin. We should take both.

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Interesting zat ze people before us did not have problems with ze monsters. Zey must have some agreement with zem.
I wonder what else we will deal with.
She heals everyone before looking at the golem.
Nice Job Andor. You took out Ze golem all by yourself! Zat is very impressive!
CMW Melisandre: 2d8 + 8 ⇒ (3, 8) + 8 = 19
CLW Brallenera: 1d8 + 5 ⇒ (3) + 5 = 8
CMW Spackle: 2d8 + 8 ⇒ (7, 1) + 8 = 16
CMW Tereze: 2d8 + 8 ⇒ (8, 4) + 8 = 20
CLW Tereze: 1d8 + 5 ⇒ (1) + 5 = 6
That leaves everyone healed except:
Melisandre -1
Brallenera -4

GM Irish202 |

Perception (Andor): 1d20 + 25 ⇒ (12) + 25 = 37
Perception (Brallenera): 1d20 + 8 ⇒ (6) + 8 = 14
Perception (Locke): 1d20 + 12 ⇒ (15) + 12 = 27
Perception (Melisande): 1d20 + 16 ⇒ (10) + 16 = 26
Perception (Spackle): 1d20 + 12 ⇒ (8) + 12 = 20
Perception (Tereze): 1d20 + 0 ⇒ (8) + 0 = 8
Initiative (Andor): 1d20 + 9 ⇒ (17) + 9 = 26
Initiative (Brallenera): 1d20 + 1 ⇒ (5) + 1 = 6
Initiative (Locke): 1d20 + 4 ⇒ (17) + 4 = 21
Initiative (Melisande): 1d20 + 13 ⇒ (2) + 13 = 15
Initiative (Spackle): 1d20 + 7 ⇒ (12) + 7 = 19
Initiative (Tereze): 1d20 + 1 ⇒ (6) + 1 = 7
Initiative (Haliduras): 1d20 + 4 ⇒ (1) + 4 = 5
Initiative (Talia): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Agents): 1d20 + 7 ⇒ (16) + 7 = 23
Initiative (Eldis): 1d20 + 0 ⇒ (10) + 0 = 10
Adamantine Keen +1 Rapier To hit calculation: +23 (BAB +7, Weapon Focus +1, Finesse +6, Mutagen Dex +2, Rapier +1, Heroism +2): 1d20 + 19 ⇒ (19) + 19 = 38
Damage calculation: 1d6+9+4; 15-20/×2 (Fencing grace +6 from Dex, Mutagen Dex +2, Rapier +1): 1d6 + 9 ⇒ (6) + 9 = 15
Crit confirm?: 1d20 + 19 ⇒ (18) + 19 = 37
Crit damage?: 1d6 + 9 ⇒ (6) + 9 = 15
Parry, 1 AoO spent and 1 panache: 1d20 + 19 ⇒ (10) + 19 = 29
Red Agent Attack vs. Andor: 1d20 + 7 ⇒ (8) + 7 = 15
Riposte to hit, immediate action: 1d20 + 19 ⇒ (2) + 19 = 21
Riposte damage: 1d6 + 9 ⇒ (2) + 9 = 11
Orange Agent Attack 1 vs. Andor: 1d20 + 7 ⇒ (12) + 7 = 19
Orange Agent Attack 2 vs. Andor: 1d20 + 6 ⇒ (16) + 6 = 22
Yellow Agent Attack 1 vs. Brallenera: 1d20 + 7 ⇒ (20) + 7 = 27
Yellow Agent Attack 2 vs. Brallenera: 1d20 + 6 ⇒ (9) + 6 = 15
Yellow Agent Crit Confirm vs. Brallenera: 1d20 + 7 ⇒ (16) + 7 = 23
Damage vs. Brallenera: 1d6 + 1d6 + 1 - 4 ⇒ (1) + (4) + 1 - 4 = 2
Green Agent Attack 1 vs. Spackle: 1d20 + 7 ⇒ (4) + 7 = 11
Green Agent Attack 2 vs. Spackle: 1d20 + 6 ⇒ (11) + 6 = 17
Damage vs. Spackle: 1d4 + 1d6 + 1 ⇒ (2) + (1) + 1 = 4
Adamantine Keen +1 Rapier To hit calculation: +23 (BAB +7, Weapon Focus +1, Finesse +6, Mutagen Dex +2, Rapier +1, Heroism +2, +4 studied target): 1d20 + 23 ⇒ (13) + 23 = 36
Damage calculation: 1d6+9+4; 15-20/×2 (Fencing grace +6 from Dex, Mutagen Dex +2, Rapier +1, +4 studied target): 1d6 + 9 + 4 ⇒ (3) + 9 + 4 = 16
Bite: 1d20 + 22 ⇒ (8) + 22 = 30
Bite Damage: 1d6 + 8 + 4 ⇒ (3) + 8 + 4 = 15
Having healed up, the group continues onwards. Ahead, filling the cavern with its enormity, is a charred dome blackened by several dormant chimneys. A wide cobbled avenue thrusts forth from the cyclopean entrance signaling that whatever the Jistka produced within must have been gigantic indeed. Toppled and broken banner poles surround the soot-stained temple-foundry, and the wide avenue runs uninterrupted for as far as the eye can see. Other smaller domed basilicas surround the Jistka landmark in various stages of decline. Towering high above the charred dome are five chimneys creating a pattern that forms a shadowy pentagram down upon the cobbles below—alluding to the dark powers the Jistka once worshiped.
