Elf

Lithuan's page

1,081 posts. Organized Play character for Tangaroa.


Full Name

Lithuan

Classes/Levels

Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Gender

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov

Size

Medium

Age

126

Alignment

Neutral Good

Deity

Erastil & the Green Faith

Location

Kyonin Forests

Languages

Taldane, Elven, Sylvan, Goblin, Draconic, Orc, Osirani, Khelish, Celestial, Infernal, Abyssal

Occupation

Fighter, Partisian, Saboteur, Weaponsmith, Philosopher

About Lithuan

Spells and tracked items:

Boots of Speed: 0/10 (counting up)
Arcane Bond: 0/1 (counting up)
Amulet 4/12 (counting up)

Starting List


  • 0th - Dancing Lights^, Detect Magic, Mending
  • 1st - Abundant Ammunition, Gravity Bow (x2), Liberating Command (at +20), Shield (x2), Liberating Command*
  • 2nd - Aram Zey's Focus (+4), False Life (1d10+10), Glitterdust, Mirror Image, Resist Energy, Alter Self*
  • 3rd - Displacement, Ablative Barrier, Heroism, Extended False Life (1d10+10), Haste, Greater Magic Weapon*
  • 4th - Dimension Door, Extended Communal Energy Resistance, Extended Heroism (x2), Greater Invisibility, Extended Flame Arrow*
  • 5th - Echolocation, Extended Greater Invisibility, Fickle Winds, Teleport, Overland Flight*, Open Slot
  • 6th - Extended Echolocation, Globe of Invulnerability, Greater Dispel Magic, Disintegrate (DC 22)*
  • 7th - Mass Fly, Extended True Seeing, Open Slot*
  • 8th - Mind Blank, Polymorph any Object*

Current List


  • 0th - Dancing Lights^, Detect Magic, Mending
  • 1st - Abundant Ammunition, Gravity Bow (x2), Liberating Command (at +20), Shield (x2), Liberating Command*
  • 2nd - Aram Zey's Focus (+4), Glitterdust, Resist Energy*
  • 3rd - Displacement, Heroism, Extended False Life (1d10+10), Haste*
  • 4th - Dimension Door, Extended Communal Energy Resistance, Extended Heroism, Greater Invisibility,*
  • 5th - Echolocation, Extended Greater Invisibility, Fickle Winds, Teleport, Open Slot
  • 6th - Globe of Invulnerability, Greater Dispel Magic, Disintegrate (DC 22)*
  • 7th - Mass Fly, Extended True Seeing, Open Slot*
  • 8th -

Rod:
Extended: Mind Blank, Extended Mass Fly, Extended Echolocation, Overland Flight, Extended Flame Arrow, Greater Magic Weapon, Ablative Barrier, Extended Heroism

Ammo 153 cold iron, 20 cold iron +fire, 13 alchemist silver, 120 silver blanched, 31 blunt (may take -4 to-hit to do nonlethal), 20 thistle arrows(1 bleed 1d6 rounds), 20 splintercloud (1d3 piercing in 5' radius, DC 18 reflex negates), 4 cold iron +adamantine, 55 cold iron +ghost salt, 3 smoke, 50 cold iron bolts

4 axiomatic arrows

Attack Routines:

Basic with Haste
Manyshot, Rapid Shot, Deadly Aim; Feats: Point Blank, Improved Precise Shot, Clustered Shot (DR applied once); Materials/Qualities: Cold Iron, Holy/Good, Seeking (Ignores Miss)
[dice=Attack 1]1d20+28[/dice]
[dice=Damage]4d6+46[/dice] physical +[dice]2d6[/dice] acid [dice]2d6[/dice] fire +[dice]4d6[/dice] holy
[dice=Attack 2]1d20+28[/dice]
[dice=Damage]2d6+23[/dice] physical +[dice]1d6[/dice] acid +[dice]1d6[/dice] fire +[dice]2d6[/dice] holy
[dice=Haste]1d20+28[/dice]
[dice=Damage]2d6+23[/dice] physical +[dice]1d6[/dice] acid +[dice]1d6[/dice] fire +[dice]2d6[/dice] holy
[dice=Attack 3]1d20+23[/dice]
[dice=Damage]2d6+23[/dice] physical +[dice]1d6[/dice] acid +[dice]1d6[/dice] fire +[dice]2d6[/dice] holy
[dice=Attack 4]1d20+18[/dice]
[dice=Damage]2d6+23[/dice] physical +[dice]1d6[/dice] acid +[dice]1d6[/dice] fire +[dice]2d6[/dice] holy
Lithuan shoots adamantine coated arrows in a hail and the nearest statue.

Adamantine, no haste:
Manyshot, Rapid Shot, Deadly Aim; Feats: Point Blank, Improved Precise Shot, Clustered Shot (DR applied once); Materials/Qualities: Adamantine, Holy/Good, Seeking (Ignores Miss)
[dice=Attack 1]1d20+27[/dice]
[dice=Damage]4d6+46[/dice] physical +[dice]2d6[/dice] acid +[dice]4d6[/dice] holy
[dice=Attack 2]1d20+27[/dice]
[dice=Damage]2d6+23[/dice] physical +[dice]1d6[/dice] acid +[dice]2d6[/dice] holy
[dice=Attack 3]1d20+22[/dice]
[dice=Damage]2d6+23[/dice] physical +[dice]1d6[/dice] acid +[dice]2d6[/dice] holy
[dice=Attack 4]1d20+17[/dice]
[dice=Damage]2d6+23[/dice] physical +[dice]1d6[/dice] acid +[dice]2d6[/dice] holy

Backstory:
An elf dressed in brown and green elven-weave clothing laced with supple branches and dried flowers, with bow and blade and spell pouch at his side. His tan face is covered with a pale tracery of blue tattoos that accent his green eyes. His dirty brown hair is kept long, in a rough weave. He maintains a laconic air about him, piercing others with the unearthly stare so common among elves.

