Moonscar (Inactive)

Game Master drbuzzard

Encounter Map


2,001 to 2,050 of 2,302 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>
The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Perc: 1d20 + 23 ⇒ (11) + 23 = 34 Detect Magic, True Seeing active


The map is up. Which direction would you like to go?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Let's start by going North.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

North i suppose.. Hopefully this is the last dam hole down..

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Zombie Vuvu follows after recasting mirror image


The walls of this narrow corridor are covered in opalescent eyes, embedded into the dark stone as if it were taut skin stretched over rough bone. Though the eyes do not move, each seems to watch for movement within the passage, and follows those who pass with piercing, unrelenting stares. A rune-encrusted iron door stands at the end of the hallway, behind a quick bend.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Not picking up anything with detect magic/trus seeing?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

fort: 1d20 + 18 ⇒ (8) + 18 = 26


Detect Magic does not detect anything.

One thing you do notice is the construction of the door. It may be too thick to let you detect passed it.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Actually any door will block line of effect, so you can't detect magic past one

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Somethings wierd with the floor.. I suspect a trap of some sort.. Perhaps we should try the other way.."

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Nope, no metgaming on his error there, no siree

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I honestly thought he typed "the floor" not "the door".. Regardless for many levels it's been suspect everything is trapped mode..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Yes, but that has never stopped you from opening a door before

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo volunteers to *NOT* run in and trip the suspected trap...

"Ah still gots this here Wand o' Summon Thangs ta Trip Obvious Traps, but it ain't workin' fer me no more (Energy Drain has removed Duhwoo's caster levels) -- but one o' you guys might be able to send a critter in, if'n ya wants ta give it a try..."

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"I can do that.." She'll take the wand a summon up a critter and send it into the room to scout around for traps..


Ok, as the door is opened for the critters to go in to the room, there is no room beyond the door, just a wall. Upon looking for a room to send them in to, the Symbol on the wall glows.

Spellcraft for the symbol.

DC 22 Fort save for everyone, except Duhwoo, within 60'. This doesn't rely on line of sight for the effect. It goes from the most hp to the least, so first to fail in the following order gets the effect: Avoreal, Lithuan, Vuvu, Summoned critters.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

1d20 + 15 ⇒ (17) + 15 = 32

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

"Ah reckons a li'l air elly-mental is th' best thing fer this here mission -- it kin open up the door with it's own hands..."

clever use of a Symbol!

Duhwoo "checks six" -- making sure nothing is sneaking up from behind.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Spellcraft: 1d20 + 30 ⇒ (2) + 30 = 32
Fort: 1d20 + 17 ⇒ (19) + 17 = 36


Spellcraft:
Symbol of Death

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Lithuan will peer into the other room to see what dangers lie ahead.

perception: 1d20 + 26 ⇒ (8) + 26 = 34


When you look down the hallway that goes east off the original room you came in to for this level, it goes off in to the distance and turns right.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Um.. Yea, we shouldn't go back into the symbol of death room.. Lets head the other way.."

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

"Ah'm a-thinkin' ya might as well send another air elly-mental down yonder corridor ahead of us -- when it gits down thar, ya'll kin ask it whut it is a-seein'..."

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

She does so..


It describes a hairpin turn and a corridor heading in to the distance.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

She'll move forward, being careful to check for traps as she goes..

Perc: 1d20 + 23 ⇒ (15) + 23 = 38 Detect Magic, Trueseeing

Once she reaches the hairpin she'll summon another small ele and send it forward to scout..


I updated the map. It describes the uncovered areas.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu strums behind everyone happily to be alive for a minute.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

"Y'know Ah always wanna go left first -- let's check out that passage whut goes east, runnin' to th'north o' that there round room..."


At this point, I assume everyone agrees with Duhwoo, right?

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

yes


A tall vertical shaft descends before opening up into a wider chamber stretching off to the sides. Dozens of manacles hang from the sides of the cylindrical walls, from which hang as many prisoners. A doorway on the southeastern edge of the room is level with the floor, while a single door on the opposite side stands thirty feet above the ceiling of the wider, horizontal chamber.

True Seeing:
You can tell some of these are disguised. Knowledge Planes to know more about them.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Yea sorry.. I missed the update..