As the group approaches, a man clad in ornate armor emblazoned with a snake motif appears to be in conversation with a well-dressed female human. Her clothes are dirty, stained with sweat and flecks of blood (someone else's, by her apparent lack of injury), and she appears slightly out of breath. Motes of light and magic dance from the man's hands, as if he had recently finished casting a spell of some kind. A shambling male human stands hunched slightly in front of the man, his clothes in tatters and his skin mottled. Several wolves lounge and pace around the trio, seemingly at ease with the situation. Both the female and the man in armor look up quickly as the group approaches.
“I’m impressed; you’ve accomplished what my men could not," the man in armor calls out loudly in the Pathfinder's direction as he claps his hands mockingly in fake congratulations. "And, for that, we thank you. Because of you and your companions, we are now free to claim Rachikan for ourselves.” He kicks the hunched figure in front of him slightly as he brandishes a heavy mace in one hand, causing the figure to stumble forward a bit; revealing the figure's face to be that of Eldis Grone, the person you have been sent to Ratchikan to find. The wolves let off a howl in unison, the tone raising the hackles on the back of one's neck.
Andor's gaze looks sharply around at the pillars on either side of the group, and shouts: "Be careful, there are enemies hiding behind the pillars!" As he does so, four humans dressed in chain shirts and dual-wielding rapiers with a kukri dart out from the pillars in a surprise round!
my wife and I spontaneously decided to go on vacation tomorrow until January 10. So I’ll only be able to post properly after my vacation!
Botting Andor:
Andor steps forward five feet and readies his rapier to attack the first enemy that comes within his reach. The enemies near the pillar move swiftly forward into position to surround the front part of the group. Andor swirls the point of his rapier around jauntily, then thrusts it forward to critically pierce through the chain shirt an enemy that enters his reach! As the surprise ambush passes, the previously hidden enemies attack all at once! The heavily bleeding one that Andor stabbed clumsily makes a thrust of his own, which the swashbuckler easily parries and ripostes back; Andor's strike thrusting straight through the man's heart as the enemy dies instantly! The remaining enemies attack a mixture of Andor, Brallenera, and Spackle; with only one hit to both the dwarf and gnome managing to land for a smidgeon of damage. The wolves also dart forth from the vantage point at the top of the stairs, spending their turn jockeying for better position closer to the group.
Andor quickly studies a target next to him, stabs the target with his rapier, then rips out the enemy's throat with a bite attack; causing another enemy to crumple to the ground!
The map is updated, and a little busy at that. The arrows point from the previous enemy location before the surprise round, and their destination afterwards. Andor kills the Red and Orange Agent betwixt the Surprise Round and Round 1. The token with the Purple/Pink outline is Eldis. Let me know if there are questions.
Initiative:
Surprise Round:
Andor
Agents
Round 1:
Agents and Wolves
Andor
Locke
Spackle -4
Talia
Melisande -1
Eldis
Tereze
Brallenera -6

