Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn begins stepping backward bow at the ready to shoot whatever becomes visible.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Now visible, Flouncy stays aloft and out of reach, and readies to toss another scorching ray at whatever comes out.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur stands at the ready for the onrushing assault he expects no anticipates to come.

His axes in Hand, he adopts a defensive stance first to better keep the troll's attention on him.

"Took you long enough you brainless fools!" he calls out in giant.


The trolls emerge from the door in a frenzy. They quickly turn and face you, though that doesn't stop them.

Round 1

The four trolls come out on the landing and turn getting close to Koldur.

Init:

1d20 + 8 ⇒ (19) + 8 = 27 Koldur
1d20 + 4 ⇒ (13) + 4 = 17 Flouncy Magoo
1d20 + 5 ⇒ (9) + 5 = 14 Beorn
1d20 + 2 ⇒ (3) + 2 = 5 Zod

1d20 - 1 ⇒ (2) - 1 = 1 trolls
1d20 + 5 ⇒ (16) + 5 = 21 trollhounds
1d20 + 2 ⇒ (6) + 2 = 8 Two Headed troll: Nagrundi
1d20 + 3 ⇒ (8) + 3 = 11 war troll: Hargulka

You may release your readied actions as the trolls come out or post a full round of actions in Round 2.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy stays where he can see the trolls emerge before they see him.

Spotting the first troll's legs before it can make eye contact with him, he fires two bolts at the torso.

ranged touch: 1d20 + 8 ⇒ (4) + 8 = 12
fire dmg: 4d6 + 3d6 ⇒ (4, 6, 6, 1) + (1, 1, 2) = 21

ranged touch: 1d20 + 8 ⇒ (10) + 8 = 18
fire dmg: 4d6 ⇒ (1, 4, 6, 6) = 17

He then flies 10' up. Still in range, but safer.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Looks like trollhounds go before I do.


Okay going forward without readied actions besides Flouncy.

Init:

27 Koldur
21 trollhounds
14 Beorn
11 war troll: Hargulka
8 Two Headed troll: Nagrundi
5 Zod
1 trolls
1 Flouncy Magoo

vs. Koldur
claw: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d6 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 + 6 ⇒ (3) + 6 = 9
bite: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d8 + 6 ⇒ (2) + 6 = 8
rend: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d6 + 9 ⇒ (3) + 9 = 12

vs. Koldur
claw: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d6 + 6 ⇒ (5) + 6 = 11
claw: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d6 + 6 ⇒ (2) + 6 = 8
bite: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d8 + 6 ⇒ (7) + 6 = 13
rend: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d6 + 9 ⇒ (6) + 9 = 15

Round 2

Koldur... The troll hounds squeal and bark, agitated they are not in the fight. Beorn... You can hear the ruckus going on inside, big bodies slamming around as they roar out their rage. The two trolls behind move behind the open door and begin to climb up the wall.

str DC 25: 1d20 + 9 ⇒ (1) + 9 = 10

The two trolls in the front swing and attack with claws and teeth. The one able to move 5 feet does.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Turn 1

Koldur laughs as he senses the incoming trolls clumsy swipes and dodges them easily all the while taunting them.

"Those are attacks? You must be runts." *dodges two claws.*

"I knew a one legged goblin with better strikes then you!" as he does a nimble hope and bends his back to avoid swipes from below and above him.

Turn 2
With Moon's Edge, his chuckles turn darker.
"Here' a free lesson for all of you."

He begins a slow spin and then twists his waist in the opposite direction to slice brutally into their toes!

