Moonscar (Inactive)

Game Master drbuzzard

Encounter Map


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The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"What in the Nine Hells is that!"

Know Planes: 1d20 + 28 ⇒ (9) + 28 = 37

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

What the hell is that? Vuvu says after he uses a wand hit of infernal healing.

Use a lore master take 20 for whatever lore needed. That is anywhere from a 37-42


You recall hearing of the Jotund Troll that seems to fit the description of the beast pretty well. The creatures it is dragging behind it are the descriptively named Giant Crawling Hands.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"Ok, that's just not right. I mean I've seen some freaky stuff, but that just beats all. It'll die like everything else if we smack it enough right? Ok, if Lithuan shoots it enough. "

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

"I suppose dialogue is not an option?"


Concentrating on it's task, it does not appear to have noticed you yet.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Mind-effecting spells will not work well on this thing, and be careful he has a confusing roar.

Vuvu will start his inspire after he casts Mirror Image 1d4 + 4 ⇒ (4) + 4 = 8

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

When was the last time you had a discussion with a troll?


I suppose initiative is in order then.

initiative: 1d20 + 3 ⇒ (11) + 3 = 14

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

"In Kaer Maga. He was trying to sell me on his prophecies, but his divination methods were... repulsive"

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

init: 1d20 + 5 ⇒ (9) + 5 = 14

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

init: 1d20 + 9 ⇒ (12) + 9 = 21


Dialogue is never out of the question in any encounter, it is just the effectiveness that is in question.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"I would guess not.. Lets see it likes this"

Avoreal flies up within 40' of the troll and its entourage and casts Prismatic Spray hitting all the targets in its cone shped blast..

Troll: 1d8 ⇒ 7 DC 27 Will or sent to another plane
Hand #1: 1d8 ⇒ 4 DC 27 Fort or Die, if save poisoned
Hand #2: 1d8 ⇒ 3 DC 27 Reflex of 80 points Elec.
Hand #3: 1d8 ⇒ 1 DC 27 Reflex or 20 points Fire
Hand #4: 1d8 ⇒ 4 DC 27 Fort or Die, if save poisoned
Hand #5: 1d8 ⇒ 2 DC 27 Reflex or 40 points Acid
Hand #6: 1d8 ⇒ 7 DC 27 Will or sent to another plane
Hand #7: 1d8 ⇒ 6 DC 27 Will or go Insane
Hand #8: 1d8 ⇒ 1 DC 27 Reflex or 20 points Fire
Hand #9: 1d8 ⇒ 1 DC 27 Reflex or 20 points Fire

Crazy outa 10 rolls no 8's for double effect.. Oh well.. Still the best Spray ive done to date :)

Init: 1d20 + 10 ⇒ (9) + 10 = 19

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

1d20 + 4 ⇒ (11) + 4 = 15

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu moves to Duhwoo and touches him and sends him within striking distance via Jester's Jaunt sends him 30ft forward, hopefully into striking range of something


New map is up. I found a grid to work with. Might as well put yourselves on there.


Initiative order thus far. I'll edit Duhwoo in when he posts his.:

Lithuan: 21
Avoreal: 19
Vuvu: 15
Vars: 14+
Baddies: 14-

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I will delay until right after Vars.


Ok I'll roll for Duhwoo to move things along: initiative: 1d20 + 2 ⇒ (15) + 2 = 17

So new order

Lithuan: 21
Avoreal: 19
Duhwoo: 17
Vuvu: 15
Vars: 14+
Baddies: 14-

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

I think woo would wait for his teleport for a full attack

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Saves should perhaps be madeby the troll for the prismatic spray


So saves:

Troll will save: 1d20 + 13 ⇒ (17) + 13 = 30 - made it
Hand1 fort save: 1d20 + 6 ⇒ (8) + 6 = 14 - dead
hand2 reflex save: 1d20 + 8 ⇒ (17) + 8 = 25 - dead
hand3 reflex save: 1d20 + 8 ⇒ (19) + 8 = 27 - made it
hand4 fort save: 1d20 + 6 ⇒ (8) + 6 = 14 - dead
hand5 reflex save: 1d20 + 8 ⇒ (1) + 8 = 9 - Still up
hand6 will save: 1d20 + 8 ⇒ (19) + 8 = 27 - made it
hand7 will save: 1d20 + 8 ⇒ (8) + 8 = 16 - insane
hand8 reflex save: 1d20 + 8 ⇒ (12) + 8 = 20 - still up
hand9 reflex save: 1d20 + 8 ⇒ (15) + 8 = 23 - still up

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars will charge up and attack the closest hand.

"I hate hamburger helper!"

to hit: 1d20 + 29 ⇒ (4) + 29 = 33 damage: 1d8 + 26 ⇒ (3) + 26 = 29

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Lol..

Insanity Roll: 1d100 ⇒ 34

It babbles incoherently..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Via sign language

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Here I am! (No lunch today...)

Duhwoo will indeed hold init until after Vuvu, so the bard can Jaunt Duhwoo into the fray.

"Ah shore hope this don't come down to hand-to-hand combat -- we'd be at a heckuva dis-ad-vantage!"

Once Jaunted into proximity, Duh will 5-foot into a position where Lunge allows him to hit at least two targets -- then he'll Rage/Lunge/Power Attack/Dazing Assault/"Come and Get Me" on the one Vars hit. If that one drops at any point Duhwoo will shift remaining attack(s) to one in Lunge range...

first attack, with I.C., using Dazing Assault: 1d20 + 33 + 3 - 5 ⇒ (2) + 33 + 3 - 5 = 33
20% miss chance due to blinking: 1d100 ⇒ 44
if AC 33 hits, then 2d4 + 30 + 3 ⇒ (3, 4) + 30 + 3 = 40 points of damage, and DC25 Fort save...

iterative #1, with I.C., using Dazing Assault: 1d20 + 24 + 3 - 5 ⇒ (9) + 24 + 3 - 5 = 31
20% miss chance due to blinking: 1d100 ⇒ 83
if AC 31 hits, then 2d4 + 30 + 3 ⇒ (2, 1) + 30 + 3 = 36 points of damage, and DC25 Fort save...

.iterative #2, with I.C, using Dazing Assault: 1d20 + 19 + 3 - 5 ⇒ (1) + 19 + 3 - 5 = 18
** miss due to rolling a 1 **

The first baddie tries to strike Duhwoo will provoke a "Come and Get Me" AoO:

attack of opportunity, with I.C., using Dazing Assault: 1d20 + 33 + 3 - 5 ⇒ (4) + 33 + 3 - 5 = 35
20% miss chance due to blinking: 1d100 ⇒ 14
** miss due to Blinking **

(2, 9, 1, 4 -- boy, the ol' d20 is hot tonight!)

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

You HAND-led that well Woo.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
(Since Vuvu is Jaunting Duhwoo, please place Duhwoo's marker a 5-foot step from where Vuvu would Jaunt him to on the map -- then include a tactically sound 5-foot step afterward for Duhwoo's final placement...)

...always armed with a sense of humor, Duhwoo gives Vuvu a thumbs-up, and gives the troll the finger -- hands-down the punniest thing he's done tonight...

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

"Those that laugh innocently in the abyss..."

attacks, all on the Jotun:

Manyshot, Rapid Shot, Deadly Aim; Feats: Improved Precise Shot, Clustered Shot (DR applied once); Materials/Qualities: Cold Iron, Holy/Good, Seeking (Ignores Miss); Bard Song; Haste (4/10)
Attack 1: 1d20 + 26 ⇒ (7) + 26 = 33
Damage: 2d8 + 48 ⇒ (8, 7) + 48 = 63 physical +2d6 ⇒ (4, 6) = 10 acid +2d6 ⇒ (3, 2) = 5 sonic +2d6 ⇒ (4, 4) = 8 fire +4d6 ⇒ (1, 3, 6, 6) = 16 holy
Attack 2: 1d20 + 26 ⇒ (20) + 26 = 46
Damage: 1d8 + 24 ⇒ (6) + 24 = 30 physical +1d6 ⇒ 3 acid +1d6 ⇒ 1 sonic +1d6 ⇒ 2 fire +2d6 ⇒ (5, 5) = 10 holy
Haste: 1d20 + 26 ⇒ (3) + 26 = 29
Damage: 1d8 + 24 ⇒ (3) + 24 = 27 physical +1d6 ⇒ 6 acid +1d6 ⇒ 6 sonic +1d6 ⇒ 2 fire +2d6 ⇒ (2, 6) = 8 holy
Attack 3: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 1d8 + 24 ⇒ (8) + 24 = 32 physical +1d6 ⇒ 5 acid +1d6 ⇒ 3 sonic +1d6 ⇒ 3 fire +2d6 ⇒ (2, 5) = 7 holy
Attack 4: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 1d8 + 24 ⇒ (8) + 24 = 32 physical +1d6 ⇒ 4 acid +1d6 ⇒ 2 sonic +1d6 ⇒ 5 fire +2d6 ⇒ (2, 2) = 4 holy
Haste confirmation: 1d20 + 26 ⇒ (11) + 26 = 37
Damage: 2d8 + 48 ⇒ (2, 2) + 48 = 52 physical

Sums, sorted by AC, all vs. flat footed AC:
Auto Hit: 30 physical, 3 acid, 1 sonic, 2 fire, 10 holy from 1 good, fire, acid, cold iron arrow
34 < AC < 38: 82 physical, 3 acid, 1 sonic, 2 fire, 10 holy from 1 good, fire, acid, cold iron arrow
AC = 33: 145 physical, 13 acid, 6 sonic, 10 fire, 26 holy from 3 good, fire, acid, cold iron arrow
AC = 32: 177 physical, 17 acid, 8 sonic, 15 fire, 30 holy from 4 good, fire, acid, cold iron arrow
29 < AC < 32: 209 physical, 22 acid, 11 sonic, 18 fire, 37 holy from 5 good, fire, acid, cold iron arrow
AC < 30: 236 physical, 28 acid, 17 sonic, 20 fire, 45 holy from 6 good, fire, acid, cold iron

"...will sing sweetly in heaven"


Ok Duhwoo, hands 3 and 5 have flopped over on their backs and curled their fingers in the classic dead spider position.

Lithuan, The troll falls to the ground looking more like swiss cheese than it ever hoped it would. However, unless I missed something you are not hasted at the moment.


I need reflex saves from Vars and Duhwoo. As both of you struck the hands a spray of pus comes bursting out of the hands.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

reflex save: 1d20 + 13 ⇒ (16) + 13 = 29


Since the DC on the save is ridiculously low, I am going to assume that Duhwoo makes it for now and move on.

hand5 on Duhwoo Miss chance miss chance: 1d100 ⇒ 58 1d20 + 11 ⇒ (12) + 11 = 23 hits for1d6 + 7 ⇒ (3) + 7 = 10 damage and attempts a grab with a1d20 + 10 ⇒ (3) + 10 = 13 with misses badly.
hand7 on Duhwoo miss chance: 1d100 ⇒ 22 1d20 + 11 ⇒ (11) + 11 = 22 - misses

hand6 on Vars 1d20 + 11 ⇒ (16) + 11 = 27 - misses
hand8 on Vars 1d20 + 11 ⇒ (6) + 11 = 17 - misses
hand9 on Vars 1d20 + 11 ⇒ (17) + 11 = 28 - misses

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I clicked my heels as a free action. I own a pair of Boots of Speed; I believe that was the 4th round of 10 available I've used it today. I used it 2x in combat against the Succubi, 1x against the assassin vines (?), 1x in this combat.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

but you forgot to say 'there's no place like home' so I can't imagine they worked


Ah, ok. That works. I did miss you putting that in the post. My apologies.

