[SFS_GM Skeemo] 1–03 Yesteryear's Truth (Inactive)

Game Master Christopher Wasko

Map and Slides



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Please post the following:

Player Name:
Character Name (class, level, theme):
PFS ID:
Starting reputation with factions:
Starting fame:
Day Job roll:
Other relevant info the GM should know:

Please post the following info, although decisions may be adjusted following your adventure briefing.

Purchases:
Boons slotted for this scenario

Relevant boons: Wayfinders Champion (Faction)
- Ally:
- Faction:
- Personal:
- Promotional:
- Social:
- Starship:
- Slotless:

Starship Role Modifiers:
Preferred Starship Frame:
Preferred Starship Role:

Wayfinders

Host NG shirren xenoseeker mystic 8 | SP 64/64 HP 54/54 | RP 10/10 | EAC 18; KAC 19 | Fort +4; Ref +4; Will +12 | Init: +2 | blindsense (vibration) 30 ft.; Perc: +17, SM: +14 | Speed 40 ft. | Communalism 1/1 (+ RP spent); Healing Touch 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 3/3 | Active conditions: None.

Player Name: Nick Wasko
Character Name (class, level, theme): Izzip (Mystic 3, Xenoseeker)
PFS ID: 142160-701
Starting reputation with factions: Second Seekers [Luwazi] 1; Wayfinders 12
Starting fame: 12
Day Job roll: Profession (chef): 1d20 + 7 ⇒ (15) + 7 = 22
Other relevant info the GM should know:

Decisions that may be adjusted following the adventure briefing:

Purchases: Mk 1 Synaptic Accelerator (reduced price of 1,200 credits thanks to Salvation's Delver boon)
Boons slotted for this scenario
Relevant boons: Wayfinders Champion (Faction)
- Ally:
- Faction: Wayfinders Champion
- Personal:
- Promotional:
- Social: Faction's Friend
- Starship: Star Monster Slayer
- Slotless: Marked Field Agent, Salvation's Delver, Spellgem Cache (1 remaining)

Starship Role Modifiers: Bluff +1, Diplomacy +9, Intimidate +7; Gunnery +3
Preferred Starship Frame: Pegasus
Preferred Starship Role: Captain

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Thanks for having me along GM Skeemo!

Player Name: Jones228
Character Name (class, level, theme): Kat5e, (Kat for short) Exocortex Mechanic 1, Mercenary
PFS ID: 2362267-701
Starting reputation with factions: ACQ 2
Starting fame: 2
Day Job roll: Profession, Mercenary: 1d20 + 3 ⇒ (16) + 3 = 19
Other relevant info the GM should know: Character Sheet in profile. Newer player, but have been playing PBP now since November.

Please post the following info, although decisions may be adjusted following your adventure briefing.

Purchases: Vocal Modulator (pretty much for flavor only)

Boons slotted for this scenario
- Ally:
- Faction:
Wayfinders Champion
- Personal:
- Promotional:
- Social:
- Starship:
- Slotless:
Marked Field Agent, Welcome to Starfinder - Tattoo of the Starfinder

Starship Role Modifiers: Computers +7, Piloting +6, Gunnery +4
Preferred Starship Frame: Airtight, spaceworthy
Preferred Starship Role: Gunnery/Engineer. Pretty easy on this one. Only have experience as Engineer.

Question re: boons, If I took the welcome to starfinder - tattoo of the starfinder boon for commencement and didn't use it, can it be applied again or is it gone?


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Yes, you keep it until you use it.

Wayfinders

Male Lashunta (Damaya) | Space Pirate | Operative (Daredevil) 2| SP: 0/12; HP: 9/16; RP: 5/5 | BAB: 1; EAC: 15; KAC: 16; CMD: 24 | F+0 (+1 v Poison & Disease); R+7; W+3 | Init: +5; Perc: +6; Sense Motive: +6; Spd: 40'

Player Name: Anxa
Character Name (class, level, theme): Soryn Viaxeiro (Operative/Daredeveil 2, Space Pirate)
PFS ID: 2352348-701
Starting reputation with factions: Wayfinders - 6
Starting fame: 6
Day Job: Prof (Gambler): 1d20 + 12 ⇒ (12) + 12 = 24
Other relevant info the GM should know: I need to finish leveling out for 2nd, I should have it done tomorrow night.

Please post the following info, although decisions may be adjusted following your adventure briefing.

Purchases: Holding till tomorrow night if it's ok.
Boons slotted for this scenario
Relevant boons: Wayfinders Champion (Faction)
- Ally:
- Faction: Wayfinders Champion
- Personal:
- Promotional:
- Social: Faction’s Friend (3/3)
- Starship:
- Slotless: Copaxi Linguist; Marked Field Agent; Star Sugar Heartlove!!!