[ooc] Moon + fire 1d20 + 12 ⇒ (2) + 12 = 141d10 + 7 ⇒ (8) + 7 = 151d6 ⇒ 6
Edge + fire 1d20 + 5 ⇒ (10) + 5 = 151d10 + 7 ⇒ (10) + 7 = 171d6 ⇒ 1
D.Maul axe 1d20 + 10 ⇒ (16) + 10 = 261d6 + 3 ⇒ (6) + 3 = 9


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorne seeing that Koldur has the trail in hand unleashes a torrent of missiles at the lead climbing troll.

hornbow, RS, DA: 1d20 + 10 ⇒ (1) + 10 = 112d6 + 11 ⇒ (2, 2) + 11 = 15

hornbow, RS, DA: 1d20 + 10 ⇒ (16) + 10 = 262d6 + 11 ⇒ (2, 2) + 11 = 15

hornbow, RS, DA: 1d20 + 5 ⇒ (16) + 5 = 212d6 + 11 ⇒ (1, 6) + 11 = 18


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy holds off, not wanting to blow all his spells on easy targets. There are meaner things yet to emerge.

He instead fires off an Arcane Bolt (basically a single magic missile) at the same troll Beorn attacked.

ranged touch: 1d20 + 8 ⇒ (12) + 8 = 20

force dmg: 1d4 + 2 ⇒ (4) + 2 = 6


Round 3 - attacks - init:

27 Koldur
21 trollhounds
14 Beorn
11 war troll: Hargulka
8 Two Headed troll: Nagrundi
5 Zod
1 trolls
1 Flouncy Magoo

vs. Koldur
claw: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 + 6 ⇒ (2) + 6 = 8
claw: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d6 + 6 ⇒ (3) + 6 = 9
bite: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d8 + 6 ⇒ (7) + 6 = 13
rend: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d6 + 9 ⇒ (1) + 9 = 10

claw: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d6 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d6 + 6 ⇒ (5) + 6 = 11
bite: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d8 + 6 ⇒ (4) + 6 = 10
rend: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 + 9 ⇒ (3) + 9 = 12

troll hounds vs. koldur
bite: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d10 + 6 ⇒ (10) + 6 = 16 plus disease
trip: 1d20 + 8 ⇒ (20) + 8 = 28

bite: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d10 + 6 ⇒ (5) + 6 = 11 plus disease
trip: 1d20 + 8 ⇒ (20) + 8 = 28
crit: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d10 + 6 ⇒ (6) + 6 = 12

The two trolls in front continue to try to hit Koldur... The other trolls move up and around. The troll hounds growl and bark at Koldur, moving in to attack and then forced back by the girth of the trolls. An armored troll comes out and moves around the door to have cover. At the end of the round Koldur is tripped!


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorne changes targets and fires at the troll closest to Koldur (if the hounds look like they are causing more dmg I'll shoot one of them), "Zod, Help Koldur. Olivira, cover our rear, we've got two coming that way."

how are so many getting to him? I thought we were on a narrow trail where only one or two could get to him? Do trolls have reach?

Caustic arrow, RS, DA, PBS: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 122d6 + 11 + 1 + 1d6 ⇒ (5, 6) + 11 + 1 + (6) = 29
Caustic arrow, RS, DA, PBS: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 202d6 + 11 + 1 + 1d6 ⇒ (6, 2) + 11 + 1 + (4) = 24
Caustic arrow, RS, DA, PBS: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 102d6 + 11 + 1 + 1d6 ⇒ (1, 6) + 11 + 1 + (4) = 23


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Yeah. I thought the trail was narrow. Trolls have reach but i don't know about the troll dogs.
Fort save 1d20 + 8 ⇒ (18) + 8 = 26
Attack after standing up.
Moon's Edge with fire. 1d20 + 14 ⇒ (20) + 14 = 341d10 + 7 ⇒ (4) + 7 = 111d6 ⇒ 5
Confirm Crit. My turn! 1d20 + 14 ⇒ (12) + 14 = 262d10 + 14 ⇒ (10, 8) + 14 = 32

Turn 3
Being knocked off his feet does not deter the dwarf as he literally spins on his back with his axes dealing damage all around!
Only one though is a real attack as the axes are only a cover for Koldur to regain his feet.


The trail is narrow, see the map, it gets much narrower the further from the entrance.


The troll Koldur and Beorn hit drops to the floor bleeding profusely.

