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Statue? What Statue? I missed it... But the fact zer are buildings inside seems odd.

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If someone points out the statues, Melisande would also take 10 on knowledge for 31 Arcana, 27 Religion or 21 Dungeoneering

GM Irish202 |

As Locke and Melisande attempt to evaluate the statue at a distance amidst the rubble of the building, six hideous humanoids with bulging eyes leap out from their hiding spots on a nearby building to ambush the party!
Initiative Andor: 1d20 + 9 ⇒ (9) + 9 = 18
Initiative Brallenera: 1d20 + 1 ⇒ (2) + 1 = 3
Initiative Locke: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Melisande: 1d20 + 13 ⇒ (17) + 13 = 30
Initiative Spackle: 1d20 + 7 ⇒ (10) + 7 = 17
Initiative Tereze: 1d20 + 9 ⇒ (16) + 9 = 25
Initiative MB: 1d20 + 8 ⇒ (7) + 8 = 15
Initiative Statue: 1d20 - 1 ⇒ (9) - 1 = 8
Surprise Round
Acrobatics: 1d20 + 18 ⇒ (12) + 18 = 30
OY Monster Attacks vs. Brallenera: 2d20 + 11 + 2 ⇒ (15, 5) + 11 + 2 = 33
Damage: 1d6 + 4 - 4 ⇒ (2) + 4 - 4 = 2
RG Monster Attacks vs. Tereze: 2d20 + 11 + 2 ⇒ (1, 15) + 11 + 2 = 29
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
BP Monster Attacks vs. Melisande: 2d10 + 11 + 2 ⇒ (4, 1) + 11 + 2 = 18
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
The pale-skinned humanoids leap creepily through the air off the building; landing next to Brallenera, Tereze, and Melisande. They land almost soundlessly, scrabbling over and on top of each other as the creatures flail at the trio with their clubs! Each of the trio takes a single hit each, the resulting loud 'BONK' sound from the strikes echoing off the stone surroundings nearby.
Initiative Order:
Round 1:
Melisande -6
Tereze -9
Andor
Spackle
Monsters
Locke
Brallenera -2
Statue
**Map Updated**

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Local vs DC 12: 1d20 + 8 ⇒ (20) + 8 = 28
"Aw dregs! Thems is morlocks. Mouth full o' trouble, faster 'n spit, an' ain't gettin' sick no time soon. Thet said, ifin ye ken make it bright in here it's gonna cause 'em ta have a bit o' trouble."
Inspire Courage. +2 to all the things. Round Four of Twenty Two. Eighteen Rounds remain.

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Awww, thank you for the good news, Locke. I'll take the golem. I have an axe to grind.
Grinning, Brallenera looks at her adamantite axe, paying no attention to the Morlocks

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kn local, heroism, heightened awareness: 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28
kn arcana, heroism, heightened awareness: 1d20 + 9 + 2 + 2 ⇒ (8) + 9 + 2 + 2 = 21
"Team, I take the golem with my adamantium weapon!" Andor says.
Andor's flying fox starts to defend his master with his bodyguard ability and combat reflexes for the next two attacks!
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
* *
*
DR5/Piercing due to due to resinous skin - 40/40 used.
Andor moves forward to the golem carefully to prevent an AoO.
Acrobatics: 1d20 + 15 ⇒ (1) + 15 = 16
Swift action: Study target.
In case Andor is attacked, he will parry and riposte!
Parry with 1 panache + 1 AoO: 1d20 + 19 + 2 + 4 ⇒ (19) + 19 + 2 + 4 = 44
Riposte as immediate action : 1d20 + 19 + 2 + 4 ⇒ (2) + 19 + 2 + 4 = 27
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 ⇒ (4) + 9 + 2 + 4 = 19
Hit points: 94 = Normal 86 + 8 (Infuse self +2 size bonus Constitution)
DR 5 / Piercing
- AC 34 / 29 vs. traps, FF 26, Touch 19 (+8 Armor [lesser celestial dragonhide armor], +2 [Darkwood Buckler +1], +6 Dex + 2 Mutagen Dex, +1 deflection [Ring of Protection], barkskin +3 natural enhancement, +2 mutagen natural armor / ACP -2) * +2 dodge bonus to AC against attacks by traps.
- CMD 23 (28 vs. grapple from alchemical grease) (10 + BAB +7, Dex +6 + Mutagen Dex +2, Str -3, Deflection +1)
- Initiative +9 = +6 Dex +2 Mutagen Dex + 1 Dusty Rose Prism (Cracked) Ioun Stone
* Fort +14 / +2 vs. poison from infuse self = Normal 9 + 2 morale bonus Heroism + 2 alchemical bonus Orchid'S drop + 1 Con Size bonus by 2 via infuse self
* Reflex +23 / +25 vs. traps = Normal 17 +2 Mutagen Dex + 2 morale bonus Heroism + 2 alchemical bonus Orchid'S drop /
- Will +15 / +2 vs. illusions, +2 vs. mind affecting from infuse self = Normal +12 -1 Mutagen Wis decrease by 2 + 2 morale bonus Heroism + 2 alchemical bonus Orchid'S drop
- To hit calculation Rapier: +19 (BAB +7, Weapon Focus +1, Dex Finesse +6, Rapier +1, , Mutagen Dex +2, Heroism +2)
- Damage calculation: 1d6+9; 15-20/×2 (Fencing grace +6 from Dex, Mutagen Dex +2, Rapier +1)
- To hit calculation Bite: +18 (BAB +7, Dex Finesse +6, Rapier +1, , Mutagen Dex +2, Heroism +2)
- Damage calculation: 1d4+8; 15-20/×2 (Amulet mighty fist +6 from Dex, Mutagen Dex +2)
- CMB with Rapier is to hit: +19

