Andor Katsu
|
Andor attacks once when the opportunity is given.
SICKENING OFFENSIVE* (Ex): When the investigator damages a studied target, that creature is also sickened for 1 round.
AoO +1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : 1d20 + 19 + 2 + 4 ⇒ (12) + 19 + 2 + 4 = 37
Andor's flying fox starts to defend his master with his bodyguard ability and combat reflexes for the next two attacks!
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15
* *
*
DR5/Piercing due to due to resinous skin - 40/40 used.
Fly hover dc 15, heroism, mutagen: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22
Andor hovers 5 ft to the blinded Erinyes and attacks to sicken her!
Haste attack: +1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : 1d20 + 19 + 2 + 4 ⇒ (2) + 19 + 2 + 4 = 27
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 + 1 ⇒ (6) + 9 + 2 + 4 + 1 = 22
-
Primary +1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : 1d20 + 19 + 2 + 4 ⇒ (5) + 19 + 2 + 4 = 30
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 + 1 ⇒ (1) + 9 + 2 + 4 + 1 = 17
-
Secondary +1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : -5 + 1d20 + 19 + 2 + 4 ⇒ -5 + (2) + 19 + 2 + 4 = 22
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 + 1 ⇒ (6) + 9 + 2 + 4 + 1 = 22
-
Bite secondary natural attack, Bite: (BAB +7, Dex Finesse +6 , Mutagen Dex +2, Heroism +2), +4 studied target, +2 inspire , haste +1: 1d20 + 17 + 4 + 1 - 5 ⇒ (5) + 17 + 4 + 1 - 5 = 22
Bite Damage calculation: 1d4+8; 20/×2 (Amulet mighty fist +6 from Dex, Mutagen Dex +2), precision +4 : 1d4 + 8 + 4 ⇒ (1) + 8 + 4 = 13
- -
In case Andor is attacked, he will parry and riposte!
Parry with 1 panache + 1 AoO: 1d20 + 19 + 2 + 4 + 1 ⇒ (8) + 19 + 2 + 4 + 1 = 34
Riposte as immediate action : 1d20 + 19 + 2 + 4 + 1 ⇒ (3) + 19 + 2 + 4 + 1 = 29
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 ⇒ (1) + 9 + 2 + 4 = 16
Hit points: 94 = Normal 86 + 8 (Infuse self +2 size bonus Constitution)
DR 5 / Piercing
- AC 34 / 29 vs. traps, FF 26, Touch 19 (+8 Armor [lesser celestial dragonhide armor], +2 [Darkwood Buckler +1], +6 Dex + 2 Mutagen Dex, +1 deflection [Ring of Protection], barkskin +3 natural enhancement, +2 mutagen natural armor / ACP -2) * +2 dodge bonus to AC against attacks by traps.
- CMD 23 (28 vs. grapple from alchemical grease) (10 + BAB +7, Dex +6 + Mutagen Dex +2, Str -3, Deflection +1)
- Initiative +9 = +6 Dex +2 Mutagen Dex + 1 Dusty Rose Prism (Cracked) Ioun Stone
* Fort +14 / +2 vs. poison from infuse self = Normal 9 + 2 morale bonus Heroism + 2 alchemical bonus Orchid'S drop + 1 Con Size bonus by 2 via infuse self
* Reflex +23 / +25 vs. traps = Normal 17 +2 Mutagen Dex + 2 morale bonus Heroism + 2 alchemical bonus Orchid'S drop /
- Will +15 / +2 vs. illusions, +2 vs. mind affecting from infuse self = Normal +12 -1 Mutagen Wis decrease by 2 + 2 morale bonus Heroism + 2 alchemical bonus Orchid'S drop
- To hit calculation Rapier: +19 (BAB +7, Weapon Focus +1, Dex Finesse +6, Rapier +1, , Mutagen Dex +2, Heroism +2)
- Damage calculation: 1d6+9; 15-20/×2 (Fencing grace +6 from Dex, Mutagen Dex +2, Rapier +1)
- To hit calculation Bite: +18 (BAB +7, Dex Finesse +6, Rapier +1, , Mutagen Dex +2, Heroism +2)
- Damage calculation: 1d4+8; 15-20/×2 (Amulet mighty fist +6 from Dex, Mutagen Dex +2)
- CMB with Rapier is to hit: +19
-----------
Tereze Amnell
|
Tereze feels her life flow across the link to Lock and Melisande
Tereze Takes 10 Damage (-15) and both Locke (-14) and Melisande (-32) heal 5
With a Quick prayer she releases a burst of golden light healing her allies around her.
