Lithuan
|
Disintegrate on coffin.
1d20 + 21 ⇒ (3) + 21 = 24
32d6 ⇒ (1, 6, 6, 3, 4, 5, 3, 5, 6, 4, 5, 5, 1, 4, 1, 2, 6, 1, 3, 2, 4, 6, 4, 4, 1, 3, 6, 4, 1, 6, 2, 1) = 115
if coffin magical it gets a save (+2+1/2 CL)
DC 22 fort for 5d6 ⇒ (1, 5, 4, 4, 3) = 17
| Draconis963 |
A five-foot-wide ledge follows the wall of this tall cylindrical room, connecting two identical iron archways. In the open arches of these passages are carved images of a heavily armored succubus of overwhelming beauty. A five-foot-wide catwalk extends from the wall into the center of the room, ending directly below a ten-foot-diameter hole in the high domed ceiling. A ring of rune-etched iron is embedded in the edge of the encircling ledge, and is completely legible from the end of the catwalk.
All Good-aligned people need to make a Will save as a spell blasts up from the bottom of the shaft. This will need to be done for each of the affected people's magic items, too.
Spellcraft to determine the spell from the effects.
Avoreal Starseeker
|
This is what the hole in the ground leads too? A room with another hole? I think its just me and Lithuan atm, so ill wait to make sure he wants to continue with just the 2 of us.. Im personally fine with it..
Avoreal isn't good aligned..
Spellcraft: 1d20 + 30 ⇒ (11) + 30 = 41
Lithuan
|
Was her gas cloud in the coffin?
Duhwoo X. McKeener
|
the 4th-level barbarian has rested up in the mansion during the time it takes Lithuan to investigate that sluts' hidey hole, and he's ready to go back out -- just needs somebody to swing by and fetch him...
of course, Duhwoo is actually much more than a 4th-level barbarian...
Vars Stanic
|
I know you're used to missing a lot, but at -12 to hit, that's not going to be any better. I'm inclined to regroup and get some fixing of people done.
Avoreal Starseeker
|
I just dont wanna somehow get stuck with that Succubus reforming.. Most vampires have mutiple caskets within range, although the module would have certainly spelled that out if so.. There boned if not..
Duhwoo X. McKeener
|
I agree with Avoreal: Duhwoo may not hit anything, but he can still soak some damage, keep bad guys off the archer, and generally get in the way. Part of the challenge here may be getting the mission done in a highly degraded state. Duhwoo is willing to take the risk! If he doesn't survive, well -- it's a tough, high-level module: bad things happen...
Lithuan
|
I patiently await the GM response.
Avoreal Starseeker
|
"Let us head down the hole then.. Perhaps her real casket is down there.."
No what you described earlier, was that what the room was like after we go through the hole or?
Duhwoo X. McKeener
|
is Lithuan going to swing by and fetch the Bard-barian on the way to Avoreal and the passage down?
Lithuan
|
Sure, Lithuan can carry you. Are we going back or not? Resting? If not, can we spare 10 minutes or no?
So is this disjunction a trap? Something we could have spotted and disarmed? Is something casting it on us?
+1 holy seeking mighty +3 darkwood longbow
1d20 + 16 ⇒ (12) + 16 = 28
Rune of Durability
1d20 + 16 ⇒ (10) + 16 = 26
+2 Mithral Chain Shirt (arcane spell failure 10%, Max. Dex +6, ACP 0, light)
1d20 + 16 ⇒ (11) + 16 = 27
+4 Belt of Dexterity
1d20 + 16 ⇒ (5) + 16 = 21
Sash of the War Champion
1d20 + 16 ⇒ (9) + 16 = 25
Eyes of the Eagle
1d20 + 16 ⇒ (14) + 16 = 30
Boots of Speed (10 rounds of haste per day)
1d20 + 16 ⇒ (5) + 16 = 21
Deliquescent Gloves (adds corrosive to weapons or natural)
1d20 + 16 ⇒ (12) + 16 = 28
Jingasa of the Fortunate Soldier
1d20 + 16 ⇒ (8) + 16 = 24
+4 Headband of Intellect (Skill: Diplomacy, Disable Device)
1d20 + 16 ⇒ (12) + 16 = 28
+1 Amulet of Natural Armor
1d20 + 16 ⇒ (1) + 16 = 17
Ring of Protection +4 (bonded object)
1d20 + 16 ⇒ (5) + 16 = 21
Ring of Evasion
1d20 + 16 ⇒ (9) + 16 = 25
Cloak of Resistance +5
1d20 + 16 ⇒ (15) + 16 = 31
Greater Bracers of Archery (+2 competence attack, +1 competence damage)
1d20 + 16 ⇒ (20) + 16 = 36
Handy Haversack
1d20 + 16 ⇒ (4) + 16 = 20
Ioun Stone: Dusty Rose Prism (+1 insight bonus to AC)
1d20 + 16 ⇒ (6) + 16 = 22
Ioun Stone: Dusty Rose Prism, Cracked(+1 competence to initiative)
1d20 + 16 ⇒ (10) + 16 = 26
Ioun Stone: Pink Rhomboid (+2 enhancement to con, +1 reflex saves when slotted into wayfinder)
1d20 + 16 ⇒ (5) + 16 = 21
Lesser metamagic rod, Extend
1d20 + 16 ⇒ (11) + 16 = 27
Wayfinder (Light at will, 1 slot, +2 survival to navigate)
1d20 + 16 ⇒ (18) + 16 = 34
Everburning Torch
Wands
Cure Light Wounds (14)
1d20 + 16 ⇒ (18) + 16 = 34
Cure Serious wounds (4)
1d20 + 16 ⇒ (6) + 16 = 22
Gravity Bow (34)
1d20 + 16 ⇒ (13) + 16 = 29
Infernal Healing (41)
1d20 + 16 ⇒ (8) + 16 = 24
Potion & Oils
Cure Light Wounds (x3)
1d20 + 16 ⇒ (9) + 16 = 25
1d20 + 16 ⇒ (12) + 16 = 28
1d20 + 16 ⇒ (20) + 16 = 36
Remove Blindness/Deafness
1d20 + 16 ⇒ (11) + 16 = 27
Invigorate (50)
1d20 + 16 ⇒ (17) + 16 = 33
Neutralize Poison (750)
1d20 + 16 ⇒ (20) + 16 = 36
Remove Sickness (50)
1d20 + 16 ⇒ (19) + 16 = 35
Remove Disease (750)
1d20 + 16 ⇒ (5) + 16 = 21
Scroll Library
Air bubble (x2)
1d20 + 16 ⇒ (12) + 16 = 28
1d20 + 16 ⇒ (12) + 16 = 28
Aram Zey's Focus
1d20 + 16 ⇒ (8) + 16 = 24
Breath of Life (cleric)
1d20 + 16 ⇒ (15) + 16 = 31
Comprehend Languages
1d20 + 16 ⇒ (20) + 16 = 36
Cure Light Wounds (x5) (bard, cleric)
1d20 + 16 ⇒ (14) + 16 = 30
1d20 + 16 ⇒ (17) + 16 = 33
1d20 + 16 ⇒ (16) + 16 = 32
1d20 + 16 ⇒ (16) + 16 = 32
1d20 + 16 ⇒ (19) + 16 = 35
Glitterdust (x2)
1d20 + 16 ⇒ (6) + 16 = 22
1d20 + 16 ⇒ (14) + 16 = 30
Gust of Wind (x3)
1d20 + 16 ⇒ (6) + 16 = 22
1d20 + 16 ⇒ (11) + 16 = 27
1d20 + 16 ⇒ (15) + 16 = 31
Invigorate (x2) (bard); temporarily remove fatigues or exhaustion
1d20 + 16 ⇒ (14) + 16 = 30
Invisibility
1d20 + 16 ⇒ (5) + 16 = 21
Lesser Restore (x2) (cleric, paladin)
1d20 + 16 ⇒ (13) + 16 = 29
1d20 + 16 ⇒ (19) + 16 = 35
Magic Weapon (x2)
1d20 + 16 ⇒ (19) + 16 = 35
1d20 + 16 ⇒ (10) + 16 = 26
Obscuring Mist
1d20 + 16 ⇒ (2) + 16 = 18
Protection vs. Chaos
1d20 + 16 ⇒ (15) + 16 = 31
Protection vs. Evil (x2)
1d20 + 16 ⇒ (3) + 16 = 19
1d20 + 16 ⇒ (18) + 16 = 34
Protection vs. Law
1d20 + 16 ⇒ (4) + 16 = 20
Remove Fear (x2)(Bard, cleric)
1d20 + 16 ⇒ (7) + 16 = 23
1d20 + 16 ⇒ (17) + 16 = 33
Remove Sickness (x2) (cleric, druid, witch); suppress disease, nausea, sickness
1d20 + 16 ⇒ (18) + 16 = 34
1d20 + 16 ⇒ (14) + 16 = 30
Restoration (cleric)
1d20 + 16 ⇒ (7) + 16 = 23
See Invisible (x4)
1d20 + 16 ⇒ (19) + 16 = 35
1d20 + 16 ⇒ (8) + 16 = 24
1d20 + 16 ⇒ (7) + 16 = 23
1d20 + 16 ⇒ (19) + 16 = 35
Suppress Charms
1d20 + 16 ⇒ (15) + 16 = 31
My amulet of natural armor is destroyed. Everything else that failed the DC (whatever that is) is suppressed.
Oh, and my save:
1d20 + 16 ⇒ (16) + 16 = 32
Duhwoo X. McKeener
|
oh.
well if Duhwoo is with Lithuan, then we can assume all of Duhwoo's stuff is either suppressed or destroyed -- Duhwoo's Will save is normally +12, and he is drained 12 levels, so all his saves are strait up d20 rolls! The *lowest possible* DC for a disjunction is 23 -- and it is likely much higher...
so Duhwoo is now a 4th level barbarian with no magic items whatsoever.
Lithuan
|
Disjunction doesn't work that way anymore. Items are only destroyed on a roll of a 1 - otherwise they are suppressed for a number of minutes. However, if it was a trap I can do (could have done) something about it.
Avoreal Starseeker
|
If it was a trap a Perception Roll upon entering the room would have been nice.. If its something casting it we could be in deep doodoo.. Also was the disjunction alignment based? I can only assume since it skipped me? Never seen that before..
Lithuan
|
a unique symbol or trap; a cheating unhallow
| Draconis963 |
Let me post the description. I'm not very good at running traps. The way I read it says it activates at 40', but I could be wrong.
Trap: The bottom of the shaft leading from area E3
into this area is trapped to reduce good-aligned invaders
to helpless targets. The rim of the 10-foot-diameter shaft
is ringed with arcane symbols that, when approached by
a creature of good alignment, trigger a mage’s disjunction
effect that blasts 40 feet up the shaft.
Disjunction Ring CR 15
Type magic; Perception DC 34; Disable Device DC 34
EFFECTS
Trigger proximity (detect good); Reset automatic (1d4 rounds)
Effect spell effect (mage’s disjunction, 20th-level wizard, DC 23
Will negates); multiple targets (all magic items or spell
effects in bottom 40 ft. of shaft up to E3)
Lithuan
|
A perception check would be nice. I believe we've established precedence in this group that we prefer caution over speed. Duhwoo excepting.
Avoreal Starseeker
|
With it stating a Perception was should have been given one, ntm with detect magic up i would have noticed the symbols before we got within distance..
Reading this also tells me that if we fail to notice it, it will target me as well..
After thinking about it, detect good has a 60' range, so as soon as we enter the shaft it would have detected Lithuan and Duhwoo, which would have set it off.. Only way i see it being disabled is by a nuetral or chaotic person.. Now if i entered first i coould have seen it and held the others up and simply used dimension door to get us around it..
Avoreal Starseeker
|
Perhaps we should roll random to see who entered first.. If it was me then allow a perc check to notice it, if it wasn't then the trap goes off, but only hits the first person in..
Avoreal Starseeker
|
1d3 ⇒ 1 Yay looks like its me.. Now for the Perc..
Perc: 1d20 + 23 ⇒ (13) + 23 = 36 Yay i noticed it!
"Hold up guys! Wait in the tunnel for a second while i investigate something.." Moveing up she will spellcraft the ruins and determine that its a really bad trap.. "Yall just hang out, imma get us a place to teleport too.." She'll move just beyond the tunnel and find a safe location to dim door too.. Once found she'll return and teleport the crew to that spot using Dimmension Door.. "I hope you have another one of those to get us back Lithuan.."
Duhwoo X. McKeener
|
unaware of how close he just came to disaster, Duhwoo will "check six" to make sure nothing is coming up from behind while he waits with Lithuan in the hall:
Duhwoo's Perception check: 1d20 + 20 - 12 ⇒ (7) + 20 - 12 = 15
but the energy drains have dimmed his vision too badly to be of any use...
"Ah surely do hope that sucker-bus ain't ready fer us: Ah ain't really feelin' up to snuff fer a full-on fight with a demon! Ah reckon we done took her down a notch in that fight we just done, huh?"
Avoreal Starseeker
|
"We should have ample time to find her casket or just get the hell outa here, so i wouldn't worry about her no more.. Now whatever else we might encounter.. Who know'ss with this place.."
Lithuan
|
Lithuan stops Avoreal before she casts the spell, and pulls out some tools.
"Allow me"
First he casts a spell.
Aram Zey's Trap Ward - this allows me to deal with magical traps.
disable device: 1d20 + 32 ⇒ (10) + 32 = 42
A minute later he returns.
"Shall we proceed?"
Avoreal Starseeker
|
If the spell originates from the bottom of the shaft than i dont think you can get to it to disarm it without setting it off.. However i would think you could do it once i teleport us past it.. It would save us from needing a teleport to get back..
Lithuan
|
Cool. Lets do that.
Duhwoo X. McKeener
|
Duhwoo *loves* teleporting!
"Is Lord Vars gonna join us?"
Avoreal Starseeker
|
"I believe he stayed behind to rest and to watch over Vuvu's body.."
She'll cast Communal Stoneskin on the 3 of them grant DR 10/Adamantine(150 points) for 50 minutes each..
Lithuan
|
So nobody ever answered my question. Did we have 10 minutes to spare?
Duhwoo X. McKeener
|
I'm sure when you stopped by the mansion to fetch Duhwoo, there was at least 10 minutes of Duhwoo screwing around trying to decide what to bring or to leave behind; trying to convince Vars; changing his mind based on Vars' recommendation; changing his mind back again because he doesn't want to miss out; going to the bathroom (because mom always said to take care of that before leaving the house); getting one last mint julep from the servants that come with the mansion; getting an explanation of what we're gonna do now; discussing some tactics with Vars before going out; and prestidigitating his underwear because the whole idea is pretty scary!
so: yes, you had at least 10 minutes to do something before Duhwoo and Lithuan joined Avoreal at the down route...
Lithuan
|
Going back through time...
"Avoreal, do you have 500 dragons in diamond dust I can use? I will pay you back."
Duhwoo X. McKeener
|
When he sees Vuvu up and about, Duhwoo is glad he mucked about for so long! He doesn't know about Temporary Resurrection:
"Ah'm a might pleased ta see ya ready ta go, Mr Zoo-ello! Ah di'nt know ol' Lithuan wuz a cleric to boot!"
Lithuan
|
To temporarily bring Master Zuella back from the dead. Temporarily only, as I am not one of the favored of the gods, but I believe our need is great.
If Avoreal agrees, Lithuan will use his bond to cast temporary resurrection.
1 negative level for the duration
Vars Stanic
|
Vars is not going in. With his penalties of -10 to hit, -10 to saves and -30 HP to start, he would be on a suicide mission. At best he is a punching bag right now.
Personally I still think we need to get out of here and come back so people can get fixed.
Avoreal Starseeker
|
"Ah yes, i forgot you picked up that spell.. Very useful, i shall have to get it from you if we survive this.."
I believe Vars is staying behind still..
We teleported past the trap and Lithuan disarmed it.. I suppose with all my spells up ill go first.. Gonna remove several minutes from my durations..
Remember you all have Stoneskins(150hp) for 37 minutes..
Unless you wanna fight that b+@$+ again, which i do not, we need to find her other coffin and destroy it.. Lithuan still has a teleport right? So at the very least we can port back to the Mansion if things go bad..
Duhwoo X. McKeener
|
if Avoreal is going on point, then Duhwoo will ride trail -- and "check our six" frequently!
"Let's us find as many o' them buryin' boxes as we kin git to, bust 'em all up -- an' then we kin git the heck outa here!"
Lithuan
|
Lithuan proceeds next to Avoreal, cautious as is his nature.
Perception: 1d20 + 26 ⇒ (6) + 26 = 32