Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


5,301 to 5,350 of 6,628 << first < prev | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | next > last >>

Round 9
All of Beorn's arrows break on the armor of the troll. Zod gets a good slash in but that is not enough to take down the troll this turn as it roars in pain from the fire above.

Round 10

The troll continues to swing and attack the dwarf.
+1 darkwood thundering morningstar: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30
damage: 2d6 + 5 + 4 + 1d6 ⇒ (2, 5) + 5 + 4 + (3) = 19

claw: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
damage: 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10

bite: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
damage: 1d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 10

He swings his blade but it bounces off his armor.

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
damage with PA: 4d6 + 9 + 6 ⇒ (2, 1, 5, 2) + 9 + 6 = 25

28 more damage needed!


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 9

Since it isn't dead.
Then It's my turn.
Moon w fire crystal 1d20 + 13 ⇒ (12) + 13 = 251d10 + 7 ⇒ (9) + 7 = 161d6 ⇒ 4
Edge w fire crystal 1d20 + 5 ⇒ (4) + 5 = 91d10 + 7 ⇒ (2) + 7 = 91d6 ⇒ 4
D.Maul axe 1d20 + 10 ⇒ (12) + 10 = 221d6 + 5 ⇒ (2) + 5 = 7

Koldur realizing that the troll isn't dead slices his axes at it as well.

Round 10

Ouch another 19 damage.
Moon w fire crystal 1d20 + 13 ⇒ (10) + 13 = 231d10 + 7 ⇒ (8) + 7 = 151d6 ⇒ 2
Edge w fire crystal 1d20 + 5 ⇒ (19) + 5 = 241d10 + 7 ⇒ (9) + 7 = 161d6 ⇒ 6
D.Maul axe 1d20 + 10 ⇒ (3) + 10 = 131d6 + 5 ⇒ (4) + 5 = 9
Please hit and kill it.
Really terrible rolls.

Spinning around, the dwarf grunts as yet another hit is landed on him despite his many feints and dodges and he returns in with vengeance.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn fires again figuring the best defense is a good offense and then he can lay down and rest.

Hornbow, PA, manyshot, PBS: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 282d6 + 11 + 1 + 2d6 + 11 + 1 ⇒ (2, 4) + 11 + 1 + (6, 5) + 11 + 1 = 41

Hornbow, PA, pbs: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 222d6 + 11 + 1 ⇒ (4, 5) + 11 + 1 = 21


Round 10

The troll loses an arm and is punctured by two arrows. It drops, if you don't stop it the body would fall off the cliff face.

Dex DC 12 check to stabilize the body so it doesn't fall off the cliff. End of combat!


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn rushes out to grab the body. Starting from so far back he is unable to do so but is hopeful one of his compatriots will arrest the fall.

Dex check: 1d20 + 4 ⇒ (5) + 4 = 9

If the troll is stopped from falling Beorn tosses an alchemist fire on the thing to keep it from rising again.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Dex Check 1d20 + 3 ⇒ (7) + 3 = 10

Koldur is unable to react in time to the body failling.
His body aches.......


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

dex check DC 12: 1d20 + 2 ⇒ (12) + 2 = 14

With his off hand leaving the greatsword he reaches down and snags it just enough. Snickering knowing its fate, especially now.

Now that it is dealt with he states, "I have the doorway covered, backup and heal!"


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Sure would be nice to have a healer.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"We have several potions of cure light wounds but I'd hate to use them up if we have something else. Anyone got anything?"

I might multi-class into a warpriest of Erastil after this. Even with just one level I could use a wand of cure light wounds which is cheaper than buying potions.

If no other options, Beorn will drink potions until he hits 45. That was 7 of our 20. Koldur needs to do the same.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur follows suit as he drinks on their mini stash of potions.

Definitely gonna need to heal up.
CLW 1d8 + 1 ⇒ (1) + 1 = 2
CLW 1d8 + 1 ⇒ (1) + 1 = 2
CLW 1d8 + 1 ⇒ (8) + 1 = 9
CLW 1d8 + 1 ⇒ (1) + 1 = 2
CLW 1d8 + 1 ⇒ (6) + 1 = 7
CLW 1d8 + 1 ⇒ (4) + 1 = 5
Total wounds healed 2 + 2 + 9 + 2 + 7 + 5 = 27


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Landing beside Koldur she states, "I will make sure to get a wand of cure light when I am back in town. You should all invest in belts of healing. Beorn if you guys want me to stick with you, once I have a few wands I will focus on healing. If Rognar wants to join the group again, that will be covered."