Selective Channel: 4d6 ⇒ (5, 5, 2, 3) = 15
Yes. More bashing would be good!
Then pulls out her Morningstar and flys next to the blinded Erinyes
Trying to get a AoO if the Erinyes fires again.
So at the end of my turn everyone is healed except Melisande (-17)
Spackle McGapfiller
|
"Much 'bliged lass!" The bard drinks the potion and lets go. He then unslings his bow and prepares to fire.
Lingering Performance, Round 2 of 2
Short Orc Hornbow {Inspire, Haste, Point Blank} vs Erinyes #1: 1d20 + 11 + 2 + 1 + 1 ⇒ (14) + 11 + 2 + 1 + 1 = 29
Damage: 1d10 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7
Brallenera Thalkham
|
As soon as Melisande's Fly spell is complete, Brallenera soars into action, hoping to cut the evil devils into small and bloody ribbons
Awww, thanks!
Not sure if simple move will be enough to fly to the melee, tell me if I still can act after flying GM
| GM Irish202 |
Andor AOO Damage: 1d6 + 9 + 4 + 2 + 1 ⇒ (2) + 9 + 4 + 2 + 1 = 18
Brallenera Attack vs. Erinyes #1: 1d20 + 15 + 2 + 1 ⇒ (1) + 15 + 2 + 1 = 19
Concealment (Low is Miss): 4d100 ⇒ (67, 72, 48, 70) = 257
Erinyes #1 Bow 1 vs. Brallenera: 1d20 + 12 ⇒ (4) + 12 = 16
Erinyes #1 Bow 2 vs. Brallenera: 1d20 + 12 ⇒ (20) + 12 = 32
Erinyes #1 Bow 3 vs. Brallenera: 1d20 + 7 ⇒ (8) + 7 = 15
Erinyes #1 Bow Rapid Shot vs. Brallenera: 1d20 + 12 ⇒ (9) + 12 = 21
Erinyes #1 Crit Confirm: 1d20 + 12 ⇒ (4) + 12 = 16
Damage vs. Brallenera: 1d8 + 6 ⇒ (2) + 6 = 8
Fire Damage: 1d6 ⇒ 5
Erinyes #1 Will: 1d20 + 7 ⇒ (10) + 7 = 17
Concealment (Low is Miss): 4d100 ⇒ (59, 84, 30, 84) = 257
Erinyes #2 Bow 1 vs. Andor: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Erinyes #2 Bow 2 vs. Andor: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
Erinyes #2 Bow 3 vs. Andor: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Erinyes #2 Bow Rapid Shot vs. Andor: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Crit Confirm vs. Andor: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26
Damage vs. Andor: 1d8 + 6 ⇒ (1) + 6 = 7
Fire Damage vs. Andor: 1d6 ⇒ 1
Erinyes #2 Will: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7
Andor's attack of opportunity lands, doing some damage! He also manages to land his subsequent two attacks, but missing on the others. Brallenera flies up to the other erinyes, but their attack misses! The devil engaged with the dwarf adjusts back and unleashes 4 arrows blindly at her, but only one arrow hits for a bit of damage. Over near Andor, the other erinyes remains in place but also blindly looses 4 arrows at Andor; provoking an attack from him as it also hits the swashbuckler with 1 arrow.