Reposting the initiative order after everyone holding actions and such

Avoreal: 19
Vuvu: 15
Duhwoo: 15-
Vars: 14+
Lithuan: 14
Baddies: 14-

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

No worries. I thought after 3 times I would forgo specifically calling it out. I feel like a bad spellcaster though; hasting myself instead of the party :P. Action economy and all that.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

You do more damage than the rest of us, so why not?


Bad Spellcaster! You go sit in timeout until you have thought about what you've done.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Seeing things pretty much in hand Vuvu moves forward and whips #8

1d20 + 17 + 3 + 2 ⇒ (7) + 17 + 3 + 2 = 29 for 1d4 + 5 + 3 + 2 + 1d6 + 1d6 + 1d6 ⇒ (2) + 5 + 3 + 2 + (5) + (6) + (1) = 24 +2 Bleed 5 shock, 6 acid, 1 sonic

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

waiting on the caster, but I can't imagine she'll waste anything good on these chumps

He will beat on hand#8, if it drops, he will shift to 9 assuming it is still up
to hit: 1d20 + 30 ⇒ (4) + 30 = 34 damage: 1d8 + 29 ⇒ (3) + 29 = 32
to hit: 1d20 + 25 ⇒ (9) + 25 = 34 damage: 1d8 + 29 ⇒ (5) + 29 = 34
to hit: 1d20 + 20 ⇒ (4) + 20 = 24 damage: 1d8 + 29 ⇒ (8) + 29 = 37

good lord, is that a d10 or d20?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Having cast her 1 spell for the combat Avoreal sits back and watches the destruction on the hands..


Between Vuvu and Vars you have dropped number 8, and Vars has also dropped number 9.


I do need three more reflex saves from Vars though.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

reflex save: 1d20 + 13 ⇒ (20) + 13 = 33
reflex save: 1d20 + 13 ⇒ (9) + 13 = 22
reflex save: 1d20 + 13 ⇒ (9) + 13 = 22

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo's Reflex save: 1d20 + 14 ⇒ (19) + 14 = 33 handily avoids grodie flying pus from round 1...

Continuing Rage/Lunge/Power Attack/Dazing Assault/"Come and Get Me",Duhwoo will attempt one strike on each of the three adjacent hands:

first attack, with I.C., using Dazing Assault: 1d20 + 33 + 3 - 5 ⇒ (15) + 33 + 3 - 5 = 46
20% miss chance due to blinking: 1d100 ⇒ 5 ** miss due to Blinking **

iterative #1, with I.C., using Dazing Assault: 1d20 + 24 + 3 - 5 ⇒ (3) + 24 + 3 - 5 = 25
20% miss chance due to blinking: 1d100 ⇒ 14 ** miss due to Blinking **

iterative #2, with I.C., using Dazing Assault: 1d20 + 19 + 3 - 5 ⇒ (6) + 19 + 3 - 5 = 23
20% miss chance due to blinking: 1d100 ⇒ 33
if AC 23 hits, then 2d4 + 30 + 3 ⇒ (2, 1) + 30 + 3 = 36 points of damage on #7, and DC25 Fort save...

The first one of these things tries to finger Duhwoo provokes a "Come and Get Me" AoO:

AoO, with I.C., using Dazing Assault: 1d20 + 33 + 3 - 5 ⇒ (4) + 33 + 3 - 5 = 35
20% miss chance due to blinking: 1d100 ⇒ 65
if AC 35 hits, then 2d4 + 30 + 3 ⇒ (4, 2) + 30 + 3 = 39 points of damage on attacker, and DC25 Fort save...
(just to be clear: if the attacker blows that Fort save, it's attack does not go off -- it is dazed by the intervening AoO...)


fort save: 1d20 + 6 ⇒ (18) + 6 = 24 - failed

number 7 is now dazed and insane, but still up.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

daze doesn't work on undead nor does insanity


Well, there is that, but It is fun to think about yes?

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