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Seeing Andor run off toward the Golem, Melisande shakes her head. Should have waited a moment.
Casting Haste Defensively DC 21: 1d20 + 25 ⇒ (13) + 25 = 38
Melisande casts Haste, then attempts to move away from the Morlocks.
Acrobatics to avoid AoO: 1d20 + 3 ⇒ (6) + 3 = 9
I'm sure that fails, but she'll take the AoO and move anyway. @GM as noted in discussion, I don't see monsters around us on the map, so please adjust Melisande's position so she is not next to any if possible.

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Terze's arm throbs from the hit, and then throbs more as her life force flows across the link to heal Melisande.
Life Link: Tereze takes 5 more damage, and Melisande heals 5
Light? Let me get free and I will see what I can do.
Inheritor Protect me!
Cast Sanctuary Defensively: 1d20 + 12 ⇒ (14) + 12 = 26
Then she quickly steps away from the Morlocks trusting in her blessing to keep her safe and using the haste to move her aways away.
Sanctuary: For the next 8 rounds, If anyone tries to attack me, they must make a Will DC 15 or they lose that action and can't target me for the duration.
Before any AoO
Tereze -14
Melisande -1
Note AC 21 from Haste

GM Irish202 |

Map has been updated to include morlock suprise round jump locations and following jump locations. Due to their Leap Attack special ability, they do not provoke for movement during their jumps. I also forgot to include their sneak attack damage due to them swarming during the surprise round, which I will start including this turn.
Blue Morlock AoO vs. Melisande: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Purple AoO vs. Melisande: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Blue Club Damage: 1d6 + 1d6 + 4 ⇒ (6) + (5) + 4 = 15
Purple Club Damage: 1d6 + 1d6 + 4 ⇒ (5) + (6) + 4 = 15
Red Morlock Will vs. Tereze: 1d20 + 10 ⇒ (11) + 10 = 21
Green Morlock Will vs. Tereze: 1d20 + 10 ⇒ (2) + 10 = 12
Red Morlock AoO vs. Tereze: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
O Morlock Acrobatics to Jump: 1d20 + 18 ⇒ (5) + 18 = 23
Y Morlock Acrobatics to Jump: 1d20 + 18 ⇒ (6) + 18 = 24
R Morlock Acrobatics to Jump: 1d20 + 18 ⇒ (17) + 18 = 35
G Morlock Acrobatics to Jump: 1d20 + 18 ⇒ (8) + 18 = 26
B Morlock Acrobatics to Jump: 1d20 + 18 ⇒ (3) + 18 = 21
P Morlock Acrobatics to Jump: 1d20 + 18 ⇒ (13) + 18 = 31
Orange Morlock Club vs. Melisande: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Yellow Morlock Club vs. Melisande: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Club Damage: 1d6 + 1d6 + 4 ⇒ (4) + (1) + 4 = 9
Red Morlock Club vs. Spackle: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Green Morlock Club vs. Spackle: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Club Damage: 1d6 + 1d6 + 4 ⇒ (4) + (5) + 4 = 13
Blue Morlock Club vs. Locke: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Purple Morlock Club vs. Locke: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Club Damage: 1d6 + 1d6 + 4 ⇒ (4) + (2) + 4 = 10
The morlocks next to Melisande and Tereze flail their clubs as the pair attempt to move away. Melisande gets solidly bonked twice, while Tereze manages to elude one attack and rely on her sanctuary to deflect the other.
Andor moves forward to the golem carefully to prevent an AoO.
The swashbuckler's attempt to prevent an attack of opportunity is certainly not one of his most graceful moments, but the golem appears to be flat-footed and unable to make an attack anyway!
The morlocks literally spring into the air in all directions; a pair of them leaping after Melisande, another set across on the other side of Spackle, and the last duo past Locke. They flail their clubs yet again on their targets; managing to bonk Melisande, Spackle, and Locke once!
Initiative Order:
Round 1:
Locke -10
Brallenera -2
Statue
Round 2:
Melisande -40
Tereze -14
Andor
Spackle -13
Monsters (Green Sanctuaried)
Locke
Brallenera -2
Statue

