Moonscar (Inactive)

Game Master drbuzzard

Encounter Map


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Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"Well might as well have a rest for the moment and then strike out for the jungle in the morning. Let me reconnoiter first. "

and he will activate his last fly in his boots for the day, fly up and see which path direction is faster towards getting to the mountain.


You have noticed that the sun does not seem to be moving quickly across the sky. It would appear to still be mid morning.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Did I get any idea which path is shorter to the mountain or is there just no difference?


The path that leads to the east appears to dead end after a mile or so.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

OK, he will fly down and enter the mansion.

"Even a blind squirrel finds an acorn. Looks like Duh was right, left path is better to get us to the mountain. " and then he will enjoy the accommodations.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

"This scar is some fragment of the abyss. Appearances are meaningless. Yet left is as good a direction as any."


The path heads northwest, then turns due west shortly before entering a clearing.

A wide clearing stands out abruptly from the dense jungle; the surrounding trees face inward as though worshiping the space between them. In the center of the clearing, a natural stone pillar of speckled bloodstone rises. From the pillar hangs a pair of manacles encrusted in glowing runes. A single sigil has been etched into the stone above the restraints, and emanates a low thrumming sound when approached.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

"To quote you, Master Duhwoo, "That Eh-En-T right""

det magic+k(arcana): 1d20 + 16 ⇒ (6) + 16 = 22


The sigil etched in the rock radiates conjuration magic.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Of course, there's *gonna* be a hoe-down in the mansion before going to bed -- and the servants that come with the mansion are included!

Duhwoo's Perform:SING check: 1d20 + 20 ⇒ (11) + 20 = 31


I suppose in this one instance I could allow use of the highly controversial summon jug band spell.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
I believe that would give Duhwoo a +1 on his performance check!

As for the stone pillar (which I assume we are encountering the next day, after a night in the mansion): Duhwoo will attempt a Knowledge:History check for stories of sacrifices on the moon, a Knowledge:Arcana for arcane rituals involving bloodstone pillars, and a Knowledge:Religion check for gods or sects that would use this kind of setup:

Knowledge:History check: 1d20 + 2 ⇒ (12) + 2 = 14

Knowledge:Arcana check: 1d20 + 2 ⇒ (6) + 2 = 8

Knowledge:Religion check: 1d20 + 2 ⇒ (1) + 2 = 3

Duhwoo did not get lucky (except for BAD luck -- yet another '1'!) on those rolls -- anyone else?


Ok so:

Knowledge History: You are certain that at one point or another someone has to have been sacrificed to the moon.

Knowledge arcana: There have been arcane rituals in the past that involved some sort of pillar.

Knowledge religion: you are pretty sure that some sort of religion or possibly even religions have existed in the past.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

"Conjuration magic. I suppose we aren't lucky enough for it be a symbol of healing. I wonder what it summons."

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Or where it teleports to.."

Know History: 1d20 + 27 ⇒ (18) + 27 = 45
Know Arcana: 1d20 + 32 ⇒ (19) + 32 = 51
Know Religion: 1d20 + 26 ⇒ (2) + 26 = 28


Knowledge History and religion really don't turn up anything. It would really appear to be some sort of summoning though. Try a knowledge planes or a linguistics check.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

planes: 1d20 + 19 ⇒ (4) + 19 = 23 - +10 if it involves moon Nazis.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

What about amazon women on the moon? I mean really isn't that what we're here for?


Lithuan: you feel like you are close to understanding something, but it just isn't coming to you.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Know Planes: 1d20 + 29 ⇒ (8) + 29 = 37
Linguistics: 1d20 + 23 ⇒ (11) + 23 = 34


Avoreal: The rune represents a

name:
Gzarnarath
.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

A Gza--Whaa?


That is what the rune means. Gzarnarath. It's just a name.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Well boys it means a name.. Gzarnarath.. Any of you heard it before?"

Know Local/History for the name?

Local: 1d20 + 28 ⇒ (5) + 28 = 33
History: 1d20 + 27 ⇒ (13) + 27 = 40


As soon as you speak the name out loud the sigil flashes for a brief second.

I need initiatives from everyone.

initiative: 1d20 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Headsmack... just don't say Orcus while on the moon, ok?

1d20 + 9 ⇒ (13) + 9 = 22

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo's Initiative roll: 1d20 + 2 ⇒ (10) + 2 = 12

While Duhwoo waits for everyone else to complete their actions, he'll blather on a bit...

"Ah used ta'go to a serial bard show called 'The Jetsons' a lot -- Ah'm a-thinkin' that Gesundheit feller wuz a character in that show!"


Please someone say cthulhu, please someone say cthulhu......

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

That's a web service that streams old TV, right?

Is there another map for this?

If he survives this fight, perhaps Duhwoo will scratch a message in the backside of the pillar: "do not smoke, drink, or cuss" -- if somebody comes along and reads it aloud...

