Sky King's Tomb

Game Master Lia Wynn

This is PbP Campaign of the PF2E AP Sky King's Tomb.


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Male Dwarf (strong blooded) Fighter 3; AC: 20, HP: 37(Current)/49; Saves F+10, Ref +8, Will +8 (2 Hero points)

And Dyrm learned a valuable lesson in not being TOO helpful ;)


Female (she/her) Cavern Elf Rogue 3 HP 33/33 | AC 19 | F +6 R +10 W +8 | Perc +8 | Rapier +9 1d6 P | Main-gauche +8 1d4 P/S | Shortbow +8 1d6 P 60 ft | Starknife +8 1d4 P/S 20 ft | Spd 35 | Active Conditions: | Exploration Activity: Scout| Hero points: 3 | Arcana +7 Nature +6 Occult +7 Religion +6

I agree that we were confused; it was not described clearly. I thought it was far larger, the kind of thing you'd need multiple people to move, or that we couldn't reasonably see under it. I made a post pushing things forward just because no one else was, and thus didn't ask as many questions as a rogue should :)


Male; AC 20 (22), HP 40/25 Hero Points 3/3, Spd 20. Dwarf (Forge Blessed) Cleric (Warpriest) / 3 Gunslinger - Way of the Spellshot Perception +8; Fort +9, Ref +8, Will +10

So just to clarify, Korox's "Read Aura" was not very effective because it was not on the rock but the rune? In that case since weapons aren't magic the runes on them are? Just want to be sure, as I'm not really sure how this spell worked in this instance... and it mattered because he would get a +2 to his recall knowledge roll if the aura was studied.


Korox's Read Aura was effective. It tells you that something is magical, that is all. The Aura was not studied. It also does not have anything to do with Recall Knowledge.

Every Lore check, or Skill check that tells you something. is not RK. RK is pretty specific. It lets you Recall things you may have read or learned in other ways. RK does not identify things.

Read Aura does one thing - it tells you if something is magic. If you then use Identify Magic on that item, you get a +2 bonus to that check after 10 minutes of study. None of you did that. The bonus also applies to anyone told that the item is magical. I was assuming Korox shared that information, so if anyone would have tried to find out what the magic was, they would have got that bonus.

In effect, Korox cast a spell to see if magic was present. It was. Nothing was done after that to try and learn more.

In the case of a magic weapon, the weapon would glow, and if someone made the roll to ID it, I'd tell you the full abilities of the weapon.

I apologize if the size of the stone was in question. I had mentioned it was a gnome village, and they are small, when with both the mention of a crowbar and Dyrm's offer to help move the stone, I did say that was not needed.


Male; AC 20 (22), HP 40/25 Hero Points 3/3, Spd 20. Dwarf (Forge Blessed) Cleric (Warpriest) / 3 Gunslinger - Way of the Spellshot Perception +8; Fort +9, Ref +8, Will +10

Okay. I thought Korox was taking the 10-minutes using his RK Religion to try and identify the magic item. How would he recognize otherwise if not a Recall Knowledge check?

Not disagreeing... just wondering how to identify things going forward. Korox also has "Crafters Appraisal" which would allow him to use crafting to identify magic items... which would be the same bonus.

Religion Trained Actions
Decipher Writing of a religious nature, including allegories, homilies, and proverbs.

Identify Magic particularly magic of the divine tradition.

Learn a Spell from the divine tradition.

Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed magic or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn't increase the DC to identify it.

Critical Success You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.

Success For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success.

Failure You fail to identify the magic and can't try again for 1 day.

Critical Failure You misidentify the magic as something else of the GM's choice.


You never said that.

If you want to do a specific action, you need to tell me that. You cast Read Aura/, then rolled Religion with no context, so I ruled it as you were casting the spell, which is a six-second activity, you were also looking to see if you saw any religious iconography, which you did not, but could be done in that same time frame as you were casting.