Lithuan has spent the last of his 121 years primarily in the Kyonin forests, drifting between various intellectual and physical pursuits as is the way of elves. He has always found himself equally at home with bow, sword and magic; it's society he cannot fathom, and he takes great pains to remain isolated from society (even amongst the sparely populated elves). He prefers to stay in spartan abodes deep in the woods, reading on a variety of topics, hunting and developing a spiritual and naturalistic philosophy. This philosophy revolves around the inherent potential for good and learning that all creatures possess, although expressed in different orders of life in different ways. Thus, he maintains hope for good in even the most foul and despicable being.

However, there are things that draw him out of his solitude. Amongst these, the greatest is the ascension of the Cheliax Empire in its modern form. This blot upon Golarion commits the greatest of crimes in Lithuan's mind: robbing sentients of their free-will and the possibility to make art, love, and greatness.

Although the puppets of Asmodeus are the greatest source of such ignoble subjugation, everywhere in the world there is great loss due to the enslavement of other sentients. Thus, Lithuan takes his hand-crafted bow and goes forth to free those fettered by forces beyond their control.

The real world, however, does not care about backwoods philosophies, not even those of the august elves. Lithuan nearly died at the hands of Chelish slavers in his first solo attempt to free slaves. He was saved by the timely intervention of a wandering pathfinder.

Over the course of a month being nursed back to health by the wandering Andoran pathfinder, Lithuan had many a philosophical argument regarding the need for extreme action vs the application of patience and tact in his quest to enable people. He was invited into the service of Andoran armed forces, and eventually sponsored for service with the Pathfinders. In this capacity, he is outwardly ambivalent to all his comrades but occasionally acts as a saboteur and agent provocateur in his quest.

Knight Corporal Lithuan
Male elf Fighter 1/Transmuter 6/Eldritch Knight 10
NG Medium humanoid
Init +10 (+9 Dex +1 competence); Senses Perception +27, Low-light vision
DEFENSE AC 31, touch 23, flat-footed 24 (+8 armor, +5 deflection, +7 (of 9) Dex, +1 insight); with shield spell, 35/23/28
hp 116 +15 (10 fighter +6d6 wizard +10d10 EK +6 favored +17 con +15 temporary)
Fort +18, Ref +22, Will +16 (+2 vs. enchantment, +1 vs. fear); Evasion; Immune Sleep; SR 20
(+9/5/8 class +1/9/1 attributes +1/0/0 trait +0/1/0 ioun stone +5/5/5 resistance +2/2/2 morale) Includes Heroism

OFFENSE Spd 30 ft./x4
Melee Cold Iron Mwk Curved blade, Elven +20/15/10 1d10+8 18-20/x2, S (+14 BAB +1 item +3 strength +2 morale)
Melee Mwk Alchemical Silver Curved blade, Elven +20/15/10 1d10+7 18-20/x2, S (as Mwk Curved Blade)
Melee Mace, light +19/14/9 1d6+8 20/x2, B (+14 BAB +3 strength +2 morale)
Melee Mwk cold iron darkwood hafted halberd, +20/15/10, 1d10+8, 20/x3, P/S (as Mwk Curved Blade), 6 lbs, brace, trip

Ranged


  • Single Attack +4 Holy Darkwood Mighty (+3) Longbow (with Greater Magic Weapon, flame arrow, deliquescent gloves and arcane strike) +32 1d8+14+1d6 fire +1d6 acid +2d6 holy 19-20/x3, P, 110' range (+14 BAB +2 competence +9 Dex +4 enhancement +2 morale +1 WF; Damage: +3 str +2 WP Spc, +4 Arcane Strike +4 enhancement +1 competence)
  • Single Attack & Deadly Aim +4 Holy Darkwood Mighty (+3) Longbow, Deadly Aim +28 1d8+22+1d6 fire +1d6 acid +2d6 holy 19-20/x3, P
  • Longbow (with Magic Weapon and Heroism) +29 1d8+8+1d6 acid or +25 1d8+16+1d6 acid 19-20/x3
  • Underwater Crossbow (with Magic Weapon and Heroism) +26 1d8+5+1d6 acid or +22 1d8+13+1d6 acid 19-20/x2, P, 80' range/20' underwater

Full Attack

  • Manyshot +32/+27/22 2d8+28+2d6 fire+2d6 acid+4d6 holy/1d8+14+1d6 fire+1d6 acid+2d6 holy/1d8+14+1d6 fire+1d6 acid+2d6 holy 19-20/x3, P
  • Manyshot & Rapid Fire +30/+30/+25/20 2d8+28+2d6 fire+2d6 acid+4d6 holy/1d8+14+1d6 fire+1d6 acid+2d6 holy/1d4+14+1d6 fire +1d6 acid+2d6 holy/1d8+12+1d6 fire+1d6 acid+2d6 holy 19-20/x3, P
  • Manyshot & Deadly Aim +28/+23/18 2d8+44+2d6 fire+2d6 acid+4d6 holy/1d8+22+1d6 fire+1d6 acid+2d6 holy/1d8+22+1d6 fire+1d6 acid+2d6 holy 19-20/x3, P
  • Manyshot & Rapid Fire & Deadly Aim +26/26/21/16 2d8+44+2d6 fire+2d6 acid+4d6 holy/1d8+22+1d6 fire+1d6 acid+2d6 holy/1d8+22+1d6 fire+1d6 acid+2d6 holy/1d8+22+1d6 fire+1d6 acid+2d6 holy 19-20/x3, P
  • Longbow (with Magic Weapon) +29/24/19 or +27/27/22/17 for 1d8+9+1d6 acid or +25/20/15 or +23/23/18/13 for 1d8+17+1d6 acid 19-20/x3, P

Bow Critical Extra 2d8+28, or 2d8+44

Situational

  • +1 hit/dmg on ranged attacks <30'
  • +1 damage vs. demon subtyped creatures
  • Deadly aim -4/+8

Other Magical Alterations:
Alter Self: Boggard +2 size strength, 30' swim, Low light, Darkvision 60' (Melee attacks +1 to hit, +2 two-handed damage)

