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It was a lantern archon. So it couldn’t have picked it up anyway. If nobody else wants to do it I can summon something else to do this.

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I can summon a small elemental as well, though I don't speak any of the elemental languages. I can also bring in a devil, but it would be the lowest type and mindless.

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Would it be so dangerous to pick the bones by ourselves? Can't you find if there is a trap, magical or otherwise, first, before you call another ally fomr the planes, which might be more useful later?

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If zose are the bones we need, we should head back before any more creatures come or we have to outrun an avalanche.
Tereze starts heading back to the sleds.

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We should take extra care on the way back down. We were warned that the Aspis would also be after these items, so we should ensure they are secure and not easily stolen, preferably in an extra-dimensional space. We should also be on high alert, as I suspect we will be ambushed somewhere along the trail given we've seen no sign of the Aspis thus far.
Melisande looks around the group. Does anyone have a bag or a Haversack?

GM Nowruz |

Perc(Spackle): 1d20 + 12 ⇒ (10) + 12 = 22
Perc(Melisande): 1d20 + 16 ⇒ (9) + 16 = 25 addl +3 vs traps
Perc(Tereze): 1d20 + 0 ⇒ (20) + 0 = 20
Perc (Shiro): 1d20 + 23 ⇒ (10) + 23 = 33
Perc (Dru): 1d20 + 10 ⇒ (6) + 10 = 16
Perc(Locke): 1d20 + 12 ⇒ (14) + 12 = 26
You all sense that the ground is shaking!
Surprise round action for all of you!

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*quaking happening*
"No good at all, it must be the beast, the Remorhaz mommy.", she exclaims with haste.
Locke wastes no time taking to the sky.
Fly 60ft up.
"Be wary, it can swallow things the size of a dire bear with ease."

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Hearing Locke’s warning and feeling the ground rumble, Tereze also takes to the sky.
Activate a minute from my boots and fly up 60 feet. As for Locke she has the wings discovery and so can fly for 8 min a day.

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Do you have constant fly Locke?
Benefit: The alchemist gains bat-like, bird-like, or insect-like functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.
This is my 2nd activated minute of flight today.

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That's quite a potty mouth...And I won't make any joke about swallowing. So you're free to make one if you want
Despite her jesting mood, Dru takes the situation seriously, and prepares herself for the fight, her morningstar in hand

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Ooops, I realized command words are a standard not a swift. So I also can activate my winged boots but not fly up this surprise round.

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Melisande and Shiro are up! Standard or move action.
Shiro will enter his Mountain style as a swift action and standard action to full-defense for an AC bump. Since he did not take a move action or move from his space, he also enters Bastion Stance as well.
Would put current AC at 31, CMD at 39.

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Melisande casts Haste on the party. We best be ready. I'm assuming this is the Remorhaz, probably coming up from below. While I do enjoy being on top, this might be a bit much.

GM Nowruz |

Init(Remorhaz): 1d20 + 1 ⇒ (2) + 1 = 3
Ini(Spackle): 1d20 + 7 ⇒ (19) + 7 = 26
Ini(Melisande): 1d20 + 13 ⇒ (16) + 13 = 29
Init(Tereze): 1d20 + 1 ⇒ (3) + 1 = 4]
Init(Shiro): 1d20 + 5 ⇒ (8) + 5 = 13
Init(Dru): 1d20 + 2 ⇒ (16) + 2 = 18
Init(Locke): 1d20 + 4 ⇒ (3) + 4 = 7
~ Surprise Round ~
You are all prepared and hasted when an immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot.
It screeches loudly and is clearly about to attack you!
~ Round 1 ~
Melisande
Spackle
Dru
Shiro
Locke
Remorhaz
Bold may act!

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"Oi now! That's a wee too close!"
Withdraw action. Free action to maintain Inspire Courage. Round three of 22. Eighteen rounds remain.
IC = +2 to all the battle-y, killy things!

