Tereze Amnell
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With all this fire flying around, don't forget that Brallenera would still have resit fire 20
The fire elemental seeing the Flames not working on the tree, turns and slams at the robed figure, trying to set him on fire.
Slam: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 + REF 14 or Burn: 1d6 ⇒ 1
I would hate to be on the recieving end of that.... Tereze says looking at the firestorm in the room in awe before her eyes go distant again.
Tereze looks to add more Strength to the front line calling out across the planes for an additional Ally.
Starts Casting Summon Monster IV
Locke "Firebug" Arkham
|
GM, the xill hit by the payload arrow is on fire. :)
Locke shoots an arrow at blue xill.
Arrow, haste, PBS: 1d20 + 10 + 1 + 1 ⇒ (18) + 10 + 1 + 1 = 30 Dmg, PBS, fire payload: 1d8 + 2 + 4d6 + 6 ⇒ (7) + 2 + (3, 3, 2, 2) + 6 = 25
Reflex DC 18 for 1/2 8 splash. Target hit by arrow is set on fire. Excluding allies from the blast.
Brallenera Thalkham
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Hasted attack on Brown Xill: 1d20 + 15 + 2 + 1 - 3 ⇒ (13) + 15 + 2 + 1 - 3 = 28
Dmg: 1d10 + 6 + 6 + 2 + 1d6 ⇒ (8) + 6 + 6 + 2 + (6) = 28
Add +1 to Hit to ùy two other attacks (hits Ac 33&23)
| GM Irish202 |
Reflex RYBluBrBla: 5d20 + 10 ⇒ (2, 14, 14, 1, 5) + 10 = 46
Concealment Locke vs. Blue (High is Hit)1d100[/dice: 1d6d1d100 ⇒ 28
Concealment Brallenera vs. Brown (High is Hit): 3d100 ⇒ (62, 62, 3) = 127
Concealment Andor vs. Pink (High is Hit): 4d100 ⇒ (76, 64, 59, 72) = 271
AoO vs. PT: 1d20 + 7 ⇒ (4) + 7 = 11
RY Bite vs. Brallenera: 2d20 + 13 ⇒ (7, 8) + 13 = 28
BluBla Bite vs. Andor: 2d20 + 13 ⇒ (5, 12) + 13 = 30
Seems like that worked, so let's try it again.
The fireball explodes, elegantly, in a blast that once again seems to fail to touch either the vested xill or the plant but affects the regular xill as before.
GM, the xill hit by the payload arrow is on fire.
The corpse of the green xill had been hit by Locke's arrow last round that was killed by Brallenera burns some more, crisping quite nicely.
Locke shoots an arrow at blue xill.
The concealment from the foilage causes Locke's arrow to miss, the projectile striking the ground next to it; the bomb attached to the arrow oddly enough not exploding as it strikes the ground.
Explosive Missile (Apparently it doesn't go off if it misses, which I never knew until today).
Ery thrusts two fingers forward, streaming forth a scorching rays at the vested Xill.
The ray from the spell misses the xill, striking the side of the vessel next to it instead.
And she is all in for some swift and bloody retribution...
Both of the dwarf's strikes land on the brown xill, the second causing it to collapse to the ground under the assault!
Assuming she would have moved on to a nearby target, third attack misses due to concealment.
Andor attacks the pink Xill with all he has.
It takes Andor's first three strikes to down the xill he attacks. He in turn lunges forward with a nip from his jaws, managing to take town the orange xill nearby in short succession!
The fire elemental seeing the Flames not working on the tree, turns and slams at the robed figure, trying to set him on fire.
The slam from the elemental misses as the vested xill dodges aside, the fiery creature scorching the floor of the vessel as it hits the ground with its fists.
The vested xill weaves its four hands in a sinuous fashion as motes of light begin to manifest around it. The fire elemental makes a quick slam of opportunity, but fails to strike the xill once again. The xill completes its spellcasting, pointing at the stairwell on the other side of the room with a chitter. Abruptly complete and utter silence envelops the area, all sounds and speech muffled by the creature's magic!
Silence radius is a 20-foot emanation targeted at the box placed on the stairs.
The remaining xill pair up to attempt bite attacks on Brallenera and Andor! All of the attack's miss; the swashbuckler easily parrying the blue xill's strike, leaving it barely standing after his riposte!
Round 4
Melisande (In silence aura)
Locke (In silence aura)
Eryzule (In silence aura)
Brallenera -3
Andor
Tereze -5 (In silence aura)
Xill PT
Xill (R-57, Y-35, Blu-64, Bla-52)
Melisande Shahrizai Courcel
|
Isn't Silence a 1 round casting time, meaning the spell would not go off until the beginning of the Xill's next round?
Brallenera Thalkham
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Hasted RAGE PA on Red Xill: 1d20 + 15 + 2 + 1 - 3 ⇒ (13) + 15 + 2 + 1 - 3 = 28
PA Rage dmg, Trait, Evil outsider: 1d10 + 6 + 6 + 2 + 1 + 1d6 ⇒ (7) + 6 + 6 + 2 + 1 + (5) = 27
Hasted RAGE PA on Red Xill Free attack: 1d20 + 15 + 2 + 1 - 3 ⇒ (18) + 15 + 2 + 1 - 3 = 33
PA Rage dmg, Trait, Evil outsider: 1d10 + 6 + 6 + 2 + 1 + 1d6 ⇒ (9) + 6 + 6 + 2 + 1 + (1) = 25
Hasted RAGE PA on Red Xill: 1d20 + 10 + 2 + 1 - 3 ⇒ (12) + 10 + 2 + 1 - 3 = 22
PA Rage dmg, Trait, Evil outsider: 1d10 + 6 + 6 + 2 + 1 + 1d6 ⇒ (4) + 6 + 6 + 2 + 1 + (3) = 22
The Mistress of Mayhem continues her one-dwarfess crusade agaisnt the Xills.
Whether you hear their screams of agony or not is irrelevant, as she paints the walls, floor and ceiling red (or whatever color Xill blood and guts might be)
Melisande Shahrizai Courcel
|
Assuming the 1 round casting time on Silence as expected.
take 10 on Spellcraft to identify the spell being cast - DC18 for Silence: 10 + 23 = 33
He's casting Silence. I'll try to stop him, but be ready. She will ready an action to Counter the Silence with Dispel Magic when the Xill completes casting.
Counterspell check: 1d20 + 8 ⇒ (20) + 8 = 28
Let me know if that works - DC is 11 + Caster Level. If not, we'll just be quiet over here...
Andor Katsu
|
Andor is still displaced and he is hard to really see!
Andor's flying fox starts to defend his master with his bodyguard ability and combat reflexes for the next two attacks!
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9
* *
GM, Andor has a protector familiar and the following ability that leads to 50% of damage being shared with his familiar. Shield Master (Su): At 5th level, whenever a protector or its master takes hit point damage, as long as the protector and its master are touching, its master can split the damage evenly between them as if under the effects of shield other. This replaces deliver touch spells and speak with animals of its kind.
*
DR5/Piercing due to due to resinous skin - 10/40 used.
Andor attacks the Xill around him.
GM: no study target included anymore.
Haste attack, Adamantine Rapier +1, bless +1, haste +1: 1 + 1d20 + 21 + 1 ⇒ 1 + (5) + 21 + 1 = 28
Damage; 15-20/×2 : 1d6 + 9 ⇒ (3) + 9 = 12
-
Primary attack, Adamantine Rapier +1, bless +1, haste +1: 1 + 1d20 + 21 + 1 ⇒ 1 + (11) + 21 + 1 = 34
Damage; 15-20/×2 : 1d6 + 9 ⇒ (1) + 9 = 10
-
Secondary attack, Adamantine Rapier +1, bless +1, haste +1: -5 + 1 + 1d20 + 21 + 1 ⇒ -5 + 1 + (16) + 21 + 1 = 34
Damage; 15-20/×2 : 1d6 + 9 ⇒ (4) + 9 = 13
Crit?: -5 + 1 + 1d20 + 21 + 1 ⇒ -5 + 1 + (15) + 21 + 1 = 33
Damage; 15-20/×2 : 1d6 + 9 ⇒ (4) + 9 = 13
-
bite secondary attack, bless +1, haste +1: 1 + 1d20 + 19 + 1 ⇒ 1 + (17) + 19 + 1 = 38
Bite Damage;-20/×2, precision +4 : 1d4 + 8 ⇒ (2) + 8 = 10
- -
In case Andor is attacked, he will parry and riposte!
Parry with 1 panache + 1 AoO , size -2 : 1 + 1d20 + 21 + 1 - 2 ⇒ 1 + (15) + 21 + 1 - 2 = 36
Riposte as immediate action, Adamantine Rapier +1, bless +1, haste +1: 1 + 1d20 + 21 + 1 ⇒ 1 + (10) + 21 + 1 = 33
Damage; 15-20/×2 : 1d6 + 9 ⇒ (4) + 9 = 13
Tereze Amnell
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Tereze finishes calling out across the planes, and a Hound Archon appears in a shower of golden sparks on the stairs next to the the Casting Xill.
Used Master of pentacles on Hound summon
Then it attacks the Xill that is casting the spell.
Hound Archon
Greatsword: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11
Greatsword: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10
Bite: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11
In Addition all Enemies in 20' Need to make a Will 17 save Vs. Aura of Menace or take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura.
Meanwhile the Fire elemental also steps up and swings again at the Xill.
Slam: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 + REF 14 or Burn: 1d6 ⇒ 4
Tereze comes out of her trance to hear Melisande call out, so she also readies to stop whatever spell the Xill is casting.
Ready action Dispell magic to Counter Spell.
Counterspell: 1d20 + 8 ⇒ (12) + 8 = 20
Hound Archon Rnd 1/16, AC 19 HP 51
Fire Elemental Rnd 3/8, AC17, HP 38
As the silence falls on Tereze she feels the connection to the creature she was calling slip away.
In frustration she grumbles,but is unable to hear herself.
So she moves back up the stairs until she is out of the Silence and attempts to dispell the zone of silence.
Dispell Magic: 1d20 + 8 ⇒ (5) + 8 = 13
Meanwhile the Fire elemental Steps up and swings at the Spell Casting Xill.
Slam: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 + REF 14 or Burn: 1d6 ⇒ 6
Confirm Crit
Slam: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 + Burn: 1d6 ⇒ 4
Fire Elemental Rnd 3/8, AC17, HP 38
Eryzule, Lord of Tea
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Ery considers a future placement, but fear of being killed keeps in place. "Hope it works, Melisande!"
Ultimately, he points his fingers at the vested-Xill and lets loose a scorching ray.
RTA: 1d20 + 6 ⇒ (3) + 6 = 9
SR is needed: 1d20 + 10 ⇒ (17) + 10 = 27
Fire Damage: 4d6 ⇒ (4, 1, 3, 1) = 9
| GM Irish202 |
He's casting Silence. I'll try to stop him, but be ready. She will ready an action to Counter the Silence with Dispel Magic when the Xill completes casting.
The xill's spellcasting seems to Melisande to be amateur at best, so she easily unweaves the creature's magic like brushing away a small cobweb.
Ultimately, he points his fingers at the vested-Xill and lets loose a scorching ray.
Desna's smile continues to shine elsewhere on Eryzule's fortune this mission, as his scorching ray misses the xill and strikes the wall next to it.
The Mistress of Mayhem continues her one-dwarfess crusade agaisnt the Xills.
Her first attack downs the red Xill, and the dwarf downs the yellow Xill nearby with the remainder of her attacks.
Andor attacks the Xill around him.
The swashbuckler downs the blue Xill with his first strike, and is able to take down the black Xill with his next two attacks afterwards.
The vested xill appears frustrated at these turn in events and continues to manipulate the plant to attack the Pathfinders! The vines slam Brallenera, actually managing to hit this time! A vine slithers around her waist, grappling the dwarf in a leafy embrace!
Plant Attack vs. Brallenera: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d6 + 6 - 4 ⇒ (5, 5) + 6 - 4 = 12
Free Grapple: 1d20 + 20 ⇒ (11) + 20 = 31
Round 5
Melisande
Locke (Still need Round 4 action)
Eryzule
Brallenera -15, Grappled
Andor
Tereze -5
Xill PT
Locke "Firebug" Arkham
|
Round 4
Locke moves down to in front of Melisande, and downs an extract of vomit swarm. Followed by puking up an army of wasps.
Round 5,
She looks over to the boss Xill and plant, mentally directing the insects towards the targets.
Standard action to direct the swarm. Distraction and poison, have at it, Xill.
Swarming: 2d6 ⇒ (1, 6) = 7
Distraction and poison DC is 13.
Andor Katsu
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Andor is still displaced and he is hard to really see!
Andor's flying fox starts to defend his master with his bodyguard ability and combat reflexes for the next two attacks!
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
Aid DC 10 for +2 AC, BAB +7, Str -1: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8
* *
GM, Andor has a protector familiar and the following ability that leads to 50% of damage being shared with his familiar. Shield Master (Su): At 5th level, whenever a protector or its master takes hit point damage, as long as the protector and its master are touching, its master can split the damage evenly between them as if under the effects of shield other. This replaces deliver touch spells and speak with animals of its kind.
*
DR5/Piercing due to due to resinous skin - 10/40 used.
Andor attacks the Xill around him.
GM: no study target included anymore.
Haste attack, Adamantine Rapier +1, bless +1, haste +1: 1 + 1d20 + 21 + 1 ⇒ 1 + (2) + 21 + 1 = 25
Damage; 15-20/×2 : 1d6 + 9 ⇒ (6) + 9 = 15
-
Primary attack, Adamantine Rapier +1, bless +1, haste +1: 1 + 1d20 + 21 + 1 ⇒ 1 + (13) + 21 + 1 = 36
Damage; 15-20/×2 : 1d6 + 9 ⇒ (5) + 9 = 14
-
Secondary attack, Adamantine Rapier +1, bless +1, haste +1: -5 + 1 + 1d20 + 21 + 1 ⇒ -5 + 1 + (11) + 21 + 1 = 29
Damage; 15-20/×2 : 1d6 + 9 ⇒ (1) + 9 = 10
-
bite secondary attack, bless +1, haste +1: 1 + 1d20 + 19 + 1 ⇒ 1 + (11) + 19 + 1 = 32
Bite Damage;-20/×2, precision +4 : 1d4 + 8 ⇒ (2) + 8 = 10
No parry riposte this round.
Melisande Shahrizai Courcel
|
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Seeing Brallenera grabbed by the plant, Melisande quickly shouts. You can't take that dwarf until I've at least tried her out at least once.
Immediate action to cast Liberating Command on Brallenera. You may make an Escape Artist check as an Immediate Action to escape the grapple with a bonus of +16 added to your normal check.
I'm not sure what that red dog icon is on the map, but I'd like to include it in the area of a glitterdust if it's not an enemy or I get permission.
Brallenera Thalkham
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Escape the grapple+Liberating command+Rage: 1d20 + 10 + 16 + 2 ⇒ (2) + 10 + 16 + 2 = 30
If that doesnt work
Brallenera uses an ancient tried and used dwarfish strategy to escape things grappling you: hack at it with your axe until it let you go
Rage power attack, grappled, Hasted: 1d20 + 15 + 2 - 3 - 2 + 1 ⇒ (11) + 15 + 2 - 3 - 2 + 1 = 24
dmg: 1d10 + 7 + 6 + 2 ⇒ (8) + 7 + 6 + 2 = 23
Rage power attack, grappled, Hasted Free attack: 1d20 + 15 + 2 - 3 - 2 + 1 ⇒ (9) + 15 + 2 - 3 - 2 + 1 = 22
dmg: 1d10 + 7 + 6 + 2 ⇒ (1) + 7 + 6 + 2 = 16
Rage power attack, grappled, Hasted: 1d20 + 10 + 2 - 3 - 2 + 1 ⇒ (1) + 10 + 2 - 3 - 2 + 1 = 9
dmg: 1d10 + 7 + 6 + 2 ⇒ (5) + 7 + 6 + 2 = 20
Eryzule, Lord of Tea
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"What in the hells?" Ery says as his arms slack to his sides and he head lifts to stare upward. "I feel like a dolt."
With a heavy sigh he adjusts his posture and draws his bow and notches an arrow.
"Alright... lets try something else."
Arrow to Vested Xill: 1d20 + 7 ⇒ (5) + 7 = 12
Piercing and Magic Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Tereze Amnell
|
GM: Did you skip my turn last round? I would hope that something hit.
| GM Irish202 |
GM: Did you skip my turn last round? I would hope that something hit.
My tired brain breezed over the spoilers when I was going through the posts.
Tereze finishes calling out across the planes, and a Hound Archon appears in a shower of golden sparks on the stairs next to the the Casting Xill. Then it attacks the Xill that is casting the spell. Meanwhile the Fire elemental also steps up and swings again at the Xill.
All of the attacks from the archon and elemental are unable to strike their target!
Andor attacks the Xill around him.
All of the minion xill were cleared last round, the map needed to be updated. Did you want to move over to the vested xill and use your first attack instead?
Escape the grapple+Liberating command+Rage: 1d20 + 10 + 16 + 2 ⇒ (2) + 10 + 16 + 2 = 30
Liberating Command allows an Escape Artist check, not a normal grapple roll to escape. Would that change your bonuses on the roll?
Andor Katsu
|
Yes, please move my character and use the first attack only. Thanks GM!
| GM Irish202 |
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Missed Xill will vs. Archon aura
Xill Will: 1d20 + 11 ⇒ (16) + 11 = 27
Seeing Brallenera grabbed by the plant, Melisande quickly shouts. You can't take that dwarf until I've at least tried her out at least once.
Yes, as I won't have so much bonuses. No escape artist skill, armor penalty, total 2+1 dex-4 armor +16 spell=15
The dwarf gets a brief spurt of energy, but isn't dexterous enough to wiggle out of the vine's grasp!
Melisande casts Glitterdust, hitting the three Xill and the red dog thing. DC 21 Will save or be blinded for all within the 10ft radius.
Vested Xill Will: 1d20 + 11 ⇒ (4) + 11 = 15
Archon Will: 1d20 + 5 ⇒ (1) + 5 = 6Both the xill and Archon become blinded (and shiny) by Melisande's spell!
She looks over to the boss Xill and plant, mentally directing the insects towards the targets.
Vested Xill Fort: 1d20 + 10 ⇒ (1) + 10 = 11
Vested Xill Fort: 1d20 + 10 ⇒ (8) + 10 = 18The xill gets a face full of wasps and subsequently begins puking everywhere as it becomes nauseated!
With a heavy sigh he adjusts his posture and draws his bow and notches an arrow. "Alright... lets try something else."
Erzyule's arrow flies towards the xill, but it bends over to retch from the nausea and the projectile flies right past it!
Brallenera uses an ancient tried and used dwarfish strategy to escape things grappling you: hack at it with your axe until it let you go
The only thing in reach of the dwarf is the massive taproot with the gnashing maw, so she goes to town! A massive explosion of bark and greenish sap flies in all directions as the plant lets out a keening death wail that causes the entire ship to shudder! The bulkhead and crystalline walls of the ship in the hold seem to waver and shimmer slightly, as if something seemed to change when the plant's taproot was sundered open. A pleasant, feminine voice echoes throughout the ship in an odd language...
Yes, please move my character and use the first attack only.
Andor flies over to the puking, poisoned Xill and attempts to strike it. Somehow, unbelievingly, the swashbuckler manages to miss his target!
Tereze also still has an action for Round 5.
Archon Attack 2 vs. Xill: 1d20 + 6 ⇒ (3) + 6 = 9
Archon Attack Bite vs. Xill: 1d20 + 6 ⇒ (12) + 6 = 18
Archon Will vs. Glitter: 1d20 + 5 ⇒ (3) + 5 = 8
Fire Elemental vs. Xill: 1d20 + 7 ⇒ (16) + 7 = 23
The blind archon and the elemental continue their attacks on the xill, but are still unable to hit! Uncertain for Tereze's Round 5 action, will leave open on initiative tracker.
Xill Fort vs. Nausea: 1d20 + 10 ⇒ (18) + 10 = 28
The frustrated, vomit covered xill spends its turn focusing on stopping retching!
Round 6
Melisande
Locke
Eryzule
Brallenera -10
Andor
Tereze (Still have Round 5 action for self, -10)
Xill PT -7
Eryzule, Lord of Tea
|
with a flick of his wrist, more magic missiles stream out toward the Xill.
Magic Missile for days: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9
SR check: 1d20 + 9 ⇒ (12) + 9 = 21
Melisande Shahrizai Courcel
|
There are more people trapped inside that plant. We should get them out quickly as it doesn't look like this ship is long for this plane.
A few glowing missiles fly from her fingers, impacting solidly into the Xill.
SR Check: 1d20 + 10 ⇒ (19) + 10 = 29
Magic Missile: 4d4 + 4 ⇒ (4, 1, 4, 4) + 4 = 17
Tereze Amnell
|
Tereze feels a small bruise form on her arm, as her life energy flows into Brallenera.
Life Link, Tereze takes 5 damage (to -15) and Brallenera heals 5 (-5)
Then she looks and calls upon a blessing to remove the blindness from her Archon so it can continue to attack more effectivly.
Dispel Magic: 1d20 + 8 ⇒ (18) + 8 = 26
Zer, now go rescue zose Trapped Creatures by killing zat tree!
Hound Archon Rnd 2/16, AC 19 HP 51
Fire Elemental Rnd 4/8, AC17, HP 38
Andor Katsu
|
“We have to leave!! Now!! The ship is counting down in Azlanti!!“
Auto success perception.
Suddenly, Andor sees something.
“Look there!! The bark from the taproot is sundered! There … can you see multiple humanoids trapped inside of the cavity of the plant? The death throes of the plant may disgorge them eventually, though direct assistance may speed up the process.
… I’ll help!!“ Andor says and he rushes over to them by activating his boots or speed.
And he tries to get them out!!
Brallenera Thalkham
|
Aww, let me take care of that overgrown plant so we can free the prsoners.
Rage Hasted grappled Power attack: 1d20 + 15 + 2 + 1 - 2 - 3 ⇒ (11) + 15 + 2 + 1 - 2 - 3 = 24
PA rage dmg: 1d10 + 7 + 6 + 2 ⇒ (7) + 7 + 6 + 2 = 22
Rage Hasted grappled Power attack: 1d20 + 15 + 2 + 1 - 2 - 3 ⇒ (10) + 15 + 2 + 1 - 2 - 3 = 23
PA rage dmg: 1d10 + 7 + 6 + 2 ⇒ (9) + 7 + 6 + 2 = 24
Rage Hasted grappled Power attack: 1d20 + 10 + 2 + 1 - 2 - 3 ⇒ (6) + 10 + 2 + 1 - 2 - 3 = 14
PA rage dmg: 1d10 + 7 + 6 + 2 ⇒ (2) + 7 + 6 + 2 = 17
The axe strikes furiously as Brallenera puts her words in action, chopping at the plant
| GM Irish202 |
Surprisingly, the barrage of magic missiles is enough to down the vested xill between Eryzule's and Melisande's magic!
Out of Initiative, but apparently now on a timer!
Brallenera hacks away at the root, further opening the aperture for easier access inside. Each wack causes a human covered in sticky green sap to tumble out, all of them appearing to be of Garundi descent. Andor also manages to pull out another, bringing the total up to four. As he is peering inside the root, he sees seven more humans curled up within.
Tereze's summons also attempt to rescue more humans as well. The hound archon pulls out two easily, already being nearby to the root. The fire elemental reaches in, its flames immediately causing the bark of the root to smolder and give off copious amounts of smoke. It uncertainly starts to reach for a captive, giving Tereze a glance for confirmation before it touches one of them with its fiery hands.
54 seconds left on countdown, 6 humans rescued/5 left in root. Only lootz of note is a fancy looking splint mail worn by the vested xill, the rest are a hideously large number of shortswords and longbows.
Melisande Shahrizai Courcel
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Does Melisande think that she could use Burning Hands to clear away some of the tree without harming those held prisoner within? If so, she will cast that spell and burn some tree, otherwise she will begin casting Summon Monster II to get another wolf to tear at the tree.
Lets get as many people out as we can.
Kn(Planes) to know about habits of Xill: 1d20 + 17 ⇒ (16) + 17 = 33
Locke "Firebug" Arkham
|
Locke hurls a fire bomb at the plant, intent on further wrecking the thing. But only if Melisande says it is safe to do so.