Starship Role Modifiers: Computers +6, Diplomacy +2, Engineering +6, Intimidate +6, Piloting +9, Gunnery +5
Preferred Starship Frame: quick and nimble (don't know much about ships yet, Pegasus I think fits)
Preferred Starship Role: Pilot, Gunner, Captain (more for RP), Science Officer (last resort)

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Thanks for this Skeemo - much appreciated.

Player Name: Black Dow
Character Name (class, level, theme): Kultha (Exocortex) Mechanic 1; Spacefarer
PFS ID: 4669-702
Starting reputation with factions: Wayfinders 2
Starting fame: 2
Day Job roll: Profession (Dock Worker)[/b]: 1d20 + 10 ⇒ (13) + 10 = 23
Other relevant info the GM should know: Character Sheet in profile. Relatively new to SFS with only Into the Unknown completed. Use Russian sparingly for Vesk oaths and the like :)

Please post the following info, although decisions may be adjusted following your adventure briefing:

Purchases (These have been made since completing Into the Unknown): PLASMA BOLTER, TACTICAL; PROFESSIONAL TOOLKIT [DOCK WORKER]; GEAR MAINTENANCE KIT; BATTERY, STANDARD (SPARE); SERUM OF HEALING MK1 & MESS KIT.

Boons slotted for this scenario:
Relevant boons: Wayfinders Champion (Faction)

- Ally:
- Faction: Wayfinders Champion
- Personal:
- Promotional:
- Social:
- Starship: Hero of the Stars
- Slotless: Starfinder Insignia

Starship Role Modifiers: Engineering +10; Gunnery +0
Preferred Starship Frame: No preference - believer in tools for the job.
Preferred Starship Role: Engineer, Gunner at a push.


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

This looks like a good one. Skeemo runs a good, fast game. You've got some primo players that I know. Unfortunately, I've played it before.

Have fun, guys.


DungeonMaster

Didn't know the thread was up for this. I have to bring in one of 2 second seekers JA characters, cause I played it before and I need to slot that boon to play this.

Edit: Won't have character up and running till Wednesday night.

Wayfinders

Male Lashunta (Damaya) | Space Pirate | Operative (Daredevil) 2| SP: 0/12; HP: 9/16; RP: 5/5 | BAB: 1; EAC: 15; KAC: 16; CMD: 24 | F+0 (+1 v Poison & Disease); R+7; W+3 | Init: +5; Perc: +6; Sense Motive: +6; Spd: 40'

Soryn is leveled and ready... Quick updates:
ORIGINAL

Soryn Viaxeiro wrote:

Purchases: Holding till tomorrow night if it's ok.

Starship Role Modifiers: Computers +6, Diplomacy +2, Engineering +6, Intimidate +6, Piloting +9, Gunnery +5
Preferred Starship Role: Pilot, Gunner, Captain (more for RP), Science Officer (last resort)

UPDATE:

Purchases: None
Starship Role Modifiers: Intimidate +7, Piloting +10, Gunnery +6 (2 Pilot, 4 Dex)
Preferred Starship Role: Pilot, Gunner, Captain (more for RP), Science Officer (either second or last resort)

Do we have a start date yet? Or are we waiting on final dotters?


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Okay, looks like we have everyone at least posted in (still waiting on DoubleGold's bio). Let's plan to start the Tuesday after Memorial Day, in case anyone is attending PaizoCon this weekend.

Second Seekers (Jadnura)

M Half-Orc Blitz Soldier 5: Spd:30, Init:7, SP:45/45, HP:41/41, RP:6/6, KAC:20, EAC:19, Fort:8, Ref:5, Will:6, Perc:0 Darkvision

Player Name: DoubleGold
Character Name: Mega Gelub (Dragonblood Blitz Soldier Level 1)
PFS ID: 135676-712
Starting reputation with factions: 4 with JA
Starting fame: 2 (spent 2 to get seeker of knowledge)
Day Job roll: none
- Ally:
- Faction: Second Seekers JA
- Personal: Half-orc boon to up the stats of an already available half-orc
- Promotional:
- Social:
- Starship: (I have the mining laser boon if people want me to slot this. It takes the place of another weapon)
- Slotless: Seeker of Knowledge to replay this

Starship Role Modifiers: Gunner +4, Engineer+4, Pilot+7
Preferred Starship frame: Drake
Preferred Starship Role: Gunner, Pilot (if people are okay with an overly cautious pilot)


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Okay, looks like the following is the group's choice:

STARFINDER SOCIETY PEGASUS TIER 2
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12+2*; TL 12+2*
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (good), mk 1 duonode computer, mk 2 armor, mk 2 defenses; Expansion Bays cargo hold, escape pods, science lab, tech workshop
Modifiers +1 to any two checks per round, +2 Computers, +1 Piloting; Complement 4–7

Captain: Izzip
Engineer: Kultha
Gunners: Mega (+ Kat5e, when available)
Pilot: Soryn (*2 ranks)
Science Officer (when available): Kat5e

You may replace one weapon using Mega's mining laser, if you wish, and you have Kultha's Hero of the Stars should things go south.