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The scene before them unfolding, Locke shakes her head.
"Why am i not surprised at all by such developments..."
She beats her wings and flies up, now 30ft above Brallenera.
She aims an arrow at the yellow thug, attached with a payload.
Arrow, PBS: 1d20 + 12 ⇒ (19) + 12 = 31Dmg, added fire payload: 1d8 + 2 + 5d6 + 6 ⇒ (5) + 2 + (6, 1, 5, 1, 2) + 6 = 28
All nearby foes, except yellow wolf, DC 18 reflex vs 11 splash damage.

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"Why can't it ever be a tavern wench at the end o' one o' these things? Or at least someone with an armful o' tankards ta pass around for all our efforts? Ah'm startin' ta get a we fed up with this bunch nonsense." He snaps his wrist allowing a wand to slide into his grasp. "How 'bout we mix thing up a bit?" With that, the team is engulfed with a thick cloud, obscuring vision.
Casting Obscuring Mist. Next round I will start 'Dance of the Fiery Gaze' so we can see through this.

GM Irish202 |

Reflex Wolves ROG: 3d20 + 5 ⇒ (2, 3, 1) + 5 = 11
Reflex Green Thug: 1d20 + 10 ⇒ (13) + 10 = 23
All of the wolves get the blast of fiery splash from the explosive arrow, while the Green Thug backflips over the explosion in an evasive fashion. The Yellow Thug seems quite damaged, bloodied even, but is still standing from the direct hit.
As Spackle's obscuring mist envelops the group, they hear the sounds of what is presumably the sound of a rousing (inspiring, even) song come from the woman who was standing next to the armored man.
To keep flow of initiative, having Eldis delay to the end of initiative order. He will join the armored man, who I forgot to include in the tracker.
Round 1:
Agents (Y -28) and Wolves (R -11, O -11, G-11)
Andor
Locke
Spackle -4
Talia
Melisande -1
Tereze
Brallenera -6
Haliduras
Eldis

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Melisande takes a 5-foot step away from Green, and casts Haste on the Pathfinders. Let's join the party.

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Awww, nice to see you. But you should have run away.
Brallenera smile a dangerous smile, and strikes at the would-be foes
Power Attack, Free Haste attack on Green : 1d20 + 15 - 3 + 1 ⇒ (8) + 15 - 3 + 1 = 21
PA Dmg: 1d10 + 6 + 6 ⇒ (4) + 6 + 6 = 16
Power Attack, 1st attack on Green : 1d20 + 15 - 3 + 1 ⇒ (5) + 15 - 3 + 1 = 18
PA Dmg: 1d10 + 6 + 6 ⇒ (5) + 6 + 6 = 17
Power Attack, 2d attack on Green : 1d20 + 10 - 3 + 1 ⇒ (14) + 10 - 3 + 1 = 22
PA Dmg: 1d10 + 6 + 6 ⇒ (10) + 6 + 6 = 22

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Tereze feels a tiny bit of her life force leak out into Her Dwarf companion healing her.
Life Link Brallenera heals 5 and Tereze takes 5 damage
Then seeing enemies coming from all directions, but knowing the Andor and Brallenara probably can handle them, Tereze takes a moment to compose a prayer, layering another blessing on top of the haste that was just thrown out by Melisande:
Drunken Hero Up above
When evil surrounds us like a glove.
Give us strength of Heart and fist
That Axe and Rapier never miss!
Tereze Casts bless on everyone in the party +1 to attack and Saves vs Fear. So All of Brallenera's Attack are +1 to hit.
Then she steps back a little out of the fog and surveys the situation looking to make sure nothing sneaks around behind while the group is blinded.

GM Irish202 |

Hope everyone had a safe and enjoyable New Years.
Awww, nice to see you. But you should have run away.
Brallenera smile a dangerous smile, and strikes at the would-be foe
The dwarf's first and third strike hit, downing her opponent in the process!
The armored man's voice echoes through the mist with a grim laugh, followed by a short forceful chant that causes a 20-foot tall wall of flame to spring into existence under Brallenera's and Spackle's feet! The blast of fire channels its heat northwards in the direction of Andor, Melisande, and Tereze! The flame sears away the mist in its path, causing normal vision to resume once more. Eldis continues to huddle in front of the armored man, not doing much at the moment.
No saving throws on the damage, unforunately. The flame from the effect burns away the obscuring mist in the direction of the arrows, up to 20 feet away from the line. While in a 20-foot range of the arrow-pointing side of the wall, you are considered under continuous damage for purposes of spell-casting. It is 20-feet high, so Locke is out of danger (for the moment).
Fire Damage (Brallenera/Spackle): 2d6 + 12 ⇒ (1, 6) + 12 = 19
Fire Damage (Andor/Melisande/Tereze): 2d4 ⇒ (4, 3) = 7
The fiery spell causes three of the wolves to collapse in a flaming heap, the smell of burning fur fill in the air around them. The remaining thug and wolf withdraw away from Brallenera and the wall of fire, back towards the man in armor.
Round 2:
Agent (Y -28) and Wolf
Andor -7
Locke
Spackle -23
Talia
Melisande -8
Tereze -12
Brallenera -20
Haliduras
Eldis

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Locke aims for another payload arrow at the fire caster.
Hold still....
Arrow, haste: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 Dmg + fire payload: 1d8 + 1 + 5d6 + 5 ⇒ (1) + 1 + (6, 6, 4, 5, 3) + 5 = 31
If needed, flying a little further up, 10ft or so, for an unobstructed shot.

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Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10
"Oy now! What's with takin' away me bit o' fun? Well now boyo, two kin play at the game! Don't worry 'bout the flames none Pathfinders. I gots that covered!" Spackle takes aim and launches an arrow.
Thundering Hornbow vs YELLOW: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d10 + 1 ⇒ (5) + 1 = 6
As a move action, Spackle will begin a performance of Fire Break. Allies within 30' who can see or hear me gain Resist Fire 20
As it turns out, I could have started the Fiery Gaze last round. I forgot that at 7th level its a move action to start a performance.

