Brandark Plainswalker |
Putting my turn here, as I have an odd issue with the bottom black banner blocking me.
Brandark thinking quickly calls upon the Medallion to give himself a bit more staying power.
False Life: 1d10 + 5 ⇒ (10) + 5 = 15
Grinning slightly, Brandark looks at the Ogre in his face.
Hey Ugly, I've been hit by worse.
He then attempts a low blow to bring it down.
slice 1: 1d20 + 8 + 5 + 1 + 2 + 1 - 3 + 3 ⇒ (18) + 8 + 5 + 1 + 2 + 1 - 3 + 3 = 35 Add 1 if Monsterous, aberration, orc or goblin
BAB, STR, Magic, Song, Haste, Power, Focus
damage: 1d10 + 7 + 9 + 1 + 2 ⇒ (5) + 7 + 9 + 1 + 2 = 24 Magic/Adamantine/Slashing
2h STR, 2H Power, Magic, Song, Add 1 if Monsterous, Abberations, Orc, or Goblin
slice 2: 1d20 + 3 + 5 + 1 + 2 + 1 - 3 + 3 ⇒ (3) + 3 + 5 + 1 + 2 + 1 - 3 + 3 = 15 Add 1 if Monsterous, aberration, orc or goblin
BAB, STR, Magic, Song, Haste, Power, Focus
damage: 1d10 + 7 + 9 + 1 + 2 ⇒ (1) + 7 + 9 + 1 + 2 = 20 Magic/Adamantine/Slashing
2h STR, 2H Power, Magic, Song, Add 1 if Monsterous, Abberations, Orc, or Goblin
Hasty Slice: 1d20 + 8 + 5 + 1 + 2 + 1 - 3 + 3 ⇒ (6) + 8 + 5 + 1 + 2 + 1 - 3 + 3 = 23 Add 1 if Monsterous, aberration, orc or goblin
BAB, STR, Magic, Song, Haste, Power, Focus
damage: 1d10 + 7 + 9 + 1 + 2 ⇒ (7) + 7 + 9 + 1 + 2 = 26 Magic/Adamantine/Slashing
2h STR, 2H Power, Magic, Song, Add 1 if Monsterous, Abberations, Orc, or Goblin
Free=Activate Medalion, Full = Attack. I can use the HP, but I see my curse is still active on the to hits. :(
Brandark Plainswalker |
Placing Gamplay here again as the black banner is blocking my typing box there.
Brandark quickly grabs a breathe, reaches into his sash, pulls out a potion, and quickly quaffs it.
CMW: 2d8 + 3 ⇒ (2, 5) + 3 = 10
He then gives the ogre under his feet a quick kick as he rolls it on its side for cover from the Javelins.
Brandark Plainswalker |
Treasure sheet is now up to date.
Will cash things out and distribute when we return to a city. :)
Brandark Plainswalker |
Treasure Sheet is up to date.
I didn't spread the magic stuff out from the throne room yet.
I will sort the magic stuff out in a day or so.
Devora Heidmarch |
Level 8: 1d8 ⇒ 1
Level 8 re-roll: 1d8 ⇒ 4
That's better. Yes. If you roll a one on your HPs, you get a single re-roll. If the re-roll is a one, then you will have to take that as fate.
Additional level in favored class: Bard
+1 Dexterity
+1 Spell Known: Timely Inspiration
2nd Level Spell: Cat's Grace
Versatile Performance (Singing)
Skill: Perform Oratory
Perform Sing
Stealth
Acrobatics
Know (Local)
Linguistics
Disquise
Elektra Stardancer |
Cyphermage 4
HpLv 9: 1d6 + 2 ⇒ (4) + 2 = 6
Cypher Lore
Extended Scroll (Su): As a swift action, the Cyphermage can double the duration of any spell he reads from a scroll as if the spell were modified by Extend Spell. He can use this ability a number of times per day equal to one-third his Cyphermage level (minimum 1).
Skills:
Know History +1 (9) Know Arcana +1(9); Perception +1 (9); Fly +1 (9) Spellcraft +1 (9) Know Planes +4 (9) Know Religion +2 (7)
Feats:
Superior Summoning
Spells:
Teleport, Prying eyes
Severo Lione |
HP: 1d10 + 2 ⇒ (5) + 2 = 7 Up to 83.
Updates:
Wonder what we can get for this loot?
EDIT
GM Mazra |
Brandark Plainswalker |
No one claimed it yet. I had asked Flynn if he needed, but he has one.
I for one, don't have an issue with her taking it, as she has been a major help.
Anyone else have any objections or points ???
Flynn Elric |
no objections. Flynns snake skin tunic already gives the enhancement dex bonus. so the belts no use to him
Brandark Plainswalker |
Ok, so Devora gets the belt.