Round 4


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn puts two more arrows in an upright troll and then puts an alchemical fire arrow in the one that is down. can i see the two up on the ridge yet?

hornbow, RS, DA, PBS: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 212d6 + 11 + 1 ⇒ (4, 2) + 11 + 1 = 18
hornbow, RS, DA, PBS: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 242d6 + 11 + 1 ⇒ (4, 5) + 11 + 1 = 21
hornbow, RS, DA, PBS, Fire: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 92d6 + 11 + 1 + 1d4 ⇒ (2, 6) + 11 + 1 + (1) = 21


Round 4

attacks:
vs. Koldur
claw: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 + 6 ⇒ (1) + 6 = 7
claw: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d6 + 6 ⇒ (1) + 6 = 7

rend: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d6 + 9 ⇒ (3) + 9 = 12
bite: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d6 + 6 ⇒ (4) + 6 = 10

troll hounds vs. koldur

bite: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d10 + 6 ⇒ (1) + 6 = 7 plus disease
trip: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d10 + 6 ⇒ (5) + 6 = 11 plus disease
trip: 1d20 + 8 ⇒ (1) + 8 = 9

One of the claws actually gets through Koldur's defenses! The claws scrape through armor and tear into his flesh as well. Then with Koldur focused on the claw in bears its head down upon Koldur and bites into his head. Only scrapping off a bit of flesh blood pours from his face. Good thing he is blind!

The other trolls climb and move around finally coming upon Olivira and Zod. They throw small boulders at Zod.

From behind the door an arm appears and it appears to be throwing a dark blue and black orb a bit bigger than your thumb. It hits against the wall and explodes! It freezes the air leaving behind a frost and freezing those who fail to save from it. Reflex DC 14 for half, cold damage: 8d6 ⇒ (3, 3, 6, 6, 3, 4, 5, 3) = 33 This is for everyone within the blue circle.

Another troll comes out and it appears to have three heads, it moves forward to attack with reach past the warhound.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 3

He gets huge!

Round 4

As the trolls throw rocks at him he takes his attack of opportunity to slice the first one. Then swings back to cleave them on his turn!

MC Huge cold iron greatsword: 1d20 + 9 ⇒ (12) + 9 = 21
damage with PA: 4d6 + 9 ⇒ (5, 2, 6, 3) + 9 = 25

Cleave! AC 10
MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
damage with PA: 4d6 + 9 + 6 ⇒ (1, 4, 1, 2) + 9 + 6 = 23
MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
damage with PA: 4d6 + 9 + 6 ⇒ (1, 1, 6, 4) + 9 + 6 = 27

With the failed cleave he swears and is glad they are out of reach to get an AoO on him.

Round 5

He yells, "Hey, what was that?!" Then aims to cleave again.

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
damage with PA: 4d6 + 9 + 6 ⇒ (3, 3, 1, 2) + 9 + 6 = 24
MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
damage with PA: 4d6 + 9 + 6 ⇒ (5, 3, 1, 2) + 9 + 6 = 26


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 4

Reflex Save + hardy 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Moon+ Fire 1d20 + 12 ⇒ (16) + 12 = 281d10 + 7 ⇒ (3) + 7 = 101d6 ⇒ 6
Edge+ Fire 1d20 + 5 ⇒ (12) + 5 = 171d10 + 7 ⇒ (5) + 7 = 121d6 ⇒ 5
D.Maulaxe 1d20 + 10 ⇒ (15) + 10 = 251d6 + 3 ⇒ (4) + 3 = 7

Enduring the wounds, Koldur senses the attack coming and he dodges instinctively.

This doesn't stop the fact that his axes lashes out at the closest creature now with one foe less.

"Spellcaster troll?!?!" he curses.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn changes focus to the three headed monster before them. "Let's hope it bleeds as freely as the others."