STATISTICS
Str 14(16), Dex 22(28), Con 10(12), Int 16(20), Wis 12, Cha 7 Includes +2 transmutation specialty (applied to strength)
Base Atk +14, CMB +17 CMD 42 (33 flat footed) (10 +14 BAB +9 Dex +5 deflection +1 insight +3 Str )

Feats (9 level +7 fighter (incl. weapons/armor/shield) +2 wizard +3 EK) Arcane Armor Training, Arcane Strike (+4), Armor Proficiency (Light, Medium, Heavy, Shield), Clustered Shots, Deadly Aim, Extend Spell, Improved Critical (Longbow), Improved Precise Shot, Manyshot, Opposition Research (Divination); Point Blank Shot, Precise Shot, Rapid Shot, Spell Focus (Transmutation), Weapon Proficiency (Martial, Simple), Weapon Focus (longbow), Weapon Specialization (longbow)

Skills (5*17 +2 +2*6 +2*10 = 119)
Acrobatics +15 (4 ranks +9 Dex +2 morale)
Appraise +7 (5 Int +2 morale)
Bluff +0 (-2 Cha +2 morale)
Climb +9 (1 ranks +3 Str +3 trained +2 morale)
Craft (weapons) +13 (3 ranks +5 Int +3 trained +2 morale)
Diplomacy +20 (Headband, Eagle Knight) (17 ranks - 2 Cha +3 trained +2 morale)
Disable Device +30 (Headband) (17 ranks +9 Dex +2 circumstance +2 morale)
Disguise +0 (-2 Cha +2 morale)
Escape Artist +16 (5 ranks +9 Dex +2 morale)
Fly +17 (3 ranks +9 Dex +3 trained +2 morale)
Handle Animal +4 (1 rank -2 Cha +3 trained +2 morale)
Intimidate +8 (5 ranks -2 Cha +3 trained +2 morale)
Knowledge (arcana) +18 (8 ranks +5 Int +3 trained +2 morale)
Knowledge (dungeoneering) +12 (2 ranks +5 Int +3 trained +2 morale)
Knowledge (engineering) +11 (1 ranks +5 Int +3 trained +2 morale)
Knowledge (geography) +11 (1 ranks +5 Int +3 trained +2 morale)
Knowledge (history) +11 (1 ranks +5 Int +3 trained +2 morale)
Knowledge (local) +11 (1 ranks +5 Int +3 trained +2 morale)
Knowledge (nature) +13 (1 ranks +5 Int +3 trained +2 morale +2 Green Faith)
Knowledge (planes) +20 (10 ranks +5 Int +3 trained +2 morale +2 Dreng's Library)
Knowledge (religion) +11 (1 ranks +5 Int +3 trained +2 morale)
Linguistics +14 (4 ranks +5 Int +3 trained +2 morale)
Perception +27 (17 ranks +1 Wis +2 racial +5 competence +2 morale)
Ride +15 (1 rank +9 Dex +3 trained +2 morale)
Sense Motive +10 (4 rank +1 Wis +3 trained +2 morale)
Spellcraft +20 (+22 to identify items) (10 ranks +5 Int +3 trained +2 morale)
Stealth +12 (1 ranks +9 Dex +2 morale)
Survival +7 (1 ranks +1 Wis +3 trained +2 morale)
Swim +9 (1 ranks +3 Str +3 trained +2 morale)
Includes: Headband,+2 from Heroism

Languages
Abyssal, Celestial, Draconic, Elven, Gnoll, Goblin, Infernal, Kelish, Sylvan, Taldane, Orc, Osirani

Racial Abilities
+2 on caster level checks to overcome SR

Favors:

Gnoll Savior +1 diplomacy/intimidate with western katapesh gnolls
Favor of the Yagvesan Family +2 diplomacy in Irrisen
Defender of Katheer +1 circumstance on diplomacy with citizens from Katheer (Capital of Qadira)
Marn Fuln's Favor in absalom, contact Marn of Arcanamirium to get +2 on Knowledge (Arcana)
Honored Guest of the Hall +1 circumstance bonus to Knowledge skills from clerics of Cayden Cailen, in Absalom
Protector of Whistledown +1 charisma checks with gnomes
Notes Scion of Geb +1 circumstance bonus to any Charisma-based checks with citizens of Geb
Time in Dreng's Vaults +2 circumstance bonus on one Knowledge skill (applied to Knowledge (Planes))
Eagle Knight Diplomacy considered class
Knighthood +2 diplomacy with Andorens
Green Faith +2 circumstance to K(Nature)
Favored of the Ten Gain a bonus +2 PA per mission
Honorary Ambassador Failing a diplomacy check by 7 or more only decreases attitude by 1 step.
Defender of Nerosyan (Impressive) Extra PA outside of a large settlement in worldwound/mendev is reduced by 3, 5% off any item requiring a [Good] spell
Siege hardened +1 damage vs. demons
Tenure +5 Knowledge/Spellcraft checks at the Acadamae

Limited Use:
Zamir slain (Jalmeray) +1 circumstance to diplomacy with citizens of Jalmeray, one time [ ]
Hero of Sothis 1/use +1 to initiative [ ]
Glimpse of the Future 1 time augury 60% (from Sarkorian Prophecy) [x]
Magic Boon Three times recall a spell you have already prepared and cast that day [x][ ][ ]
Stavian's Secret One use +2 K(nobility) or Intimidate vs. Taldane Nobility [ ]
Lunar Liberator One time reduce PP of purchase by 8 [ ]

    Class Abilities
  • Arcane bond with a ring
  • Wizard of the Transmutation school, forbidden from using Enchantment or Divination schools. Preparing a spell from a forbidden school takes up two slots of the given level.
  • School powers:
    - Physical Enhancement - An ability score chosen when you prepare spells receives a +2 bonus.
    - Telekinetic Fist - Ranged touch attack within 30 ft. does 1d4+3 bludgeoning damage. Standard action. 8 times/day.
  • Must prepare all spells from a spellbook, except Read Magic.
  • Spell critical

    Traits
  • Magical Knack - +2 caster levels, wizard
  • Resilient (Combat) - +1 Fortitude Saves