Stone the Blade of Sarenrae |
** spoiler omitted **
Wow..Honestly i expected more objections. Alright then, lay the body out i'll do the casting. We get four questions and thats it, think of them while i work Once the body is laid out Flynn pulls out from under his jacket an angelic ankh, symbol of Sarenrae, well hidden and chants in Elven. Damn... never mind forgot it doesnt work on undead... my bad, if theres another anyone wants to try we can but i screwed up, new spell you see.
Does it still not work because he is not undead anymore he's just dead?
GM Mazra |
The spell says, "This spell does not affect a corpse that has been turned into an undead creature."
Lamatar Bayden had been turned into an undead creature. The spell does not provide any conditions beyond that. So by the strict RAW of the text, Lamatar Bayden cannot be spoken to using a Speak with Dead spell because he had been turned into an undead creature.
Flynn Elric |
hp: 1d8 ⇒ 8
Feat
Deadly aim
teamwork feat
Coordinated shot
Saves
Ref +1
Skills
Diplomacy
Perception
Disable device
Flynn Elric |
Quick change on the teamwork feat, made a realization theres a better one.
Friendly Fire Maneuvers (Combat, Teamwork)
You and your teammates can anticipate one another’s ranged attacks and stay out of each others’ way.
Prerequisite(s): Point-Blank Shot, Precise Shot.
Benefit(s): Allies who also have this feat cannot provide soft cover to enemies, allowing you to make attacks of opportunity against an enemy even if those allies grant you soft cover against that foe’s attacks. If an ally who also has this feat casts a spell that targets the area you are in as it allows a Reflex saving throw to avoid the effect (such as fireball), you gain a +4 dodge bonus on that saving throw.
Brandark Plainswalker |
Stone, I don't have an issue with party funds being used to craft that wand, After all, that is why I started the fund for the party.
but I guess we will have to work on it at sandpoint. :)
Anyone else going to chime in ?
Brandark Plainswalker |
Based on lowest caster level, it would be 2d8+3.
So 375 for 50 shots of d8+1
2250 for 50 shots of 2d8+3
5625 for 50 shots of 3d8+5
and 10500 for 50 shots of 4d8+7
I been running the numbers in our other campaign for things to make and/or buy.
GM Mazra, in the CRB, there is a proviso about crafting while adventuring, and the GP value works out to about 200 gp / day, snuck in on lunch breaks, rest stops, and camp stops for nights.
If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours’ worth
of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night
So technically, he could create 1 wand every 2 days but he would not have 1 of his CLW slots available to him for both of those days.
GM Mazra |
This is where I pulled the rule. But, if Stone wants to create a CLW Wand while traveling, I am cool with that. However, a CMW Wand would be far less practical.
As Brandark noted, it would take 2 days for a 50 charge CLW Wand, but a CMW Wand would take 10 days if crafted while traveling. Of course, he could start it. But Elektra's point is valid. Yet, more powerful wands are more useful during combat if spells are depleted.
Stone the Blade of Sarenrae |
Okay well I will make what ever the party purfers. But I was thinking having a more powerful care at the ready would be helpful in a pinch. Elektra does make a good point about the scrolls although I cannot make them.
Brandark Plainswalker |
That is still worth the feat when you get the chance.
Even though it gimps a cleric in the first few levels, in the long run, having the scribe scroll feat is worth it in the long run. :)
Brandark Plainswalker |
He isn't the best to work down prices, but he will trade if there is anything the party might need.
So it is dependent on what they have.
Brandark Plainswalker |
Stone, I was poking around the rules section and saw the question asked weather or not a mage can help a cleric do scrolls.
The answer unfortunately is NO.
[quote CRB pg 549]
The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create spelltrigger and spell-completion magic items without meeting their spell prerequisites.
Elektra Stardancer |
Not entirely true.
You can craft wands for example using a wizard with the feat and a cleric using the spell if cou do cooperative crafting.
If you need another character to supply one of an item’s requirements (such as if you’re a wizard creating an item with a divine spell), both you and the other character must be present for the entire duration of the crafting process. If the GM is using the downtime system, both you and the other character must use downtime at the same time for this purpose. Only you make the skill check to complete the item — or, if there is a chance of creating a cursed item, the GM makes the check in secret.
If the second character is providing a spell effect, that character’s spell is expended for the day, just as if you were using one of your own spells for a requirement. If the second character is a hired NPC, you must pay for the NPC’s spellcasting service for each day of the item creation.
Brandark Plainswalker |
But without that feat, we stumble on the cannot create spell trigger or spell completion items.
That feat is the only way to get around that restriction.
So yes, I was wrong, but for the most part that is the restriction.
Elektra Stardancer |
Am.... there is cooperative crafting ability and the cooperative crafting feat.
The feat aids you in creating items and doubles the gold costs you can craft per day.
I linked the cooperative crafting ability.