Round 3:
Locke
Tereze
Andor -8, has AOO available
Brallenera -9
Spackle
Round 4:
Melisande (-17)
Winged Enemies (Erinyes^ #1 -7, Erinyes* #2 -54) (^ = Near Brallenera,* = near Andor, both still blinded)
Locke
Tereze
Andor -8
Brallenera -9
Spackle
Brallenera Thalkham
|
Brallenera attacks the other blinded Eyrinie, while Andor strikes again and again, hoping her magical axe will do some difference
Know planes (Are eyrinies Devils or demons?): 1d20 + 5 ⇒ (1) + 5 = 6
Without any clue, she strikes, knowing the impact shall dismiss all doubts
Devilbane battle axe, +1 to Hit, +2d6+1 to dmg
Power attack: 1d20 + 15 - 3 ⇒ (7) + 15 - 3 = 19
Dmg: 1d10 + 4 + 6 ⇒ (5) + 4 + 6 = 15 +Devilbane: 2d6 + 1 ⇒ (1, 1) + 1 = 3
Melisande Shahrizai Courcel
|
| 1 person marked this as a favorite. |
Melisande didn't have the action to actually cast fly last round as she had to move and pull out the scroll. Not sure if it's worth the retcon given PbP.
Melisande uses her scroll, saying Wingardium Leviosa and touching Brallenera with a swish and flick. Then she moves a bit away from the melee. They are devils, Brallenera. Did I not mention that?
Locke "Firebug" Arkham
|
Locke flies closer to the healthier enrinye, then spits a gooey substance on them.
Adhesive spittle requires no attack roll. Effects are as per tanglefoot bag, but the DC is instead 16.
Andor Katsu
|
GM, half of Andor’s damage are transferred to his flying Fox familiar Serang.
Andor attacks once when the opportunity is given.
SICKENING OFFENSIVE* (Ex): When the investigator damages a studied target, that creature is also sickened for 1 round.
AoO +1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : 1d20 + 19 + 2 + 4 ⇒ (6) + 19 + 2 + 4 = 31
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 + 1 ⇒ (6) + 9 + 2 + 4 + 1 = 22
Andor's flying fox starts to defend his master with his bodyguard ability and combat reflexes for the next two attacks!
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7
* *
DR5/Piercing due to due to resinous skin - 40/40 used.
Fly hover dc 15, heroism, mutagen: 1d20 + 8 + 4 ⇒ (13) + 8 + 4 = 25
Andor hovers 5 ft to the blinded Erinyes and attacks to sicken her!
Haste attack: +1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : 1d20 + 19 + 2 + 4 + 1 ⇒ (19) + 19 + 2 + 4 + 1 = 45
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 ⇒ (5) + 9 + 2 + 4 = 20
Crit? : 1d20 + 19 + 2 + 4 + 1 ⇒ (9) + 19 + 2 + 4 + 1 = 35
Crit Damage without precision damage ; 15-20/×2 : 1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13
-
Primary +1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : 1d20 + 19 + 2 + 4 + 1 ⇒ (2) + 19 + 2 + 4 + 1 = 28
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 ⇒ (5) + 9 + 2 + 4 = 20
-
Secondary +1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : -5 + 1d20 + 19 + 2 + 4 + 1 ⇒ -5 + (10) + 19 + 2 + 4 + 1 = 31
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 ⇒ (2) + 9 + 2 + 4 = 17
-
Bite secondary natural attack, Bite: (BAB +7, Dex Finesse +6 , Mutagen Dex +2, Heroism +2), +4 studied target, +2 inspire , haste +1: 1d20 + 17 + 4 + 1 - 5 ⇒ (7) + 17 + 4 + 1 - 5 = 24
Bite Damage calculation; 20/×2 (Amulet mighty fist +6 from Dex, Mutagen Dex +2, inspire +2 : 1d4 + 2 + 8 ⇒ (2) + 2 + 8 = 12
Spackle McGapfiller
|
"Sure'n were gettin' close ta endin' this mess 'o trouble." Let's get what we get." He then snaps off a shot.
Short Orc Hornbow {Inspire, Haste, Point Blank} vs Erinyes #1: 1d20 + 11 + 2 + 1 + 1 ⇒ (13) + 11 + 2 + 1 + 1 = 28
Damage: 1d10 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7
Move action to begin a new round of Inspire Courage
Round two of 22. Twenty Rounds remain.
Tereze Amnell
|
Tereze feels a bruse appear under her armor as her life force flows across the link to Andor, Brallenera and Melisande.