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Spellcraft: 1d20 + 28 ⇒ (3) + 28 = 31
That, as you might have already guessed, is a wall of fire. It's a wall, made of fire. Well, two can play at that game.
With that, Melisande waves her hand, tossing a small bead of black material into the middle of all the enemies.
Fireball. DC 21 Reflex for half: 8d6 ⇒ (6, 2, 3, 5, 6, 1, 4, 3) = 30
As far as I can see, a single fireball will hit all of them.

GM Irish202 |

Locke aims for another payload arrow at the fire caster.
Miss Chance (Low is Miss): 1d100 ⇒ 69
The arrow pierces the man's armor with a chink, then explodes. As the burst of flame clears, he seems only slightly singed by the blast for some reason.
Out of curiosity, are you excluding Eldis from the blast or including him in it?
Edited for GM not reading the discussion thread. XD
"Oy now! What's with takin' away me bit o' fun? Well now boyo, two kin play at the game! Don't worry 'bout the flames none Pathfinders. I gots that covered!" Spackle takes aim and launches an arrow.
This shot also hits the nearby thug, the force of the projectile knocking him to the ground unconscious.
That, as you might have already guessed, is a wall of fire. It's a wall, made of fire. Well, two can play at that game.
With that, Melisande waves her hand, tossing a small bead of black material into the middle of all the enemies.
Botting Andor for vacation coverage
Andor, with the social grace of a swashbuckler, delays until after Melisande to make her spellcasting targeting easier.
The woman off to the side on the stairs gestures grandiosely at the Pathfinders, causing a confusing blur of magical energy to briefly flare into existence in a 15-foot burst centered on Brallenera!
Need DC 17 Will Save from Brallenera and Spackle to avoid 7 rounds of being confused. Will make save for Andor in a bit after sifting through his sheet to see if any bonuses apply. Melisande, would you still want to cast your fireball after seeing Locke's firebomb/arrow's result above or change action based on people's will saves?
Round 2:
Wolf
Locke
Spackle -23 (DC 17 Will vs. Confusion)
Talia
Melisande -8
Andor -7 (DC 17 Will vs. Confusion)
Tereze -12
Brallenera -20 (DC 17 Will vs. Confusion)
Haliduras -11
Eldis

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Will save, Steel soul: 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13
AwwwW... Now you're really getting me mad... You won't like me when I'm Mad. But it doesn't matter, as you won't survive...
Confused blonde: 1d100 ⇒ 10 act normally. I wear an Aegis of Recovery, would that work against the spell? (+2 resistance bonus on all saving throws made to recover from a continuing effect)
Using her magical speed, Brallenera runs THROUGH the wall of fire fearlessly, eager to spread more blood
RAGE! STR 22 CON 23, +18 HP, +2 to will saves, -2 to AC (but +1 to Ac with Haste), round 1/24
Attack on Yellow (Rage, PA,, Haste): 1d20 + 15 + 2 + 1 - 3 ⇒ (7) + 15 + 2 + 1 - 3 = 22
Dmg, PA, RAGE!: 1d10 + 6 + 2 + 6 ⇒ (10) + 6 + 2 + 6 = 24

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Just rehashing my post from discussion.
Going with the assumption that Eldis is actually the purple bordered token, in which case I would reposition my fireball to get the three remaining guards and avoid him, and hopefully have had it go off before Brallenera charged into the mix so she doesn't get confusion locked on me...

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Brallenera add bless on to your attack for an extra +1 to hit
Tereze's skin on her face suddenly becomes an angry red as she absorbs the burns from her companions over the life link.
Heal Spackle, Melisande, Andor, Brallenera each 5 and Tereze takes 20 points of damage.
Tereze quickly offers a prayer to of healing, and a golden mist explodes from here, healing all of her companions.
Selective Channel Energy heal, excluding any bad guys. Should get the entire party depending on if this happens before Brallenera moves per the inititive order
Channel Heal: 4d6 ⇒ (2, 2, 3, 5) = 12
Then Tereze uses her enhanced speed and with a calculated decision based on the Spackle's Song, Tereze runs south through the wall of fire and around the fog cloud.
By my calculations that leaves everyone at full except
Tereze -20 Plus any Damage from running through wall
Spackle - 6
Brallenera (-3 or -15) Plus any damage from wall