REF: 1d20 + 10 ⇒ (9) + 10 = 19

hornbow, DA, RS,: 1d20 + 10 ⇒ (11) + 10 = 212d6 + 11 ⇒ (2, 1) + 11 = 14
hornbow, DA, RS,: 1d20 + 10 ⇒ (12) + 10 = 222d6 + 11 ⇒ (3, 2) + 11 = 16
hornbow, DA, RS,: 1d20 + 5 ⇒ (1) + 5 = 62d6 + 11 ⇒ (4, 5) + 11 = 20


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Seeing the ranger firing at the 3-headed thing, Flouncy follows suit.

ranged touch: 1d20 + 8 ⇒ (7) + 8 = 15

scorching ray: 4d6 ⇒ (6, 2, 3, 1) = 12

ranged touch: 1d20 + 8 ⇒ (9) + 8 = 17

scorching ray: 4d6 ⇒ (3, 2, 6, 1) = 12


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 4

Reflex Save DC 14: 1d20 + 3 ⇒ (3) + 3 = 6 He fails but his resistances help him out with the cold damage. 23 damage!


Round 4
troll hounds (gray and pink, 16 cold damage to each) Regen 5
Reflex Save DC 14: 1d20 + 5 ⇒ (15) + 5 = 20
Reflex Save DC 14: 1d20 + 5 ⇒ (10) + 5 = 15
red troll (33 cold damage)
Reflex Save DC 14: 1d20 + 5 ⇒ (2) + 5 = 7

three headed troll (6 cold damage) Regen 5
Reflex Save DC 14: 1d20 + 8 ⇒ (20) + 8 = 28

Koldur keeps swinging his axes at the red troll, it is looking very bloody but still keeps trying to hit the dwarf. All of the trolls easily break free any ice that grows on them from the spell, as they regenerate. Flouncy shoots and hits the three headed troll after Beorn.

Round 5

The troll hiding behind the door throws another orb hitting roughly in the same place. cold damage Reflex DC 14: 4d6 ⇒ (5, 3, 6, 6) = 20

The three headed troll roars out in pain from the two arrows sticking out of its chest, ready to get into the fight.

troll hounds (gray and pink, 16 cold damage to each)
Reflex Save DC 14: 1d20 + 5 ⇒ (14) + 5 = 19
Reflex Save DC 14: 1d20 + 5 ⇒ (11) + 5 = 16
red troll (23+43 cold damage)
Reflex Save DC 14: 1d20 + 5 ⇒ (17) + 5 = 22

three headed troll (11 cold damage+29 fire damage)
Reflex Save DC 14: 1d20 + 8 ⇒ (7) + 8 = 15

The three headed troll is able to reach Koldur now! As it swings its two claws in, one of them has a blue tattoo that glows imparting some kind of magic as the claw for sure strikes. Then its three heads come in for bites, two of them drawing blood. Next the troll hounds attack and try to trip him, the pink one does indeed bite, draw blood and trip Koldur before being shoved back again. Finally there is the claws of the red troll.

The two trolls up above quickly retreat up. Oliveria flies up to likely deal with them. Zod climbs up after them.

attacks vs. Koldur:

vs. Koldur
claw: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d6 + 6 ⇒ (2) + 6 = 8
claw: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d6 + 6 ⇒ (4) + 6 = 10

rend: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d6 + 9 ⇒ (6) + 9 = 15

bite: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d6 + 6 ⇒ (4) + 6 = 10

troll hounds vs. koldur
bite: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d10 + 6 ⇒ (7) + 6 = 13 plus disease
trip: 1d20 + 8 ⇒ (16) + 8 = 24
bite: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d10 + 6 ⇒ (6) + 6 = 12 plus disease
trip: 1d20 + 8 ⇒ (19) + 8 = 27