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Goodness me....those are some decently threatening attacks, so many morlocks.
With so many foes crawling around, Locke takes total defense, AC to 26., and flies to the west, at ground level, route as indicated by the cyan arrows.
And hoping the enemies are not on ground and just above level, because that's a lot of aoo. :)

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Awww, come at me, bubs!
Brallenera attacks the morlock trying to beat Melisande
Haste IC free power attack: 1d20 + 15 - 3 + 1 + 2 ⇒ (18) + 15 - 3 + 1 + 2 = 33
PA IC dmg: 1d10 + 6 + 6 + 2 ⇒ (8) + 6 + 6 + 2 = 22
IC power attack: 1d20 + 15 - 3 + 1 + 2 ⇒ (19) + 15 - 3 + 1 + 2 = 34
PA IC dmg: 1d10 + 6 + 6 + 2 ⇒ (2) + 6 + 6 + 2 = 16
First yellow, and if yellow is one-shot, orange

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Well, aren't you persistent. You need to learn that when a girl says no, it means no.
Melisande waves her hands, chanting quickly and then disappears.
Casting Defensively DC19: 1d20 + 25 ⇒ (19) + 25 = 44
Cast Invisibility on herself, then moves away from the Moorlocks

GM Irish202 |

With so many foes crawling around, Locke takes total defense, AC to 26., and flies to the west, at ground level, route as indicated by the cyan arrows.
And hoping the enemies are not on ground and just above level, because that's a lot of aoo. :)
They are on ground level, they are able to jump and attack once during any point of the jump as part of that action with their Leap Attack. If you take a withdraw action instead of full defense, moving diagonally northwest and then away, you should avoid an AoO from the four morlocks adjacent to you. You may need to adjust your trajectory later on regarding the orange and yellow morlocks, but if you have flight you can just go over the pillar instead of next to the them.
Awww, come at me, bubs!
Brallenera attacks the morlock trying to beat Melisande
I believe that you had to move 10 feet to get to the orange and yellow ones, so I think you'll only have enough actions for the first hit (which very solidly hits).
Slams vs. Andor: 2d20 + 22 ⇒ (11, 5) + 22 = 38
The stone golem regards Andor briefly as the swashbuckler stands before him, and then the construct lets out an echoing fart noise as a roiling 10-foot radius wave of dirty green energy washes out from it. DC 17 Will Save vs. Slow effect for Andor. Immediately afterwards, the golem attempts to slam Andor twice with its massive hands. He easily slides the first attack aside, riposting smartly once afterwards, then dodges the second attack.
Melisande waves her hands, chanting quickly and then disappears.
As the sorceress shimmers into invisibility, she notices that the two morlocks next to her seem startled at first; but then start sniffing loudly in her general direction, as if they detect her moving away unseen and know her general location despite her movement.
Initiative Order:
Round 2:
Melisande -40
Tereze -14
Andor
Spackle -13
Monsters (Green Sanctuaried, yellow -22)
Locke -10
Brallenera -2
Statue -19

