Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

nor did i know that it has been this long. i think we need a pat on the back.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I will see if I can chase down the full info on the unchained Barbarian.

It does solve the issue of barbarians dying as soon as they are knocked out by HP loss.

AFAIK, they are compatable with most of the Archtypes, so that should not be an issue.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

all,

I need to apologize for not posting for the last while, and this bit of full disclosure will hopefully give you a feeling of where I'm at. About 4 months ago, we had an update of a critical software, that was my project, go horribly bad, and it got me put on a performance review. 90% of the time this leads to the termination of the person on it. So for the last 4 months, I've been working with my nose to the grindstone, most of the time putting in 50+ hour workweeks, which left me not doing much of anything else. Fortunately, that 4 months is up, and I find myself in the 10% that kept their job. You should see an uptick in my regularity at this point now that that pressure and stress is eliminated. The review had been lessened and put back in place a few times (more because of HR issues than my performance), which is why I'd given optimistic posts here about things lightening up, but then fell back to being irregular. The actual sign off on that PR came yesterday, with my manager actually letting me shred a paper copy of it ;).

Thanks again for the patience, I know it's been a bit of a struggle for you all as well.

Pat


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Please see my response on your "Wrath of the Rightous game." :)


Anyone heard from Elektra?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

WAVE


Hi Elektra. Hope you are getting your computers restored. Know the feeling all too well. It basically stinks.

What is Elektra doing in the current Round? Do you want take charge of Caleb? BTW-He may be zoning out anyway before too long. 7 Rounds total?

Thanks


Taking this to the discussion thread so others may join in.

Quote from Garrath:

Actually it would be +16, not +17, Furious Focus would be down since he already took a swing this round. Everything else is still there BAB+STR+Power Attack+Reckless Abandon+Giant Slayer+weapon enchantment.(7+5-2+2+1+3) The next round's attacks.

Rule Attack of Opportunity:

An attack of opportunity is a single melee attack, and most characters can only make one per round. You don’t have to make an attack of opportunity if you don’t want to. You make your attack of opportunity at your normal attack bonus, even if you’ve already attacked in the round.

Rule Normal attack Bonus:

Your attack bonus with a melee weapon is:

Base attack bonus + Strength modifier + size modifier

As I understand the rule you don't get feat related modifications. You would get magic weapon modification.

However, I will admit I am not fully certain about this, as I have played it both ways in the past. So any additional input would be welcome.


Nevermind. I found the rule that governs.

The AoO occurs with the same modifications as the previous attack.
So Garrath would get all the bonuses. It is too bad that this is not spelled out in the rule under AoO.

Power Attack is like an on/off switch. Once you turn it on, it is on until you turn it off.

AoO RAW was not that clear.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Furious Focus is different from power att. However it does work with it. But it remove the power att penalty to the first att made in the round as long as the character is use two hands on one weapon.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Yeesh, get all that AOO out of the way and then the next strikes roll a 1 and a 2?? All I have to say is Brandark better have some big rolls coming up :P


Sad. I noticed that.

This series of encounters represents the mid-adventure bosses. They are as tough as any you have seen to date.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

My luck with the rolls ?? I can just hope. :)


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

I think we shamed it into Garrath's crit ;)

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Shame it again. : )


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

My gawd, a sign of the apocalypse, I hit things. :)


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Okay, so looking at things, Garrath would want the belt if there are no objections.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Level up:
Barbarian
Ability score increase: Str
Rage Ability: +1 DR (total of 5 when raging)
skills:
+1 to acrobatics (total roll +11 when not raging)
+1 to Intimidate (total roll +9)
+1 to perception (total roll +13)
+1 to survival (total roll +13)
+1 to use magic device (total roll +7)


Garrath is the best choice for the belt.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I got no issues with Garrath getting the belt.

going to be another day or so. just had a nail removed and its painful.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra would like the wand.


That makes sense too.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Should have flynn finished leveling by end of today, been a bit busy.

no problems with big guy getting bigger

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Totally good with that


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

elecktra, i am good with that.

give me one more day, and then i can get things sorted out.
still sore from the toenail removal.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

hp: 1d8 + 2 ⇒ (7) + 2 = 9
Knowledge Religion 2
Con +1
Hp 68
Cleric level 8


Toe nail removal! That sounds torturous.