Three headed troll

claw: 1d20 + 13 + 20 - 4 ⇒ (16) + 13 + 20 - 4 = 45
damage: 1d6 + 8 ⇒ (4) + 8 = 12
claw: 1d20 + 13 - 4 ⇒ (5) + 13 - 4 = 14
damage: 1d6 + 8 ⇒ (6) + 8 = 14

rend: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18
damage: 1d6 + 12 ⇒ (5) + 12 = 17

bite: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28
damage: 1d8 + 8 ⇒ (3) + 8 = 11
bite: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28
damage: 1d8 + 8 ⇒ (5) + 8 = 13
bite: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 22
damage: 1d8 + 8 ⇒ (6) + 8 = 14

Round 6

The red troll retreats from Koldur to follow the three headed troll back into the fort. The two troll hounds continue to harry the dwarf. Though another blue orb is tossed towards the group, it explodes again. cold damage Reflex DC 14: 4d6 ⇒ (5, 2, 2, 6) = 15

attacks vs. koldur:

troll hounds vs. koldur
bite: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d10 + 6 ⇒ (3) + 6 = 9 plus disease
trip: 1d20 + 8 ⇒ (1) + 8 = 9
bite: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d10 + 6 ⇒ (2) + 6 = 8 plus disease
trip: 1d20 + 8 ⇒ (10) + 8 = 18

troll hounds (gray and pink, 26 cold damage and 17 cold damage)
Reflex Save DC 14: 1d20 + 5 ⇒ (2) + 5 = 7
Reflex Save DC 14: 1d20 + 5 ⇒ (15) + 5 = 20


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

I see a two headed troll inside, has he now moved outside?


The two trolls retreat in round 6.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn turns his bow on the nearby trollhounds. He fires as the closest (gray).

REF: 1d20 + 10 ⇒ (14) + 10 = 24

Hornbow, DA, RS, PBS: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 262d6 + 11 + 1 ⇒ (4, 1) + 11 + 1 = 17
Hornbow, DA, RS, PBS: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 222d6 + 11 + 1 ⇒ (5, 3) + 11 + 1 = 20
Hornbow, DA, RS, PBS: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 192d6 + 11 + 1 ⇒ (5, 3) + 11 + 1 = 20


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 5.

Getting pulled down again by the troll hounds, Koldur curses as he feels its filthy teeth attempting to poison him again.

Once more his Axe lashes out as he regains his foot only to receive a beating from the new spell caster troll that attempts to beat him down once more. Such cheap shots he feels as he feels the movements around him. He strikes out once at the hound.

For save vs disease 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Moon's Edge + fire crystal 1d20 + 14 ⇒ (2) + 14 = 161d10 + 7 ⇒ (2) + 7 = 91d6 ⇒ 6
Crap low rolls.

Round 6

The dwarf blinks as he rolls mid air to avoid yet another blast of ice!
Then sensing the troll hound once more near him, he lashes out at it!

Reflex save vs DC 14 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Moon 1d20 + 13 ⇒ (13) + 13 = 261d10 + 7 ⇒ (7) + 7 = 141d6 ⇒ 5
Edge 1d20 + 5 ⇒ (18) + 5 = 231d10 + 7 ⇒ (3) + 7 = 101d6 ⇒ 6
D.Maulaxe 1d20 + 10 ⇒ (15) + 10 = 251d6 + 3 ⇒ (1) + 3 = 4
Taking quite a bit of damage for round 5 and 6.


Round 5

Beorn pins the trollhound to the ground as his three arrows kills it.

Round 6
Koldur slashes deeply into the trollhound, cutting it down, leaving the space he threatens open.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"We have a short breather over here. The trolls are healing. Koldur, do you have any potions so you can do the same?" Beorn asks keeping an eye on the door and the one lurking behind it as he moves forward trying to get a shot on the orb thrower.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|
Beorn Blackmane wrote:
"We have a short breather over here. The trolls are healing. Koldur, do you have any potions so you can do the same?" Beorn asks keeping an eye on the door and the one lurking behind it as he moves forward trying to get a shot on the orb thrower.

Koldur nods as he brings out a potion to drink. Healing himself.

Potion of CMW 2d8 + 10 ⇒ (1, 8) + 10 = 19

"I do believe one of us was carrying a wand of healing no?"