Life link, Tereze takes 15 damage and Andor, Brallenera and Melisande each heal 5
Then she swings at the blind Erinyes with her morningstar setting up flanking for Brallenera.
Morningstar + IC + H + Flank: 1d20 + 8 + 2 + 1 + 2 ⇒ (19) + 8 + 2 + 1 + 2 = 32
Damage + IC: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Morningstar + IC + H + Flank: 1d20 + 3 + 2 + 1 + 2 ⇒ (2) + 3 + 2 + 1 + 2 = 10
Damage + IC: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Haste Attack: 1d20 + 8 + 2 + 1 + 2 ⇒ (2) + 8 + 2 + 1 + 2 = 15
Damage + IC: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
That leaves us at:
Tereze (-15)
Andor (-3)
Brallenera (-4)
Melisande (-12)
| GM Irish202 |
Erinyes #1 Reflex: 1d20 + 12 ⇒ (16) + 12 = 28
Concealment vs. Brallenera (low is miss): 4d100 ⇒ (82, 25, 88, 76) = 271
Erinyes #1 Bow 1 vs. Brallenera: 1d20 + 12 ⇒ (17) + 12 = 29
Erinyes #1 Bow 3 vs. Brallenera: 1d20 + 7 ⇒ (20) + 7 = 27
Erinyes #1 Bow Rapid Shot vs. Brallenera: 1d20 + 12 ⇒ (14) + 12 = 26
Crit Confirm: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 3d8 + 18 - 12 ⇒ (5, 3, 8) + 18 - 12 = 22
Fire Damage: 3d6 ⇒ (3, 2, 6) = 11
Erinyes #1 Will: 1d20 + 7 ⇒ (17) + 7 = 24
Locke flies closer to the healthier enrinye, then spits a gooey substance on them.
The sticky substance entangles the erinyes, but the devil manages to avoid being glued completely!
Then she swings at the blind Erinyes with her morningstar setting up flanking for Brallenera.
Tereze hits, but only does a smidgeon of damage due to the devil's damage reduction!
Andor attacks once when the opportunity is given...Andor hovers 5 ft to the blinded Erinyes and attacks to sicken her!
Andor's attack of opportunity and his subsequent first intended attack land, knocking the devil unconscious; causing it to plummet to the rocks below with a bloody splat!
Brallenera attacks the other blinded Eyrinie, while Andor strikes again and again, hoping her magical axe will do some difference
Distracted by her musings about devil's weaknesses, the dwarf's attack misses their target!
"Sure'n were gettin' close ta endin' this mess 'o trouble." Let's get what we get." He then snaps off a shot.
The gnome's arrow strikes true, but only does a little bit of damage due to the devil's defenses!
The remaining erinyes adjusts away from Brallenera, but still adjacent to Tereze, and blindly fires 4 arrows at the dwarf! Three of them hit, provoking an attack of opportunity from Tereze! Surpisingly, the devil manages to clear the glitter from its eyes and is now no longer blinded!
Round 4:
Locke
Tereze -15
Andor -4, Serang -4
Brallenera -37
Spackle
Round 5:
Melisande -12
Winged Enemies (Erinyes #1 -7)
Locke
Tereze -15
Andor -4, Serang -4
Brallenera -37
Spackle
Melisande Shahrizai Courcel
|
Upon seeing the Erinyes clear the glitter from it's eyes, Melisande fires off another spell, throwing a small bit of spider's web into the air and trying to catch the devil. Stick around for a bit, let's play some more.
Casts Web - DC 21 Reflex. There is no anchor, but if it fails the save, I think it would be entangled and unable to fly.
Andor Katsu
|
Andor swiftly studies the lady devil and flies to her to strike!
SICKENING OFFENSIVE* (Ex): When the investigator damages a studied target, that creature is also sickened for 1 round.
+1 Keen adamantine Rapier, +2 inspire Spackle, study +4, haste +1 : 1d20 + 19 + 2 + 4 ⇒ (11) + 19 + 2 + 4 = 36
Damage; 15-20/×2 : 1d6 + 9 + 2 + 4 + 1 ⇒ (6) + 9 + 2 + 4 + 1 = 22
Andor's flying fox starts to defend his master with his bodyguard ability and combat reflexes for the next two attacks!