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"After nearly having my innards crushed out of me, I very well may offer my bow to Erastil in exchange for divine magic of my own. If he'll have me that is." Beorn replies as he shakes out his mostly recovered body.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"I might need to invest in a barrel of healing if this keeps up." Koldur grumbles.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"I think we are about ready. I hate taking so much time. That boss troll is likely completely healed up by now." Beorn says. "Shall we head in? You and Zod up front?"


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

How far are we down? Flouncy can try to use the wand on Beorn while Koldur drinks his potions.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Let's go on" I'll take point. Zod might be better if he can sneak up and take off one or both of its head in a surprise attack." Koldur shuffles into position as he takes in their current condition.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Koldur is down 7, Beorn 11

"Works for me." Beorn says and takes up his position behind the frontliners.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy will try to use the wand again.
UMD: 1d20 + 7 ⇒ (3) + 7 = 10
UMD: 1d20 + 7 ⇒ (2) + 7 = 9
UMD: 1d20 + 7 ⇒ (13) + 7 = 20
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

UMD: 1d20 + 7 ⇒ (9) + 7 = 16
UMD: 1d20 + 7 ⇒ (3) + 7 = 10
UMD: 1d20 + 7 ⇒ (4) + 7 = 11

UMD: 1d20 + 7 ⇒ (12) + 7 = 19
UMD: 1d20 + 7 ⇒ (11) + 7 = 18
UMD: 1d20 + 7 ⇒ (15) + 7 = 22
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

UMD: 1d20 + 7 ⇒ (2) + 7 = 9
UMD: 1d20 + 7 ⇒ (14) + 7 = 21
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

UMD: 1d20 + 7 ⇒ (9) + 7 = 16

Koldur gets 7 more hp. Beorn gets 3.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He follows Koldur into the lair of the trolls, having to shift down to large size to fit through the doorway.


The signs of smoke is gone. Also there is no sign of the trolls... forward, left or right?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Moving Forward, the dwarf sends his senses outward attempting to pick up any trace of their foes...


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn is on the alert checking for oncoming trolls, particularly when passing side passages.

perception: 1d20 + 16 ⇒ (18) + 16 = 34


To the South you don't hear or see any threats let alone trolls. Though a stench does come from that direction. Down the stairs to the West, or up the stairs to the South?

Beorn you think you hear some movement to the West.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy follows, invisible and still flying, and casts Message again.

perception: 1d20 + 12 ⇒ (13) + 12 = 25

Did you hear something, Beorn?

Everyone hears Flouncy whisper, but they can only whisper to him, sadly.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"I think I heard movement to the west. Let's check it out. As usual Koldur, you've got point." Beorn says and then follows Koldur when he moves that direction.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur takes a moment to align himself in the correct direction and moves forward. His axes as usual in his hands and his senses flaring out around him in an attempt to prevent ambush.

Perception 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23


R4. MAIN HALL
A large stone table takes up the center of this large chamber,
whose walls are decorated with ancient carvings that have
been defaced and vandalized with crude graffiti in several
languages. A headless humanoid corpse lies atop the
bloodstained table.

To the North: R5. KENNEL
Three thick chains are bolted to the northern wall, and the
floor is covered with bones, half-eaten rotting meat, and
mounds of foul-smelling dung.

R6. STOREROOM
Stacked boxes, barrels, crates, and bags fill this room from floor to
ceiling and line the crude wooden shelves along the walls. A rough
hole gapes in the southern wall, leading deeper into the hillside.
The trolls store most of the mundane goods they have
extorted or stolen in this storeroom.
Treasure: The goods stored here, including foodstuffs,
lumber, mundane tools, household supplies, bolts of cloth,
and so on, are worth a total of 4 BP to aid in building a
kingdom, but it would take several full wagonloads to
transport all of the supplies to civilization.