If you had said something like "If Read Aura" shows that there is magic, I want to try to Identify Magic", then assuming you had 10 minutes to do so, that could be resolved.

But, if you just roll dice with no context, then I can't resolve the action that you want.


Male; AC 20 (22), HP 40/25 Hero Points 3/3, Spd 20. Dwarf (Forge Blessed) Cleric (Warpriest) / 3 Gunslinger - Way of the Spellshot Perception +8; Fort +9, Ref +8, Will +10
GM-Lia wrote:

You never said that.

If you want to do a specific action, you need to tell me that. You cast Read Aura/, then rolled Religion with no context, so I ruled it as you were casting the spell, which is a six-second activity, you were also looking to see if you saw any religious iconography, which you did not, but could be done in that same time frame as you were casting.

If you had said something like "If Read Aura" shows that there is magic, I want to try to Identify Magic", then assuming you had 10 minutes to do so, that could be resolved.

But, if you just roll dice with no context, then I can't resolve the action that you want.

Gottya! I'll try to be more specific. I see I'm tending to not express myself fully in the game I'm running as well... so I'll try to be clearer.


Ysoki Duskwalker Exemplar/Vigilante 3 (He/Him) | HP 39/39 | AC 20 (21 w/Bangle, 21 w/Raised Shield, 22 w/Both) (T) | F +8 (E) | R +9 (T) | W +7 (E) | Per +5 (T) | Stealth +9 (T) | Spd 30 ft | Exploration Activity Avoid Notice| Hero Points 2/3 | Active Ikon Barrow's Edge | Active Conditions None | Active Persona The Night Shepherd

Okay. It's been a crappy week, but I think I'm finally back on track. I'd rather not get into it all, but suffice to say getting back to the game by Wednesday was a failure. I should be back now, and I apologize for the long duration of my spotty posting. The laptop is in working order again.

I'll get a post up very shortly, once I catch up on reading.


Female (she/her) Cavern Elf Rogue 3 HP 33/33 | AC 19 | F +6 R +10 W +8 | Perc +8 | Rapier +9 1d6 P | Main-gauche +8 1d4 P/S | Shortbow +8 1d6 P 60 ft | Starknife +8 1d4 P/S 20 ft | Spd 35 | Active Conditions: | Exploration Activity: Scout| Hero points: 3 | Arcana +7 Nature +6 Occult +7 Religion +6

Before my next turn comes up, GM Lia, should I interpret your narration as meaning the dolls have piercing resistance?


No, you should not. It's just meant to mean you have no real way of knowing how hurt they are.

By the way, for any of you that don't know, next Monday, 4/29, drops the playest for two new classes (Commander and Guardian), that will be coming out in Battlecry! next year. I'm really curious about both of them.


Female (she/her) Cavern Elf Rogue 3 HP 33/33 | AC 19 | F +6 R +10 W +8 | Perc +8 | Rapier +9 1d6 P | Main-gauche +8 1d4 P/S | Shortbow +8 1d6 P 60 ft | Starknife +8 1d4 P/S 20 ft | Spd 35 | Active Conditions: | Exploration Activity: Scout| Hero points: 3 | Arcana +7 Nature +6 Occult +7 Religion +6

Okay, thanks. And yeah, I'm also really curious about them! Will likely be casting about for a game on the forums to play the Guardian.


Male Dwarf (strong blooded) Fighter 3; AC: 20, HP: 37(Current)/49; Saves F+10, Ref +8, Will +8 (2 Hero points)

Looks like Remastered is catching up and then some on Class options. I'm not a tactically minded player, wish I was, because Commander sounds it would be great for certain concepts.


Ysoki Duskwalker Exemplar/Vigilante 3 (He/Him) | HP 39/39 | AC 20 (21 w/Bangle, 21 w/Raised Shield, 22 w/Both) (T) | F +8 (E) | R +9 (T) | W +7 (E) | Per +5 (T) | Stealth +9 (T) | Spd 30 ft | Exploration Activity Avoid Notice| Hero Points 2/3 | Active Ikon Barrow's Edge | Active Conditions None | Active Persona The Night Shepherd

I am on a ysoki kick and I badly want to make a ysoki guardian. Tiny little mouse person in big fat armor!