Wayfinders

Male Lashunta (Damaya) | Space Pirate | Operative (Daredevil) 2| SP: 0/12; HP: 9/16; RP: 5/5 | BAB: 1; EAC: 15; KAC: 16; CMD: 24 | F+0 (+1 v Poison & Disease); R+7; W+3 | Init: +5; Perc: +6; Sense Motive: +6; Spd: 40'

Slotted boons staying the same.

I'm good with the mining laser replacing the Forward light laser, if Mega wants to slot it.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Slotted boons also remaining same.

Agree Mining Laser might grant us more flexibility

Second Seekers (Jadnura)

M Half-Orc Blitz Soldier 5: Spd:30, Init:7, SP:45/45, HP:41/41, RP:6/6, KAC:20, EAC:19, Fort:8, Ref:5, Will:6, Perc:0 Darkvision

Okay then, Mining Laser is replacing the forward light laser. The boon which came from Gameday also does not say it is one use, so I imagine I can continue to slot that boon as many times as I want in the future.

Range short 5 hexes. 2d6 dmg.
Burrowing special property. A weapon with this special property fires a highly focused beam of energy that can slice through shields with ease. Burrowing weapons are always short range and cannot fire at targets outside the first range increment. When a burrowing weapon’s beam hits shields, apply half of its damage to the shields and the other half (rounded down) to the target vessel’s Hull Points. If any of the damage applied to the shields depletes those shields, apply the remainder to the ship’s Hull Points as normal. If a burrowing weapon deals damage to a ship with a damage threshold, halve that threshold before determining if any damage is dealt.

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Can I use the science officer scan action out of combat?

Wayfinders

Male Lashunta (Damaya) | Space Pirate | Operative (Daredevil) 2| SP: 0/12; HP: 9/16; RP: 5/5 | BAB: 1; EAC: 15; KAC: 16; CMD: 24 | F+0 (+1 v Poison & Disease); R+7; W+3 | Init: +5; Perc: +6; Sense Motive: +6; Spd: 40'

Forgot to add in a purchase, if it's too late just let me know.

I wanted to pick up an augmentation, biotech, Pressurized Lungs for 130cr.


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You're good for that purchase.

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

I will be leaving today until monday on a short trip. I should be able to post at a regular schedule still, probably in the mornings.

However, due to the nature of the trip, some posts may be nonsense, poorly thought out, badly coded, or worse. I'll try to keep it tight to keep the game moving, but just wanted to warn you/ apologize in advance.

Wayfinders

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4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Just a sidenote - space combat can be a real chew in play-by-post... but am enjoying this one (and the game) immensely - the crew interplay is fun - kudos to all.

Second Seekers (Jadnura)

M Half-Orc Blitz Soldier 5: Spd:30, Init:7, SP:45/45, HP:41/41, RP:6/6, KAC:20, EAC:19, Fort:8, Ref:5, Will:6, Perc:0 Darkvision

This is one of the more fun Starship combats, and also one of the harder ones. DM who ran 1-13 for our group said that was the hardest Starship combat ever and our group lost. 1-3 has to be the 2nd or 3rd hardest as there is one other hard Starship combat in season 1, not including specials. The downside about Starship combat is that it is almost always boring for anyone not the DM, Gunner or Pilot.


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Thanks, everyone! I'm one of the weirdos who actually enjoys starship combat, but it might be because I GM pretty often. I do agree that the roles that basically just provide bonuses can be a little dull (minus engineer, which is a pretty dynamic role) without active RP.

I actually wrote 1-13, and my developer asked me to make that starship fight excruciatingly hard. @Mega, did you play at Aerondor's table? He played at my table when I first ran 1-13 and just barely squeaked out a win, which prompted him to bring up a lot of his starship combat experiences. He mentioned this fight as one of the toughest starship combats in Season 1 (which surprised me, because when I played it we rolled well and kind of steamrolled it, but now I'm seeing what he meant).

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Sorry about the delays posting, I am back now.