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will : 1d20 + 15 ⇒ (11) + 15 = 26
Andor shakes off the slow effect and activates his boots of speed!
"Team, I can hurt the Golem! Thanks for the encouragement Spackle! Serang continue to protect me!" Andor says and the little flying fox nods.
Andor's flying fox starts to defend his master with his bodyguard ability and combat reflexes for the next two attacks!
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 + 2 ⇒ (19) + 7 - 1 + 2 = 27
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 + 2 ⇒ (20) + 7 - 1 + 2 = 28
AC 37 vs the first two attacks and then AC 35.
* *
*
DR5/Piercing due to due to resinous skin - 0/40 used.
Andor uses the haste from his boots to attack the golem!!
Haste +1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : 1d20 + 19 + 2 + 1 + 4 ⇒ (9) + 19 + 2 + 1 + 4 = 35
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 ⇒ (1) + 9 + 2 + 4 = 16
~
Primary +1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : 1d20 + 19 + 2 + 1 + 4 ⇒ (16) + 19 + 2 + 1 + 4 = 42
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 ⇒ (3) + 9 + 2 + 4 = 18
CRIT?: 1d20 + 19 + 2 + 1 + 4 ⇒ (13) + 19 + 2 + 1 + 4 = 39
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 ⇒ (6) + 9 + 2 + 4 = 21
~
Iterative +1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : 1d20 + 19 - 5 + 2 + 4 + 1 ⇒ (15) + 19 - 5 + 2 + 4 + 1 = 36
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 ⇒ (2) + 9 + 2 + 4 = 17
CRIT?: 1d20 + 19 - 5 + 2 + 1 + 4 ⇒ (11) + 19 - 5 + 2 + 1 + 4 = 32
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 ⇒ (4) + 9 + 2 + 4 = 19
~
Secondary bite NOT ademantine, +2 inspire Spackle, study +4, haste +1 : 1d20 + 18 + 2 + 4 + 1 ⇒ (4) + 18 + 2 + 4 + 1 = 29
Damage; 20/×2 : 1d4 + 8 + 2 + 4 ⇒ (1) + 8 + 2 + 4 = 15
Need my swift action next round so will only parry.
In case Andor is attacked, he will parry!
Parry with 1 panache + 1 AoO: 1d20 + 19 + 2 + 4 + 1 ⇒ (2) + 19 + 2 + 4 + 1 = 28
Hit points: 94 = Normal 86 + 8 (Infuse self +2 size bonus Constitution)
DR 5 / Piercing
- AC 34 / 29 vs. traps, FF 26, Touch 19 (+8 Armor [lesser celestial dragonhide armor], +2 [Darkwood Buckler +1], +6 Dex + 2 Mutagen Dex, +1 deflection [Ring of Protection], barkskin +3 natural enhancement, +2 mutagen natural armor / ACP -2) * +2 dodge bonus to AC against attacks by traps.
- CMD 23 (28 vs. grapple from alchemical grease) (10 + BAB +7, Dex +6 + Mutagen Dex +2, Str -3, Deflection +1)
- Initiative +9 = +6 Dex +2 Mutagen Dex + 1 Dusty Rose Prism (Cracked) Ioun Stone
* Fort +14 / +2 vs. poison from infuse self = Normal 9 + 2 morale bonus Heroism + 2 alchemical bonus Orchid'S drop + 1 Con Size bonus by 2 via infuse self
* Reflex +23 / +25 vs. traps = Normal 17 +2 Mutagen Dex + 2 morale bonus Heroism + 2 alchemical bonus Orchid'S drop /
- Will +15 / +2 vs. illusions, +2 vs. mind affecting from infuse self = Normal +12 -1 Mutagen Wis decrease by 2 + 2 morale bonus Heroism + 2 alchemical bonus Orchid'S drop
- To hit calculation Rapier: +19 (BAB +7, Weapon Focus +1, Dex Finesse +6, Rapier +1, , Mutagen Dex +2, Heroism +2)
- Damage calculation: 1d6+9; 15-20/×2 (Fencing grace +6 from Dex, Mutagen Dex +2, Rapier +1)
- To hit calculation Bite: +18 (BAB +7, Dex Finesse +6, Rapier +1, , Mutagen Dex +2, Heroism +2)
- Damage calculation: 1d4+8; 20/×2 (Amulet mighty fist +6 from Dex, Mutagen Dex +2)
- CMB with Rapier is to hit: +19

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They are on ground level, they are able to jump and attack once during any point of the jump as part of that action with their Leap Attack. If you take a withdraw action instead of full defense, moving diagonally northwest and then away, you should avoid an AoO from the four morlocks adjacent to you. You may need to adjust your trajectory later on regarding the orange and yellow morlocks, but if you have flight you can just go over the pillar instead of next to the them.
I've adjusted the route. My flight speed is 80ft.
I know of these buggers, ran them low tier another mission a long time ago. :)
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Okay, I am looking at the map, and I am a bit confused. Are there six guys who moved to attack and then moved back, six guys who moved once and their starting position is shown, or twelve guys? I need to know where to drop my Sound Burst (DC 18)

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How many of zese zings are zere? We need...
Tereze steps back and then casts her mind across the planes looking for some help.
Start Casting Summon Monster IV