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
* *
DR5/Piercing due to due to resinous skin - 40/40 used.
Brallenera Thalkham
|
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Brallenera isn't the kind of girl who turns the other cheek when attacked, so she retaliates against the Erynie who turned her into a pin cushion
Erynie 1
Power attack, Devilbane, Inspired, Haste: 1d20 + 16 - 3 + 2 + 1 ⇒ (2) + 16 - 3 + 2 + 1 = 18
Dmg, PA, Devilbane, Inspired: 1d10 + 7 + 6 + 2d6 + 2 ⇒ (2) + 7 + 6 + (4, 6) + 2 = 27
Power attack, Devilbane, Inspired, Haste (free attack): 1d20 + 16 - 3 + 2 + 1 ⇒ (17) + 16 - 3 + 2 + 1 = 33
Dmg, PA, Devilbane, Inspired: 1d10 + 7 + 6 + 2d6 + 2 ⇒ (10) + 7 + 6 + (6, 3) + 2 = 34
Tereze Amnell
|
As the Erinyes fires blindly Tereze takes advantage and swings at her.
AoO: 1d20 + 3 + 2 + 1 + 2 ⇒ (5) + 3 + 2 + 1 + 2 = 13
AoO Damage: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Tereze feels more of her life force flow across the link as Brallenera and Melisande both heal up.
Tereze takes 10 more and Brallenera and Melisande both heal 5
Seeing that her weapon is doing almost nothing, Tereze instead tries to distract the Erinyes making it more likely that Brallenera hits with her massive axe.
Aid Another for Brallenera: 1d20 + 3 + 2 + 1 + 2 ⇒ (4) + 3 + 2 + 1 + 2 = 12
Brallenera you have Flanking and Aid another from Tereze so the second attack is + 2 to Hit, and the First one is +4.
So group ends at
Terze -25
Andor -4, Serang -4
Brallenera -32
Melisande -7
| GM Irish202 |
Will update later today, sorry for delay. The CVS pharmacy in the town I work in has closed indefinitely, on top of my staff pharmacist giving his notice, so my work schedule has become erratic due to compensating for their patients coming down the road over to us. Still need actions for Locke and Spackle.
Locke "Firebug" Arkham
|
Locke tosses a frost bomb at the dark angel.
RT, PBS, haste: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14Cold, PBS: 4d6 + 6 ⇒ (2, 5, 1, 5) + 6 = 19
but the bomb just falls down below....
"Whoops....."
Spackle McGapfiller
|
The bard snaps off two more shots.
Short Orc Hornbow {Inspire, Haste, Point Blank} vs Erinyes #1: 1d20 + 11 + 2 + 1 + 1 ⇒ (1) + 11 + 2 + 1 + 1 = 16
Damage: 1d10 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 = 9
Short Orc Hornbow {Inspire, Haste, Point Blank} vs Erinyes #1: 1d20 + 11 + 2 + 1 + 1 ⇒ (8) + 11 + 2 + 1 + 1 = 23
Damage: 1d10 + 1 + 2 + 1 ⇒ (7) + 1 + 2 + 1 = 11
Lingering Performance, Round One of Two. One round remains.
| GM Irish202 |
As the Erinyes fires blindly Tereze takes advantage and swings at her.
The attack miss, but her attempt to aid Brallenera seems effective!
Andor swiftly studies the lady devil and flies to her to strike!
Andor's strike lands, sickening the erinyes and doing a fair bit of damage after the devil's damage reduction.
Brallenera isn't the kind of girl who turns the other cheek when attacked, so she retaliates against the Erynie who turned her into a pin cushion
Brallenera Iterative Attack: 1d20 + 11 - 3 + 2 + 1 + 2 ⇒ (16) + 11 - 3 + 2 + 1 + 2 = 29
Damage: 1d10 + 7 + 6 + 2d6 + 2 ⇒ (10) + 7 + 6 + (6, 1) + 2 = 32Brallenera's first attack misses, but her second and haste attack hits for major damage against the devil!