Concentration +22 (17 CL +5 Int)
Caster Level 17 (access spells as 15th level wizard, +19 vs. SR )
Spell Slots 4/6(+1)/5(+1)/5(+1)/5(+1)/4(+1)/3(+1)/2(+1)/1(+1) (includes bonus transmutation slot); +1 bonded spell
Spell Saves 15/16/17/18/19/20/21/22 (+1 for transmutation spells)
Spells Prepared *indicates transmutation, ^indicates opposition
Opposition Evocation


  • 0th - Dancing Lights^, Detect Magic, Mending
  • 1st - Abundant Ammunition, Gravity Bow (x2), Liberating Command (at +20), Shield (x2), Liberating Command*
  • 2nd - Aram Zey's Focus (+4), False Life (1d10+10), Glitterdust, Mirror Image, Resist Energy, Alter Self*
  • 3rd - Displacement, Dispel Magic, Heroism, Extended False Life (1d10+10), Haste, Greater Magic Weapon*
  • 4th - Dimension Door, Extended Communal Energy Resistance, Extended Heroism (x2), Greater Invisibility, Extended Flame Arrow*
  • 5th - Echolocation, Extended Greater Invisibility, Fickle Winds, Teleport, Overland Flight*, Open Slot
  • 6th - Extended Echolocation, Globe of Invulnerability, Greater Dispel Magic, Disintegrate (DC 22)*
  • 7th - Mass Fly, Extended True Seeing, Open Slot*
  • 8th - Mind Blank, Polymorph any Object*

    Material Components
  • Temp Resurrection
  • Spell Turning (x2)
  • 1000 gp in diamond dust

Spellbook:

0th (20): Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

1st (28): Abundant Ammunition, Cause Fear, Charm Person, Color Spray, Comprehend Languages, Disguise Self, Endure Elements, Enlarge Person, Expeditious Retreat, Gravity Bow, Infernal Healing, Liberating Command, Mage Armor, Magic Missile^, Magic Weapon, Mount, Feather Fall, Grease, Obscuring Mist, Protection from Evil, Ray of Enfeeblement, Shield, Sleep, Summon Monster I, Shocking Grasp^, Touch of the Sea, True Strike, Unseen Servant^

2nd (42): Alter Self, Aram Zey's Focus (trapfinding, bonus=level/4), Arrow Eruption, Bulls Strength, Cats Grace, Defending Bone, False Life, Ghouls Touch, Glitterdust, Invisibility, Levitate, Make Whole, Mirror Image, Resist Energy, Scorching Ray^, See Invisible, Shatter^, Summon Monster 2, Summon Swarm, Suppress Charm, Web

3rd (42): Ablative Barrier, Communal Resist Energy, Dispel Magic, Displacement, Flame Arrow, Fly, Gaseous Form, Greater Magic Weapon, Haste, Heroism, Keen Edge, Nondetection, Rune of Durability, Versatile Weapon, Water Breathing

4th (20): Elemental Body I, Dimension Door, Greater Darkvision, Greater Invisibility, Summon Monster IV

5th (30): Break Enchantment, Echolocation, Fickle Winds, Teleport, Overland Flight

6th (30): Acid Fog, Disintegrate, Globe of Invulnerability, Greater Dispel Magic, True Seeing

7th (49): Mass Fly, Mass Planar Adaptation, Mass Planetary Adaptation, Plane Shift, Reverse Gravity, Spell Turning, Temporary Resurrection

8th (16): Mind Blank, Polymorph any Object

Total pages: 277/310 (Spellbook +3 compact spellbooks)

    Combat Gear
  • Mwk Cold Iron Elven Curved Blade
  • Mwk Cold Iron Darkwood-Hafted Halberd
  • Mwk Alchemical Silver Elven Curved Blade
  • Light Mace
  • +1 impervious holy seeking mighty +3 darkwood longbow (caster level 12; Hardness 14, 45 HP with fortifying stone, +2 vs sunder; 50 HP with Rune of Durability, unaffected by warp wood or similar spell)
  • Longbow
  • Underwater Crossbow

    Body Slot Items
  • Armor: +3 Mithral Chain Shirt (arcane spell failure 10%, Max. Dex +6, ACP 0, light)
  • Belts: +6 Belt of Dexterity
  • Body:
  • Chest: Sash of the War Champion
  • Eyes: Eyes of the Eagle
  • Feet: Boots of Speed (10 rounds of haste per day)
  • Hands: Deliquescent Gloves (adds corrosive to weapons or natural)
  • Head:
  • Headband: +4 Headband of Intellect (Skill: Diplomacy, Disable Device)
  • Neck: Scarab of Protection (12 charges left); +1 Amulet of Natural Armor in pack
  • Ring (right): Ring of Protection +5 (bonded object)
  • Ring (left): Ring of Evasion
  • Shield:
  • Shoulders: Cloak of Resistance +5
  • Wrist: Greater Bracers of Archery (+2 competence attack, +1 competence damage)

    Other equipped magical gear
  • Handy Haversack
  • Ioun Stone: Dusty Rose Prism (+1 insight bonus to AC)
  • Ioun Stone: Dusty Rose Prism, Cracked(+1 competence to initiative)
  • Ioun Stone: Pink Rhomboid (+2 enhancement to con, +1 reflex saves when slotted into wayfinder)
  • Lesser metamagic rod, Extend
  • Wayfinder (Light at will, 1 slot, +2 survival to navigate)

    Mundane Gear
  • Filth Fever Tonic
  • Weapon Blanch (Adamantine) (x2)
  • Pathfinder's Backpack
  • Antitoxin (x2)
  • Alchemist Fire (x3)
  • Acid Flask (x3)
  • Masterwork Thieve's Tools
  • Spellbook
  • Spellbooks, Compact(x3)
  • Spell Component Pouches (x2)

    Items to Lend
  • Everburning Torch

    Wands
  • Cure Light Wounds (14)
  • Cure Serious wounds (4)
  • Gravity Bow (34)
  • Infernal Healing (38)