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"Ah teld ye they wuz fast! Lesse ifin we can't slow 'em up a bit." The gnome takes a step back and hurls a sphere of sound at the quartet. Here goes nuthin'!
Targeting PURPLE with Sound Burst All four (RED, GREEN, BLUE, PURPLE) take Damage: 1d8 ⇒ 2 points of damage. They also need to make a DC 18 Fortitude save or stunned for one round.
Lingering Performance, Round One of Two

GM Irish202 |

Fort Saves RGBP: 4d20 + 10 ⇒ (13, 2, 2, 19) + 10 = 46
Red Club vs. Spackle: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Damage: 1d6 + 1d6 + 4 ⇒ (1) + (6) + 4 = 11
Purple Club vs. Spackle: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Damage: 1d6 + 1d6 + 4 ⇒ (2) + (5) + 4 = 11
OY Acrobatics to Jump: 2d20 + 18 ⇒ (14, 13) + 18 = 45
Orange Club vs. Spackle: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Yellow Club vs. Spackle: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Andor uses the haste from his boots to attack the golem!!
The swashbuckler strikes at several critical points on the golem, causing it literally to fall into non-functional pieces on the ground!
"Ah teld ye they wuz fast! Lesse ifin we can't slow 'em up a bit." The gnome takes a step back and hurls a sphere of sound at the quartet. Here goes nuthin'!
The blast of sound overwhelms the Green and Blue Morlock, stunning them for 1 round! The remaining active morlocks scuttle or leap around to team up on Spackle, two of them smacking him with their clubs!
Initiative Order:
Round 2:
Locke -10
Brallenera -2
Round 3:
Melisande -40
Tereze -14
Andor
Spackle -35
Monsters (R -2, Y -22, G -2/Sanct/Stun 1, B -2/Stun 1, P -2)
Locke -10
Brallenera -2

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5 Feet step and attack yellow and orange
PA, IC, Haste (yellow): 1d20 + 15 - 3 + 2 + 1 ⇒ (20) + 15 - 3 + 2 + 1 = 35
PA, IC: 1d10 + 6 + 6 + 2 ⇒ (10) + 6 + 6 + 2 = 24
PA, IC, Haste (yellow), Crit?: 1d20 + 15 - 3 + 2 + 1 ⇒ (20) + 15 - 3 + 2 + 1 = 35
PA, IC: 2d10 + 28 ⇒ (4, 4) + 28 = 36 That should do the trick
In a blink, Spackle is covered in gore and blood.
Litteraly.
Awww, they probably called that one mellow yellow.
Brallenera attacks the other morlock, grinning
PA, IC, Haste Free attack(Orange): 1d20 + 15 - 3 + 2 + 1 ⇒ (3) + 15 - 3 + 2 + 1 = 18
PA, IC: 1d10 + 6 + 6 + 2 ⇒ (9) + 6 + 6 + 2 = 23
PA, IC, 2d attack(Orange): 1d20 + 10 - 3 + 2 + 1 ⇒ (2) + 10 - 3 + 2 + 1 = 12
PA, IC: 1d10 + 6 + 6 + 2 ⇒ (2) + 6 + 6 + 2 = 16

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Locke steps slightly south and, attaching a bomb to the arrow, aims for the most injured one near Spackle.
Arrow: 1d20 + 12 ⇒ (9) + 12 = 21Dmg + fire payload: 1d8 + 1 + 5d6 + 6 ⇒ (1) + 1 + (4, 3, 1, 2, 4) + 6 = 22
Do small targets provide partial cover for targets bigger than them, or full cover?
The hit morlock is set on fire on a hit, and to put out the fire is dex save DC 18, as full round action. Splash 11, reflex 18 for half.
Excluding allies from blast radius.

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Tereze finishes her spell calling a Hound Archon into being.
Then she feels her life flow across the link healing Spackel and Melisande.Tereze - 10 and Spackel and Melisande both heal 5. GM, I missed last turn that Life link would have kicked in with Melisande and Spackel so both should have healed 5 more and Tereze takes 10 more damage, if you are willing to retcon.
Then Tereze reaches down and uses a bit of divine energy to heal herself, as she watches the others take down the Morlocks.
Cast Cure Serious Wounds on Herself
CSW: 3d8 + 8 ⇒ (3, 5, 2) + 8 = 18
Meanwhile the Hound Archon appears next to Spackel and unleashes a round of attacks on the Red Morlock.
Greatsword - Power Attack: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Damage + Power Attack: 2d6 + 6 + 6 ⇒ (6, 2) + 6 + 6 = 20
Greatsword - Power Attack: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Damage + Power Attack: 2d6 + 6 + 6 ⇒ (1, 3) + 6 + 6 = 16
Bite - Power Attack: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Damage + Power Attack: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Assuming the ret con that leaves people at
Tereze - 16
Spackel -25
Melisande - 30
Hound Archon (Round 1/8) HP 51 AC 19