The bard snaps off two more shots.
The bard's second arrow lands, doing a bit of damage!
Upon seeing the Erinyes clear the glitter from it's eyes, Melisande fires off another spell, throwing a small bit of spider's web into the air and trying to catch the devil. Stick around for a bit, let's play some more.
Reflex: 1d20 + 12 ⇒ (19) + 12 = 31
The devil twists away from the sticky strands as they appear briefly. The web wiggles briefly in the air, then fails to find purchase and vanishes!
Concentration Defensive DC 23: 1d20 + 6 + 12 ⇒ (17) + 6 + 12 = 35
Damage: 5d8 ⇒ (4, 5, 1, 3, 6) = 19
The erinyes adjusts around Tereze, away from Brallenera but still within Andor's extended reach, and unleashes a cloying miasma of evil energy that envelops the group briefly!
Need DC 17 Will Save from all for half damage on 19 points. If good aligned, you will be sickened for 1d4 ⇒ 2 rounds unless you save. If not good aligned, you will take 9 damage or half on the save.
Round 5:
Locke
Tereze -25
Andor -4, Serang -4
Brallenera -32
Spackle
Round 6:
Melisande -7
Winged Enemies (Erinyes #1 -70)
Locke
Tereze -25
Andor -4, Serang -4
Brallenera -32
Spackle
Spackle McGapfiller
|
Will vs DC 17: 1d20 + 8 ⇒ (18) + 8 = 26
"Oy now! What's all that about? Suren we'd be better off killin' 'er quick!"
Spackle follows this up with two more arrows.
Short Orc Hornbow {Inspire, Haste, Point Blank} vs Erinyes #1: 1d20 + 11 + 2 + 1 + 1 ⇒ (16) + 11 + 2 + 1 + 1 = 31
Damage: 1d10 + 1 + 2 + 1 ⇒ (7) + 1 + 2 + 1 = 11
Short Orc Hornbow {Inspire, Haste, Point Blank} vs Erinyes #1: 1d20 + 11 + 2 + 1 + 1 ⇒ (16) + 11 + 2 + 1 + 1 = 31
Damage: 1d10 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7
"A Dregs! 'Er damned skin be like shootin' a rock! Anyone else havin' more luck?'
Lingering Performance, Round Two of Two.
Tereze Amnell
|
Will: 1d20 + 8 ⇒ (5) + 8 = 13
Uggg, Zis Demon!
Tereze feels her life flow across the bond and the mist makes her sick, suddenly she is not feeling so great.
Terze takes 5 more damage (plus 19 from the mist) as Brallenera heals 5
Terze stays near the Erinyes to distract her, but uses her divine blessing to help counter the mist that they all had.
Selective Channel, excluding Erinyes: 4d6 ⇒ (3, 5, 1, 3) = 12
Brallenera Thalkham
|
Will save, Steel soul: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18
Brallenera sturdy soul manages to fend off some of the black magic.
She flies in the face of the wounded erynie for immediate, bloody and deadly retaliation
PA, IC, Haste: 1d20 + 16 + 1 + 2 - 3 ⇒ (13) + 16 + 1 + 2 - 3 = 29
PA Dmg, IC, Devil bane: 1d10 + 6 + 6 + 2 + 2d6 ⇒ (2) + 6 + 6 + 2 + (6, 5) = 27
PA, IC, Haste free attack: 1d20 + 16 + 1 + 2 - 3 ⇒ (18) + 16 + 1 + 2 - 3 = 34
PA Dmg, IC, Devil bane: 1d10 + 6 + 6 + 2 + 2d6 ⇒ (5) + 6 + 6 + 2 + (5, 6) = 30
PA, IC, second attack: 1d20 + 11 + 1 + 2 - 3 ⇒ (18) + 11 + 1 + 2 - 3 = 29
PA Dmg, IC, Devil bane: 1d10 + 6 + 6 + 2 + 2d6 ⇒ (10) + 6 + 6 + 2 + (1, 3) = 28
Locke "Firebug" Arkham
|
Will: 1d20 + 3 ⇒ (10) + 3 = 13
Locke experiences a throbbing headache come over her.