    Potion & Oils
  • Cure Light Wounds (x3),
  • Remove Blindness/Deafness,
  • Invigorate (50)
  • Neutralize Poison (750)
  • Remove Sickness (50)
  • Remove Disease (750)

    Scroll Library
  • Air bubble (x2) (cleric, druid, ranger, wizard, witch) 1 minute air bubble
  • Aram Zey's Focus
  • Breath of Life (cleric)
  • Comprehend Languages
  • Cure Light Wounds (x5) (bard, cleric)
  • Glitterdust (x2)
  • Gust of Wind (x3)
  • Invigorate (x2) (bard); temporarily remove fatigues or exhaustion
  • Invisibility
  • Lesser Restore (x2) (cleric, paladin)
  • Magic Weapon (x2)
  • Obscuring Mist
  • Protection vs. Chaos
  • Protection vs. Evil (x2)
  • Protection vs. Law
  • Remove Fear (x2)(Bard, cleric)
  • Remove Sickness (x2) (cleric, druid, witch); suppress disease, nausea, sickness
  • Restoration (cleric)
  • See Invisible (x3)
  • Suppress Charms

    Items to buy
  • Improved Slick on armor: 15k

Adventure Log:

Starting Gold 14

#1
Notes
Scenario #13: Prince of Augustana
Gold Earned 462
Day Job
Prestige 1/1
Access Brooch of Shielding, Filth Fever Tonic, Potion of Enlage Person, Screaming Bolt
Purchases Filth Fever Tonic (20), Potion of CLW (50), Scroll CLW (25), Longbow (75), Arrows, 40 (2)
Misc. Expenses
Wealth 290
Notes

#2
Notes Gnoll Savior +1 diplomacy/intimidate with western katapesh gnolls
Scenario #15: The Asmodeus Mirage
Gold Earned 375
Day Job
Prestige 2/2
Access Potions: Rage (750), Scrolls: CMW (150), Phantasmal Killer (700)
Purchases Silver Arrows, 20 (41), Cold Iron Arrows (2), Mwk Rapier (315)
Misc. Expenses
Wealth 257
Notes

#3
Notes
Scenario #1: Silent Tide
Gold Earned 453
Day Job
Prestige 3/3
Access Potions: Blur (300), Arcane Lock (175), Scrolls: CMW (150), Delay Poison (200)
Purchases Scroll CLW x 2 (50)
Misc. Expenses
Wealth 665
Notes

#4
Notes Favor of the Yagvesan Family: +2 diplomacy in Irrisen
Scenario #4 The Frozen Fingers of Midnight
Gold Earned 1268
Day Job 5
Prestige 4/4
Access Potions: CMW (300) Resist Energy (Cold) 1100
Purchases Potions: CLW X3 (150), Scroll: CLW X2 (50), Mwk Greatsword (350)
Misc. Expenses
Wealth 723
Notes

#5
Notes
Scenario #7 Among the Living
Gold Earned 420
Day Job 1
Prestige 5/5
Access
Purchases +1 Chain Shirt
Misc. Expenses
Wealth 63
Notes

#6
Notes
Scenario The Devil We Know Part I
Gold Earned 1324
Day Job 5
Prestige 7/7
Access
Purchases
Misc. Expenses Scroll Replacement 25
Wealth 1294
Notes

#7
Notes
Scenario #30 The Devil We Know Part II
Gold Earned 1266
Day Job 5
Prestige 9/9
Access
Purchases
Misc. Expenses Scroll Replacement 50
Wealth 2515
Notes

#8
Notes
Scenario #23 Tide of Morning
Gold Earned 546
Day Job 50
Prestige 11/11
Access
Purchases Mwk. Cold Iron Elven Curved Blade
Misc. Expenses
Wealth 2651
Notes

#9
Notes
Scenario #19: Skeleton Moon
Gold Earned 419
Day Job 20
Prestige 2/2
Access Potions: Bulls Strength (300), Haste (750), Wand: Cure Light Wounds (750)
Purchases Cloak of Resistance +1, Spells Scribed: 1st x11 (110), 2nd x7 (280)
Misc. Expenses
Wealth 1700
Notes

#10
Notes Marn Fuln's Favor: in absalom, contact Marn of Arcanamirium to get +2 on Knowledge (Arcana)
Scenario #09 Eye of the Crocodile King
Gold Earned 1267
Day Job 1
Sold
Prestige 14/14
Access Scroll of Wall of Fire (700), Potion of Shield of Faith +5 (900), Screaming Bolt (limit 2) (267)
Purchases Spellbook Scribing: Levitate (40)
Misc. Expenses
Wealth 1928
Notes

#11
Notes
Scenario #11 The Third Riddle
Gold Earned 481
Day Job 10
Prestige 15/15
Access
Purchases
Misc. Expenses
Wealth 2419
Notes

#12
Notes Zamir slain: +1 circumstance to diplomacy with citizens of Jalmeray, one time
Scenario #33 Assault on the Kingdom of the Impossible
Gold Earned 1800
Day Job 5
Sold +1 chain shirt 550
Prestige 16/16
Access +1 merciful morningstar
Purchases Spellbook Scribing: 1st x2, 2nd x 3 (140), wand clw (750)
Misc. Expenses
Wealth 1779
Notes

#13
Notes
Scenario #6 Black Waters
Gold Earned 550
Day Job 50
Prestige 18/18
Access
Purchases
Misc. Expenses
Wealth 1879
Notes

#14
Notes
Scenario #35 Voice in the Void
Gold Earned 1251
Day Job 20
Prestige 19/19
Access Spined Shield (5,580)
Purchases Spellbook Scribing: Ghoul Touch 40, Gas Form 90
Misc. Expenses
Wealth 3020
Notes

#15
Notes
Scenario #35 Mists of Mwangi
Gold Earned
Day Job 20
Sold Mwk Rapier 157, Mwk Greatsword 175, Glaive 4
Prestige 21/21
Access +1 vicious spear 8302
Purchases Ring of Protection 2000, Cats Grace 40, Heroism 90, Greater Magic Weapon 90
Misc. Expenses
Wealth 2207
Notes

