Moonscar (Inactive)

Game Master drbuzzard

Encounter Map


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Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo's Initiative roll: 1d20 + 2 ⇒ (10) + 2 = 12

"Did ya'll say 'food'? That'd be a mighty kind offer, but Ah don't reckon Ah got any kinda hankerin' fo' any o' th' food yer likely ta bring ta this picnic!"

When Duhwoo's initiatitve comes along, he'll use his standard action starting up a Bardic Performance of CounterSong, just in case they try something sound-based that he might counteract -- plus he can interrupt the performance to cast Saving Finale, if need be...

"Punch them demons in the eye! Punch 'em hard and make 'em cry! Don't wanna hear what demons say! Just wanna make 'em go away!"

Duhwoo's Perform:SING check: 1d20 + 20 ⇒ (2) + 20 = 22

Evidently, Duhwoo sounds a little nervous as he sings...

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

If the volley of arrows didn't kill it she'll cast Finger of Death(DC 27 Fort) or take 150 damage..

SR: 1d20 + 26 ⇒ (6) + 26 = 32 Burning an essence
If Save is Made: 3d6 + 15 ⇒ (6, 2, 2) + 15 = 25

She then flies to the back a few feet, away from the snake lady..


A couple of notes before combat:

These are 10' squares, so the only people close enough to see the demon are Vars and Avoreal.

Lithuan will need to move forward to see it, so he will only get 1 shot once he does.

There are no more light sources beyond what you have on you, so darkvision helps to 60', torches and other sources are limited to their distances.

That being said, here is the Initiative order:
Succubus
Lithuan
Vamps
Avoreal Starseeker
Marilith
Duhwoo McKeener
Vars Stanic
VuVu Zuella


Fort: 1d20 + 27 ⇒ (6) + 27 = 33

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Lithuan have dancing lights. Since we have not been trying for stealth I would have been running that spell to illuminate the area in front of us, had I known that it was dark. This specific situation is why I take that spell. If not Lithuan, Vuvu has been previously running dancing lights before.


Unless you're leaving a gap between your normal sight and the lights, there is still at least 20' passed the lights, if I calculated it right.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

[ooc] eventually when I get there I have daylight still up


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Heck, even Duhwoo can cast Dancing Lights whenever he wants to!

Note the description of the room posted on April 30th sez: "Votive lights are embedded in the honeycombed walls, casting faint illumination on a pair of tall arched doorways in the eastern and western walls."

Previous room descriptions noted intrinsic lighting as well. I didn't know it was completely dark in the halls...


Sorry, I meant to adjust the description. I stated before that the vampires were making sure all the lights were out.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

another Hadjii post! dang it!

well then, you can bet Duhwoo is casting his cantrip a lot: since he typically walks in the back of the party, and frequently looks behind to make sure nothing is coming up behind, if the halls are dark he would have to cast Dancing Lights 30'-40' away -- approximately every other time he does a "check six" -- in order to see behind him...

I'd say there's about a 50% chance he has one up now!


The Marilith flies to the side and casts a spell. A barrier of blades fills the corridor.

DC 25 Reflex for half

Barrier Damage: 15d6 ⇒ (4, 2, 4, 4, 5, 2, 5, 5, 6, 6, 2, 3, 4, 6, 5) = 63

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

reflex save: 1d20 + 12 ⇒ (7) + 12 = 19

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Reflex: 1d20 + 16 ⇒ (11) + 16 = 27 Take 31..

I believe the rest of yall are up now..

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu moves up as he begins his Bardic Performance, then he launches his dispel magic wand out of his wrist sheathe and he dispels the blade barrier

1d20 + 15 ⇒ (16) + 15 = 31

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

sharing a square with woo

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

A wand with a 15 CL?

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Yep, got it off a chronicle sheet, I think it had 7 charges on it, rats of round mountain

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

on Duhwoo's next turn, he'll maintain his Countersong (free action), move 30' towards Vars -- keeping his back to the wall as he moves -- and ready an action to strike any foe that moves adjacent...

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Thats dam nice!