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Will save vs. mind affecting confusion: 1d20 + 17 ⇒ (6) + 17 = 23
"Team, I will press forward. Serang continue to protect me!" Andor says and the little flying fox nods.
Andor's flying fox starts to defend his master with his bodyguard ability and combat reflexes for the next two attacks!
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15
* *
*
DR5/Piercing due to due to resinous skin - 40/40 used.
Andor activates his boots of speed and moves to the back to study the strange creature.
Movement provokes from yellow and white.
Trying to identify pink (see char sheet for skill modifier and please add to roll), heroism, heightened awareness: 1d20 + 4 ⇒ (5) + 4 = 9
Andor swiftly studies the creature in pink and then attacks to sicken!
Swift action: Study target.
SICKENING OFFENSIVE* (Ex): When the investigator damages a studied target, that creature is also sickened for 1 round.
+1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : 1d20 + 19 + 2 + 4 ⇒ (4) + 19 + 2 + 4 = 29
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 + 1 ⇒ (2) + 9 + 2 + 4 + 1 = 18
- -
In case Andor is attacked, he will parry and riposte!
Parry with 1 panache + 1 AoO: 1d20 + 19 + 2 + 4 + 1 ⇒ (8) + 19 + 2 + 4 + 1 = 34
Riposte as immediate action : 1d20 + 19 + 2 + 4 + 1 ⇒ (5) + 19 + 2 + 4 + 1 = 31
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 ⇒ (6) + 9 + 2 + 4 = 21
Hit points: 94 = Normal 86 + 8 (Infuse self +2 size bonus Constitution)
DR 5 / Piercing
- AC 34 / 29 vs. traps, FF 26, Touch 19 (+8 Armor [lesser celestial dragonhide armor], +2 [Darkwood Buckler +1], +6 Dex + 2 Mutagen Dex, +1 deflection [Ring of Protection], barkskin +3 natural enhancement, +2 mutagen natural armor / ACP -2) * +2 dodge bonus to AC against attacks by traps.
- CMD 23 (28 vs. grapple from alchemical grease) (10 + BAB +7, Dex +6 + Mutagen Dex +2, Str -3, Deflection +1)
- Initiative +9 = +6 Dex +2 Mutagen Dex + 1 Dusty Rose Prism (Cracked) Ioun Stone
* Fort +14 / +2 vs. poison from infuse self = Normal 9 + 2 morale bonus Heroism + 2 alchemical bonus Orchid'S drop + 1 Con Size bonus by 2 via infuse self
* Reflex +23 / +25 vs. traps = Normal 17 +2 Mutagen Dex + 2 morale bonus Heroism + 2 alchemical bonus Orchid'S drop /
- Will +15 / +2 vs. illusions, +2 vs. mind affecting from infuse self = Normal +12 -1 Mutagen Wis decrease by 2 + 2 morale bonus Heroism + 2 alchemical bonus Orchid'S drop
- To hit calculation Rapier: +19 (BAB +7, Weapon Focus +1, Dex Finesse +6, Rapier +1, , Mutagen Dex +2, Heroism +2)
- Damage calculation: 1d6+9; 15-20/×2 (Fencing grace +6 from Dex, Mutagen Dex +2, Rapier +1)
- To hit calculation Bite: +18 (BAB +7, Dex Finesse +6, Rapier +1, , Mutagen Dex +2, Heroism +2)
- Damage calculation: 1d4+8; 15-20/×2 (Amulet mighty fist +6 from Dex, Mutagen Dex +2)
- CMB with Rapier is to hit: +19

GM Irish202 |

That, as you might have already guessed, is a wall of fire. It's a wall, made of fire. Well, two can play at that game.
With that, Melisande waves her hand, tossing a small bead of black material into the middle of all the enemies.
Reflex Talia: 1d20 + 7 ⇒ (18) + 7 = 25
Reflex Yellow Thug: 1d20 + 10 ⇒ (16) + 10 = 26Reflex Wolf: 1d20 + 5 ⇒ (20) + 5 = 25
The thug backflips over the fireball, the woman dodges some of the damage, and the wolf instantly burns to a crisp!
Andor swiftly studies the creature in pink and then attacks to sicken!
Andor stabs at Eldis, the rapier shunting through his head! He collapses to the ground, definitely and utterly dead!
Then Tereze uses her enhanced speed and with a calculated decision based on the Spackle's Song, Tereze runs south through the wall of fire and around the fog cloud.
Fire Damage: 2d6 + 12 - 20 ⇒ (4, 2) + 12 - 20 = -2
I wear an Aegis of Recovery, would that work against the spell? (+2 resistance bonus on all saving throws made to recover from a continuing effect)
It would on effects that would allow subsequent saves, but confusion only allows a single save at the start of the initial effect unfortunately.
Using her magical speed, Brallenera runs THROUGH the wall of fire fearlessly, eager to spread more blood
Fire Damage: 2d6 + 12 - 20 ⇒ (4, 4) + 12 - 20 = 0
The yellow thug is cloven in twain following Brallenera's attack!

