Moonscar
(Inactive)
Game Master
drbuzzard
Encounter Map
male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-
"Well might as well have a rest for the moment and then strike out for the jungle in the morning. Let me reconnoiter first. "
and he will activate his last fly in his boots for the day, fly up and see which path direction is faster towards getting to the mountain.
You have noticed that the sun does not seem to be moving quickly across the sky. It would appear to still be mid morning.
male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-
Did I get any idea which path is shorter to the mountain or is there just no difference?
The path that leads to the east appears to dead end after a mile or so.
male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-
OK, he will fly down and enter the mansion.
"Even a blind squirrel finds an acorn. Looks like Duh was right, left path is better to get us to the mountain. " and then he will enjoy the accommodations.
Buffs: 7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
"This scar is some fragment of the abyss. Appearances are meaningless. Yet left is as good a direction as any."
The path heads northwest, then turns due west shortly before entering a clearing.
A wide clearing stands out abruptly from the dense jungle; the surrounding trees face inward as though worshiping the space between them. In the center of the clearing, a natural stone pillar of speckled bloodstone rises. From the pillar hangs a pair of manacles encrusted in glowing runes. A single sigil has been etched into the stone above the restraints, and emanates a low thrumming sound when approached.
Buffs: 7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
"To quote you, Master Duhwoo, "That Eh-En-T right""
det magic+k(arcana): 1d20 + 16 ⇒ (6) + 16 = 22
The sigil etched in the rock radiates conjuration magic.
human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336 ) {DR 4 /-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33 /40, spells: 5/5 |
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Of course, there's *gonna* be a hoe-down in the mansion before going to bed -- and the servants that come with the mansion are included!
Duhwoo's Perform:SING check: 1d20 + 20 ⇒ (11) + 20 = 31
I suppose in this one instance I could allow use of the highly controversial summon jug band spell.
human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336 ) {DR 4 /-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33 /40, spells: 5/5 |
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I believe that would give Duhwoo a +1 on his performance check!
As for the stone pillar (which I assume we are encountering the next day, after a night in the mansion): Duhwoo will attempt a Knowledge:History check for stories of sacrifices on the moon, a Knowledge:Arcana for arcane rituals involving bloodstone pillars, and a Knowledge:Religion check for gods or sects that would use this kind of setup:
Knowledge:History check: 1d20 + 2 ⇒ (12) + 2 = 14
Knowledge:Arcana check: 1d20 + 2 ⇒ (6) + 2 = 8
Knowledge:Religion check: 1d20 + 2 ⇒ (1) + 2 = 3
Duhwoo did not get lucky (except for BAD luck -- yet another '1'!) on those rolls -- anyone else?
Ok so:
Knowledge History: You are certain that at one point or another someone has to have been sacrificed to the moon.
Knowledge arcana: There have been arcane rituals in the past that involved some sort of pillar.
Knowledge religion: you are pretty sure that some sort of religion or possibly even religions have existed in the past.
Buffs: 7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
"Conjuration magic. I suppose we aren't lucky enough for it be a symbol of healing. I wonder what it summons."
Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images
"Or where it teleports to.."
Know History: 1d20 + 27 ⇒ (18) + 27 = 45
Know Arcana: 1d20 + 32 ⇒ (19) + 32 = 51
Know Religion: 1d20 + 26 ⇒ (2) + 26 = 28
Knowledge History and religion really don't turn up anything. It would really appear to be some sort of summoning though. Try a knowledge planes or a linguistics check.
Buffs: 7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
planes: 1d20 + 19 ⇒ (4) + 19 = 23 - +10 if it involves moon Nazis.
male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-
What about amazon women on the moon? I mean really isn't that what we're here for?
Lithuan: you feel like you are close to understanding something, but it just isn't coming to you.
Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images
Know Planes: 1d20 + 29 ⇒ (8) + 29 = 37
Linguistics: 1d20 + 23 ⇒ (11) + 23 = 34
Avoreal: The rune represents a
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Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images
That is what the rune means. Gzarnarath. It's just a name.
Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images
"Well boys it means a name.. Gzarnarath.. Any of you heard it before?"
Know Local/History for the name?
Local: 1d20 + 28 ⇒ (5) + 28 = 33
History: 1d20 + 27 ⇒ (13) + 27 = 40
As soon as you speak the name out loud the sigil flashes for a brief second.
I need initiatives from everyone.
initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Buffs: 7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Headsmack... just don't say Orcus while on the moon, ok?
1d20 + 9 ⇒ (13) + 9 = 22
human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336 ) {DR 4 /-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33 /40, spells: 5/5 |
Duhwoo's Initiative roll: 1d20 + 2 ⇒ (10) + 2 = 12
While Duhwoo waits for everyone else to complete their actions, he'll blather on a bit...
"Ah used ta'go to a serial bard show called 'The Jetsons' a lot -- Ah'm a-thinkin' that Gesundheit feller wuz a character in that show!"
Please someone say cthulhu, please someone say cthulhu......
human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336 ) {DR 4 /-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33 /40, spells: 5/5 |
That's a web service that streams old TV, right?
Is there another map for this?
If he survives this fight, perhaps Duhwoo will scratch a message in the backside of the pillar: "do not smoke, drink, or cuss" -- if somebody comes along and reads it aloud...
male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-
init: 1d20 + 5 ⇒ (7) + 5 = 12
As usual, not in any rush
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vuvu will do a take 10 for 28 to 32 depending on the skill when it shows up
Initiative order so far:
Lithuan - 22+
Vuvu - 22-
Vars - 12+
Duhwoo - 12-
Baddies - 9
human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336 ) {DR 4 /-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33 /40, spells: 5/5 |
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That thing in the middle of the encounter map looks like a set of pillars -- where is the monster? Or is that what the thing in the middle is supposed to be?
Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images
Sorry ive been busy moving and doctors appointments for my boys..
init: 1d20 + 10 ⇒ (20) + 10 = 30
Ill be able to post more tm
The thing in the middle is supposed to represent the stone with the manacles attached to it. I just put it there to represent the object.
New initiative order:
Avoreal - 30
Lithuan - 22+
Vuvu - 22-
Vars - 12+
Duhwoo - 12-
Baddies - 9
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Did mY 28 to 33 knowledge tell me anything?
Those of you who have true seeing or equivalent running see a gargantuan demonic-looking creature pop in immediately in front of you.
Vuvu, when you can see it, they just might.
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Ah! Didn't realize we could lt see anything!
Might want to not avoreal he is dealing with moving right now. I bet he disintigrates
human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336 ) {DR 4 /-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33 /40, spells: 5/5 |
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Lithuan has Echolocation -- I bet that works!
Duhwoo, on the other hand, is oblivious -- and proceeds to approach the pillars, planning to carve "do not smoke, drink, or cuss" on the backside of one (as noted above)...
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Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images
I assume you mean its invisible.. If so they would have no reason to cast such spells yet..
Buffs: 7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
I have echolocation up 10.7 hours of the day - "adventuring hours", so to speak. So I can probably sense it.
"Something has appeared!"
Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images
Seeing as your after me in init i doubt i get to act on that this round..
Buffs: 7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Ok, blindsight 40', so I can see it's some sort of demon. Ergo...
Manyshot, Rapid Shot, Deadly Aim; Feats: Point Blank, Improved Precise Shot, Clustered Shot (DR applied once); Favor vs. Demons, Materials/Qualities: Cold Iron, Holy/Good, Seeking (Ignores Miss)
Attack 1: 1d20 + 26 ⇒ (5) + 26 = 31
Damage: 2d8 + 48 ⇒ (1, 1) + 48 = 50 physical +2d6 ⇒ (4, 6) = 10 acid +4d6 ⇒ (3, 4, 6, 4) = 17 holy
Attack 2: 1d20 + 26 ⇒ (20) + 26 = 46
Damage: 1d8 + 24 ⇒ (5) + 24 = 29 physical +1d6 ⇒ 4 acid+2d6 ⇒ (2, 2) = 4 holy
Haste: 1d20 + 26 ⇒ (10) + 26 = 36
Damage: 1d8 + 24 ⇒ (3) + 24 = 27 physical +1d6 ⇒ 5 acid +2d6 ⇒ (4, 2) = 6 holy
Attack 3: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 1d8 + 24 ⇒ (5) + 24 = 29 physical +1d6 ⇒ 6 acid +2d6 ⇒ (4, 1) = 5 holy
Attack 4: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d8 + 24 ⇒ (3) + 24 = 27 physical +1d6 ⇒ 5 acid +2d6 ⇒ (4, 4) = 8 holy
Attack 2 confirmation: 1d20 + 26 ⇒ (19) + 26 = 45
Damage: 2d8 + 48 ⇒ (2, 1) + 48 = 51 physical
Miss ignored due to seeking:
Auto-Hit: 29 physical+4 acid+4 holy - 1 cold iron good arrow
36<AC<46: 80 physical+4 acid+4 holy - 1 cold iron good arrow
31<AC<37: 107 physical+9 acid+10 holy - 2 cold iron good arrows
22<AC<32: 186 physical+25 acid+32 holy - 4 cold iron good arrows
AC<23: 213 physical+20 acid+ 40 holy - 5 cold iron good arrows
K(planes) 1d20 + 19 ⇒ (16) + 19 = 35
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vuvu seeing arrows fly will beggin his performance and cast Glitterdust where he saw the arrows fly
EDITED for stupidity and autocorrect
Buffs: 7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
You know what square it is in (or at least where my arrows are going) Why not glitterdust?
BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
because I'm dumb oh well
Edits above
male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-
I'll assume glitterdust worked, though with heartseeking on the falcata, it doesn't really matter much
"Nice of the critter to pop in right next to me. "
power attack
to hit: 1d20 + 32 ⇒ (7) + 32 = 39 damage: 1d8 + 31 + 1d6 + 2d6 ⇒ (7) + 31 + (3) + (3, 2) = 46
to hit: 1d20 + 27 ⇒ (19) + 27 = 46 threat damage: 1d8 + 31 + 1d6 + 2d6 ⇒ (3) + 31 + (4) + (5, 4) = 47
to hit: 1d20 + 22 ⇒ (1) + 22 = 23
confirm: 1d20 + 31 ⇒ (6) + 31 = 37 damage: 2d8 + 62 + 1d6 + 2d6 ⇒ (3, 1) + 62 + (2) + (1, 1) = 70
Target takes 154 physical and 9 sonic damage. It is also exhausted(no save). Weapon counts as +5 against evil outsiders, so it bypasses all material and alignment DR.
(the above assumes the target is an evil outsider)
Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images
I will forgo my 1st round actions not being able to see it.. I dont wanna loose my initiative..