GM Irish202 |

Orange Reflex: 1d20 + 10 ⇒ (2) + 10 = 12
Purple Reflex: 1d20 + 10 ⇒ (13) + 10 = 23
Hi GM, is the golem destroyed?
Yes, it is!
Locke steps slightly south and, attaching a bomb to the arrow, aims for the most injured one near Spackle.
The arrow hits the red Morlock, exploding and damaging the Orange/Purple Morlocks! It also damages the yellow Morlock...
In a blink, Spackle is covered in gore and blood.
...whose guts now coat the bard due to the massive damage dealt by Brallenera. The orange morlock remains standing after the dwarf's second attack strikes it, the third attack missing.
Meanwhile the Hound Archon appears next to Spackel and unleashes a round of attacks on the Red Morlock.
The archon, whilst its appearance out of thin air is startling, unfortunately misses all of its attacks against the now flaming red Morlock!
Still need actions from Andor, Melisande, and Spackle.
Round 3:
Melisande -30
Tereze -16
Andor
Spackle -25
Monsters (R -24/Flaming, O -34, G -2/Sanct/Stun 1, B -2/Stun 1, P -7)
Locke -10
Brallenera -2

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Oof! 'Nuther shot like that 'n ah'll be droppin' dead where Ah stand! He flinches as the hound archon appears. "BLOODY HELL!" The bard darts back towards Brallenera's side. He once again tries to stun a group of morlocks.
Another casting of Sound Burst
Damage: 1d8 ⇒ 5
DC 18 Fort or be stunned for 1 round. It looks like I can get RED, PINK, GREEN and BLUE.

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Andor is quite surprised that the golem is destroyed and moves back to the small creatures.
Double move.

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Melisande, seeing the enemies relatively contained, smiles to herself. Let's make sure this doesn't get out of control again.
She casts Glitterdust, hitting the 4 Morlocks (everyone but Orange). DC 21 Will or be blinded.

GM Irish202 |

Glitter Will Save RGBP: 4d20 + 10 ⇒ (6, 4, 7, 17) + 10 = 44
Aura of Menace Will Save RGBP: 4d20 + 10 ⇒ (3, 9, 8, 10) + 10 = 40
Fort Save RGBP: 4d20 + 12 ⇒ (10, 14, 13, 11) + 12 = 60
Orange Club vs. Brallenera: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damange vs. Brallenera: 1d6 + 1d6 + 4 - 4 ⇒ (5) + (3) + 4 - 4 = 8
Orange Bite vs. Brallenera: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Pink Club vs. Brallenera: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Damage vs. Brallenera: 1d6 + 1d6 + 4 - 4 ⇒ (6) + (6) + 4 - 4 = 12
Pink Bite vs. Brallenera: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Red Miss Chance (Low is Miss): 2d100 ⇒ (12, 33) = 45
Red Fire Damage: 1d6 ⇒ 6
Melisande, seeing the enemies relatively contained, smiles to herself. Let's make sure this doesn't get out of control again.
She casts Glitterdust, hitting the 4 Morlocks (everyone but Orange).
All of her targets, except the Pink Morlock, get blinded by the dust blasted in their face.
Oof! 'Nuther shot like that 'n ah'll be droppin' dead where Ah stand! He flinches as the hound archon appears. "BLOODY HELL!" The bard darts back towards Brallenera's side. He once again tries to stun a group of morlocks.
All of the morlocks targeted are damaged, but resist the stunning effects of the spell! The enemies semi-blindly shift around a bit, then begin (mostly) blindly flailing their attacks at Brallenera and the Hound Archon. This time around, Brallenera gets smacked by two club attacks from the Orange and Pink Morlocks. The Green and Blue morlocks spend their turn recovering from the first sonic blast from Spackle, while the Red morlock uselessly flails the air to the left and right of the Hound Archon in its blindness.
Round 3:
Locke -10
Brallenera -22
Round 4:
Melisande -30
Tereze -16
Andor
Spackle -25
Monsters (R -35/Flaming/Blind/Glitter, O -34, G -7/Sanct/Blind/Glitter, B -7 Blind/Glitter, P -7 Glitter)
Locke -10
Brallenera -22

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Locke moves slightly towards te action, to lob another firebomb at the morlocks.
Going for orange.
Rt, cover penalty: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20 Dmg: 4d6 + 6 ⇒ (4, 6, 1, 5) + 6 = 22
Excluding allies from blast radius.