I believe Lithuan is up, and I need a reflex save from Lithuan for the barrier still.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

On the snake lady

with bard song and demon bonus, haste, deadly aim, rapid, pb
Attack 1: 1d20 + 29 ⇒ (3) + 29 = 32
Damage: 4d6 + 54 ⇒ (2, 5, 1, 2) + 54 = 64 physical +2d6 ⇒ (4, 3) = 7 acid +2d6 ⇒ (2, 6) = 8 sonic +4d6 ⇒ (3, 2, 4, 3) = 12 holy
Attack 2: 1d20 + 29 ⇒ (10) + 29 = 39
Damage: 2d6 + 27 ⇒ (1, 2) + 27 = 30 physical +1d6 ⇒ 5 acid + 1d6 ⇒ 6 sonic +2d6 ⇒ (6, 5) = 11 holy
Haste: 1d20 + 29 ⇒ (7) + 29 = 36
Damage: 2d6 + 27 ⇒ (2, 5) + 27 = 34 physical +1d6 ⇒ 3 acid +1d6 ⇒ 1 sonic +2d6 ⇒ (2, 4) = 6 holy
Attack 3: 1d20 + 24 ⇒ (10) + 24 = 34
Damage: 2d6 + 27 ⇒ (6, 3) + 27 = 36 physical +1d6 ⇒ 5 acid +1d6 ⇒ 5 sonic +2d6 ⇒ (1, 1) = 2 holy
Attack 4: 1d20 + 19 ⇒ (19) + 19 = 38
Damage: 2d6 + 27 ⇒ (2, 5) + 27 = 34 physical +1d6 ⇒ 6 acid +1d6 ⇒ 5 sonic +2d6 ⇒ (1, 2) = 3 holy
Attack 3 conf: 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 4d6 + 54 ⇒ (1, 1, 5, 2) + 54 = 63 physical

reflex: 1d20 + 20 ⇒ (7) + 20 = 27

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Is the '1' on the map, the demon?


Yes. It was E1, but I realized that could be confusing.

Lithuan, you need to correct for movement on the map to shoot her.


Vars is up, then we're back at the top of the order.

Succubus
Lithuan
Vamps
Avoreal Starseeker
Marilith
Duhwoo McKeener
Vars Stanic
VuVu Zuella

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

He will move up to the demon (likely provoking) and take a swing at it.

to hit: 1d20 + 27 ⇒ (3) + 27 = 30 miss


AoO: 1d20 + 26 ⇒ (20) + 26 = 46
Confirm: 1d20 + 26 ⇒ (7) + 26 = 33
Damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22


Initiative order change due to the Succubus delaying her action. Lithuan is up.

Lithuan
Succubus
Vamps
Avoreal Starseeker
Marilith
Duhwoo McKeener
Vars Stanic
VuVu Zuella

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I believe I already post a full attack for rd 2 above. Correct me if I am wrong.


Sorry, I thought that was for last round. It is the Succubus and vamps then...

First Missiles:
Target 1 vs. Vuvu: 1d6 ⇒ 2
Target 2 vs. Vuvu: 1d6 ⇒ 5
Target 3 vs. Vuvu: 1d6 ⇒ 1
Target 4 vs. Vuvu: 1d6 ⇒ 3
Target 5 vs. Vuvu: 1d6 ⇒ 5
Target 6 vs. Vuvu: 1d6 ⇒ 6
Target 7 vs. Vuvu: 1d6 ⇒ 3
Target 8 vs. Vuvu: 1d6 ⇒ 1
Succubus Target vs. Vuvu: 1d6 ⇒ 2

Second Missiles:
Target 1 vs. Vuvu: 1d6 ⇒ 4
Target 2 vs. Vuvu: 1d6 ⇒ 6
Target 3 vs. Vuvu: 1d6 ⇒ 1
Target 4 vs. Vuvu: 1d6 ⇒ 3
Target 5 vs. Vuvu: 1d6 ⇒ 2
Target 6 vs. Vuvu: 1d6 ⇒ 6
Target 7 vs. Vuvu: 1d6 ⇒ 5
Target 8 vs. Vuvu: 1d6 ⇒ 4
Succubus Target vs. Vuvu: 1d6 ⇒ 3