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Yeah, maybe I could have asked for some protection from fire. And a big barrel of deworming concoction. remeber me of my misspent youth, at the farm. My bully of a bro" found it funny to hit at moles getting out of their holes. called that a game-a curel game!-of "whack a mole". I told my Ma, cause I was too small to puch his stupid face... He stopped when, on the following evening meal, she served, for him only, a special pie, with the moles he killed earlier in the day. She called the dish a "guacamole". He didn't eat that night, and the moles lived more quietly after that
Inspired power attack, Haste: 1d20 + 18 + 2 - 2 + 1 ⇒ (5) + 18 + 2 - 2 + 1 = 24
dmg, pA;, IC: 1d8 + 4 + 4 + 2 ⇒ (4) + 4 + 4 + 2 = 14
Inspired power attack, Haste (Free attack: 1d20 + 18 + 2 - 2 + 1 ⇒ (7) + 18 + 2 - 2 + 1 = 26
dmg, pA;, IC: 1d8 + 4 + 4 + 2 ⇒ (5) + 4 + 4 + 2 = 15
Inspired power attack, Haste, 2d attack: 1d20 + 13 + 2 - 2 + 1 ⇒ (8) + 13 + 2 - 2 + 1 = 22
dmg, pA;, IC: 1d8 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11
Dru makes good uses of her morningstar on the Remorhaz.

GM Nowruz |

@Dru: You had to move more than 5 ft to get to that square, right? So you can only attack once, correct? And you provoke an AoO as you move in which I will resolve below.
@Spackle, withdraw means that you do not provoke leaving the square that you are in but this creature has 15 ft reach so you would still provoke when you move out. :-( Do you still want to do that? See text:"Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square."
The Maw is shrouded in fog when the PCs arrive. Clear visibility is about 60 feet, with an additional 30 feet counting as 50% concealment and anything after that as 100% concealment. While this won’t affect Act 1 much, it’ll have a significant impact on Act 2 and Act 3 (see those acts for details).
~
When Dru moves in to attack the large beast, it takes the opportunity to viciously bite the strong woman's shoulder!
Bite: 1d20 + 19 ⇒ (8) + 19 = 272d8 + 13 ⇒ (1, 7) + 13 = 21
Dru retaliates by piercing the Remorhaz's tough plates with her spear!
~ Round 1 ~
Melisande
Spackle
Shiro
Locke
Dru, -21
Remorhaz, -14
Bold may act!

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Hmm.....i very much doubt fire works against a living furnace.
And hesitant about cold, after all, this is an icy environment.
Locke drinks an extract. No sooner than dropping the vial after drinking, she starts puking up a swarm of killer wasps. With teary eyes from the puking, she utters one word. "Attack."
The swarm then descend upon the remorhaz.
Swarming damage: 2d6 ⇒ (3, 1) = 4
2 fort saves, vs Distraction & Poison, both fort DC 13.
Poison (Ex)
Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.

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The color drains from the gnome's face as he looks upward, higher and higher, at the monstrous insectoid. "Aw dregs!" He backs away a step before casting a spell hoping to momentarily stun the beast.
Cast Defensively (DC 19): 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 1d8 ⇒ 8
Casting Sound Burst (DC 18)
I will place the burst to the side the monster so no team mates OR SWARMS are in the area of effect.
Know (All): 1d20 + 8 ⇒ (3) + 8 = 11
*Edit* Just in case.
CL vs SR: 1d20 + 7 ⇒ (12) + 7 = 19
Current AC is 20

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What do I know about this thing, seeing it up close and personal? Kn(Arcana): 1d20 + 21 ⇒ (12) + 21 = 33
Melisande makes her gestures controlled and quick as she casts a spell defensively and a field a bright, sparkly particles covers the creature. DC 21 Will Save or be blinded.
Concentration DC 19: 1d20 + 25 ⇒ (3) + 25 = 28
Melisande then moves away, hoping that the creature is blinded by her spell.

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Shiro will take a standard action to Full-Defense, swift action to expend a Ki Point to increase his AC, then move action to advance up to the side of Tereze next to the giant creature.
His movement causes Shiro to lose Bastion and Mountain bonuses for this round; after Ki use current AC is now 33, CMD is 35.