R7. NAGRUNDIÔS ROOM
The rough tunnel widens into a thirty-foot-high natural cavern
hung with dripping stalagmites. Gnawed bones litter the floor,
while the northern portion of the room holds a collection of
severed, humanoid heads arranged around a large circle drawn
on the floor with dried blood.

Perception DC 15:
Treasure: Nagrundi has hidden his treasure in a niche
in the northwest corner of the cavern (DC 15 Perception
check to spot). The stash consists of 1,902 sp, 888 gp, and a
dusty rose prism ioun stone that he doesn’t realize is magic.

R8. TROLL BARRACKS
This floor of this wide cavern is littered with half a dozen pallets
made of branches, leaves, and smelly, uncured hides.

Four normal trolls lie in wait for you, seeing you they roar out and stand. What was your stealth checks?

dm notes:
, as the three headed troll charges into the room with two more figures behind him.

Init:

1d20 + 8 ⇒ (15) + 8 = 23 Koldur
1d20 + 4 ⇒ (18) + 4 = 22 Flouncy Magoo
1d20 + 5 ⇒ (16) + 5 = 21 Beorn
1d20 ⇒ 9 Olivira
1d20 ⇒ 12 Zod

1d20 + 2 ⇒ (10) + 2 = 12 trolls

3d20 ⇒ (13, 10, 6) = 29 Three headed troll

1d20 + 2 ⇒ (6) + 2 = 8 rock trolls

Surprise Round

Init and (perception checks for surprise round.
23 Koldur 1d20 + 11 ⇒ (3) + 11 = 14
22 Flouncy Magoo 1d20 + 12 ⇒ (12) + 12 = 24
21 Beorn 1d20 + 15 ⇒ (14) + 15 = 29
15 Three headed troll 3d20 ⇒ (7, 13, 17) = 37 +6
12 Zod 1d20 + 8 ⇒ (14) + 8 = 22
12 trolls 4d20 ⇒ (1, 18, 1, 4) = 24 +6
9 Olivira 1d20 + 21 ⇒ (1) + 21 = 22
8 rock trolls 2d20 ⇒ (5, 5) = 10 +8


Surprise Round - Perception DC 15
Flouncy, Beorn, and Zod hear movement ahead and may act in surprise round before any of the trolls move. Only one of the trolls in a torn and yellowed shirt of some kind. Olivira may act in surprise round, as Zod moves into the room the three headed troll barges in from the other side.

Round 1


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Surprise Round
He moves forward into the room putting his large warhammer on his belt.

Round 1
He enlarges into his huge form, since there is room and pulls his greatsword out, noting to make sweeping attacks as overhead would not work.


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Surprise Round
She moves forward to have a clear shot of the red troll.

Round 1
Using arcane words and motions with her hands, she conjures an orb of acid and flings it at the red troll.

ranged touch, acid: 1d20 + 11 ⇒ (20) + 11 = 31
acid damage: 1d3 ⇒ 2

crit: 1d20 + 11 ⇒ (15) + 11 = 26
acid damage: 1d3 ⇒ 2


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

With koldur leading in heavy armor I figured we were not stealthy but my early beating may give me reason to be walking softly

Perception: 1d20 + 15 ⇒ (4) + 15 = 19

Stealth: 1d20 + 14 ⇒ (10) + 14 = 24


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Surprise Round

Beorn moves up next to Koldur.

Round 1

Beorn fires on the three headed troll.

Manyshot, DA: 1d20 + 12 ⇒ (12) + 12 = 242d6 + 11 ⇒ (5, 3) + 11 = 192d6 + 11 ⇒ (1, 1) + 11 = 13
DA: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 11 ⇒ (3, 3) + 11 = 17


Round 1

Koldur... Flouncy Magoo...

Beorn sends a volley at the three headed troll and Zod leaves a slashing wound upon its chest when it got too close. 64 damage.

Even with the arrows freshly hitting its chest the three headed troll charges down upon Zod and tries to bite him.
bite: 1d20 + 13 + 2 - 1 ⇒ (20) + 13 + 2 - 1 = 34
damage: 1d8 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Zod becomes huge as he pulls his greatsword from its sheath. The other trolls in the room stand up and move forward with but claws to attack with. The yellow troll moves and attacks Zod with its mouth.
bite: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
damage: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Olivira hits the red troll with a bit of acid.

