Torgra Stigardsdam

Brallenera Thalkham's page

1,235 posts. Organized Play character for Escharid Blackrose.


Full Name

Brallenera Thalkham

Race

Dwarf

Classes/Levels

Barbarian (Invulnerable Rager) 6 I HP83/83 I AC 23 T12 FF22 Fort+10 Ref+4 Wi+4 Ini +1 Per +8 spd 30 DR3/- CLW Wand 1/50 RAGE! 18/18

Gender

Female

Size

M (4'2", 165 lbs)

Age

49

Special Abilities

Rage 18r/day (STR 20 CON 22,+12 HP, +2 Will saves, AC 19), DR 3/-, resistance Cold 1

Alignment

CG

Deity

Angradd

Location

In your face.

Languages

Common, Dwarf, Elf, Sylvan, Terran

Strength 16
Dexterity 13
Constitution 18
Intelligence 10
Wisdom 12
Charisma 8

About Brallenera Thalkham

Name Brallenara Thalkham
Sex F Race Dwarf
class Barbarian (Invulnerable Rager)
level 6
God Angradd
Alignement CG
Init +1; Senses darkvision 60 feet; Perception +8
Favored Class: Barbarian
FC bonus:+1 HP

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Defense 
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AC 23,12 touch , 21 flat-footed (+8 armor,+3 shield +1 Dex, +1RoP) 
hp  (83/83) 
Fort +9 (+1)
Ref +2 (+1)
Will +2 (+1)

Defensive Abilities 
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Invulnerability (Ex): At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.(DR 3/-)

Extreme Endurance (Ex): At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (COLD) as if using endure elements. In addition, the barbarian gains 1 point of cold resistance for every three levels beyond 3rd. This ability replaces trap sense.
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Offense 
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Speed 30
CMB +7 CMD 18 (22 vs Trip/Bull rush)
Melee (+9/+4)
+1 Dwarf Waraxe (S), hit +10,1d10+3+1, Crit*3
Heavy Mace (B)1d8+3, Crit*2

Ranged (+7)
Throwing axe (S) 1d6+3, range 10, max 50, Crit*2
Heavy Crossbow (P) +7, Range Max 1d10 Crit *2

Special Attacks 
Rage (18 r/day): STR 20 CON 22, +8 HP, +2 on Will saves,-2 on AC
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Rage Powers:
L2-Guarded Life (Ex): While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes.

L4-Renewed Vigor (Ex): As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier (1d8+4+2) This power can be used only once per day and only while raging.

L6-Chaos Totem, Lesser (Su): While raging, the barbarian gains a +1 deflection bonus to AC against the attacks of lawful creatures and a +1 resistance bonus on saving throws against confusion, insanity, polymorph, and effects with the lawful descriptor. This bonus increases by +1 for each chaos totem rage power she possesses.
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Statistics 
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Str 16 Dex 13 Con 15 (+2R)  Int 10 Wis 10(+2R)  Cha 10(-2R) 
L4: +1 CON (18)

Base Atk +6/+1; CMB +9; CMD 20 (21 vs Trip/Bull rush)
 
Feats  
L1 Toughness +3hp at lvl 1; +1 hp/level above lvl 3
L3 Cosmopolitan (+2 langages, Know Planes+Linguistics become class skills)
L5 Additional traits (Criminal, Dangerously Curious)

Traits 
Reincarnated: You lived a previous life as someone—or something—else. For you, life and death are a cycle, and you have no fear of death. You gain a +2 trait bonus on saving throws against fear and death effects.

Axe to Grind: There is a fire in your heart that can't be quenched. You gain a +1 trait bonus on damage against foes who are threatened by only you.

Dangerously Curious: You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and frequently caused quite a bit of damage and headaches for your parent as a result. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Criminal: You spent your early life robbing and stealing to get by. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.(Disable Device)

Skills (4 base+ 0Int+ 0FC+0 Race= 4/level Total 24)
ACP -4 (Armor -3 Shield -1)

Craft-Tailor +6 Rank 3
Acrobatics +6 Rank 2
Perception +8 Rank 4
Know Nature +5
Survival +7 rank 3
Intimidate +3
Know Planes +4
Linguistics +5 Rank 2
Heal (n/c) +2
Climb +7
Swim +7
Disable Device +7 Rank 2
Use Magical Device +5 rank 2

Languages Common, Dwarf, Elf, Sylvan,Terran, Celestial,xxx

SQ 
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
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Equipment & Money 
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Starting Money:105

Combat Gear:
Defense: +2 Breastplate, +1 Heavy steel shield (total ArmPen:-3-1=-4)
Offense:+1 Dwarf waraxe, heavy mace, 2*throwing axes, Heavy crossbow, 20 bolts

Other gear:Barbarian kit (backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin, explorer outfit, Shield of Faith potions (1), Lesser Restoration potion (1), Cloak of protection +1, CLW Wand (1/50), Msw thief Tools, Healer's kit, 4 Alchemic flasks, Ring of protection+1, Aegis of Recovery

Spare money:
PP:
GP:3133
SP:5
CP:

Other valuables:

Carried weight

Encumbrance:

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Magic 
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none

Looks & Personality
A blonde dwarf, with braided hair. Kind of small sized valkyrie. Loves ale, strong beverages, fighting, loud music,having fun, the outdoors (never had to much taste for caves and undergroud, strangely)... and blue colored clothes.
Has a profound hate of slavers and slavery, becomes a weapon of mass destruction (of diminutive size but with no less frightening efficiency) against slavers.

Background 
Brallenara wasn't always Brallenara. She knows that. But that's as much as she remembers from her previous life. Sometimes she sees strange places, people she doesn't remember. Hearing that some kind of society has made an habit to get into strange places, she tried her luck, and joined the Pathfinders.
Behind that "little personality trouble", Brallenara is your usual axe wielding, battle crazed barbarian, with hard to believe resilience.
And yes, she is of the female persuasion, but that never stopped her destroying everything in her path.

PFS 133884-3
XP: 16.5/18
PA: 1

Boons: