Lithuan |
init: 1d20 + 8 ⇒ (16) + 8 = 24
Lithuan |
Seeing his allies move to attack the creature Lithuan will dutifully unleash his hail of arrows. He uses the last round of haste on his boots.
Manyshot, Rapid Shot, Deadly Aim; Feats: Improved Precise Shot, Clustered Shot (DR applied once); Materials/Qualities: Cold Iron, Holy/Good, Seeking (Ignores Miss)
Attack 1: 1d20 + 25 ⇒ (19) + 25 = 44
Damage: 4d6 + 44 ⇒ (5, 1, 4, 1) + 44 = 55 physical +2d6 ⇒ (5, 2) = 7 acid +4d6 ⇒ (6, 6, 3, 5) = 20 holy
Attack 2: 1d20 + 25 ⇒ (6) + 25 = 31
Damage: 2d6 + 22 ⇒ (4, 1) + 22 = 27 physical +1d6 ⇒ 2 acid +2d6 ⇒ (5, 3) = 8 holy
Haste: 1d20 + 25 ⇒ (19) + 25 = 44
Damage: 2d6 + 22 ⇒ (4, 2) + 22 = 28 physical +1d6 ⇒ 1 acid +2d6 ⇒ (6, 5) = 11 holy
Attack 3: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 2d6 + 22 ⇒ (6, 6) + 22 = 34 physical +1d6 ⇒ 1 acid +2d6 ⇒ (3, 1) = 4 holy
Attack 4: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 2d6 + 22 ⇒ (3, 3) + 22 = 28 physical +1d6 ⇒ 4 acid +2d6 ⇒ (3, 2) = 5 holy
Attack 1 Confirm: 1d20 + 25 ⇒ (20) + 25 = 45
Damage: 4d6 + 44 ⇒ (6, 1, 1, 2) + 44 = 54 physical
Haste Confirm: 1d20 + 25 ⇒ (2) + 25 = 27
Damage: 4d6 + 44 ⇒ (4, 6, 1, 2) + 44 = 57 physical
Avoreal Starseeker |
With the 2 new demons she'll instead move and burn her last use of Magic Boon to cast prismatic spray, hitting them both.. And the new guy, unless something blocks it..
E2: 1d8 ⇒ 7 DC 27 Will or go to another Plane
E3: 1d8 ⇒ 5 DC 27 Fort or Flesh to Stone
#2: 1d8 ⇒ 8
#2 Reroll: 1d8 ⇒ 1
#2 Reroll: 1d8 ⇒ 8 Gay.. DC 27 Reflex or 20 Fire..
SR: 1d20 + 21 ⇒ (6) + 21 = 27
She'll bump her Wisdom by +7 for a round as a swift action..
Duhwoo X. McKeener |
Duhwoo executes his turn as previously conducted, except he charged and crit'd E2 instead of E1 -- for 73 points of damage.
Lithuan |
Lithuan will target the leader of the demons.
vs demons (does not include point blank):
with bard song and demon bonus, haste, deadly aim, rapid
Attack 1: 1d20 + 27 ⇒ (16) + 27 = 43
Damage: 4d6 + 52 ⇒ (3, 5, 2, 1) + 52 = 63 physical +2d6 ⇒ (4, 1) = 5 acid +2d6 ⇒ (6, 1) = 7 sonic +4d6 ⇒ (6, 6, 5, 2) = 19 holy
Attack 2: 1d20 + 27 ⇒ (18) + 27 = 45
Damage: 2d6 + 26 ⇒ (2, 1) + 26 = 29 physical +1d6 ⇒ 4 acid + 1d6 ⇒ 5 sonic +2d6 ⇒ (3, 2) = 5 holy
Attack 3: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 2d6 + 25 ⇒ (3, 3) + 25 = 31 physical +1d6 ⇒ 5 acid +1d6 ⇒ 2 sonic +2d6 ⇒ (2, 5) = 7 holy
Attack 4: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 2d6 + 25 ⇒ (2, 3) + 25 = 30 physical +1d6 ⇒ 5 acid +1d6 ⇒ 5 sonic +2d6 ⇒ (4, 3) = 7 holy
Duhwoo X. McKeener |
I'm bettin' the first two shots (being over 40) hit, and the other two (being under 30) missed...
at this point, Duhwoo is right in there amongst the foe -- and he just crit'd one of 'em, which could be viewed as somewhat inflammatory! He turns to the rest of the party for an instant and, doing his best Wile E. Coyote impersonation, pulls out a little sign that says "mother!".
at least you'll only need a small body bag (or "baggy", as the sandwich-size is called) to carry his remains home!
Duhwoo X. McKeener |
actually, from Draconis' post on Tuesday, Duhwoo was bottom-most in the initiative stack...
looking at the map, I'm thinkin' Vuvu had to attack #2 -- the same one Duhwoo charged. Very clever (lucky) of Duhwoo to concentrate damage as his last act!
Lithuan |
I believe I was targeting the man behind them.
Duhwoo X. McKeener |
did the armored guy step away just by taking a 5' step? or did it look like he was moving farther away? (i.e. is he still adjacent to the door?)
Duhwoo's Perception check: 1d20 + 20 - 12 ⇒ (6) + 20 - 12 = 14
The adjacent demon's movement activates Duhwoo's 'Step Up' feat -- and casting adjacent then provokes an AoO: he'll enthusiastically swing at the foe he followed, when it starts casting!
AoO, with InspireCourage bonus and drained penalty: 1d20 + 33 + 3 - 12 ⇒ (8) + 33 + 3 - 12 = 32
20% miss chance due to blinking: 1d100 ⇒ 72
if AC 32 hits, then 2d4 + 30 + 3 ⇒ (4, 3) + 30 + 3 = 40 points of damage.
Duhwoo's Will save: 1d20 + 13 - 12 ⇒ (8) + 13 - 12 = 9
thank you, Mr Dice Rolling Feature! I maxed out on a d8 for both my attack roll *and* my saving throw!
Duhwoo X. McKeener |
Yeah! if AC 32 hits the caster, there's another 1d6 ⇒ 2 points of sonic damage!
Avoreal Starseeker |
NTM he needs to make a Concentration check or loose the spell right?
Will: 1d20 + 19 ⇒ (2) + 19 = 21 dice roller loves us! I still have my shirt reroll if I failed and its horribad..
Another Will save if needed..: 1d20 + 19 ⇒ (18) + 19 = 37
Lithuan |
1d20 + 16 ⇒ (5) + 16 = 21
1d20 + 16 ⇒ (16) + 16 = 32
1d20 + 16 ⇒ (10) + 16 = 26
Duhwoo X. McKeener |
what about that armored guy? can Duhwoo tell if he's still by the door? or did he run down the hall?
Duhwoo will swing his falchion mightily at the adjacent demon, using Power Attack, Reckless Abandon, and "Come and Get Me":
first attack: 1d20 + 33 + 3 - 12 ⇒ (19) + 33 + 3 - 12 = 43
20% miss chance due to blinking: 1d100 ⇒ 99
if AC 43 hits, then 2d4 + 1d6 + 30 + 3 ⇒ (4, 4) + (4) + 30 + 3 = 45 points of damage!
iterative #1: 1d20 + 24 + 3 - 12 ⇒ (3) + 24 + 3 - 12 = 18
20% miss chance due to blinking: 1d100 ⇒ 6
** missed due to Blinking **
iterative #2: 1d20 + 19 + 3 - 12 ⇒ (11) + 19 + 3 - 12 = 21
20% miss chance due to blinking: 1d100 ⇒ 30
if AC 21 hits, then 2d4 + 1d6 + 30 + 3 ⇒ (3, 2) + (1) + 30 + 3 = 39 points of damage
crit confirm check: 1d20 + 33 + 3 - 12 ⇒ (6) + 33 + 3 - 12 = 30
if AC 30 hits, then another 2d4 + 30 + 3 ⇒ (1, 2) + 30 + 3 = 36 points of crit damage
and Duhwoo will take a 5' step to work his way around the demon, trying to get closer to the door...
the first badguy tries to strike Duhwoo gets some "Come and Get Me" action :
Come and Get Me AoO: 1d20 + 33 + 3 - 12 ⇒ (14) + 33 + 3 - 12 = 38
20% miss chance due to blinking: 1d100 ⇒ 76
if AC 38 hits, then 2d4 + 1d6 + 30 + 3 ⇒ (3, 1) + (1) + 30 + 3 = 38 points of damage...
Draconis963 |
That's fine, but it's a new round now, so you can do something else.
The man went around the corner. You're not sure how far away he moved, but that was his action last round.
E1 is down. (off the map)
E2 is hurting, but still up before Duhwoo's attack.
E3 hasn't been hit yet.
Current order:
Avoreal
Vuvu
Duhwoo
Lithuan
Enemies
Avoreal Starseeker |
Avoreal will hit the wounded one with scorching ray..
Ranged Touch: 1d20 + 18 ⇒ (2) + 18 = 20
Ranged Touch: 1d20 + 18 ⇒ (1) + 18 = 19...
Ranged Touch: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 4d6 + 4 + 1d6 ⇒ (5, 4, 6, 5) + 4 + (6) = 30
Damage: 4d6 + 4 + 1d6 ⇒ (3, 1, 2, 4) + 4 + (3) = 17
SR: 1d20 + 22 ⇒ (2) + 22 = 24
Whats up with this.. A 1, 2 2s, and a 3..
Duhwoo X. McKeener |
That's fine, but it's a new round now, so you can do something else.
The man went around the corner. You're not sure how far away he moved, but that was his action last round.
E1 is down. (off the map)
E2 is hurting, but still up before Duhwoo's attack.
E3 hasn't been hit yet.Current order:
Avoreal
Vuvu
Duhwoo
Lithuan
Enemies
does that say:
"E2 is hurting, but still up before Duhwoo's attack."?what about AFTER Duhwoo's attack?
Lithuan |
The elf doesn't let up in his relentless stream of arrows, with two arrows each going towards a demon One being Duhwoo's opponent, if he still stands
Attack 1: 1d20 + 27 ⇒ (17) + 27 = 44
Damage: 2d8 + 52 ⇒ (6, 6) + 52 = 64 physical +2d6 ⇒ (5, 2) = 7 acid +2d6 ⇒ (4, 4) = 8 sonic +4d6 ⇒ (5, 1, 3, 2) = 11 holy
Attack 2: 1d20 + 27 ⇒ (12) + 27 = 39
Damage: 1d8 + 26 ⇒ (4) + 26 = 30 physical +1d6 ⇒ 6 acid + 1d6 ⇒ 4 sonic +2d6 ⇒ (2, 3) = 5 holy
Attack 3: 1d20 + 22 ⇒ (2) + 22 = 24
Damage: 1d8 + 25 ⇒ (8) + 25 = 33 physical +1d6 ⇒ 5 acid +1d6 ⇒ 3 sonic +2d6 ⇒ (4, 3) = 7 holy
Attack 4: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 1d8 + 25 ⇒ (3) + 25 = 28 physical +1d6 ⇒ 1 acid +1d6 ⇒ 5 sonic +2d6 ⇒ (1, 6) = 7 holy
Lithuan |
Uh, can I just close my eyes and shoot at him, and use my seeking bow?
Images, 1 is target:
1d8 ⇒ 4
1d7 ⇒ 7
1d6 ⇒ 4
1d5 ⇒ 4
Images pop
Lithuan |
Does it? I think it only calls out concealment GM call.
Duhwoo X. McKeener |
in any case, Lithuan knows how to negate Mirror Image: once he sees them, he closes his eyes. I don't see him knowingly shooting at a target that looks like a bunch of mirror images -- when he knows he can just let his bow do it's thing...
Avoreal Starseeker |
Mirror Images doesn't grant a miss chance, it creates multiples of you that can be targeted instead.. Miss chances would be from fog spells, displacement, blur, darkness, or if you were blind etc..