#16
Notes
Scenario #18 The Trouble With Secrets
Gold Earned 1633
Day Job 50
Sold
Prestige 22/22
Access elemental gem (air), +1 frost greatsword, ring of protection +2
Purchases Mwk. Alchemical Silver Curved Blade 560, Scribing: Dispel Magic 90
Misc. Expenses
Wealth 3240
Notes

#17
Notes
Scenario #16 To Scale the Dragon
Gold Earned 3531
Day Job 10
Sold Longbow 37
Prestige 21/23
Access gem of brightness 13k, dusty rose prism ioun stone 5000
Purchases 2 PA: Mwk Composite (+3) Longbow; Belt of Incredible Dexterity 4000, Everburning Torch 110, Scrolls: Mage Armor 25, PvE x2 50, PvC x1 25, Arrows 20, Acid Flask x5 & Alchemist fire x5 150, Oil of Bless Weapon 200
Misc. Expenses
Wealth 2052
Notes

#18
Notes Honored Guest of the Hall: +1 circumstance bonus to Knowledge skills from clerics of Cayden Cailen, in Absalom
Scenario 40: Hall of Drunken Heroes
Gold Earned 4398
Day Job 50
Prestige 22/24
Access Gem of Brightness (13k), +1 wounding longsword (18315), scrolls: dismissal, less restore, magic circ v evil, restoration
Purchases Ioun Stone, Cracked Pale Green Prism 4000
Misc. Expenses
Wealth 2500
Notes

#19
Notes
Scenario #48 The Devil We Know, Part IV: The Rules of the Swift
Gold Earned 3162
Day Job 50
Prestige 24/26
Access Bracers of Archery, Lesser (5000), Pot: Inflict Moderate Wound (300), Infl. Serious Wound (750), Cloak Resistance (1000), Slaying Arrow (2282)
Purchases +1 Bow Enchantment, Thistle Arrows (20), Spells Scribed: Charm Person, Unseen Servant, Rune of Durability, Infernal Healing, Defending Bone, Liberating Command, Defending Bone
Misc. Expenses 55 (Masterwork Crafting Kit)
Wealth 3427
Notes

#20
Notes recovered Akilas wand and ring
Scenario #36 Echoes of the Everwar I: The Prisoner of Skull Hill
Gold Earned 4401
Day Job 50
Prestige 26/28
Access Hand of Glory (8000), Lesser Metamagic Rod (3000), Pearl of Power (4000), Ring Counterspells (4000), Ring Protection +1 (2000), Potions: Cure mod 300, invisibility 300, eagles splendor 300
Purchases[/b] Arrows (20) (1), Scroll: Comp Language x2, Ink/Vial 13, Scribed into spellbook: Invisibility
Misc. Expenses
Wealth 7774
Notes mind the extrasolar topiary. It can be quite lethal.

#21
Notes recovered Meskhenet's staff and and ring
Scenario #42 Echoes of the Everwar II: The Watcher of Ages
Gold Earned 4334
Day Job 10
Prestige 28/30
Access Medium Spider Venom (limit 2, 150), Cloak Resist +3 (9000), Headband Cha +4 (16000), +1 keen falchion (8375), Ring of Protection +2 (8000), Potions: Cure Serious Wounds (750), Inflict Mod (300)
Purchases
Misc. Expenses
Wealth 12108
Notes met an artifact of the aboleth empire and had a lovely conversation with it

#22
Notes Protector of Whistledown +1 charisma checks with gnomes, recovered Kamilahs Sword and Ring
Scenario #44 Echoes of the Everwar III: Terror at Whistledown
Gold Earned 4378
Day Job 10
Prestige 30/32
Access Medium Spider Venom (limit 2, 150), Cloak Resist +3 (9000), Headband Cha +4 (16000), +1 keen falchion (8375), Ring of Protection +2 (8000), Potions: Cure Serious Wounds (750), Inflict Mod (300)
Purchases
Misc. Expenses
Wealth 16496
Notes vampires terrorizing a town of the most harmless of creatures - gnomes

#23
Notes Hero of Sothis 1/use +1 to initiative
Scenario #53 Echoes of the Everwar: The Faithless Dead
Gold Earned 4436
Day Job 50
Prestige 32/34
Access Amulet of Nat Armor +1 (2000), Bracers Armor +2 (8000), +1 flaming shortsword (8310), Giant Wasp Poison (10 max, 210), Potions: Cure mod 300, displacement 750, Ring Prot +2, Screaming Bolt (2 max, 267), Wand of Acid Arrow (21 charges)(Limit 1: 1890), Wand Enervation (9 charges) (Limit 1; 3780)
Purchases 21,182: Holy Enchantment on Bow (+16,000), +2 Headband of Intellect (4,000), Mwk Halberd (440), Spells Scribed: D-Door, Greater Invisibility, Elemental Body, Gravity Bow, Arrow Eruption, Versatile Weapon, Water Breathing (570), Blunt Arrows, 20 (2), Smoke Arrows, 3 (30)
Misc. Expenses
Wealth 20982
Notes

#24
Notes Defender of Katheer: +1 circumstance on diplomacy with citizens from Katheer
Scenario #27 Our Lady of Silver
Gold Earned 3673
Day Job 50
Prestige 34/36
Access +1 flaming composite longbow (+5 str) (8,900 gp), Potion of Invisibility (300), Potion of Barkskin +2 (300), Wand of Web (4500), Circlet of Persuasion (4500)
Purchases 21,182: Holy Enchantment on Bow (+16,000), +2 Headband of Intellect (4,000), Mwk Cold Iron Halberd (440), Spells Scribed: D-Door, Greater Invisibility, Elemental Body, Gravity Bow, Arrow Eruption, Versatile Weapon, Water Breathing (570), Blunt Arrows, 20 (2), Smoke Arrows, 3 (30)
Misc. Expenses
Wealth 3,423
Notes

#25
Notes
Scenario #31 Sniper in the Deep
Gold Earned 4320
Day Job 10
Prestige 34/36
Access Belt of Giant Strength +2 (4000) and +4 (16000), Potions: Cure Mod (300), Water Breathing (750), Gloves of Swimming and Climbing (6250), Greatsword +2 (8350), Shortsword +2, Chainmail +2
Purchases Eyes of the Eagle (2500)
Misc. Expenses
Wealth 5203
Notes Mission Failure!

