Spells and tracked items:
Boots of Speed: 0/10 (counting up)
Ammo 153 cold iron, 20 cold iron +fire, 13 alchemist silver, 120 silver blanched, 31 blunt (may take -4 to-hit to do nonlethal), 20 thistle arrows(1 bleed 1d6 rounds), 20 splintercloud (1d3 piercing in 5' radius, DC 18 reflex negates), 4 cold iron +adamantine, 55 cold iron +ghost salt, 3 smoke, 50 cold iron bolts
4 axiomatic arrows
Basic with Haste
Adamantine, no haste:
An elf dressed in brown and green elven-weave clothing laced with supple branches and dried flowers, with bow and blade and spell pouch at his side. His tan face is covered with a pale tracery of blue tattoos that accent his green eyes. His dirty brown hair is kept long, in a rough weave. He maintains a laconic air about him, piercing others with the unearthly stare so common among elves.
Lithuan has spent the last of his 121 years primarily in the Kyonin forests, drifting between various intellectual and physical pursuits as is the way of elves. He has always found himself equally at home with bow, sword and magic; it's society he cannot fathom, and he takes great pains to remain isolated from society (even amongst the sparely populated elves). He prefers to stay in spartan abodes deep in the woods, reading on a variety of topics, hunting and developing a spiritual and naturalistic philosophy. This philosophy revolves around the inherent potential for good and learning that all creatures possess, although expressed in different orders of life in different ways. Thus, he maintains hope for good in even the most foul and despicable being.
However, there are things that draw him out of his solitude. Amongst these, the greatest is the ascension of the Cheliax Empire in its modern form. This blot upon Golarion commits the greatest of crimes in Lithuan's mind: robbing sentients of their free-will and the possibility to make art, love, and greatness.
Although the puppets of Asmodeus are the greatest source of such ignoble subjugation, everywhere in the world there is great loss due to the enslavement of other sentients. Thus, Lithuan takes his hand-crafted bow and goes forth to free those fettered by forces beyond their control.
The real world, however, does not care about backwoods philosophies, not even those of the august elves. Lithuan nearly died at the hands of Chelish slavers in his first solo attempt to free slaves. He was saved by the timely intervention of a wandering pathfinder.
Over the course of a month being nursed back to health by the wandering Andoran pathfinder, Lithuan had many a philosophical argument regarding the need for extreme action vs the application of patience and tact in his quest to enable people. He was invited into the service of Andoran armed forces, and eventually sponsored for service with the Pathfinders. In this capacity, he is outwardly ambivalent to all his comrades but occasionally acts as a saboteur and agent provocateur in his quest.
Knight Corporal Lithuan
OFFENSE Spd 30 ft./x4
Bow Critical Extra 2d8+28, or 2d8+44
Other Magical Alterations:
Feats (9 level +7 fighter (incl. weapons/armor/shield) +2 wizard +3 EK) Arcane Armor Training, Arcane Strike (+4), Armor Proficiency (Light, Medium, Heavy, Shield), Clustered Shots, Deadly Aim, Extend Spell, Improved Critical (Longbow), Improved Precise Shot, Manyshot, Opposition Research (Divination); Point Blank Shot, Precise Shot, Rapid Shot, Spell Focus (Transmutation), Weapon Proficiency (Martial, Simple), Weapon Focus (longbow), Weapon Specialization (longbow)
Skills (5*17 +2 +2*6 +2*10 = 119)
Gnoll Savior +1 diplomacy/intimidate with western katapesh gnolls
Favor of the Yagvesan Family +2 diplomacy in Irrisen
Defender of Katheer +1 circumstance on diplomacy with citizens from Katheer (Capital of Qadira)
Marn Fuln's Favor in absalom, contact Marn of Arcanamirium to get +2 on Knowledge (Arcana)
Honored Guest of the Hall +1 circumstance bonus to Knowledge skills from clerics of Cayden Cailen, in Absalom
Protector of Whistledown +1 charisma checks with gnomes
Notes Scion of Geb +1 circumstance bonus to any Charisma-based checks with citizens of Geb
Time in Dreng's Vaults +2 circumstance bonus on one Knowledge skill (applied to Knowledge (Planes))
Eagle Knight Diplomacy considered class
Knighthood +2 diplomacy with Andorens
Green Faith +2 circumstance to K(Nature)
Favored of the Ten Gain a bonus +2 PA per mission
Honorary Ambassador Failing a diplomacy check by 7 or more only decreases attitude by 1 step.
Defender of Nerosyan (Impressive) Extra PA outside of a large settlement in worldwound/mendev is reduced by 3, 5% off any item requiring a [Good] spell
Siege hardened +1 damage vs. demons
Tenure +5 Knowledge/Spellcraft checks at the Acadamae
Concentration +22 (17 CL +5 Int)
0th (20): Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
1st (28): Abundant Ammunition, Cause Fear, Charm Person, Color Spray, Comprehend Languages, Disguise Self, Endure Elements, Enlarge Person, Expeditious Retreat, Gravity Bow, Infernal Healing, Liberating Command, Mage Armor, Magic Missile^, Magic Weapon, Mount, Feather Fall, Grease, Obscuring Mist, Protection from Evil, Ray of Enfeeblement, Shield, Sleep, Summon Monster I, Shocking Grasp^, Touch of the Sea, True Strike, Unseen Servant^
2nd (42): Alter Self, Aram Zey's Focus (trapfinding, bonus=level/4), Arrow Eruption, Bulls Strength, Cats Grace, Defending Bone, False Life, Ghouls Touch, Glitterdust, Invisibility, Levitate, Make Whole, Mirror Image, Resist Energy, Scorching Ray^, See Invisible, Shatter^, Summon Monster 2, Summon Swarm, Suppress Charm, Web
3rd (42): Ablative Barrier, Communal Resist Energy, Dispel Magic, Displacement, Flame Arrow, Fly, Gaseous Form, Greater Magic Weapon, Haste, Heroism, Keen Edge, Nondetection, Rune of Durability, Versatile Weapon, Water Breathing
4th (20): Elemental Body I, Dimension Door, Greater Darkvision, Greater Invisibility, Summon Monster IV
5th (30): Break Enchantment, Echolocation, Fickle Winds, Teleport, Overland Flight
6th (30): Acid Fog, Disintegrate, Globe of Invulnerability, Greater Dispel Magic, True Seeing
7th (49): Mass Fly, Mass Planar Adaptation, Mass Planetary Adaptation, Plane Shift, Reverse Gravity, Spell Turning, Temporary Resurrection
8th (16): Mind Blank, Polymorph any Object
Total pages: 277/310 (Spellbook +3 compact spellbooks)
Starting Gold 14
the muted god. But what are their designs?
(2000), Pot Cure Mod (300), Ring Climbing (2500), Cloak Resist +1, +2 hide, +2 leather, med spider venom (150), Phylactery Faithful (1000) Pot Cure Serious (750), Ring Prot +1, Ring Sustenance (2500), +2 war razor (8308)
eryines and morlocks.