"Owwww.....", and she rubs her temple with a hand.
RT 2nd frost bomb, haste, inspire: 1d20 + 11 + 1 + 2 ⇒ (6) + 11 + 1 + 2 = 20
Frost dmg, inspire: 4d6 + 6 + 2 ⇒ (4, 6, 4, 1) + 6 + 2 = 23
If it hurts them, fortitude 18 vs staggered condition for a round.
Melisande Shahrizai Courcel
|
| 1 person marked this as a favorite. |
Will, not good aligned: 1d20 + 7 ⇒ (16) + 7 = 23
Melisande shrugs off the spell with minimal effect, then takes aim and fires a force bolt at the erinyes.
Arcane Bolt, IC, Haste: 1d20 + 7 + 2 + 1 ⇒ (20) + 7 + 2 + 1 = 30 for force damage: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Arcane Bolt confirm: 1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26 for force damage: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Andor Katsu
|
Kioshi observes the onslaught with a satisfies look on his face.
Delays.
| GM Irish202 |
Between the frost bomb from Locke and Brallenera's assault, the remaining erinyes falls unconscious and plummets to the ground in a bloody splat!
Out of Initiative
This too does not have a map. The plateau has nothing substantial enough to provide any cover or obstacles hindering approach to the wooden structure. Let me know if anyone has any particular precautions or actions they want to try, otherwise I will assume a straightforward jaunt into the next section.
Andor Katsu
|
Andor looks at the team and nods.
"This was a great win against the forces of evil!"
When they get to the top he starts flying in the direction of the wooden structure to do some reconnaissance.
"I will be back in a minute. My fly spell does not hold much longer."
perception: 1d20 + 25 ⇒ (14) + 25 = 39
Melisande Shahrizai Courcel
|
Nice bows and swords these creatures had. Not sure if they would be useful to anyone here, otherwise, Brallenera, can you please carry them? The bows are magical and imbue arrows they shoot with fire. The swords are magical. +1 flaming composite longbows with +5 Str rating and +1 longswords
Melisande ascends to the top of the face before the spell from fly scroll runs out and surveys the area in front of her. Does this look like a dig site excavating an ancient ruin?
Tereze Amnell
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Tereze lands on top of the plateau, before she has to expend more of her boots magic energy, and then pulls out her wand of cure light wounds. Then she proceeds to tap herself and Brallenera to heal them.
After the channel I think Tereze (-37) and Brallenra (-23) are the only ones hurt, right?
CLW Brallenra: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Brallenra: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Brallenra: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Tereze: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Tereze: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Tereze: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Tereze: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Tereze: 1d8 + 1 ⇒ (8) + 1 = 9
I think that leaves everyone at full except Tereze and Brallenra both at -2. Is that right?
As she puts her wand back in her wrist sheath, she wonders aloud.
Why were zere Devils guarding this? I worry about what is ahead as somezing must have called zem!
| GM Irish202 |
I think that leaves everyone at full except Tereze and Brallenra both at -2. Is that right?
Sounds about right
Melisande Perception: 1d20 + 16 ⇒ (19) + 16 = 35
Andor Katsu
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Andor continues to fly towards the human male wearing the armored kilt over chain armor.
“Come on Brallenera! Use the remaining duration of the flight spell and come along!! We have to get them!!“
Melisande Shahrizai Courcel
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Melisande will stick to the air no more than 10-15ft above the party while her fly spell lasts.
Looks like they are all grouped together in a nice fireball formation, but there are slaves and flimsy wooden structures there and I don't particularly hold with killing civilians.
Spackle McGapfiller
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Spackle hustles along after the others. "Aye. Won't be doin' too much good tossing 'round balls o' fire ifin it's gonna be causin' more harm than good."