#26
Notes Scion of Geb: You have saved the town of Gebs Rest and your legend has spread far and wide in the nation of Geb. Any future dealings with native Gebbites inside or outside of the country grants you a +1 circumstance bonus to any Charisma-based checks made while dealing with them.
Scenario #26 Lost at Bitter End
Gold Earned 3886
Day Job 50
Prestige 36/38
Access Belt of Giant Strength (Cost: 4,000 gp), Lesser metamagic rod of extend (Cost: 3,000 gp), +1 light fortification full plate (Cost: 5,650 gp), Headband of Inspired Wisdom +2 (Cost: 4,000 gp), Potion of cure moderate wounds (Cost: 300 gp),Scroll of flame strike (Cost: 1,125 gp), Scroll of ice storm (Cost: 1,125 gp), Scroll of raise dead (Cost: 6,125 gp)
Purchases Spells Scribed: Summon Monster IV (160)
Misc. Expenses
Wealth 8979
Notes

#27
Notes
Scenario #25: Hands of the Muted God
Gold Earned 3889
Day Job 20
Prestige 35/39
AccessPotion of cure moderate wounds (Cost: 300 gp)
Wand of cure moderate wounds (Cost: 4,500 gp)
Potion of resist energy (cold) 20 (Cost: 700 gp)
Ring of protection +1 (Cost: 2,000 gp)
Purchases Wand of Gravity Bow (2 PA), Upgrade: Cloak +2 (3000),
Pink Ioun Stone (8000), Wayfinder (250), Longbow (75), Scrolls: Daylight, Invisible, Lesser Restore (x2), Obscuring Mist, Magic Weapon (x2), See Invisible (1050 in all), Arrows x20 (1)
Misc. Expenses
Wealth 212
Notes A plethora of drow in the mountains north of Absalom... uncertain of their intention; harnessing the magical power of

the muted god. But what are their designs?

#28
Notes
Scenario #32: Drow of The Darkland Pyramid
Gold Earned 5874
Day Job 20
Prestige 37/41
Access Brooch of shielding (20 points) (297 gp) Cloak of resistance +1 (1,000 gp) Feather token (whip) (500 gp) Headband of alluring Charisma +2 (4,000 Medium spider venom (300 gp) Potion of cure moderate wounds (300 gp) Ring of protection +1 (2,000 gp), Scroll of word of recall (1,650 gp) Wand of arcane sight (2 charges) (450 gp) Amulet of natural armor +1 (2,000 gp) Headband of
inspired Wisdom +2 (4,000 gp Wand of cure serious wounds (4 charges) (900)
Purchases Upgrade: +1 to +2 chain shirt (3000); amulet of natural armor +1 (2000), Scribe Spell: Darkvision (40)
Misc. Expenses
Wealth 1066
Notes More drow, this time seeking to unlock secrets in an ancient osirani temple.

#29
Notes
Scenario #34: Encounter at the Drowning Stones
Gold Earned 7646
Day Job 5
Prestige 39/43
Access Amulet Nat Armor +1, Bloodroot Poison (100), Bottle Air (7250), Fig. Wond Power (Silv Raven) (3800), Hndy Hvrsck

(2000), Pot Cure Mod (300), Ring Climbing (2500), Cloak Resist +1, +2 hide, +2 leather, med spider venom (150), Phylactery Faithful (1000) Pot Cure Serious (750), Ring Prot +1, Ring Sustenance (2500), +2 war razor (8308)
Purchases Meta. Rod Extend (3000)
Misc. Expenses
Wealth 5717
Notes Travels in the jungle with Gallard Stormeye, fighting worshipers of Sifkesh (I think) in a monumental jungle complex.

#30
Notes
Scenario #22: Fingerprints of the Fiend
Gold Earned 3056
Day Job 10
Prestige 40/44
Access +1 flaming cmp longbow (+5 str) (8900), Golembane Scarab (2500), +1 defend large heavy mace (8313), Periapt Wis (4000), Pot CMW (300), Scroll Rock to Mud (1125), Wand CLW (750)
Purchases
Misc. Expenses
Wealth 8783
Notes Exploring ancient cities of the Jistkan empire in natural stone monoliths off the chelish coast, fighting golems and

eryines and morlocks.

#31
Notes Glimpse of the Future. 1 time augury 60% (from Sarkorian Prophecy)
Scenario #22: The Sarkorian Prophecy
Gold Earned 7667
Day Job 50
Prestige 42/46
Access Wand of False Life (20 charges, 1800), Scrolls: Alter Self, Baleful Polymorph, Make Whole, Wand of Stoneskin (5 charge, 2520)
Purchases
Misc. Expenses
Wealth 16500
Notes Tracking rogue pathfinders through the demon wastes.

#32
Notes Time in Dreng's Vaults - +2 circumstance bonus on one K skill
Scenario #2-04: Shadows Fall on Absalom
Gold Earned 7703
Day Job 10
Prestige 35/48
Access Belt of Physical Perfection +2 (16000), Metamagic rod of extend (11000)
Purchases 15201: Upgrade to Seeking on Bow (+4 effective, 14,000); Eagle Knight (1 PP, Diplomacy as class skill), Knighthood (4 PP, +2 diplomacy with Andorens), Membership in the Green Faith (4 PP), Fortifying Stone (1000), Arrows x20 (1), Adamantine Blanch x2 (200)
Misc. Expenses
Wealth 9,012
Notes