GM Irish202 |

Concentration: 1d20 + 21 ⇒ (7) + 21 = 28
The man in armor adjusts back away from Andor 5 feet, waving his hands in spellcasting defensively. A shimmering curtain of blue fire erupts around him afterwards!
Round 3:
Locke
Spackle -6
Talia -15
Melisande
Andor -7
Tereze -20
Brallenera -3 (Confusion)
Haliduras -11

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Spackle takes a step up as he draws a pair of arrows. He sights in at the armored figure atop the stairs and lets loose.
Thundering Hornbow (Haste): 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Damage: 1d10 + 1 ⇒ (8) + 1 = 9
Thundering Hornbow - Hasted shot (Haste): 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Damage: 1d10 + 1 ⇒ (8) + 1 = 9
Thundering Hornbow (Haste): 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d10 + 1 ⇒ (1) + 1 = 2
Lingering Performance on Fire Break. Round One of Two. One round remains. The entire team is still in the area of effect and currently have RESIST FIRE 20.

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At the sight of the Andor stabbing down Eldis, Locke lowers her bow for a moment.
This is going to complicate things.....
She flies forward, and when in position, shoots another arrow.
Arrow, haste, PBS: 1d20 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 15 Dmg, PBS, ice payload: 1d8 + 1 + 1 + 5d6 + 6 ⇒ (4) + 1 + 1 + (6, 5, 4, 6, 3) + 6 = 36
Fort save DC 19 vs 1 round of being staggered.

GM Irish202 |

She flies forward, and when in position, shoots another arrow.
The arrow flies past the man, shooting through the opening in the chamber behind him instead.
Spackle takes a step up as he draws a pair of arrows. He sights in at the armored figure atop the stairs and lets loose.
Miss Chance (Low is Miss): 2d100 ⇒ (55, 43) = 98
The first two arrows strike the man, dealing him some more damage!
Talia Defensive Concentration DC 19: 1d20 + 10 ⇒ (14) + 10 = 24
The woman looks at Andor, and the fallen body of Eldis, and says to Andor: "Look at what has happened to poor Eldis! Maybe you can still save him!" Her voice then modulates in a booming tone as it gains magical force: "You should take him to your boat immediately so your healer can safely revive him away from danger!"
Need a DC 16 Will Save from Andor to avoid following her slightly plausible suggestion!
Round 3:
Locke
Spackle -6
Talia -15
Melisande
Andor -7 (DC 16 Will Save)
Tereze -20
Brallenera -3 (Confusion)
Haliduras -29

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The burn intensifies a little more or Tereze moves up along the outside of the pillars. As she moves she pulls out her morningstar and continues forward until she can see the woman who is giving commands to Andor.
Life Link, Tereze takes 10 damage and Andor and Spackle both heal 5
Freeze! Tereze calls as she forces some divine energy into the command.
Cast Hold Person (Will 16) on the Bard
That leaves everyone at
Tereze -30
Spackle -1
Andor -2
Brallenera -3

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Will save vs. mind affecting suggestion: 1d20 + 17 ⇒ (10) + 17 = 27
"This person was already dead and I don’t leave either my companions in danger!" Andor says and the little flying fox protects him.
Andor's flying fox starts to defend his master with his bodyguard ability and combat reflexes for the next two attacks!
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
*
DR5/Piercing due to due to resinous skin - 40/40 used.
Andor moves to the woman to study her.
Can you please move Andor on the map.
Andor swiftly studies the woman and then attacks to sicken!
Swift action: Study target.
SICKENING OFFENSIVE* (Ex): When the investigator damages a studied target, that creature is also sickened for 1 round.
+1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : 1d20 + 19 + 2 + 4 ⇒ (4) + 19 + 2 + 4 = 29
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 + 1 ⇒ (3) + 9 + 2 + 4 + 1 = 19
- -
In case Andor is attacked, he will parry and riposte!
Parry with 1 panache + 1 AoO: 1d20 + 19 + 2 + 4 + 1 ⇒ (7) + 19 + 2 + 4 + 1 = 33
Riposte as immediate action : 1d20 + 19 + 2 + 4 + 1 ⇒ (8) + 19 + 2 + 4 + 1 = 34
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 ⇒ (1) + 9 + 2 + 4 = 16

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Melisande moves up to have a clearer view of the battlefield. Already dead? Wasn't that the guy we were supposed to save?
Casts Grease in the green square. DC 20 reflex save from the bad guy or go prone.

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Oh gosh, wasn't the thing Andor killed undead? :-( He made a knowledge check to be sure.