1d20 + 11 ⇒ (5) + 11 = 16Fire dmg: 4d6 + 6 ⇒ (4, 1, 4, 3) + 6 = 18
Andor Katsu
|
"Get the remaining bodies out of here!"
Andor takes as many humans as he can also puts the fancy looking splint mail into his bag.
Eryzule, Lord of Tea
|
Ery helps to the best of his ability, offering to shoulder lift anyone he can (likely 1 person).
"So... did we win?" He asks, huffing by the lift and physical exertion.
Tereze Amnell
|
Just burn ze Tree not ze People! Tereze says as she starts trying to get the rescued people back up the stairs and out of the boat.
Diplomacy: 1d20 + 15 ⇒ (8) + 15 = 23
Hurry, Hurry, if you want to be free you need to move NOW!
| GM Irish202 |
The rumbling of the ship growing with intensity as the group hurriedly removes the remaining humans from the now slightly-burning remains of the taproot and ushering them quickly through the bowels of the vessel. There is just enough time for everyone to throw themselves over the edge of the ship in a cinematic slow-motion fashion as the ship abruptly shimmers with otherworldly light and then suddenly vanishes in thin air!
The plummet to the water (barring those without flight) is shocking, but not far enough to cause any damage. The sloops from the circling Harbor Guards quickly close in to pick up the Pathfinders and the rescued captives. Blankets are brought out to dry off and warm the soaked Garundi people (and Pathfinders, if they wish), as the Harbor Guards begin rowing back to the docks; where the Harbormaster and Venture-Captain Adril Hestram eagerly await report from the Pathfinders about their experience aboard the King Xeros of Old Azlant.
Congrats on finishing the scenario! I'll start on the chronicle sheets this weekend. Feel free to RP from here if desired.
Locke "Firebug" Arkham
|
Heal aid: 1d20 + 5 ⇒ (12) + 5 = 17
As everyone jumps overboard, Locke grabs Tereze by the arm, flying the two of them to safety below, as the other people go *splash* down below.
Andor Katsu
|
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heal plus heroism plus 1 inspiration plus aid Locke : 1d20 + 1 + 2 + 1d6 + 2 ⇒ (17) + 1 + 2 + (4) + 2 = 26
”Team, Locke and I noticed that three of the humans from the taproot have odd lumps protruding from their skin, leading us to believe that they have xill eggs implanted in them. If not removed in 24 hours, they will devour them from the inside and hatch into full-fledged xill that will emerge in Alien chest-burster fashion!“ he says.
Do we know how to remove them GM?
Andor Katsu
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| GM Irish202 |
Andor describes this! ;-)
What is even more funny is that link redirects to something equally unfamiliar unless you are fluent in German. XD
Do we know how to remove them GM?
With his Heal check, Andor knows that the eggs need to be cut out of the person with a DC 20 Heal check that takes 10 minutes. Each attempt deals 1d4 damage as part of the removal process, but removes all eggs if successful. Survivor 1 has 2d6 ⇒ (3, 2) = 5 eggs, Survivor 2 has 2d6 ⇒ (5, 6) = 11 eggs, and Survivor 3 has 2d6 ⇒ (1, 4) = 5 eggs implanted.
Melisande Shahrizai Courcel
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While I would help if I could, this is really not my area of expertise. I can keep healing at the ready if someone else wants to remove the eggs?
Tereze Amnell
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I can keep zem alive if need be, and have acted as a triage nurse assisting others many times. So I am most comfortable assisting, but I will lead if no one else has more experience.
Brallenera Thalkham
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Awww, I can assist an healer, I'm not too bad with a needle and thread, so I can stitch their wounds. And if the eggs hatch, I can defend you.
Andor Katsu
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Andor nods at Ms Thalkham.