Third Missiles:
Target 1 vs. Vuvu: 1d6 ⇒ 2
Target 2 vs. Vuvu: 1d6 ⇒ 4
Target 3 vs. Vuvu: 1d6 ⇒ 5
Target 4 vs. Vuvu: 1d6 ⇒ 1
Target 5 vs. Vuvu: 1d6 ⇒ 6
Target 6 vs. Vuvu: 1d6 ⇒ 4
Target 7 vs. Vuvu: 1d6 ⇒ 4
Target 8 vs. Vuvu: 1d6 ⇒ 4
Succubus Target vs. Vuvu: 1d6 ⇒ 1

Fourth Missiles:
Target 1 vs. Vuvu: 1d6 ⇒ 3
Target 2 vs. Vuvu: 1d6 ⇒ 2
Target 3 vs. Vuvu: 1d6 ⇒ 6
Target 4 vs. Vuvu: 1d6 ⇒ 3
Target 5 vs. Vuvu: 1d6 ⇒ 3
Target 6 vs. Vuvu: 1d6 ⇒ 3
Target 7 vs. Vuvu: 1d6 ⇒ 2
Target 8 vs. Vuvu: 1d6 ⇒ 2
Succubus Target vs. Vuvu: 1d6 ⇒ 6

Fifth Missile:
Succubus Target vs. Vuvu: 1d6 ⇒ 5

37 missiles fly at Vuvu and his images... Vuvu's images are gone...

Vuvu Damage: 5d4 + 5 ⇒ (4, 2, 3, 3, 1) + 5 = 18


All of the missiles came from up the hall north of Vuvu. You see vamps disappearing to the east out of the intersection up there.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Not to be a killjoy, but magic missiles bypass images.. They autohit except for the shield spell/brooch of shielding etc.. On an otherwise note did the module really have the vampires memorizing 4 sets of magic missiles?

Where are the vampires at btw?


Up the passage north and east of Vuvu, so he's the only one that saw them.

I can roll for all of the missiles hitting him. I thought they still had a chance to hit the images. In that case the images are still there.

They are sorcs and get 8 for the vamps, and 9 for the succubus, no memorizing.

Other Missiles: 32d4 + 32 ⇒ (3, 3, 3, 1, 2, 1, 3, 4, 4, 2, 1, 4, 1, 2, 4, 1, 3, 2, 1, 4, 2, 3, 1, 4, 3, 1, 4, 4, 3, 1, 3, 3) + 32 = 113

A total of 131 damage to Vuvu.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

I'm dead

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

She can move and see them yes? I assume so since they have no other place to go.. The 60' cone would cover the entire hallway and the room beyond, hitting everything..

She casts Prismatic Spray at them..

SR: 1d20 + 21 ⇒ (12) + 21 = 33

Vamp 1: 1d8 ⇒ 5 DC 27 Fort or Flesh to Stone
Vamp 2: 1d8 ⇒ 7 DC 27 Will or Sent to Another Plane
Vamp 3: 1d8 ⇒ 7 DC 27 Will or Sent to Another Plane
Vamp 4: 1d8 ⇒ 8 DC 27 Reflex or 40 Acid/DC 27 Will or go Insane
Vamp 5: 1d8 ⇒ 3 DC 27 Reflex or 80 Elec
Vamp 6: 1d8 ⇒ 2 DC 27 Reflex or 40 Acid
Vamp 7: 1d8 ⇒ 8 DC 27 Fort or Flesh to Stone/27 Will or go Insane
Vamp 8: 1d8 ⇒ 1 DC 27 Reflex or 20 Fire
Succubus: 1d8 ⇒ 7 DC 27 Will or Sent to Another Plane

Reroll Vamp 4: 2d8 ⇒ (2, 6) = 8
Reroll Vamp 7: 2d8 ⇒ (6, 5) = 11


You moved 60'. Do you have Haste up? I don't see it in your Active list. If haste is up, you see the last 2 turning the corner at the far end and can cast your spell. If not, then you can see them, but not cast.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I still don't understand how they all moved out, undetected, in the presence of a daylight spell and blasted Vuvu down.. Then turned and ran away before i could move and see them.. Is there even enough room for them to all get LoS on Vuvu, I dunno.. Regardless you can't move, cast, and then move again.. So either they're still standing where they cast their spells or they have some means to bend to rules outside of what im aware of..