The rock trolls move into the room flanking the three headed troll. One of them is huge matching Zod's size. They get ready to engage.

Round 2


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 1 - AoO
He out with his greatsword as the three headed troll comes into his threatened square.

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
damage with PA: 4d6 + 9 + 6 ⇒ (4, 2, 5, 6) + 9 + 6 = 32

Round 2

He tries to cleave through the yellow troll to the three headed troll, and the huge pink cave troll. Though the blade is deflected by the yellow troll's hide and fails the attack.

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
damage with PA: 4d6 + 9 + 6 ⇒ (1, 6, 4, 1) + 9 + 6 = 27

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
damage with PA: 4d6 + 9 + 6 ⇒ (1, 4, 4, 2) + 9 + 6 = 26

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
damage with PA: 4d6 + 9 + 6 ⇒ (3, 1, 6, 1) + 9 + 6 = 26


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 1

Koldur moves to engage the closest troll, his senses guides him to the closest one.

A single slash is his greeting!

Attack with fire crystal 1d20 + 14 ⇒ (1) + 14 = 151d10 + 7 ⇒ (6) + 7 = 131d6 ⇒ 2 Urgh that roll.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

stealth: 1d20 + 19 ⇒ (10) + 19 = 29

Flouncy moves and fires an Acid Arrow at the 3-headed troll before he is seen.

ranged touch: 1d20 + 8 ⇒ (12) + 8 = 20

acid: 2d4 + 3d6 ⇒ (1, 2) + (6, 6, 3) = 18


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Round 2

Beorn switches targets and focuses on the big one.

Hornbow, manyshot, DA, RS, PBS: 1d20 + 14 - 2 - 2 + 1 ⇒ (8) + 14 - 2 - 2 + 1 = 192d6 + 12 + 2d6 + 12 ⇒ (2, 1) + 12 + (4, 1) + 12 = 32
Hornbow, DA, RS, PBS: 1d20 + 9 - 2 - 2 + 1 ⇒ (20) + 9 - 2 - 2 + 1 = 262d6 + 12 ⇒ (6, 5) + 12 = 23
Hornbow, DA, RS, PBS: 1d20 + 4 - 2 - 2 + 1 ⇒ (3) + 4 - 2 - 2 + 1 = 42d6 + 12 ⇒ (2, 5) + 12 = 19

crit confirm: 1d20 + 9 - 2 - 2 + 1 ⇒ (9) + 9 - 2 - 2 + 1 = 154d6 + 24 ⇒ (1, 2, 6, 5) + 24 = 38


Round 1

Flouncy's acid arrow hits one of the heads directly into an eye. That head cries out in pain. You are pretty sure you are hidden still. Koldur swings and fumbles. The red and pink trolls try to bite him.

huge pinke Melee bite: 1d20 + 17 ⇒ (12) + 17 = 29
damage: 2d6 + 11 ⇒ (2, 2) + 11 = 15

large red bite: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d8 + 5 ⇒ (5) + 5 = 10

Round 2

Koldur & Flouncy

Beorn hits the huge pink tinged troll with all of his arrows but it looks like only one made the creature bleed.

Three headed troll unleashes all its bite attacks and claws upon Zod.

attacks:

Three headed vs. Zod
claw: 1d20 + 13 - 1 ⇒ (17) + 13 - 1 = 29
damage: 1d6 + 8 + 2 ⇒ (3) + 8 + 2 = 13
claw: 1d20 + 13 - 1 ⇒ (15) + 13 - 1 = 27
damage: 1d6 + 8 + 2 ⇒ (1) + 8 + 2 = 11
bite: 1d20 + 13 - 1 ⇒ (17) + 13 - 1 = 29
damage: 1d8 + 8 + 2 ⇒ (1) + 8 + 2 = 11
bite: 1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 13
damage: 1d8 + 8 + 2 ⇒ (5) + 8 + 2 = 15
bite: 1d20 + 13 - 1 ⇒ (4) + 13 - 1 = 16
damage: 1d8 + 8 + 2 ⇒ (8) + 8 + 2 = 18

crit: 1d20 ⇒ 1

Special Attacks rend (2 claws, 1d6+8)

red troll vs. Koldur
large red bite: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 + 5 ⇒ (5) + 5 = 10
large red claw: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d6 + 5 ⇒ (3) + 5 = 8
large red claw: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d6 + 5 ⇒ (6) + 5 = 11

crit: 1d20 ⇒ 14

yellow troll vs. Zod
large red bite: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d8 + 5 ⇒ (3) + 5 = 8
large red claw: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d6 + 5 ⇒ (6) + 5 = 11
large red claw: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d6 + 5 ⇒ (5) + 5 = 10

crit: 1d20 ⇒ 2

Special Attacks rend (2 claws, 1d6+7)