GM Irish202 |

Melisande moves up to have a clearer view of the battlefield. Already dead? Wasn't that the guy we were supposed to save? Casts Grease in the green square.
Reflex: 1d20 + 4 ⇒ (10) + 4 = 14
The armored man slips and falls on his rear with a greasy SPLAT!
Oh gosh, wasn't the thing Andor killed undead? :-( He made a knowledge check to be sure.
Trying to identify pink (see char sheet for skill modifier and please add to roll), heroism, heightened awareness: 1d20 + 4 ⇒ (5) + 4 = 9
He thought it was something, at least! XD
Andor swiftly studies the woman and then attacks to sicken!
The woman appears to get his thrust as Andor makes his point clear with his rapier! The damage from the attack leaves her barely standing afterwards.
Freeze! Tereze calls as she forces some divine energy into the command.
Will Save: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19
The female bard seems to resist Tereze's command, as it appears that she is more used to giving commands than receiving them!
Botting Brallenera
Awww. Someone is in for a major spanking, it seems.
Confusion Roll: 1d100 ⇒ 31
Brallenera proceeds to babble incoherently about several topics on spanking evil doers!
Acrobatics: 1d20 - 1 ⇒ (19) - 1 = 18
The armored man unsteadily stands up and shifts out of the greasy area. He then raises a symbol of some kind that was hanging from his neck, causing a 30-foot radius wave of purple damaging energy to radiate out from him! The power of the evil energy knocks out the female bard with its force.
Channel Negative Energy Will DC 17: 6d6 ⇒ (2, 3, 4, 5, 5, 5) = 24
Talia Will Save: 1d20 + 4 ⇒ (3) + 4 = 7
Round 4:
Locke (DC 17 Will for half 24 damage)
Spackle -1
Melisande (DC 17 Will for half 24 damage)
Andor -2 (DC 17 Will for half 24 damage)
Tereze -30
Brallenera -3 (DC 17 Will for half 24 damage)
Haliduras -29

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Will: 1d20 + 3 ⇒ (1) + 3 = 4
Ow...
Locke feels very poorly, as the foul energy hits her.
She shoots another arrow at the guy.
Shot, PBS, haste: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31Dmg, ice payload: 1d8 + 1 + 1 + 5d6 + 6 ⇒ (6) + 1 + 1 + (6, 3, 5, 2, 6) + 6 = 36
Fort DC 19 vs 1 round of staggered condition.
Eat ice...
She then ascends 15 feet into the air to avoid more bursts from hitting her. Ending her turn with regenerating 5 HP.

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No matter what the save is, Everyone will be taking at least 12 damage so Tereze is taking 20 more damage this turn so I'll base this off that
Tereze wavers slightly as her life energy rushes out of her canceling some of the damage the evil knight produces.
Life Link Tereze takes 20 damage (-50) and Locke heals 5 (-19), and Melisande, Andor and Brallenera all heal 5. (Total depends on saves)
Then since her life energy is getting low and seeing the others seem to have things well in hand, Tereze simply uses one of her major blessings to heal herself.
Cast Cure Critical Wounds on herself
CCW: 4d8 + 8 ⇒ (7, 2, 2, 3) + 8 = 22
So Tereze ends at -28, expecting to take another load of damage next turn.

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Will save DC 17: 1d20 + 6 ⇒ (14) + 6 = 20
Just a question GM: does Steel soul counts against Channeling, or is it only against spells?
Confusion: 1d100 ⇒ 60
Self dmg: 1d8 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Brallenera cuts her own skin, but fortunatly, her resilient skin only suffer a minor wound, just enough to kill a small goblin.

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@GM: that roll was without my skill modifier as I did not know which knowledge it was. ;-)
Will save : 1d20 + 15 ⇒ (10) + 15 = 25
Andor's flying fox starts to defend his master with his bodyguard ability and combat reflexes for the next two attacks!
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
*
[ooc] DR5/Piercing due to due to resinous skin - 32/40 used.
Andor moves 5 ft to the woman to study her.
Can you please move Andor on the map.
SICKENING OFFENSIVE* (Ex): When the investigator damages a studied target, that creature is also sickened for 1 round.
Primary +1 Keen adamantine Rapier, study +4, haste +1 : 1d20 + 19 + 4 ⇒ (11) + 19 + 4 = 34
Damage; 15-20/×2 : 1d6 + 9 + 4 + 1 ⇒ (6) + 9 + 4 + 1 = 20
Haste +1 Keen adamantine Rapier, study +4, haste +1 : 1d20 + 19 + 4 ⇒ (15) + 19 + 4 = 38
Damage; 15-20/×2 : 1d6 + 9 + 4 + 1 ⇒ (6) + 9 + 4 + 1 = 20
Haste crit? : 1d20 + 23 ⇒ (19) + 23 = 421d6 + 14 ⇒ (2) + 14 = 16
Secondary +1 Keen adamantine Rapier, study +4, haste +1 : 1d20 + 19 + 4 - 5 ⇒ (8) + 19 + 4 - 5 = 26
Damage; 15-20/×2 : 1d6 + 9 + 4 + 1 ⇒ (6) + 9 + 4 + 1 = 20
- -
In case Andor is attacked, he will parry and riposte!
Parry with 1 panache + 1 AoO: 1d20 + 19 + 4 + 1 ⇒ (5) + 19 + 4 + 1 = 29
Riposte as immediate action : 1d20 + 19 + 4 + 1 ⇒ (13) + 19 + 4 + 1 = 37
Damage; 15-20/×2 : 1d6 + 9 + 4 ⇒ (4) + 9 + 4 = 17

GM Irish202 |

Just a question GM: does Steel soul counts against Channeling, or is it only against spells?
Channel Energy is a supernatural ability, so it wouldn't apply unfortunately.
Andor moves 5 ft to the woman to study her.
Are you planning on using a coup de grace? She is unconscious at the moment. This is OK if you want, just making sure.

