Vars Stanic
|
"Well might as well have a rest for the moment and then strike out for the jungle in the morning. Let me reconnoiter first. "
and he will activate his last fly in his boots for the day, fly up and see which path direction is faster towards getting to the mountain.
Vars Stanic
|
OK, he will fly down and enter the mansion.
"Even a blind squirrel finds an acorn. Looks like Duh was right, left path is better to get us to the mountain. " and then he will enjoy the accommodations.
Lithuan
|
"This scar is some fragment of the abyss. Appearances are meaningless. Yet left is as good a direction as any."
| Thevshi |
The path heads northwest, then turns due west shortly before entering a clearing.
A wide clearing stands out abruptly from the dense jungle; the surrounding trees face inward as though worshiping the space between them. In the center of the clearing, a natural stone pillar of speckled bloodstone rises. From the pillar hangs a pair of manacles encrusted in glowing runes. A single sigil has been etched into the stone above the restraints, and emanates a low thrumming sound when approached.
Lithuan
|
"To quote you, Master Duhwoo, "That Eh-En-T right""
det magic+k(arcana): 1d20 + 16 ⇒ (6) + 16 = 22
Duhwoo X. McKeener
|
.
Of course, there's *gonna* be a hoe-down in the mansion before going to bed -- and the servants that come with the mansion are included!
Duhwoo's Perform:SING check: 1d20 + 20 ⇒ (11) + 20 = 31
Duhwoo X. McKeener
|
.
I believe that would give Duhwoo a +1 on his performance check!
As for the stone pillar (which I assume we are encountering the next day, after a night in the mansion): Duhwoo will attempt a Knowledge:History check for stories of sacrifices on the moon, a Knowledge:Arcana for arcane rituals involving bloodstone pillars, and a Knowledge:Religion check for gods or sects that would use this kind of setup:
Knowledge:History check: 1d20 + 2 ⇒ (12) + 2 = 14
Knowledge:Arcana check: 1d20 + 2 ⇒ (6) + 2 = 8
Knowledge:Religion check: 1d20 + 2 ⇒ (1) + 2 = 3
Duhwoo did not get lucky (except for BAD luck -- yet another '1'!) on those rolls -- anyone else?
| Thevshi |
Ok so:
Knowledge History: You are certain that at one point or another someone has to have been sacrificed to the moon.
Knowledge arcana: There have been arcane rituals in the past that involved some sort of pillar.
Knowledge religion: you are pretty sure that some sort of religion or possibly even religions have existed in the past.
Lithuan
|
"Conjuration magic. I suppose we aren't lucky enough for it be a symbol of healing. I wonder what it summons."
Avoreal Starseeker
|
"Or where it teleports to.."
Know History: 1d20 + 27 ⇒ (18) + 27 = 45
Know Arcana: 1d20 + 32 ⇒ (19) + 32 = 51
Know Religion: 1d20 + 26 ⇒ (2) + 26 = 28
Lithuan
|
planes: 1d20 + 19 ⇒ (4) + 19 = 23 - +10 if it involves moon Nazis.
Avoreal Starseeker
|
"Well boys it means a name.. Gzarnarath.. Any of you heard it before?"
Know Local/History for the name?
Local: 1d20 + 28 ⇒ (5) + 28 = 33
History: 1d20 + 27 ⇒ (13) + 27 = 40
Lithuan
|
Headsmack... just don't say Orcus while on the moon, ok?
1d20 + 9 ⇒ (13) + 9 = 22
Duhwoo X. McKeener
|
Duhwoo's Initiative roll: 1d20 + 2 ⇒ (10) + 2 = 12
While Duhwoo waits for everyone else to complete their actions, he'll blather on a bit...
"Ah used ta'go to a serial bard show called 'The Jetsons' a lot -- Ah'm a-thinkin' that Gesundheit feller wuz a character in that show!"
Duhwoo X. McKeener
|
That's a web service that streams old TV, right?
Is there another map for this?
If he survives this fight, perhaps Duhwoo will scratch a message in the backside of the pillar: "do not smoke, drink, or cuss" -- if somebody comes along and reads it aloud...
Duhwoo X. McKeener
|
.