Pink Rock troll huge vs. Koldur the hated dwarf!
huge pinke Melee bite: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 2d6 + 11 ⇒ (1, 5) + 11 = 17
huge pinke claw: 1d20 + 18 ⇒ (17) + 18 = 35
damage: 1d8 + 11 ⇒ (6) + 11 = 17
huge pinke claw: 1d20 + 18 ⇒ (19) + 18 = 37
damage: 1d8 + 11 ⇒ (4) + 11 = 15

crit: 1d20 + 17 ⇒ (18) + 17 = 35
damage: 2d6 + 11 ⇒ (4, 3) + 11 = 18

Rend
rend: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 2d6 + 16 ⇒ (3, 1) + 16 = 20


The three headed monstrosity bites and claws Zod to shreds, blood pours from his multiple wounds from all the attacks. The yellow troll finishes him off dropping him. The red troll attacks and hurts Koldur with a few minor wounds as the huge pink cave troll slams hard into Koldur rending him.

Round 3


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Round 2

She quickly does an arcane ritual speaking the words and moving her hands in specific movements. Then Koldur and her have switched places. She takes his hits and is able to still stand.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

continuous damage from previous acid arrow: 2d4 ⇒ (3, 1) = 4
ranged touch: 1d20 + 8 ⇒ (16) + 8 = 24
scorching ray: 4d6 + 3d6 ⇒ (4, 4, 5, 4) + (5, 3, 6) = 31

ranged touch: 1d20 + 8 ⇒ (20) + 8 = 28
scorching ray: 4d6 ⇒ (5, 6, 2, 3) = 16

crit confirm: 1d20 + 8 ⇒ (4) + 8 = 12
scorching ray: 4d6 ⇒ (6, 4, 1, 2) = 13


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Round 3

"We need a fighting withdrawal boys. There are too many of them unless our magic buddies have something nasty up their sleeves. A fireball would be nice right about now. Beorn says waiting to move off their movements.

If the others begin to withdraw he will make a single move back and fire. If no one moves to leave he will unleash full arrows on the big troll again.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 2

Stupid Dice bot. I rolled one for almost all attacks in the same day on different chars.
Thoese rolls are ridiculously high lol.
Moon's Edge with Fire damage 1d20 + 13 ⇒ (11) + 13 = 241d10 + 7 ⇒ (1) + 7 = 81d6 ⇒ 2
D.Maulaxe 1d20 + 10 ⇒ (3) + 10 = 131d6 + 5 ⇒ (2) + 5 = 7
Moon's Edge with Fire damage 1d20 + 5 ⇒ (13) + 5 = 181d10 + 7 ⇒ (6) + 7 = 131d6 ⇒ 2

Not wishing to leave Olivra behind since she took the hits for him, Joldur growls and shifts up to slice his axes on the Red one.

He senses more then see Zod's fall and is all the more determined to cover their retreat.

"I'll hold the line, you all push and fight our way out."

Those trolls are overpowered lol. +18 and +17 to hit means they're not going to miss. High Static Damage too. Really feeling the burn for lack of players here.
Is this the End finally for Koldur?


Round 2
Olivira takes the hits but also explodes in a flash of light at the end of the round. If you save Fort DC 26 or be blinded for 1 round, then staggered for 2d4 rounds no save. If you save you see that her form is no longer there after the explosion of light. Koldur is immune to this effect.

Koldur moves back into the fray and slashes with his axes, opening shallow wounds on the red troll. Flouncy unleashes two scorching rays into the three headed creature, 60 damage! With his quick magic work the three headed troll drops to the ground! Negating its attacks!!!