Don't forget that the corridors were webbed north of Vuvu.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Obviously im not wasting the spray on 2 of them, so ill do something else.. Ill figure it out and do it later.. I have a tee ball game to go to..

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal would have just recast False Life and held the corner by Vuvu.. She readies a spell if the vampires come back around the corner.. With darkvision and true seeing at least the welps wont get by her..

She yells "Vuvu is down! Hurry up and finish that Marilith!"

False Life: 1d10 + 10 ⇒ (6) + 10 = 16

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo maintains his Countersong performance as a free action. Hearing Avoreal's admonition about hurrying up with the Marilith, Duhwoo will haul ass at a dead run until he sees Vars. Then it takes him a bit to slow down and stop -- thus he goes the full 120' in a straight line (full-round action, loses his DX bonus) before he can finally stop!


The Marilith attacks Vars.

Attack 1: 1d20 + 26 ⇒ (6) + 26 = 32
Attack 1: 1d20 + 21 ⇒ (1) + 21 = 22
Attack 1: 1d20 + 16 ⇒ (12) + 16 = 28
Attack 1: 1d20 + 11 ⇒ (18) + 11 = 29

Attack 1: 1d20 + 26 ⇒ (3) + 26 = 29
Attack 1: 1d20 + 26 ⇒ (16) + 26 = 42
Attack 1: 1d20 + 26 ⇒ (6) + 26 = 32
Attack 1: 1d20 + 26 ⇒ (9) + 26 = 35
Attack 1: 1d20 + 26 ⇒ (14) + 26 = 40

Attack 1: 1d20 + 19 ⇒ (7) + 19 = 26

And misses with every attack...

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Ok, back at it.

to hit: 1d20 + 27 ⇒ (19) + 27 = 46 damage: 3d8 + 2d6 + 84 ⇒ (6, 6, 2) + (5, 4) + 84 = 107
to hit: 1d20 + 22 ⇒ (20) + 22 = 42 damage: 3d8 + 2d6 + 84 ⇒ (1, 2, 8) + (2, 4) + 84 = 101
to hit: 1d20 + 17 ⇒ (13) + 17 = 30 miss

to confirm1: 1d20 + 31 ⇒ (18) + 31 = 49
to confirm2: 1d20 + 26 ⇒ (6) + 26 = 32

It is now exhausted.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo arrived just in time to see Vars stick his falcata through the marilith's head!

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

so dm, did we determine that they did beat my daylight and echolocation and that they do not have another tactic written into the mod?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Yes, but it's not dead yet, didn't do enough damage to kill a stock Marilith.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

The Marilith got shot many times by Lithuan and took 25 from my finger of death, so i doubt its living after that..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Ahh, wasn't sure where the damage had been going. Then yes, it is stone cold dead assuming it took around 64+ from the rest of you, and if Lithuan shot it, that is assured.


Actually, the Marilith is dead after Vars' attack since he kill stole from Lithuan.

Lithuan gets to go before the vamps.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

dm still waiting confirmation that they did beat daylight and echolocation, as had I known they were around I would have moved elsewhere. I am alright if they did, but I don't want to be dead because of that if I didn't have to be.


Vuvu:
They were using Invisibility and Stealth to get in to position. They started outside 40', so the Echolocation wouldn't have helped. Daylight only helps with them getting near you in that case, so they cast magic missiles, and then ran. Since I had already committed to their actions, and Avoreal pointed out that I did the attack wrong. I was hoping to just eliminate the images. If can ret-con the attack and figure something else out, but that may take a bit. I was playing them the way I always play magic wielders, as hit-and-run troops. They are smart enough to know the party can roll over them if you made it this far in to the lair.

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The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I agree.. I love the robes, but what can you do.. Imma try and find out why it was banned.. Should we survive the 147 Hezrou demon attack ill be able to buy the arch magi robes.. Which arent as good imo..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Personally I think casters will probably manage to muddle through without any extra help. I certainly hope you are not suggesting they are underpowered without that robe.