Female (she/her) Cavern Elf Rogue 3 HP 33/33 | AC 19 | F +6 R +10 W +8 | Perc +8 | Rapier +9 1d6 P | Main-gauche +8 1d4 P/S | Shortbow +8 1d6 P 60 ft | Starknife +8 1d4 P/S 20 ft | Spd 35 | Active Conditions: | Exploration Activity: Scout| Hero points: 3 | Arcana +7 Nature +6 Occult +7 Religion +6

That would be adorable! Tiny mouse guardian, tiny mouse commander would make a great combo IMO! Also, because I'm Bad Influence Luna™, have you played the Dark Souls-alike Dark Maus? It's exactly what you expect, in 2D.

I definitely want to give these new classes a try; they've got some strong 4e D&D inspiration and I think PF2 is a better system to explore those ideas in. The Champion gets pretty close to the Guardian (and, indeed, plays the same combat role as the 4e fighter the Guardian draws inspiration from), but yeah, a class dedicated to those mechanics, the "come back with your shield or on it" philosophy, is 10000000% my thing.


We don't know yet if it will be shield-based, but we'll find out Monday. I expect it will be, but, it might not be.


Male Dwarf (strong blooded) Fighter 3; AC: 20, HP: 37(Current)/49; Saves F+10, Ref +8, Will +8 (2 Hero points)

I was going to apologize for missing the post that said I was up until now.
Instead, I'd like to apologize for those die rolls


Female (she/her) Cavern Elf Rogue 3 HP 33/33 | AC 19 | F +6 R +10 W +8 | Perc +8 | Rapier +9 1d6 P | Main-gauche +8 1d4 P/S | Shortbow +8 1d6 P 60 ft | Starknife +8 1d4 P/S 20 ft | Spd 35 | Active Conditions: | Exploration Activity: Scout| Hero points: 3 | Arcana +7 Nature +6 Occult +7 Religion +6

Hope everything's okay, Dyrm! I don't know where you're located, but with the serious weather going through the US I was quite worried.


Male; AC 20 (22), HP 40/25 Hero Points 3/3, Spd 20. Dwarf (Forge Blessed) Cleric (Warpriest) / 3 Gunslinger - Way of the Spellshot Perception +8; Fort +9, Ref +8, Will +10

I believe I'd hero point part if that :-)


Male Dwarf (strong blooded) Fighter 3; AC: 20, HP: 37(Current)/49; Saves F+10, Ref +8, Will +8 (2 Hero points)
Halanestra Ravenheart wrote:
Hope everything's okay, Dyrm! I don't know where you're located, but with the serious weather going through the US I was quite worried.

Just rain over here. Some RL stuff hit but it was not weather related. Mostly I just missed a clueby four. Thanks for your concern though


Ysoki Duskwalker Exemplar/Vigilante 3 (He/Him) | HP 39/39 | AC 20 (21 w/Bangle, 21 w/Raised Shield, 22 w/Both) (T) | F +8 (E) | R +9 (T) | W +7 (E) | Per +5 (T) | Stealth +9 (T) | Spd 30 ft | Exploration Activity Avoid Notice| Hero Points 2/3 | Active Ikon Barrow's Edge | Active Conditions None | Active Persona The Night Shepherd

Yeah! Combat mice GO!

While not exclusively shield-based, the guardian does have several abilities that greatly benefit from a shield (or don't work at all without one). So it's not technically required for all the class's abilities, but a lot of options will be out of reach without one.

No crazy weather here, just crazy work. Sorry for the slow posting. I just haven't been able to find my stride these last couple months and it's slowing things down for y'all. :(

Fingers crossed things ease up soon.

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