“Maybe you can try and we all aid you Tereze?“
heal aid dc 10 : 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
heal aid dc 10 : 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
heal aid dc 10 : 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Andor’s familiar tries to help as well.
heal aid dc 10 : 1d20 + 2 ⇒ (18) + 2 = 20
heal aid dc 10 : 1d20 + 2 ⇒ (19) + 2 = 21
heal aid dc 10 : 1d20 + 2 ⇒ (15) + 2 = 17
Brallenera Thalkham
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Aid Heal: 1d20 + 2 ⇒ (9) + 2 = 11
Aid Heal: 1d20 + 2 ⇒ (7) + 2 = 9
Aid Heal: 1d20 + 2 ⇒ (10) + 2 = 12
Aid Heal: 1d20 + 2 ⇒ (6) + 2 = 8
Aid Heal: 1d20 + 2 ⇒ (5) + 2 = 7
Two successes only. If you need me to roll more let me know
Tereze Amnell
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Tereze Carefully brings the three people over to a clear space and removes her spiked gauntlets. Then she reaches back into her backpack, where she pulls out a Large tent that should never have fit in there. She uses the canvas to create a small triage area shaded from the sun. With that set she rolls out her bedroll and again reaches into her backpack. This time she pulls out a cask of water, which she magically fills with clean water for washing, a mirror, a torn white shirt and a package of food. She tears off some more strips of fabric and lays the rest of the shirt down on the groud. Finally on the shirt she lays out a silver dagger, needle, thread and some jerky from the package of food. She washes the dagger and needles before looking over at the others.
With the area set up she looks at the others.
Ery can you set up some Tea? Zese people might appreciate it when zey are done.
Lady Locke, maybe you can make sure it is not any of his "Funny" Tea?
Andor, can you hold ze mirror so that I can see?
Serang, if you can point out where ze next egg is, zat would be very helpful.
Brallenera, if you have closed before, can I ask you to assist?
Melisande, if you could watch zem in recovery. I am going to be busy so keep zem alive until I can heal the group with a blessing.
Assuming everyone agrees, Terze guides the first of the people over.
She looks kindly at the person and says softly:
Zis will hurt a bit. I am sorry. But we will remove ze eggs from you, so zat you many have many happy days to talk to your family ahead.
She fishes her holy symbol of Sarenray from under her armor and hands him a piece of jerkey.
If ze pain gets bad, focus on Sarenray's symbol and bite down on ze jerkey. I am going to be with you ze whole time so you will be in no danger.
She lets the wooden sunburst dangle around her neck as the pretty young woman leans over and starts the first extraction.
Heal + AA (Brallenera, Serang): 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
Damage: 1d4 ⇒ 4
Although she has to continue to readjust the mirror that Andor holds, this extraction seems to to go well, with Serang pointing out some of the eggs she almost missed, and Brallenera carefully stitching up the patient.
Heal + AA (Serang): 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Damage: 1d4 ⇒ 2
The second patient goes much the same, although she has to step in this time and help Brallenera close the wound so it does not leave a scar.
Heal + AA (Andor, Brallenera, Serang): 1d20 + 5 + 6 ⇒ (8) + 5 + 6 = 19
So close
Damage: 1d4 ⇒ 2
By the third patent, the group is working as a well oiled machine. Andor has learned how to hold the mirror, Serang pointing out the eggs and Brallenera closing. Unfortunetly after half an hour of wroking Tereze is tired, and as they close Serang points out an egg they missed.
So she carefully examins the woman, if she seems close to death heals her.
Cure Light wounds: 1d8 + 5 ⇒ (8) + 5 = 13
Then she tries again.
Rolling the Aid anothers for Andor and Serang, as I assume they will help
Heal Aid Andor: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Heal Aid Serang: 1d20 + 5 ⇒ (16) + 5 = 21
Heal + AA(Andor, Serang): 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27
Damage: 1d4 ⇒ 1
This time they get the last of the eggs and close up.
She looks up tiredly, and then has the others gather around Ery's tea pot where she holds up her Sunburst and lets lose a blast of divine energy to restore their spirts and heal the wounds people got from the day.
Channel Heal on the whole group and patients: 4d6 ⇒ (6, 4, 4, 3) = 17
Zere, a Job well done! Could anyone else use a drink stronger zen Tea?
Andor Katsu
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Andor watches with fascination.
“That was truly extraordinary! These three people will definitely see you as their Savior Tereze! This was a really great team! We did the city great service!“ Andor says with a smile.
Melisande Shahrizai Courcel
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Tereze, Excellent work! Time for a bit of medical roleplay perhaps? Melisande smiles slyly at Tereze.