Unnamed

Yea it's on the AR for the empty throne

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Not really any less potent, but noone likes to see thier spells not beat SR..

Foudn out that the Kimino's Maze effect doesnt allow SR, so that prob another factor.. Although i hadnt even used it yet..

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I dont see it there Mini.. I just see it on the UE one and there its listed as banned.. Apparently it was legal when Jade Regent came active, but was banned afterwards at some point.. Bummer..

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Now thinking about it i dunno if i will buy the archmagi ones.. The only reason i would want them is for the +2 to beat SR.. Maybe just buy an orange ioun stone and a greater piercing metarod and save myself 25k..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Let's see, we're fighting Hezrou. They have SR 22. With penetration and greater penetration, you need to not roll a one (without the robe).

Say we have to take on a Marilith, that's SR 28. You need to roll an 8. That's only a 35% chance of failure.

Say we pick a CR 19 demon (level +3 so about as bad as you're likely to see). A Gallu demon has SR 30. You still peg that on a 10, so 55% chance of making it.

For SR to even be meaningful, there has to be more chance of failure than didly.

Now granted the fact that spells often give a save and SR can make it ugly, but that's why you pick the spells that don't grant both (it's what I do when playing a high level caster). Magic really is world breaking and vastly more powerful than poor pathetic martials. One thing I noted while running Iron Medusa is how little impact Vars would have had were he playing.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Thinking about it im sure thats why the robe were banned.. A +4 to beat SR, +6 if maze is in effect is pretty dam powerful.. Next level with an Orange ioun stone ill have +23 to spell pen and ill pick a greater piercing rod for the boss baddies.. 3/day gives me a +5 to beat SR..

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I see what u meant now Vuvu.. If we had did the Empty Throne sanctioned portion of Jade Reagent i could have leagally bought the Kimino.. Technically we still could next level..


Unnamed

i was going to run Witchwar legacy.

And though I am running Jade Regent, I don't actually have the Empty Throne yet.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Yea thats fine.. It could also go like this ;)

Empty Throne 15-16
Witchwar Legacy 16-18
The Dead Heart of Xin 16-18
Spires of Xin Shalast 16-18

Right? Play spires out of level?

Or just screw the Robes and go

Witchwar Legacy 16-18
The Dead Heart of Xin 16-18
Spires of Xin Shalast 16-18

Then hopefully paizo will make a couple 19-20 modules..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I think Wrath of the Righteous actually tops out at 20, but since it is Mythic it doesn't help us much.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

So what are you gonna spend your 95k on if we make it outa this?

Which btw GM with the sellback i had to do i now have ample cash to scribe spells from those books, so ill be rat holeing for a couple of days towards the end of all this if thats alright with you.. To bad i cant scribe 9th yet..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I will be upgrading my belt to +4 physical perfection. That's a big chunk of the change. Then likely ring and amulet to +3. That will in total get my AC up to 46. If anything is left, likely the ioun stone that gives +1 to saves(competence I think, so it will stack).

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Not sure what I will buy. But since I am running I will have 2 levels worth of purchasing to do

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Added in with my roughly 40k ill have about 135k to spend..

Ill be buying an Orange Ioun stone for 30k
Greater Rod of Piercing for 24.5k
Normal Rod of Extend for 11k
Upgrade my Belt to +4 dex for 12k
Manual of Int +2 for 55k

Spend the rest on scribing/material components and some more dweomers essence..

With my level 16 bump my Int will be at 34..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I will sit out Spires of Xin-Shalast, as I currently in a PbP campaign for that game.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Ring of Regeneration!

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Just as a heads up in a few weeks im gonna be starting a Mummy's Mask campaign and i wanted to offer you guys, along with a few others first dibs at playing in it.. It will be my attempt at running a campaign that doesn't fall apart due to lack of postings after a couple months.. With this in mind ill be requiring a 5/day post rate at a minimum and 1/day on weekends to keep things moving.. If if of you are interested ill keep you posted..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I'd be up for it.


Unnamed

I thinkbu have a couple games ending so I might be as well

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Just a little summary of what i posted to the other group i play with..