Know Planes: 1d20 + 29 ⇒ (3) + 29 = 32

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Lithuan follows close besides Avoreal, bow at the ready.


Planes:
There are 3 Glabrezus in the chains disguised as the aasimar poet Himotae, the wizard Zembe Utomo, and the gentleman you are looking for.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

How close together are they?


Not very close. They seem to be spread out to watch each area. I just updated the map. I forgot that the rooms weren't connected... There is only 1 in the room you are entering, the Aasimar.

"Help Me!" the Aasimar croaks. "They mean to torture us until we serve them."

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Mr McKeener has been tricked down here too many times:

Duhwoo's Sense Motive check: 1d20 + 20 - 12 ⇒ (2) + 20 - 12 = 10

and will continue to be tricked over and over again...

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Without saying a word she starts casting.. Firing 3 rays of fire at the demon.. "Slay it quickly, it is a demon.."

Ranged Touch: 1d20 + 15 ⇒ (18) + 15 = 33
Ranged Touch: 1d20 + 15 ⇒ (12) + 15 = 27
Ranged Touch: 1d20 + 15 ⇒ (19) + 15 = 34

SR: 1d20 + 21 ⇒ (18) + 21 = 39

Damage: 12d6 + 3 ⇒ (4, 5, 2, 6, 6, 6, 6, 1, 4, 6, 1, 4) + 3 = 54

Hoping for a surprise round there..

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu is also suspicious 1d20 + 35 ⇒ (4) + 35 = 39 SM

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo hears Avoreal says it's a demon, and he just charges whatever she targeted with those scorching rays:

Charge Attack: 1d20 + 35 - 12 ⇒ (20) + 35 - 12 = 43
20% miss chance due to blinking: 1d100 ⇒ 61
Charge Attack damage, with 2d6 from Britches o' Chargin': 2d4 + 2d6 + 30 ⇒ (4, 2) + (2, 3) + 30 = 41...
.
.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Crit confirm check: 1d20 + 35 - 12 ⇒ (17) + 35 - 12 = 40

if AC 40 hits, then another 2d4 + 30 ⇒ (1, 1) + 30 = 32 points of damage...

of course, he is Power Attacking with Reckless Abandon, and "Come and Get Me"...

in the unlikely chance it happens to attempt to strike Duhwoo, he'll get an AoO:

first attack: 1d20 + 28 - 12 ⇒ (10) + 28 - 12 = 26

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu starts his performance and will do something else bit perf first

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

If Vuvu's performance is going when Duhwoo gets his "Come and Get Me" AoO, then he'll hit AC 29...

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

[ooc] if Duhwoo misses with that Vuvu will use an immediate to cast Gallant inspiration 2d4 ⇒ (3, 2) = 5 which will give him another +3 to hit[/oc]

Vuvu casts deafening song bolt (ranged touch)1d20 + 16 ⇒ (3) + 16 = 19 for 3d10 ⇒ (10, 2, 2) = 14
1d20 + 16 ⇒ (4) + 16 = 20 for 3d10 ⇒ (7, 10, 1) = 18
1d20 + 16 ⇒ (16) + 16 = 32 for 3d10 ⇒ (1, 1, 9) = 11

deafened for 1d6 ⇒ 3rounds no save no sr


I need Initiatives. Avoreal, I need a Stealth for you to hide the spellcasting, unless you aren't trying to hide it. Since this wasn't a planned ambush, Avoreal is the only one that has a chance to surprise it, as she is also surprising the rest of the party.

Init Monsters: 1d20 ⇒ 18

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo's Initiative roll: 1d20 + 2 ⇒ (8) + 2 = 10

Shouldn't we get a chance to notice Aboreal's actions? That's how we would be not surprised in our own surprise round...


Yes, but it also depends on if she hides them. If she doesn't hide them, there is no surprise round. Since she was behind you, you would have the hardest chance to notice, the people behind her might have noticed, but with nothing to go on until she cast, it would be hard to notice, unless they are focused on her. She cast without speaking, so I'm thinking "sneaky" right away.

2,001 to 2,050 of 2,302 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Intro All Messageboards

Want to post a reply? Sign in.