Round 3
All of the enemies are blinded for this round... RUN!


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 3
fort DC 23: 1d20 + 11 ⇒ (14) + 11 = 25He is not blinded!!!

Zod quickly retreats from the close call for himself and whispering thanks to Olivira. Soon enough he is beyond the group and getting ready to swing at what comes at them first.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

The halfling is blinded and barely able to help anyone but himself. He flies 30' away from the troll hole.

staggered: 2d4 ⇒ (2, 2) = 4 rounds.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

With her blast of light Beorne is staggered and begins to retreat in earnest since he can't see. Placing a hand on the wall he begins moving as quickly as possible away from the trolls.

FOR: 1d20 + 11 ⇒ (8) + 11 = 19

rounds: 2d4 ⇒ (4, 2) = 6


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

2d4 rounds!!!! I'm filled with bloodlust! Helps that they're blinded.
I hate the dice bots atm. Just look at those rolls.
Moon's Edge with Fire damage 1d20 + 13 ⇒ (2) + 13 = 151d10 + 7 ⇒ (9) + 7 = 161d6 ⇒ 3
D.Maulaxe 1d20 + 10 ⇒ (4) + 10 = 141d6 + 5 ⇒ (1) + 5 = 6
Moon's Edge with Fire damage 1d20 + 5 ⇒ (7) + 5 = 121d10 + 7 ⇒ (4) + 7 = 111d6 ⇒ 5

Sensing his allies needed time and enraged as he senses Olivra's presences snuffed out. The dwarf turns his axes onto the Biggest troll. His blades sing and dance but nobody would be looking.
This happened to be his element.


The dice gods hate you! LOL!

Koldur hacks and slashes hitting the thick hide of the cave troll.

Round 4

Koldur you will go first, then the trolls will begin to swing at Koldur. Tapping the red button is a swift action, though you need a free hand to do it.

Attacks vs. Koldur!:

red troll vs. Koldur
large red bite: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
damage: 1d8 + 5 ⇒ (8) + 5 = 13
large red claw: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
damage: 1d6 + 5 ⇒ (3) + 5 = 8
large red claw: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
damage: 1d6 + 5 ⇒ (6) + 5 = 11

crit: 1d20 ⇒ 15

yellow troll
large red bite: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
damage: 1d8 + 5 ⇒ (8) + 5 = 13

Special Attacks rend (2 claws, 1d6+7)

Pink Rock troll huge vs. Koldur the hated dwarf!
huge pinke Melee bite: 1d20 + 17 - 2 ⇒ (3) + 17 - 2 = 18
damage: 2d6 + 11 ⇒ (6, 5) + 11 = 22
huge pinke claw: 1d20 + 18 - 2 ⇒ (5) + 18 - 2 = 21
damage: 1d8 + 11 ⇒ (7) + 11 = 18
huge pinke claw: 1d20 + 18 - 2 ⇒ (20) + 18 - 2 = 36
damage: 1d8 + 11 ⇒ (3) + 11 = 14

Only one strike hits the dwarf of all the bites and claws aimed at him. It is a severe wound, critical confirmed 28 damage.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 4

He quickly states, "Beorn, Flouncy, I am going to pull you with me!"

He holds his huge blade in one hand and reaches out with the other grabbing Beorn and Flouncy in a sweeping motion.
Next round we are going to move!

Round 5

He rushes back, hopefully with Beorn and Flouncy in his free hand and arm.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Dropping D Maul axe and pressing red button.
Slash with fire! 1d20 + 14 ⇒ (2) + 14 = 161d10 + 7 ⇒ (2) + 7 = 91d6 ⇒ 3
Slash with more fire! 1d20 + 8 ⇒ (1) + 8 = 91d10 + 7 ⇒ (8) + 7 = 151d6 ⇒ 6
Holy F. Come on Dice bot. You really want Koldur's death.

Roraing with rage, Koldur doesn't care about the troll's attacks as his twin axes spin all about him recklessly deflecting their claws baring one. Then He drops his smaller axe and pressing the red button on the sendin stone attached to his belt while roaring a death song in dwarven as his axe dances it's steel of death!

5,301 to 5,350 of 6,628 << first < prev | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay - Where the action happens... All Messageboards

Want to post a reply? Sign in.