Cyber-Punk chic, body modding, androgynous but female leaning android. Elaborately decorated with her glowing circuits in patterned shapes all over her body. Small android frame but chiselled with organic muscles, she is strong and agile. Former dancer in some seedier clubs in the slums of lower Absolom. After beating an overly handsy client senseless, her employers decided she may be better suited protecting the other girls she worked with and transitioned to security gigs to pay the bills. Enjoys bands that you've probably never heard of, like the all android Digital Junkies, who she has had the pleasure of working with during shows as a bodyguard. While she enjoyed her time in the clubs, Kat has always dreamed of doing something larger, and took the opportunity to leave the slums when the opportunity to join the starfinders presented itself.
SFS ID & Character Number: 2362267-701
SFS 1-01 The Commencement XP 1, Fame 2, Creds 753
SFS 1-03 Yesteryear's Truth - XP 1, Fame 2, Creds 779
SFS 1-02 Fugative on the Red Planet - XP 1, Fame 2, Creds 719
SFS 1-20 Duskmire Accord 9 - XP 1, Fame 2, Creds 1124
SFS 2-3 The Withering World, XP 1, Fame 2, Creds 1114
SFS 2-00 Fate of the Scoured God XP 1, Fame 6, Credits 750
Welcome to Starfinder - Tattoo of the Starfinder (Slotless Boon)
Faction's Friend, 3 uses remaining (Social Boon)
Marked Field Agent (Slotless Boon)
Automated Defenses (Starship Boon)
Friend of the Ghibrani (Social Boon)
Ghibran Linguist (Slotless Boon)
AbadarCorp Acquaintance (SlotlessBoom)
True Saviour of Tasch (Slotless, Limited)
More to update
Aquisitives - 12
Second Seekers (Jadnura) - 1
Second Seekers (Luwazi Elsebo) - 1
Specializations: Level 3 Mechanic :Basic Melee Weapons, Grenades, Small Arms, Long Arms, Shields - Add Level to Damage, ½ to pistols and operative melee weapons.
Common, Akitonian, Castrovellian
Points per Level: 6
Acrobatics +3 (Dex Mod)
EAC 14 (10 + 1 Armour Bonus + 3 Dex Mod)
KAC 15 (10 + 2 Armour Bonus + 3 Dex Mod)
AC vs CM 23 (8+KAC)
Fortitude: +4 (+3 Base +1 Con Mod)
Reflex: +6 (+3 Base, + 3 Dex Mod)
Will: 1 (+1 Base)
BAB :2 (+3 with Combat Tracking)
Melee: +3 (+2 BAB, +1 Str Mod. +4 for Tactical Baton, Use Dex Mod Operative Weapon)
Ranged: +5 (+2 BAB, +3 Dex Mod, +1 Weapon Focus Longarms)
Thrown: +3 (+2 BAB, +1 Str Mod)
Azimuth Laser Rifle
Weapon Focus - Longarms +1
Skill Synergy -
Azimuth Laser Rifle $425 1 Bulk
Second Skin Armor $250 L Bulk - unworn
Extra Battery $60 L Bulk
Tactical Baton $90 L Bulk
2 - Mk1 Healing Serum $100 LL Bulk
Every Day Clothing $1 L Bulk
69 UPB's $69
Aviator Sunglasses $5
BRAIN- CUSTOM RIG - See class features
BRAIN- STANDARD DATAJACK
THROAT - VOCAL MODULATOR
Kat primarily uses the vocal modulator to speak to her teammates with a more pleasing voice, and so her sarcasm isn't lost in her flat affect.
HAND - SOCIETY SUBDERMAL GRAFT
Size and Type
Androids are Medium humanoids with the android subtype.
You are a well-trained soldier of fortune who works well with your companions in battle.
Whether you take jobs that match your ethical beliefs or you fight for anyone who can afford your services, you are a hired gun. You might take pride in your past accomplishments, proudly displaying trophies of your kills, or you might be laden with guilt over being the sole survivor of a mission gone terribly wrong. You most likely work with other mercenaries and are familiar with the methodologies of military actions all across the galaxy.
Theme Knowledge (1st)
You begin play with an exocortex, an Artificial processor that interacts with and augments your biological brain’s cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your AI to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power—see Exocortex. Only you can access or interact with your exocortex.
BYPASS (EX) 1ST LEVEL
CUSTOM RIG (EX) 1ST LEVEL
Combat Tracking (Ex) 1st Level
Memory Module (Ex) 1st Level
Weapn Specialization - 3rd Level
Overload - 3rd Level
2nd Level - Overcharge(EX)
As a standard action, you can use your custom rig to overcharge and attack with a ranged energy weapon or a melee weapon with the powered special property that you’re holding. If you hit, you deal 1d6 additional damage of the same type the weapon normally deals. This attack uses three times as many charges from the battery or power cell as normal and can’t be used if the weapon doesn’t have enough charges. This trick has no effect on a weapon without a battery or power cell. You can instead use this ability as a move action on a touched powered weapon that is unattended or attended by an ally to grant the same effect to that weapon’s next attack before the beginning of your next turn.