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Melisande pop out her wand of Magic Missile from her wrist sheath and fires it off at Orange.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

GM Irish202 |

Reflex RP: 2d20 + 10 ⇒ (8, 8) + 10 = 26
The nearby morlocks dodge some of the explosive blast from Locke's bomb, which Orange gets the blast to the face with a follow-up magic missile to add insult to injury.
Round 3:
Brallenera -22
Round 4:
Melisande -30
Tereze -16
Andor (Delaying)
Spackle -25
Monsters (R -40/Flaming/Blind/Glitter, O -58, G -7/Sanct/Blind/Glitter, B -7 Blind/Glitter, P -12 Glitter)
Locke -10
Brallenera -22

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Life continues to flow across the link slowly healing up her allies.
Life Link, Melisande, Spackle and Brallenera all heal 5 and Tereze takes another 15 damage.
Seeing that the others seem to have things well in hand Tereze just focuses on making sure the rest of the group remains fully stocked with Life energy. Using a small prayer to refresh her own stores.
Cure Light: 1d8 + 5 ⇒ (5) + 5 = 10
Meanwhile the Hound Archon attacks the Morlocks next to him.Attack Red then Purple Morlock if Red Falls First.
Greatsword - Power Attack: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
Damage + Power Attack: 2d6 + 6 + 6 ⇒ (1, 4) + 6 + 6 = 17
Greatsword - Power Attack: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Damage + Power Attack: 2d6 + 6 + 6 ⇒ (3, 3) + 6 + 6 = 18
Bite - Power Attack: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Damage + Power Attack: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
That leaves people at:
Tereze - 21
Brallenera -17
Spackel -20
Melisande - 25
Hound Archon (Round 2/8) HP 51 AC 19
Sanctuary Round 3/8

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"Well now, it seems like things be turnin' 'round for the better. Time ta be finishin' 'em off."
Inspire Courage. +2 to all the things.

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Power attack, Ic, Haste, free attack on orange: 1d20 + 15 - 3 + 2 + 1 ⇒ (19) + 15 - 3 + 2 + 1 = 34
Pa Dmg, IC: 1d10 + 6 + 6 + 2 ⇒ (3) + 6 + 6 + 2 = 17
Power attack, Ic, Haste, first attack on orange: 1d20 + 15 - 3 + 2 + 1 ⇒ (19) + 15 - 3 + 2 + 1 = 34
Pa Dmg, IC: 1d10 + 6 + 6 + 2 ⇒ (10) + 6 + 6 + 2 = 24
Power attack, Ic, Haste, second attack on orange: 1d20 + 10 - 3 + 2 ⇒ (4) + 10 - 3 + 2 = 13
Pa Dmg, IC: 1d10 + 6 + 6 + 2 ⇒ (6) + 6 + 6 + 2 = 20
First attacking orange, then violet
Brallenera unleashes another flurry of attack agaisnt the morlocks

GM Irish202 |

Red Fire Dmg: 1d6 ⇒ 3
Pink Club vs. Brallenera: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Pink Bite vs. Brallenera: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Red Miss Chance (Low is Miss): 2d100 ⇒ (91, 28) = 119
Red Club vs. Brallenera: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
GB Miss Chance (Low is Miss): 4d100 ⇒ (78, 57, 83, 89) = 307
Green Club vs. Hound: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Green Bite vs. Hound: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Blue Club vs. Hound: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Blue Bite vs. Hound: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage vs. Hound: 2d6 + 2d4 + 4d6 + 14 - 40 ⇒ (6, 6) + (1, 3) + (1, 5, 6, 5) + 14 - 40 = 7
Will vs. Glitter RGB: 3d20 + 10 ⇒ (10, 20, 1) + 10 = 41
Brallenera downs the Orange Morlock, and lands a second hit on the Pink morlock! The hound archon continues slashing with its sword, but is unable to land a strike this round. The Red Morlock advances to swarm in space with the Pink Morlock, and the pair of them miss on all of their attacks versus Brallenera. The Green and Blue Morlocks adjust to the closest target to them, the hound archon, in their blindness and land four attacks against it...but only with a small amount of damage getting through its damage reduction! In the process, the Green Morlock clears enough glitter to dampen its allergic response, causing it to lose its "blindness" this round.
Round 4:
Locke -5
Brallenera -17
Round 5:
Melisande -25
Tereze -26, Hound -7
Andor
Spackle -20
Monsters (R -43/Flaming/Blind/Glitter, G -7/Sanct/Glitter, B -7 Blind/Glitter, P -36 Glitter)
Locke -5
Brallenera -17