GM Nowruz |

Melisande sees the creature now and is sure that this insect is immune to cold and heat!!
will save w/o modifier : 1d20 ⇒ 4
The creature is completely blinded!!
It instantly withdraws back into the ground by burrowing into ice!!
Shiro immediately realizes that it is moving beneath their feet to the other side nearer to its eggs!
Withdraw action.
YOU ARE ALL UP!

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With the beast underground, Locke draws an extract and flies to behind Drusilla, drops it to the ground, and resumes taking to the sky.
"It will protect you from fire, should it decide to eat you."

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Tereze feels her shoulder burn as some of her life force flows over to heal Drusilla.
Life link, Drusilla heals 5 and Tereze takes 5 damage.
But the burn is minor so she just ignores it as she reaches out to gently touch the Tengu next to her.
Shiro, you may need protection also. So let the heat of The Everlight protect you!
Cast Resist energy (Fire) 20 on Shiogane
Then she flies 30’ up into the air to get out of the creatures range.

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Shiro immediately realizes that it is moving beneath their feet to the other side nearer to its eggs!
Shiro will attempt to follow the creature's digging vibrations along the ground, hoping to indicate to the group where he believes it will surface next.
Move action to (hopefully) follow, Swift to use another Ki Point to maintain AC buff, and Ready an Action to attempt a non-lethal Unarmed Strike with Fighting Defensive should it surface within his melee reach. AC would be 31/CMD 35.
UAS Non-Lethal Fighting Defensive if Needed: 1d20 + 12 + 1 - 4 ⇒ (20) + 12 + 1 - 4 = 29
UAS Confirm: 1d20 + 12 + 1 - 4 ⇒ (7) + 12 + 1 - 4 = 16
Non-Lethal Dmg: 1d10 + 7 + 1d6 ⇒ (5) + 7 + (1) = 13

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Just double checking that the beastie is out of sight. It is still on the map. I would like to move away, but I don't want to provoke an AoO. If he can move safely, he will move four squares to the left.

GM Nowruz |

@Shiro: You can sense with your high perception modifier that it is going to appear near the shrine. But you cannot be sure that it will not continue to move as it has tremorsense and will know exactly where you all are (on the ground) and position itself accordingly.
@Spackle: Yes, it is underground.

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Spackle scampers toward the snow bluff. "Ah'm sure ta be a tasty morsel."
Maintaining Inspire with Lingering Performance. Round one of two. One round remains.

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Damn. I see a girl flyin and I didn't even drank anything strong yet. I guess that's the point. THank you for that potion, darling. Better safe than cooked!
Dru gulps the protective potion dropped by the flying alchemist before following the tengu

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Melisande casts Invisibility on herself and waits for the creature to reappear.
Sorry for the delay - I thought I had posted but some jerk wrote it in the box but never hit submit...

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Locke directs the swarm towards near the eggs' area.
Maybe it will draw attention when it resurfaces.
GM, would Melisande or myself know if the beast understands any specific language?

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Thank you. :) It's unlikely in chance, but i'm going to try something when it resurfaces.
A question about the eggs, do they count as creatures in any sense, or objects with hardness?

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Will continue to ready action as above (e.g. ready to non-lethal UAS defensively), but no Ki point bump this round. Shiro will stop following the tremors from last round, allowing him to enter Bastion and Indomitable Mountain this round. AC 29 (32 if defensive attack goes off), CMD 39.
NL Defensive UAS if needed: 1d20 + 12 + 1 - 4 ⇒ (9) + 12 + 1 - 4 = 18
Damage if need: 1d10 + 7 + 1d6 ⇒ (6) + 7 + (6) = 19

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"Ifin it ain't here, and its likely ta protect those eggs, AND we don't hafta kill it, maybe we should just be makin' track ta get on outta here while the gettin' is good!"
Unless I am missing something?

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If it will let us go, then yes, let us go.