I would reccomend downloaded the players guide and checking it out.. Being a desert themed campiagn i will be enforcing heat/exhaustion factors, as well as dehydration/starving factors after the campaign turns to searching the desert.. With that in mind might not be the best place to wear fullplate, but then again a 1st level spell can solve to problem so its really up to you as to what u wanna play.. I will say this though, some sorta trap finder/disabler will be needed.. Which shouldnt be to hard considering theres a trait that gives u disable device and lets u disarm magical traps.. A bit op for a trait imo..

Crunch wise im gonna do 25pt builds with 2 traits, 1 must be a campaign.. A decent backstory might net some sorta bonus and should end with explaining why you are in Wati and how you got there..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I will decline, as I am currently playing a character in this campaign via PbP.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

For those interested in joing the desert themed mummy beat down of the pcs head on over to HERE! so we may begin our creations..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

What races are available? I'd probably just look into ignoring the heat by making a Tiefling or such.


Unnamed

ok I will figure it out soon

anyone else totally bummed the dragon died?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

It was a consequence of our actions. Like in a Superman comic, you don't get to Superman, you get to his friends.


I'll start getting together a build for the mummy campaign.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Im not so much but Avoreal is bummed.. She's seething over tbh..

Move over to the Mummy thread to talk about things if you wish :)

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Opened the gameplay and discussion threads for dotting as well..

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Duhwoo figures demons have been "a-torturin' and evil-izin'" forever, and will probably always do so: we just happened to tune in on part of a grisly show that we never would have liked anyway -- but we can only do so much about it in the big picture. We might mess with a little part of it here, but elsewhere creeps like this are probably biting the heads off puppies and defiling virgins in grotesque ways -- if we blame ourselves for any of it, we might as well die from the guilt! Even then, Hell will continue...

Poor old dragon, and all the others, wound up in their clutches, and the demons get a thrill out of killing them in such a way as to make us feel responsible -- just part of their evil scheming. If we hadn't showed up, they would all still be getting tormented, instead of put out of their misery. If we couldn't save them (and the demons are doing their utmost to make sure of that), at least we saved them from further torment.

Duhwoo's just here to do what the Venture Captain asked him to do!

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Im thinking about leaving the Kingmaker Vuvu.. Wolf is so dam sporadic that thing is never getting finished..


Unnamed

Yea I'm debating it too, I just love fizzy

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Yea i mean i like Torq.. He's crazy powerful i just think it'll take 5 dam years to get to 10th level.. Imma hold off for now i guess..


Unnamed

Yea I am in two of his games and I am frustrated by the pace.


I'll get the combat going as soon as I get out of my meeting.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

hmm I am going to get to get a couple of level 6 bard spells, and I am at a loss as to what to get...thoughts?

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

I am thinking fools forbiddance in combination with Spellsongs ability to keep concentration spells up by using rounds of BP.

That is pretty nasty

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

not familiar with bard spells, but I'll take a look


Unnamed

yea i think that and shout greater

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Actually Geas is a damned powerful spell. I don't think it gets enough press really for how badass it is. If you can get past SR, the target is completely neutralized (of course subject to them being vulnerable to enchantment/compulsion). Period.


Unnamed

i always thought Geas was a long time casting spell, looking that up now


Unnamed

ah I see, 10 minutes casting...hmm...I wonder if that is practical in PFS, because if it is...damn, that rocks.

I have Spellsong...or will, but still 10 minutes it a long time.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Yeah, you're right. Only lesser is one round. The full one is 10 minutes. Nevermind.


Unnamed

lets see invisibility plus a metamagic rod of silent spell...

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

That could work to give you got a chance to land it.

It really is damned mean if it lands. You make a puppet with no save. That's just mean.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

For 6th level bard i like..

Waves of Ecstasy, Nice Area and pretty much save or die..
Greater Shout, Not crazy damage but not many resist it..
Irresistible Dance is a save or die..
Hero's Feast is a dam good buff spell..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I am going to be offline until Sunday evening, so bot me as needed.

since I'm just puking that shouldn't take much effort

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

I am working swing shifts (1pm - 11pm Mountain Time) for the next 6 days (April 23rd - 28th), so expect no afternoon or evening posts...


Work is hectic with some people leaving our department, so I may be intermittent too.

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