Stone (AC22 68/68) Raised
Elektra (AC13 39/39)
Garrath (AC18 (77/77) What is your base HPs now?
Flynn (AC19 43/43)
Brandark (AC21/25G 55/55)


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

HP: 1d6 + 1 ⇒ (2) + 1 = 3


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

hp: 1d8 ⇒ 1
hp reroll for 1: 1d8 ⇒ 3

abilities

Grant the Initiative (Ex): At 8th level, you and all allies within 30 feet may add your Wisdom bonus to your initiative checks.

Divine Prison: At 8th level, once per day upon making a successful melee attack, you can affect your target with hold monster (Will negates).

Second judgement

spell- Dimensional Anchor


Stone (AC22 68/68) Raised
Elektra (AC13 42/42) Raised
Garrath (AC18 (77/77) What is your base HPs now?
Flynn (AC19 47/47) Raised
Brandark (AC21/25G 55/55)


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

HP: 1d10 ⇒ 4

Does not count Con.

Will get myself fully up to date over the next couple of days.

At work again but with discomfort.

I will grab the treasure info from the game, and add it to my home spreadsheet.
I will then fire it to GM Mazra to put back up on google.

Should see me fully up to date in the next couple of days.

BTW, GM, we had a fair number of PM's about retraining. Just wondering if I could start with that ??


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Which Ogre was in the Infirmary ??

I am going to assume that the ogre hook and hide armour are straight +1's.

Compiled the list, and now to get the treasure sheets.
(At work, and cannot download)


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

hp: 1d12 ⇒ 11 Sorry forgot about that.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

So that'd be 15 more, or 92hp total.


The Ogre in the infirmary had a +1 Ogre Hook and +1 Hide Armor.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Thank you. Will finish shortly.

Sometimes I hate working at nights, but it pays the bills.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

We all do what we have to do. Thanks again for keeping up with it.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Ok, Character Update.
+1 Level (Fighter)
4 HP - Not counting con.
8th Level Stat - STR +1
Skills Ride +1, Percept +1, Swim +1
Feat (Monsterous Mount-if Approved Gryphon)

Additional things.

Edit, waiting on confirmation, before I get a Gryphon statted out.

And yes, I will be end up loosing my warhorse for it. :(


The issue is opportunity. Magnimar is the only city in the region that would likely have trained gryphons for sale. Capturing and taming one in the wild would be a side adventure in and of itself. Brandark is in the midst of an adventure that will likely keep him from either Magnimar or a hunt through the end of the current AP. Having said that, this is only the 3rd of 6 APs. So, you would have it for a large part of the future adventures, just not immediately.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Well, I can put it off, for one of my other planned feats. But I can only put it off for the 1 level.

Unless I take it as one of the class I was looking at retraining into (Samurai), and then take the fighter class levels (feats needed) starting next level

Any suggestions from the party ?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Retrain into a beastrider cavalier ;-)


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Beastriders don't get flying mounts either. The only way, is the two feats, monsterous Mount, and Monsterous Mount Mastery. :(

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

A Dwarf on a griffin that's cool.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

The intention of the fighter levels, is to get me the feats Monsterous Mount, and Monsterous Mount mastery, and boon companion as fast as I can, without hurting my progression to bad.

There are a couple of other ones that I am looking at, but that was the intention of the fighter levels.

I tried to do it with remaining in Cavalier / Samurai, and it just doesn't get feats fast enough. :(

As I said, any other suggestions, or should I go with the planned, and just push off the mount feats until next level, and just take the boon companion now ?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

would offer my insight but i've built maybe 1 mounted character in my time.

either way it seems like the feat isnt gonna do much, i'd take monstrous mount and wait it out.


I am not sure where we are with the round one actions in the current encounter.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

i'm pretty sure none of us can do anything of note except approach the snake.


I agree, but where are you moving to? Do you have access to the map? Please let me know if you are unable to move your token.

Thanks.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

oooh me personally i cant due to my posting situation being faulty and weird.

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