That thing in the middle of the encounter map looks like a set of pillars -- where is the monster? Or is that what the thing in the middle is supposed to be?
VC Vuvu Zuella
|
Ah! Didn't realize we could lt see anything!
Might want to not avoreal he is dealing with moving right now. I bet he disintigrates
Duhwoo X. McKeener
|
.
Lithuan has Echolocation -- I bet that works!
Duhwoo, on the other hand, is oblivious -- and proceeds to approach the pillars, planning to carve "do not smoke, drink, or cuss" on the backside of one (as noted above)...
.
Lithuan
|
I have echolocation up 10.7 hours of the day - "adventuring hours", so to speak. So I can probably sense it.
"Something has appeared!"
Lithuan
|
Ok, blindsight 40', so I can see it's some sort of demon. Ergo...
Manyshot, Rapid Shot, Deadly Aim; Feats: Point Blank, Improved Precise Shot, Clustered Shot (DR applied once); Favor vs. Demons, Materials/Qualities: Cold Iron, Holy/Good, Seeking (Ignores Miss)
Attack 1: 1d20 + 26 ⇒ (5) + 26 = 31
Damage: 2d8 + 48 ⇒ (1, 1) + 48 = 50 physical +2d6 ⇒ (4, 6) = 10 acid +4d6 ⇒ (3, 4, 6, 4) = 17 holy
Attack 2: 1d20 + 26 ⇒ (20) + 26 = 46
Damage: 1d8 + 24 ⇒ (5) + 24 = 29 physical +1d6 ⇒ 4 acid+2d6 ⇒ (2, 2) = 4 holy
Haste: 1d20 + 26 ⇒ (10) + 26 = 36
Damage: 1d8 + 24 ⇒ (3) + 24 = 27 physical +1d6 ⇒ 5 acid +2d6 ⇒ (4, 2) = 6 holy
Attack 3: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 1d8 + 24 ⇒ (5) + 24 = 29 physical +1d6 ⇒ 6 acid +2d6 ⇒ (4, 1) = 5 holy
Attack 4: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d8 + 24 ⇒ (3) + 24 = 27 physical +1d6 ⇒ 5 acid +2d6 ⇒ (4, 4) = 8 holy
Attack 2 confirmation: 1d20 + 26 ⇒ (19) + 26 = 45
Damage: 2d8 + 48 ⇒ (2, 1) + 48 = 51 physical
Miss ignored due to seeking:
Auto-Hit: 29 physical+4 acid+4 holy - 1 cold iron good arrow
36<AC<46: 80 physical+4 acid+4 holy - 1 cold iron good arrow
31<AC<37: 107 physical+9 acid+10 holy - 2 cold iron good arrows
22<AC<32: 186 physical+25 acid+32 holy - 4 cold iron good arrows
AC<23: 213 physical+20 acid+ 40 holy - 5 cold iron good arrows
K(planes) 1d20 + 19 ⇒ (16) + 19 = 35
VC Vuvu Zuella
|
Vuvu seeing arrows fly will beggin his performance and cast Glitterdust where he saw the arrows fly
EDITED for stupidity and autocorrect
Lithuan
|
You know what square it is in (or at least where my arrows are going) Why not glitterdust?
Vars Stanic
|
I'll assume glitterdust worked, though with heartseeking on the falcata, it doesn't really matter much
"Nice of the critter to pop in right next to me. "
power attack
to hit: 1d20 + 32 ⇒ (7) + 32 = 39 damage: 1d8 + 31 + 1d6 + 2d6 ⇒ (7) + 31 + (3) + (3, 2) = 46
to hit: 1d20 + 27 ⇒ (19) + 27 = 46 threat damage: 1d8 + 31 + 1d6 + 2d6 ⇒ (3) + 31 + (4) + (5, 4) = 47
to hit: 1d20 + 22 ⇒ (1) + 22 = 23
confirm: 1d20 + 31 ⇒ (6) + 31 = 37 damage: 2d8 + 62 + 1d6 + 2d6 ⇒ (3, 1) + 62 + (2) + (1, 1) = 70
Target takes 154 physical and 9 sonic damage. It is also exhausted(no save). Weapon counts as +5 against evil outsiders, so it bypasses all material and alignment DR.
(the above assumes the target is an evil outsider)