Brallenera Thalkham
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Aww, that's why I use a big sharp axe. More "Up close and personal" this way, and not much risk of endangering innocent bystanders. Usually. Never happened to me, anyway.
| GM Irish202 |
Initiative Andor: 1d20 + 9 ⇒ (11) + 9 = 20
Initiative Brallenera: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative Locke: 1d20 + 4 ⇒ (5) + 4 = 9
Initiative Melisande: 1d20 + 13 ⇒ (18) + 13 = 31
Initiative Spackle: 1d20 + 7 ⇒ (10) + 7 = 17
Initiative Tereze: 1d20 + 1 ⇒ (11) + 1 = 12
Initiative Guards: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative Boss: 1d20 + 5 ⇒ (6) + 5 = 11
The group advances towards the wooden structure for the direct approach, the seven guards and their boss looking up as the Pathfinders get closer. They all draw their weapons as the slaves start panicking and running away in all directions!
The slaves should clear out by the end of round 1, for those concerned about collateral damage. Currently, all guards and their boss are within 20 feet of each other and are about 10 feet or so away from the wooden structure. Initiative starts when everyone is about 30 feet away from the enemies.
Initiative:
Round 1
Melisande
Andor
Spackle
Brallenera
Tereze
Guard Boss
Locke
Guards
Melisande Shahrizai Courcel
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I'll keep that in mind. I too enjoy pain, but generally in much smaller, controlled doses. Melisande smiles slyly at Brallenera as she waves her hands, casting a spell and then ascends into the air.
Cast Haste on the party. Move up 10 feet into the air.
Andor Katsu
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"Leader of this band give up!!" Andor shouts.
Study target on the leader. +4 to hit and damage.
"Serang, protect me!" Andor says and the little flying fox familiar sitting on Andor's shoulder nods.
Andor's flying fox starts to defend his master with his bodyguard ability and combat reflexes for the next two attacks!
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
*
DR5/Piercing due to resinous skin - 0/40 used.
Leader is sickened 1 round if Andor hits.
*
Andor uses the speed the HASTE spell and flies to the leader!
"Give up!"
He readies to attack the leader if he does not give up.
+1 Keen adamantine Rapier : 1d20 + 19 + 4 ⇒ (14) + 19 + 4 = 37
Damage; 15-20/×2 : 1d6 + 9 + 4 ⇒ (6) + 9 + 4 = 19
Tereze Amnell
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Tereze calls upon the spirts around her and points at the guard leader.
Suddenly a the vision of a mummified monk in white robes and a long black braid appears behind the guard captain and grabs him holding him from moving before fading from view.
Cast Hold person (Will DC 16) on Guard Captain
Do not kill zem all, we need to know what is going on!
| GM Irish202 |
Will Save Boss: 1d20 + 6 ⇒ (7) + 6 = 13
The guard boss is paralyzed by Tereze's magic, leaving him completely and ironically unable to respond to Andor's point (pun intended)! Since he can't give up, Andor's readied attack thrusts forth to quite easily strike the man for a bit of damage!
Initiative:
Round 1
Locke
Guards
Round 2
Melisande
Andor
Spackle
Brallenera
Tereze
Guard Boss -19, paralyzed, sickened
Locke
7 Guards
Locke "Firebug" Arkham
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Locke flies up to a clear vantage point of the boss.
"Have one of these."
Rt, haste, PBS: 1d20 + 13 + 1 + 1 ⇒ (12) + 13 + 1 + 1 = 27 Frost Dmg: 4d6 + 6 ⇒ (6, 6, 2, 6) + 6 = 26
If the precise bomb discovery also is capable of excluding squares of material (wooden structure), from fire splash, it'd be a fire bomb instead. Frost bomb explodes 5ft radius.
| GM Irish202 |
Fort Save: 1d20 + 8 ⇒ (3) + 8 = 11
Mook Arrow Barrage vs Locke: 7d20 + 3 ⇒ (11, 13, 11, 16, 15, 5, 4) + 3 = 78
The bomb strikes the paralyzed boss, causing him to also become staggered on top of everything else! The seven guards look at each other briefly, then unleash an arrow each upwards at Locke; all of them missing the alchemist as they fly around them in all directions!
Round 2
Melisande
Andor
Spackle
Brallenera
Tereze
Guard Boss -45, paralyzed, sickened, staggered
Locke
7 Guards