#33
Notes 3x: Magic Boon; recall a spell you have already prepared and cast that day
Scenario Special: Blood Under Absalom
Gold Earned 7667
Day Job 10
Prestige 33/50
Access
Purchases 4 PA: Scrolls: Remove Blindness (x2), See Invisible (x5); Items: Bracers of Falcon's Aim 4000, Deliquescent Gloves 8000, Scribe Spells (1010): Displacement, Teleport, Overland Flight, Break Enchantment, Greater Darkvision, Touch of the Sea;
Scrolls: Breath of Life (1125), Restoration (800), Other: 200; Remove Fear (x2) Invigorate (x2), Remove Sickness (x2), Air bubble (x2)
Arrows 1
Wand: Cure Serious Wounds, 4 charges 900
Antitoxin (x2) 100, Acid Flask (x3) 30, Alchemist Fire (x3) 60
Misc. Expenses Spellcasting services 120, Bribes 10
Wealth 463
Notes

#34
Notes Destroyed, utterly!
Scenario 46: Eyes of the Ten, Part I: Requiem for Red Raven
Gold Earned 23237
Day Job 50
Prestige 37/52
Access +1 flaming burst arrow (limit 8, 366 gp each)
Sold Pale Green Cracked Ioun Stone (2000), Eyes of the Eagle (1250)
Purchases
Misc. Expenses 26530
Wealth 470
Notes Saving the rapscallion Red Raven

#35
Notes
Scenario 54: Eyes of the Ten, Part II: The Maze of the Open Road
Gold Earned 10796
Day Job 75
Prestige 39/54
Access
Purchases
Misc. Expenses
Wealth 11341
Notes Fighting Medusae and various other foes in a permanent maze

#36
Notes
Scenario 2-05: Eyes of the Ten, Part III: Red Revolution
Gold Earned 11892
Day Job 20
Prestige 41/56
Access Starsword (+1 mighty cleaving shock longsword, 18315)
Purchases Belt on Inc. Dexterity +2 -> +4 (12k), Cold Iron Arrows, 60 (6), Sash of the War Champion (4000)
Misc. Expenses
Wealth 7247
Notes Fighting on the red planet

#37
Notes Favored of the Ten
Scenario 2-22: Eyes of the Ten Part IV: Nothing Ventured Nothing Gained
XP 38
Gold Earned 24129
Day Job 20
Prestige 43/60
Access
Sold Sellback: Bracers of Falcon's Aim (errata'd Michael Brock) 4000
Purchases Scribe Spells: Globe of Invulnerability (60), Disintegrate (60), Greater Bracers of Archer (25000), Cloak +2 -> +3 (5000)
2 PA for wand of infernal healing
Misc. Expenses
Wealth 1276
Notes

#38
Notes Honorary Ambassador
Scenario Year of the Risen Rune Boon

#39
Notes Defender of Nerosyan , Siege Hardened
Scenario Siege of the Diamond City
Gold Earned 15000
Day Job
Prestige 42/64 (5 used to retrain arcane bond)
XP 39
Access
Purchases Scribing: Acid Fog (360), Echolocation (250), Greater Dispel Magic (360), 8000 to Forge Ring of Protection +3 (bonded), 2500 eyes of the eagle
Misc. Expenses
Wealth 5001
Notes Defending the city of Nerosyan against demon hordes.

#40
Notes Tenure
Scenario Academae of Secrets
Gold Earned 45000
Day Job 20
Prestige 46/70
XP 42
Access
Purchases Dusty Rose Prism Ioun Stone 5k, Jingasa of the Fortunate Soldier 5k, Cloak of Resistance +3 -> +4: 7k, Ring of Evasion: 25k, 80 cold iron (8 gp), 20 alchemist silver (21 gp),Dusty Rose Prism Ioun Stone, Cracked 500, Compact Spellbooks (x2), Spell Component Pouch, Blunt Arrows (20), Handy Haversack: 44636; Scribing: Ablative Barrier, Communal Resist Energy, Fickle Winds, Mass Fly, Plane Shift, Mass Planar Adaptation: 2390; Gust of Wind Scrolls (x5) (2 PP)
Misc. Expenses
Wealth 2995
Notes Clearing the Korvosan Acadamae of a Devlish Pact

#41
Notes Stavian's Secret
Scenario Tomb of the Iron Medusa
Gold Earned 55000
Day Job 20
Prestige 50/76
XP 45
Access
Purchases Splinter Arrows x20 (500), Scribing Abundant Arrow (15), Smoked Goggles (10), Light Underwater Crossbow (70), Bolts (50 cold iron) (10 gp), Scroll: Invigorate (25), Ghost Salts x2 (400), Holy Water x4 (100), Cold Iron Arrows x2 (4), Cloak of Resistance +4 -> +5: 9k, Armor +2 -> +3; Boots of Speed: 12k, Ring of Protection +3 -> +4: 7k (crafting), Headband of Vast Intellect +2 -> +4: 12k, Potion of Remove Blindness (2 PA), Scribe: Spell Turning (490), Temporary Resurrection (735), Material Components (Temp Resurrection, Spell Turning (x2)) 700, Masterwork Thieve's Tools (100), Compact Spellbook, Aram Zey's Focus (60), Arrows, Cold Iron Arrows (x4), Ghost Salt (200), Potion of Invigorate (50), Potion of Remove Sickness (50), Potion of Remove Disease (750)
Misc. Expenses 210
Wealth 8508
Notes

#42
Notes Lunar Liberator
Scenario The Moonscar
Gold Earned 95000
Day Job 20
Prestige 46/82
XP 48
Access
Purchases Pot Neutralize Poison (750), Scrolls: Aram Zey's Focus, Suppress Charms, Glitterdust (x2): (600), 1000 gp diamond dust, +2 Axiomatic Arrows (x4, 1468), Ring of Prot +4 -> +5: 9k, Armor +2 -> +3: 5k, Amulet +1, Belt of Dexterity +4 -> +6, 20k; Impervious on bow (3k) 200 cold iron and 120 silver coated arrows, Ghost Salt (400), Spellbook: Polymorph Any Object (640), Mind Blank (960), Nondetection (90), True Seeing (360); Scarab of Protection 38000;
Misc. Expenses
Wealth 4850
Notes Died by demon hand, raised

#41
Notes
Scenario
Gold Earned
Day Job
Prestige
XP
Access
Purchases
Sold Jingasa sellback 5000
Misc. Expenses
Wealth 9850
Notes