Lithuan
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Telekinetic fist on the closest one.
rng touch: 1d20 + 24 ⇒ (9) + 24 = 33
force dmg: 1d4 + 3 ⇒ (3) + 3 = 6
Vars Stanic
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not worth the arrows?
Duh's turn, then if anything is left Vars will finish it off.
to hit: 1d20 + 30 ⇒ (18) + 30 = 48 damage: 1d8 + 29 ⇒ (3) + 29 = 32
confirm: 1d20 + 30 ⇒ (5) + 30 = 35damage: 2d8 + 58 ⇒ (8, 7) + 58 = 73
to hit: 1d20 + 25 ⇒ (20) + 25 = 45 damage: 1d8 + 29 ⇒ (5) + 29 = 34
to hit: 1d20 + 20 ⇒ (15) + 20 = 35 damage: 1d8 + 29 ⇒ (6) + 29 = 35
confirm: 1d20 + 20 ⇒ (11) + 20 = 31damage: 2d8 + 58 ⇒ (4, 3) + 58 = 65
Ok, assuming the AC is no higher than 31, damage comes to 239
My luck it will be dead already. Had to be on a mook in any case.
VC Vuvu Zuella
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looks like all of us have actions before the baddies, I moved myself so I can hit all of them, and I am getting on another plane soon
1d20 + 17 + 2 + 3 ⇒ (7) + 17 + 2 + 3 = 29 for 1d4 + 5 + 2 + 3 + 1d6 + 1d6 + 1d6 ⇒ (2) + 5 + 2 + 3 + (4) + (2) + (3) = 21 +2 bleed
1d20 + 12 + 2 + 3 ⇒ (7) + 12 + 2 + 3 = 24 for 1d4 + 5 + 2 + 3 + 1d6 + 1d6 + 1d6 ⇒ (2) + 5 + 2 + 3 + (2) + (2) + (6) = 22 +2 bleed
1d20 + 7 + 2 + 3 ⇒ (12) + 7 + 2 + 3 = 24 for 1d4 + 5 + 2 + 3 + 1d6 + 1d6 + 1d6 ⇒ (1) + 5 + 2 + 3 + (2) + (1) + (2) = 16 +2 bleed
The bleed stacks
VC Vuvu Zuella
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moving right along! Following the path
Don't forget triple time is up folks.
DM if I am already boarded when another combat comes, my modus operandi will be to start my performance as a swift action, then if Vars or Woo can be teleported into full attack range with Jeter's Jaunt I will do that, then move to be 15 ft away from a baddie my movement is 40 due to my masterpiece
Vars Stanic
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"Hi Ho, Hi Ho, it's off to kill we go. Ahem. Don't mind me, catchy tune from the latest opera in Oppara. " and Vars once again leads the way up the path.
VC Vuvu Zuella
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How far away is it?
Take a look folks. Something out there in the lake.
DO I need to refresh my Mirror Image? it had a 30 minute duration and started just before the last fight,
Vars Stanic
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"OK, well I can only fly a few times a day, so if someone with a bit more mobility wants to check that out feel free. If you guys have some way to get a closer look from here instead, that's just fine. "
Duhwoo X. McKeener
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.
The hands were undead, we're they? We'll no wonder I finally remembered to use Dazing Assault --it's completely ineffective! Let's see if Duhwoo managed to hit anything before Vars went...
Raging/Lunging/Power Attacking, Duhwoo will attempt wipe out remaining hands before Vars goes...
first attack: 1d20 + 33 ⇒ (4) + 33 = 37
20% miss chance due to blinking: 1d100 ⇒ 51
if AC 37 hits, then 2d4 + 30 ⇒ (4, 4) + 30 = 38 points of damage
iterative #1: 1d20 + 24 ⇒ (1) + 24 = 25
** missed due to rolling a 1 **
iterative #2: 1d20 + 19 ⇒ (5) + 19 = 24
20% miss chance due to blinking: 1d100 ⇒ 20
** missed due to Blinking **
...but winds up leaving the final blow to Vars!
Duhwoo rests for 6 rounds before following the crew along the trail to the lake. Once there, he looks for an old tire hanging on a rope over the water...
"How come thar ain't none a them purdy wimmin here a-skinny dippin' in this fine waterin' hole? Wouldn't that be a nice sight??"
Lithuan
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"Must we fight every creature in this jungle? Anyways, we must all still cross the lake."
He flies up to 60' above the lake and looks down, bow in hand.
Perception: 1d20 + 26 ⇒ (12) + 26 = 38
Vars Stanic
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"If people are inclined to rest soon, I can burn a fly and go check it out. I just didn't think we've done much yet. " Of course I have no idea what time it might be, though if it is getting late, rest probably isn't a bad option (after whatever this is).
Avoreal Starseeker
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She can still fly and has scrolls for Duhwoo if yall wanna continue... She has the mansion though when we need to rest..
"Im fine to continue, just an option.. I have a couple of fly scrolls if we need to burn em up"
Duhwoo X. McKeener
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.
Duh failed to replenish his potion of Fly -- has no means of getting himself airborne...
Avoreal Starseeker
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"Don't worry Duhwoo, I gotcha covered.." She pulls out a scroll and touches Duhwoo granting him flight for 5 mins.. "We better get going though because thats not gonna last long.."
Lithuan
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Init: 1d20 + 9 ⇒ (3) + 9 = 12
VC Vuvu Zuella
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It is a Froghemoth! It can fly! Hit it with Electricity!
my standard question is always resistance and weakness so i assume i know that
Avoreal Starseeker
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Looks like im first..
"Why bother, it will be filled with arrows soon lol.."
She casts Disentegrate DC 28 Fort at the creature..
Range Touch: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 30d6 + 1 ⇒ (2, 5, 2, 1, 3, 6, 2, 2, 6, 2, 1, 1, 5, 3, 1, 3, 2, 5, 3, 3, 6, 6, 1, 1, 4, 1, 4, 1, 4, 3) + 1 = 90
Damage if save: 5d6 + 1 ⇒ (2, 3, 6, 6, 3) + 1 = 21
SR: 1d20 + 25 ⇒ (13) + 25 = 38
Good Call
Lithuan
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Classically half-fiends have some sort of SR
Duhwoo X. McKeener
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.
Being a charging kinda guy, Duhwoo will rage and do a flying charge attack, using Power Attack, Dazing Assault, and Come-and-get-me:
Charge Attack, using Dazing Assault: 1d20 + 35 - 5 ⇒ (15) + 35 - 5 = 45
20% miss chance due to blinking: 1d100 ⇒ 16 ** missed due to Blinking **
if it attacks Duhwoo during it's turn, Come and Get Me will give Duhwoo an AoO:
Charge Attack, using Dazing Assault: 1d20 + 35 - 5 ⇒ (1) + 35 - 5 = 31
** will miss due to rolling a natural '1' **
how fun!
Duhwoo X. McKeener
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.
Oh, Duhwoo is also Lunging.
"Ah'm goin' in, guys!"
Duhwoo's CMD whilst raging is 38 -- but Come-and-Get-Me gives enemies a +4 bonus on attack and damage rolls against the barbarian...
Lithuan
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fort: 1d20 + 18 ⇒ (12) + 18 = 30