![]()
About Spackle McGapfillerSpackle McGapfiller
Defense:
————— AC 19, touch 14, flat-footed 16 (+5 armor, +1 Shield +3 Dex, +1 size) hp 57 (1d10+1+7d8+7++5{FCB}) Fort +8, Ref +11, Will +6; +4 vs. bardic performance, language-dependent, and sonic Defensive Abilities defensive training ————— Offense:
————— Speed 20 ft. Melee rapier +7 (1d4/18-20) or stinging whip +6 (1d2 nonlethal) Ranged Thundering Hornbow, Orc +11/+6 (+12/+7 W/ Point Blank Shot) (1d10+1/×3) {On a critical, it deals an additional 2d8 points of sonic damage. Target must make a DC 14 Fort save or be deafened permanently.} Space 5 ft.; Reach 5 ft. (10 ft. with stinging whip) Special Attacks:
bardic performance 22 rounds/day (distraction, fascinate [3 targets, DC 19], countersong, inspire courage +2) hatred Spell-Like Abilities:
(CL 8th; concentration +13)
1/day: aspect of the falcon dancing lights enhanced diplomacy flare (DC 16) guidance prestidigitation produce flame stabilize Bard Spells Known:
(CL 7th; concentration +17)
3rd (2/day)- Good Hope, Jester's Jaunt 2nd (4/day)- Gallant Inspiration (DC 18), Ghostbane Dirge (DC 18), Invisibility, Sound Burst (DC 18) 1st (5/day)— Comprehend Languages, Grease, Hideous Laughter (DC 17), Liberating Command (+16), Recharge Innate Magic 0 (at will)— Create Alcohol, Detect Magic, Ghost Sound (DC 16), Mage Hand, Prestidigitation, Read Magic ————— Statistics:
————— Str 10, Dex 16, Con 13, Int 12, Wis 10, Cha 22 Base Atk +5; CMB +4; CMD 17/14ff Feats:
Exotic Weapon Proficiency {Hornbow, Orc} Improved Familiar (7th level) Lingering Performance (3rd level) Point-Blank Shot (1st level) BONUS: Alertness {Familiar} BONUS: Improved Initiative {Ioun Stone ~ Ocher Rhomboid} (from Chronicle sheet 4-12) Traits
Skills:
Acrobatics +7 (+1 to jump) Appraise +1 Bluff +17 {Versatile Performance} Climb +4 Diplomacy +16 {Versatile Performance} Disable Device +18 Disguise +10 Escape Artist +3 Fly +5 Heal +0 Intimidate +17 {Versatile Performance} Knowledge (arcana) +8 Knowledge (dungeoneering) +8 Knowledge (engineering) +8 Knowledge (geography) +8 Knowledge (history) +8 Knowledge (local) +8 Knowledge (nature) +8 Knowledge (nobility) +8 Knowledge (planes) +8 Knowledge (religion) +8 Linguistics +5 Perception +10 {+12 with Alertness} Perform (act) +6 Perform (comedy) +17 Perform (dance) +6 Perform (keyboard) +6 Perform (oratory) +16 Perform (percussion) +6 Perform (sing) +6 Perform (strings) +10 Perform (wind) +6 Ride +3 Sense Motive +16 {Versatile Performance} Sleight of Hand +7 Spellcraft +5 Stealth +11 Survival +0 Swim +0 Use Magic Device +17 Languages Common, Elven, Gnome, Infernal, Sylvan Special Qualities:
eternal hope (+2 vs fear & despair) familiar fey magic versatile performance (comedy, oratory) Combat Gear:
Mithril Chain shirt +1 Buckler-Masterwork Cloak of Resistance +3 Sleeves of Many Garments rapier +1 Thundering Orc Hornbow Ioun Stone {Ocher Rhomboid} ~ Improved Initiative Blunt arrows (20) Durable arrows (20) Dye arrow (8) Grapple arrows (3) Standard arrows (110) stinging whip whistling arrow (20) Handy Haversack masterwork thieves' tools masterwork tool (Perform, Comedy) silk rope (50') wrist sheath, spring-loaded Belt of Physical Might +2 (Dex & Con) Headband of Alluring Charisma +2 Cold Weather outfit and Furs {for a total of an extra +7 on fort saves vs cold weather} Wand of Infernal Healing 49/50 {Bought w/Prestige} Wand of Obscuring Mist 30/50 {Bought w/Prestige} wrist sheath Wand of Silent Image 34/50 {Bought w/Prestige} wrist sheath ————— Special Abilities:
————— Bardic Performance (standard action, 22 rounds/day) Your performances can create magical effects. Darkvision (60 feet) You can see in the dark (black and white only). Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype. Fey Magic (Favored Terrain [Urban]) Gain spell-like abilities in selected terrain. Fire Dance (Su): At 1st level, a fire dancer learns to protect himself and others from the pain of fire, and discovers how to control the flame while enduring its heat. Each round of the fire dance, he rolls a Perform (dance or sing) check. Any ally within 30 feet of the bard that has caught on fire or is affected by a fire effect or extreme heat can use the bard’s Perform check result in place of its saving throw against that fire. Any ally within 30 feet of the bard who is suffering from heatstroke can ignore the fatigue from heat exposure so long as the bard maintains this performance. Fire dance relies on audible or visual components. This ability replaces countersong. Fire Break (Su): At 6th level, a fire dancer’s performance can bend flames away from others. Any ally within 30 feet of the bard who can hear or see the bardic performance gains resist fire 20 as long as the performance is maintained. At 11th level, this resistance increases to 30. Fire break relies on audible or visual components. This ability replaces suggestion. Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Song of the Fiery Gaze (Su): At 3rd level, a fire dancer can allow allies to see through flames without any distortion. Any ally within 30 feet of the bard who can hear the performance can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow him to see normally, as with the base effect of the gaze of flames oracle revelation. Song of the fiery gaze relies on audible components. This ability replaces inspire competence. Versatile Performance (Comedy) +16 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks. Versatile Performance (Oratory) +16 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks. BOONS:
Return the Favor: (5-23) You may use this boon to have your body and possessions recovered by a Pathfinder rescue team at NO COST. Confirmed Field Agent: (5-08) You may purchase a Wayfinder for 1PP. Explore, Report, Cooperate: (5-08) As a free or immediate action, you may consider how a particular action will help realize the goals of the Pathfinder Society. Friend of Janira Gavix: (5-08) +1 bonus on Knowledge checks attempted in the Grand Lodge. Snowmask Induction: (2-19) Carry the title of 'Snowmask Brother', and gain the benefits of Endure Elements in cold (and only to temperatures of 0*F and above) There are no bonuses to extreme heat. (This is a supernatural ability)
PFS Blurby things:
Player Name: TriShadow Character Name: Spackle McGapfiller PFS Number: 151777-3 Slow or Regular track: Regular (its due to the high fiber diet) Faction: Grand Lodge Day Job Check: [dice=Perform, Comedy]1d20+16[/dice Sessions:
01 - 00-51 The City of Strangers, Part 1: The Shadow Gambit 02 - 00-52 The City of Strangers, Part 2: The Twofold Demise 03 - 05-12 Destiny of the Sands, Part 1: A Bitter Bargain 04 - 05-15 Destiny of the Sands, Part 2: Race to Seeker's Folly 05 - 00-24 Decline of Glory 06 - 05-08 The Confirmation 07 - 02-19 Shades of Ice, Part 3: Keep of the Huscarl King 08 - 08-22 Wrath of the Flesh Warped Queen 09 - 02-15 Shades of Ice, Part 1: Written in Blood 10 - We Be Goblins FREE! 11 - 02-17 Shades of Ice, Part 2: Exiles of Winter 12 - 09-16 Fallen Family, Broken Name 13 - 09-21 In the Grandmaster's Name 14 - 09-11 The Jarlsblood Witch Saga 15 - 08-01 Portent's Peril 16 - 10-11 The Hao Jinn Hierophant 17 - 05-16 Destiny of the Sands, Part 3: Sanctum of the Sages 18 - Quest Fane of Fangs {Offers items on Chronicle sheet only, no gold, XP or Prestige} 19 - Mod Thornkeep: The Dark Menagerie 20 - 04-12 The Refuge of Time TOTALS: XP: 21 / Fame:35 / PP: 25 / GP: 5,470
|