Second Seekers (Jadnura)

M Half-Orc Blitz Soldier 5: Spd:30, Init:7, SP:45/45, HP:41/41, RP:6/6, KAC:20, EAC:19, Fort:8, Ref:5, Will:6, Perc:0 Darkvision

Yes, Aerondor's table.
Say the wording of the Second Seekers boon, seeker of knowledge says I can only replay one game per tier. Is this per character, or per player? Cause if per player that means I used up my tier 1 replay any scenario. If per character, then I can replay another tier 1 scenario, but with a different character.

Also, this is the week of origins, so I'm expecting people to disappear. I was suppose to go as I scheduled my vacation week around it, but our driver took a break from D&D. Go figure, the one year I actually have a job where I can schedule vacation early enough, because I've been there long enough and actually look up when Origins is before I have to decide on vacations and no driver. The month May came around and still our driver is on break from D&D. Luckily I didn't sign up for any badges until I was sure our driver was going to show. Last year I could have gone, but I didn't look up when Origins was before I scheduled my vacations.

Edit: On another note, how do I get in on writing modules? Do I have to be a part of Paizo, or are there submissions on the site somewhere?
Edit: Found the other scenario I played where our group almost lost the Starship combat. 1-27, King Zeros of Star Azlant, wow Christopher Wako, you like writing up tough Starship combats.

Wayfinders

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Male Lashunta (Damaya) | Space Pirate | Operative (Daredevil) 2| SP: 0/12; HP: 9/16; RP: 5/5 | BAB: 1; EAC: 15; KAC: 16; CMD: 24 | F+0 (+1 v Poison & Disease); R+7; W+3 | Init: +5; Perc: +6; Sense Motive: +6; Spd: 40'

I've got mixed feelings on starship combat. It's hard to engage all the players for a singular entity (the ship), they are least made enough roles that everyone usually gets to do something. Granted Pilot and Gunnery are the most active, and Gunnery lets you use BAB or Pilot skill so it's open to more classes. I'm not sure you can get much better without having fighter-class ships so more people can have a ship-character.

I still dream of a system that really engages the 3D aspects of space combat, but without mini's I'm not sure how it would happen.

The in-character banter has really kept this fight more engaging too. Nice RP everyone.


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The Jadnura faction boon lets that individual PC replay scenarios, not your entire PC portfolio.

Yeah, I expect a slowdown this weekend from Origins. No problem, we can take the weekend easy.

There's no one way to write for Paizo. I got into it by doing well in their RPG Superstar contest (my brother, who is playing Izzip in this game, won their final season; he also has several scenarios [e.g. SFS #1-34 Heart of the Foe] and a module out through Paizo), and have been doing work for them ever since. Some get gigs via 3PP, others through open call or talking to developers at conventions.

And yeah, that was another one where I was asked to whip up a doozy of a starship combat. I like writing starship combats that challenge players ^_^


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Quite a bit of travel on the docket coming up: this weekend I'll be going to Michigan for a wedding, then on the 2nd I fly to Ireland for a two-week performance tour through the 15th. I'll have my computer and will do my darnedest to keep up with all my games, but if posting becomes brief, slows down, or stops during this timeline that's why. Sorry for the inconvenience!

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

What do you play Skeemo?

For the group, should we ask when she is well enough to travel? And maybe spend another day or so with the husks to learn everything we can about them to bring back to VC Arvin? Unless there's nothing much else here.

Wayfinders

Male Lashunta (Damaya) | Space Pirate | Operative (Daredevil) 2| SP: 0/12; HP: 9/16; RP: 5/5 | BAB: 1; EAC: 15; KAC: 16; CMD: 24 | F+0 (+1 v Poison & Disease); R+7; W+3 | Init: +5; Perc: +6; Sense Motive: +6; Spd: 40'

I'm good with the info gather and escort plan.

Just an FYI, I'll be heading out on vacation Sunday (6/30) and gone until Friday (7/5). I most likely won't be able to post while I'm away, bot me as needed. I'll add some botting short-cuts into my info.

Wayfinders

4669-702 | Female Vesk [Exocortex] Mechanic 2 | Init▸ +1 | EAC▸ 13 KAC▸ 16 CMAC▸ 24 | SP▸ 0/18 HP▸ 17/18 | RP▸ 2/3 | Saves F▸ +5 R▸ +4 W▸ +0 [+4 vs. Fear effects] | Movement▸ 25ft | Perc▸ +6; Low Light Vision

Gathering some more intel, then escorting Klarima makes sense.

Enjoy the travels & vacation folks - safe travels :)


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

I'm a singer and conductor, this is a choir tour!

And you've gotten pretty much all you need from the husks, so I'll move things along.

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