Ankheg

Izzip's page

167 posts. Organized Play character for Nick Wasko (RPG Superstar Season 9).


Full Name

Izzip

Race

| SP 64/64 HP 54/54 | RP 10/10 | EAC 18; KAC 19 | Fort +4; Ref +4; Will +12 | Init: +2 | blindsense (vibration) 30 ft.; Perc: +17, SM: +14

Classes/Levels

| Speed 40 ft. | Communalism 1/1 (+ RP spent); Healing Touch 1/1 | Spells: 1st 6/6; 2nd 6/6; 3rd 3/3 | Active conditions: None.

Gender

Host NG shirren xenoseeker mystic 8

Size

Medium

Special Abilities

Connection (healer), healer's bond, healing channel, healing touch, lifelink

Alignment

NG

Deity

Sarenrae

Occupation

Missionary (Xenoseeker)

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 22
Charisma 15

About Izzip

SFS # 142160-701
Experience 22
Slotted Faction Wayfinders
Wealth 7,709 Credits

Reputation 43 Fame, 0 Global Reputation
Reputation with Acquisitives: 0
Reputation with Dataphiles: 0
Reputation with Exo-Guardians: 0
Reputation with Second Seekers (Luwazi Elsebo): 1
Reputation with Wayfinders: 43
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Izzip
Mystic 8
NG Medium humanoid (Shirren)
Init +2; Senses blindsense (vibration) 30 ft.; Perception +17, SM +14

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Defense
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EAC 18, KAC 19
SP 64 HP 54 RP 10
Fort +4, Ref +4 (1 RP for +1 with cardiac accelerator), Will +12
DR 2/—

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Offense
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Speed 40 ft. (1 RP for +20 ft. with cardiac accelerator)
Melee tactical chitinblade +6 (1d6+8 S; critical bleed 1d6; analog)
Ranged red star plasma pistol +8 (1d8+4 E&F; critical burn 1d8; line, unwieldy) or
thunderstrike sonic pistol +8 (1d8+4 So; critical deafen)
Space 5 ft.; Reach 5 ft.
Special Attacks healing channel, healing touch, lifelink
Mystic Spell-Like Abilities (CL 8th)
mindlink (once per creature per day)
Mystic Spells Known (CL 8th)
1st (6/day)—charm person (DC 18), detect thoughts (DC 18), lesser remove condition, reflecting armor, spirit-bound armor, wisp ally
2nd (6/day)—emberstep, fog cloud, force blast (DC 19), predict foe, remove condition
3rd (3/day)—charm monster (DC 20), dispel magic, mystic cure, slow (DC 20)

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Statistics
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Str 10, Dex 14, Con 14, Int 12, Wis 22, Cha 15

Skills Culture +14, Diplomacy +15, Intimidate +13, Life Science +9, Medicine +11, Mysticism +20, Perception +17, Profession (chef) +12, Sense Motive +14

Feats Enhanced Communalism, Harm Undead, Helpful Telepath, Spell Focus; Basic Melee Proficiency, Light Armor Proficiency, Small Arms Proficiency, Weapon Specialization (Basic Melee, Small Arms)

Languages Castrovelian, Common (signed & spoken), Ghibran, Kasatha, Sarcesian, Shirren, Triaxian, Vesk (signed & spoken), Ysoki; telepathy 30 ft.

Other Abilities Channel Skill (+3 Medicine and Mysticism), Connection (healer)

Combat Gear diffraction cloak mk 2 (2 rerolls), binders (2), medpatch (1), spell gem 1st (life bubble), smoke grenade (1)
Other Gear silver AbadarCorp travel suit, red star plasma pistol, tactical chitinblade, thunderstrike sonic pistol, flashlight, personal comm unit
Augmentations ability crystal mk 2 (+4 Wis), cardiac accelerator, dermal plating mk 2 (DR 2), minimal speed suspension (+10 ft. land speed), synaptic accelerator mk 1(+2 Int)

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Special Abilities
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Communalism Once per day (plus additional times per RP spent, per Enhanced Communalism), as long as an ally is within 10 feet, a shirren can roll a single attack roll or skill check twice and take the higher result.
Healer's Bond As a standard action, you can form a bond with up to three allies, allowing you to constantly sense their condition as per the status spell. This bond lasts until dispelled or until you create a new healer’s bond, which immediately ends the previous one. At 11th level, when you gain the telepathic bond class feature, you also gain the effects of status on all creatures linked by your telepathic bond.
Healing Channel Spend 1 Resolve Point to heal self (move), touch (standard), or all allies within 30 ft. (full), and/or harm undead an equivalent amount; heals 6d8 hp; Will DC 20.
Healing Touch Once per day, spend 10 min. to heal an ally up to 5 hp per mystic level.
Lifelink At the start of each turn, you can choose an ally within 30 feet who has taken Hit Point damage and transfer her wounds to yourself, dealing an amount of damage up to your mystic level to your Hit Points (bypassing any Stamina Points you may have) and healing the ally’s Hit Points an equal amount. This doesn’t require any action on your part. You can’t prevent or reduce the damage you take from lifelink.

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Boons Slotted this Adventure
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Ally:
Faction:
Personal:
Promotional:
Social:
Slotless: Starfinder Society Care Package (spellgem cache)