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

init: 1d20 + 5 ⇒ (7) + 5 = 12

As usual, not in any rush

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

1d20 + 4 ⇒ (18) + 4 = 22

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu will do a take 10 for 28 to 32 depending on the skill when it shows up


Initiative order so far:

Lithuan - 22+
Vuvu - 22-
Vars - 12+
Duhwoo - 12-
Baddies - 9

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
That thing in the middle of the encounter map looks like a set of pillars -- where is the monster? Or is that what the thing in the middle is supposed to be?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Sorry ive been busy moving and doctors appointments for my boys..

init: 1d20 + 10 ⇒ (20) + 10 = 30

Ill be able to post more tm


The thing in the middle is supposed to represent the stone with the manacles attached to it. I just put it there to represent the object.

New initiative order:

Avoreal - 30
Lithuan - 22+
Vuvu - 22-
Vars - 12+
Duhwoo - 12-
Baddies - 9

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Did mY 28 to 33 knowledge tell me anything?


Those of you who have true seeing or equivalent running see a gargantuan demonic-looking creature pop in immediately in front of you.


Vuvu, when you can see it, they just might.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Ah! Didn't realize we could lt see anything!

Might want to not avoreal he is dealing with moving right now. I bet he disintigrates

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Lithuan has Echolocation -- I bet that works!

Duhwoo, on the other hand, is oblivious -- and proceeds to approach the pillars, planning to carve "do not smoke, drink, or cuss" on the backside of one (as noted above)...
.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I assume you mean its invisible.. If so they would have no reason to cast such spells yet..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I have echolocation up 10.7 hours of the day - "adventuring hours", so to speak. So I can probably sense it.

"Something has appeared!"

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Seeing as your after me in init i doubt i get to act on that this round..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Ok, blindsight 40', so I can see it's some sort of demon. Ergo...

Manyshot, Rapid Shot, Deadly Aim; Feats: Point Blank, Improved Precise Shot, Clustered Shot (DR applied once); Favor vs. Demons, Materials/Qualities: Cold Iron, Holy/Good, Seeking (Ignores Miss)
Attack 1: 1d20 + 26 ⇒ (5) + 26 = 31
Damage: 2d8 + 48 ⇒ (1, 1) + 48 = 50 physical +2d6 ⇒ (4, 6) = 10 acid +4d6 ⇒ (3, 4, 6, 4) = 17 holy
Attack 2: 1d20 + 26 ⇒ (20) + 26 = 46
Damage: 1d8 + 24 ⇒ (5) + 24 = 29 physical +1d6 ⇒ 4 acid+2d6 ⇒ (2, 2) = 4 holy
Haste: 1d20 + 26 ⇒ (10) + 26 = 36
Damage: 1d8 + 24 ⇒ (3) + 24 = 27 physical +1d6 ⇒ 5 acid +2d6 ⇒ (4, 2) = 6 holy
Attack 3: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 1d8 + 24 ⇒ (5) + 24 = 29 physical +1d6 ⇒ 6 acid +2d6 ⇒ (4, 1) = 5 holy
Attack 4: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d8 + 24 ⇒ (3) + 24 = 27 physical +1d6 ⇒ 5 acid +2d6 ⇒ (4, 4) = 8 holy
Attack 2 confirmation: 1d20 + 26 ⇒ (19) + 26 = 45
Damage: 2d8 + 48 ⇒ (2, 1) + 48 = 51 physical

Miss ignored due to seeking:

Auto-Hit: 29 physical+4 acid+4 holy - 1 cold iron good arrow
36<AC<46: 80 physical+4 acid+4 holy - 1 cold iron good arrow
31<AC<37: 107 physical+9 acid+10 holy - 2 cold iron good arrows
22<AC<32: 186 physical+25 acid+32 holy - 4 cold iron good arrows
AC<23: 213 physical+20 acid+ 40 holy - 5 cold iron good arrows

K(planes) 1d20 + 19 ⇒ (16) + 19 = 35

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu seeing arrows fly will beggin his performance and cast Glitterdust where he saw the arrows fly

EDITED for stupidity and autocorrect

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

You know what square it is in (or at least where my arrows are going) Why not glitterdust?

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

because I'm dumb oh well

Edits above

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I'll assume glitterdust worked, though with heartseeking on the falcata, it doesn't really matter much

"Nice of the critter to pop in right next to me. "

power attack
to hit: 1d20 + 32 ⇒ (7) + 32 = 39 damage: 1d8 + 31 + 1d6 + 2d6 ⇒ (7) + 31 + (3) + (3, 2) = 46
to hit: 1d20 + 27 ⇒ (19) + 27 = 46 threat damage: 1d8 + 31 + 1d6 + 2d6 ⇒ (3) + 31 + (4) + (5, 4) = 47
to hit: 1d20 + 22 ⇒ (1) + 22 = 23

confirm: 1d20 + 31 ⇒ (6) + 31 = 37 damage: 2d8 + 62 + 1d6 + 2d6 ⇒ (3, 1) + 62 + (2) + (1, 1) = 70

Target takes 154 physical and 9 sonic damage. It is also exhausted(no save). Weapon counts as +5 against evil outsiders, so it bypasses all material and alignment DR.
(the above assumes the target is an evil outsider)

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I will forgo my 1st round actions not being able to see it.. I dont wanna loose my initiative..

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