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Ahh, I missed the last sentence that she dropped from the channel. :-( I would move Andor to the cleric and attack once.

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Spackle runs along the wall of fire, making certain there are no other threats. "Brallenera lass, ye may want ta step clear o' the flames. Ah can't protect ya ferever."
[ooc]Lingering Performance on Fire Break. Round Two of Two. The entire team is still in the area of effect and currently has RESIST FIRE 20.

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apologies, been a busy weekend.
will: 1d20 + 7 ⇒ (13) + 7 = 20
Well, down to just one since we've apparently killed our intended rescuee. Melisande waves her hands and four missiles fly out to hit Halliduras.
Magic Missile: 4d4 + 4 ⇒ (1, 2, 2, 2) + 4 = 11

GM Irish202 |

She shoots another arrow at the guy.
Fort Save: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
The arrow hits again and explodes in a blast of ice. The cold damage only seems slightly effective, only doing about as much damage as the actual arrow strike.
Well, down to just one since we've apparently killed our intended rescuee. Melisande waves her hands and four missiles fly out to hit Halliduras.
Melisande SR: 1d20 + 14 ⇒ (10) + 14 = 24
The magic missiles seem to strain against an invisible barrier as they hurtle towards the man, only barely getting through whatever protection he has active before striking him for some damage.
I would move Andor to the cleric and attack once.
Andor Cold Damage: 1d6 + 12 ⇒ (3) + 12 = 15
As Andor's attack lands, the barrier of cold flame surrounding the man flare up and deal the swashbuckler some chilling damage at the same time!
The man once again brandishes his symbol, causing yet another 30-foot wave of damaging energy to blast out from him!
Channel Negative Energy DC 17: 6d6 ⇒ (3, 5, 2, 2, 2, 6) = 20
Round 5:
Locke -14
Spackle -1
Melisande -7 (DC 17 Will for half 20 dmg)
Andor -24 (DC 17 Will for half 20 dmg)
Tereze -28
Brallenera -15 (DC 17 Will for half 20 dmg)
Haliduras -58

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"Let's maybe try this again shall we?"
With a flick of the wrist, the area is bathed in a fluffy cloud once more. However, the team of Pathfinders has no issue seeing through it.
Move to start Dance of the Fiery Gaze, Standard to activate the Wand of Obscuring Mist.
Bardic Performance, Round Five of Twenty Two. Seventeen rounds remaining.

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Dc 17 will: 1d20 + 6 ⇒ (3) + 6 = 9
Confusion: 1d100 ⇒ 64
Brallenera suffers the full force of the wave of unholy energy.
And adds even more injury, and some insult, by hitting herself in the face with her axe
dmg: 1d8 + 7 - 4 ⇒ (4) + 7 - 4 = 7

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Before Spackle starts his dance, Locke shoots three artows at the man.
Shot, haste: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24Dmg: 1d8 + 1 ⇒ (1) + 1 = 2
Shot, haste extra shot: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15Dmg: 1d8 + 1 ⇒ (7) + 1 = 8
Shot, haste: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13Dmg: 1d8 + 1 ⇒ (6) + 1 = 7
Aw bad dicebot.

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Dc 17 will: 1d20 + 6 ⇒ (3) + 6 = 9
Confusion: 1d100 ⇒ 64Brallenera suffers the full force of the wave of unholy energy.
And adds even more injury, and some insult, by hitting herself in the face with her axe
dmg: 1d8 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Confusion: This spell causes confusion in all creatures in the area, making them unable to determine their actions. Any confused creature that is attacked automatically attacks or attempts to attack its attackers on its next turn, as long as it is still confused at the start of its next turn.
I think the negative energy channel would be viewed as an attack, no?

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Tereze feels her life drain, flowing into all her allies.
Tereze takes 25 damage and Locke, Melisande, Andor and Brallenera all heal 5
Light take it, I can not get close enough to counter his prayers! Zis is already taking too much of my life energy!
So instead she calls out:
Take him down quickly. He can keep zose prayers up for a while.
Then she uses her blessing to heal herself again.
Cure Critical Wounds: 4d8 + 8 ⇒ (1, 4, 6, 2) + 8 = 21
OK that leaves everyone at:
Locke -9
Spackle -1
Melisande -12 or -22
Andor -29 or -39
Tereze -32
Brallenera -30