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PA free Haste IC on pink morlock: 1d20 + 15 + 2 + 1 - 3 ⇒ (9) + 15 + 2 + 1 - 3 = 24
Dmg, PA, IC: 1d10 + 6 + 6 + 2 ⇒ (6) + 6 + 6 + 2 = 20
If/when pink is down, Brallenera attacks next (red) morlock
PA first attack Haste IC on pink morlock: 1d20 + 15 + 2 + 1 - 3 ⇒ (19) + 15 + 2 + 1 - 3 = 34
Dmg, PA, IC: 1d10 + 6 + 6 + 2 ⇒ (9) + 6 + 6 + 2 = 23
PA second Haste IC on pink morlock: 1d20 + 10 + 2 + 1 - 3 ⇒ (12) + 10 + 2 + 1 - 3 = 22
Dmg, PA, IC: 1d10 + 6 + 6 + 2 ⇒ (8) + 6 + 6 + 2 = 22
Being in a feisty mood, and maybe caught in Spackle's music, Brallenera continues her path of bloody destruction while cheerinly singing an ancient dwarfish song

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Locke, with the hurt of Brallenera's axe going around, switches to regular arrows.
Haste shot: 1d20 + 12 + 2 + 1 ⇒ (11) + 12 + 2 + 1 = 26Dmg, inspire: 1d8 + 1 + 1 + 2 ⇒ (7) + 1 + 1 + 2 = 11
Shot vs most hurt morlock, PBS, haste, inspire: 1d20 + 12 + 2 + 1 ⇒ (12) + 12 + 2 + 1 = 27Dmg, inspire: 1d8 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5
Shot vs most hurt morlock, PBS, haste, inspire: 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 24Dmg, inspire: 1d8 + 1 + 1 + 2 ⇒ (8) + 1 + 1 + 2 = 12

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Melisande continues firing glowing orbs from her wand, targeting whichever of the Morlocks looks most hurt.
Magic Missile at Red I think: 1d4 + 1 ⇒ (1) + 1 = 2

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Life continues to flow across the link slowly healing up her allies.
Life Link, Melisande, Spackle and Brallenera all heal 5 and Tereze takes another 15 damage. Note: GM I think you miss added my HP last round. I started with -16 then took 15 and healed 10, so should have been at -21
Everyzing all Right up zere?
Tereze calls to the others as the things seem to settle down.
She also refreshes her own wounds.
Cure Moderate: 2d8 + 8 ⇒ (8, 5) + 8 = 21
Meanwhile the Hound Archon continues to attacks the Morlocks next to him, working in time with Spackles tune.
Greatsword - PA + IC: 1d20 + 11 - 2 + 2 ⇒ (12) + 11 - 2 + 2 = 23
Damage + PA + IC: 2d6 + 6 + 6 + 2 ⇒ (5, 1) + 6 + 6 + 2 = 20
Greatsword - PA + IC: 1d20 + 6 - 2 + 2 ⇒ (5) + 6 - 2 + 2 = 11
Damage + PA + IC: 2d6 + 6 + 6 + 2 ⇒ (3, 2) + 6 + 6 + 2 = 19
Bite - PA + IC: 1d20 + 5 - 2 + 2 ⇒ (18) + 5 - 2 + 2 = 23
Damage + PA + IC: 1d8 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12
That leaves people at:
Tereze - 15
Brallenera -12
Spackel -15
Melisande - 20
Hound Archon (Round 3/8) HP 44/51 AC 19
Sanctuary Round 4/8

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The bard takes another step back and snap off two shots.
Hornbow (PBS/no Precise Shot/IC) vs PINK: 1d20 + 12 - 4 + 2 ⇒ (7) + 12 - 4 + 2 = 17
Damage (PBS/IC): 1d10 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 2 = 8
Hornbow (PBS/no Precise Shot/IC) vs PINK: 1d20 + 7 - 4 + 2 ⇒ (12) + 7 - 4 + 2 = 17
Damage (PBS/IC): 1d10 + 1 + 1 + 2 ⇒ (10) + 1 + 1 + 2 = 14
Lingering Performance, Round One of Two. One round remains.

GM Irish202 |

Note: GM I think you miss added my HP last round. I started with -16 then took 15 and healed 10, so should have been at -21
Locke has been at 10 damage since round 2, which you did not add to your Life Link subtractions, so I factored it in now. So they healed 5 extra and you lost 5 extra; hence -26.

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Thanks I missed that. Boy heavy damage this combat considering no area attacks...