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
Koldur of the Axe wrote:
Beorn Blackmane wrote:
"We have a short breather over here. The trolls are healing. Koldur, do you have any potions so you can do the same?" Beorn asks keeping an eye on the door and the one lurking behind it as he moves forward trying to get a shot on the orb thrower.

Koldur nods as he brings out a potion to drink. Healing himself.

Potion of CMW 2d8+10

"I do believe one of us was carrying a wand of healing no?"

I do! Let's give it a try.

Flouncy pulls the wand from his magic backpack, and flies to Koldur.

UMD: 1d20 + 7 ⇒ (17) + 7 = 24 Good!
CMW: 1d8 + 1 ⇒ (6) + 1 = 7

If there's time, he tries again next round.

UMD: 1d20 + 7 ⇒ (15) + 7 = 22 Good!
CMW: 1d8 + 1 ⇒ (1) + 1 = 2 Bad!


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur checks his wounds, finding a large part of them has being healed.
"I suppose I can go on with what I have right now. Can't let those trolls escape. Now that we know one of them wields magic." he grunts.

18 damage still.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

One more, Koldur! Can't have you hurting too bad.

Flouncy makes another attempt to patch up the fearless dwarf.

UMD: 1d20 + 7 ⇒ (1) + 7 = 8

Derp!

Let's just get in there before they heal up anymore.

Flouncy flies slowly, letting the heroes take the lead. He casts Message again before moving.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn pies off the room while moving toward the door hoping to get a shot on the one hiding behind it.

I did a single move so I still have a shot. If we are unattacked in the following round I will continue south and shoot as soon as I can see the one behind the door.

hornbow, DA: 1d20 + 12 ⇒ (13) + 12 = 252d6 + 11 ⇒ (1, 6) + 11 = 18


Round 6 to 9

Flouncy heals Koldur as he takes a potion.

Beorn which round are you planning on shooting the troll behind the door? Likely round 7

Round 7

After being shot the large troll in armor comes to bear with a large electrified morningstar at Beorn.

+1 darkwood thundering morningstar: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27
damage: 4d6 + 9 + 4 + 1d6 ⇒ (3, 2, 5, 5) + 9 + 4 + (1) = 29

It says something in giant...:
"Come and feast upon dwarf and man flesh!"


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

His ears catches the words.

"Someone may have likely called upon more friends." he warns his companions.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn, horribly bloodied, steps back and unloads on the beast. "Need a heal of some sort."

Hornbow, DA, RS, PBS, manyshot: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 182d6 + 11 + 1 + 2d6 + 11 + 1 ⇒ (6, 3) + 11 + 1 + (3, 3) + 11 + 1 = 39
Hornbow, DA, RS, PBS: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 312d6 + 11 + 1 ⇒ (5, 5) + 11 + 1 = 22
Hornbow, DA, RS, PBS: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 152d6 + 11 + 1 ⇒ (4, 4) + 11 + 1 = 20

Crit confirm: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 254d6 + 22 + 2 ⇒ (6, 2, 6, 1) + 22 + 2 = 39


Round 8:
27 Koldur

14 Beorn
11 war troll: Hargulka
8 Two Headed troll: Nagrundi
5 Zod
1 trolls
1 Flouncy Magoo

Koldur... Beorn backs up a step and fires a salvo of arrows into the trolls chest. One of them hits its heart. It roars out in pain and curses you before taking his own step forward. The morningstar comes down with a bite and a claw attack.

+1 darkwood thundering morningstar: 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 33
damage: 2d6 + 5 + 4 + 1d6 ⇒ (1, 4) + 5 + 4 + (2) = 16

claw: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
damage: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13

bite: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12
damage: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16

The oher troll doesn't resurface. Though Zod appears above the doorway with his huge greatsword in hand, ready to engage next round. Oliveria flies over head with two firey flasks in hand.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

All atks on Beorn? The first one drops him.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy flies to Beorn and tries to use the wand on him.
UMD: 1d20 + 7 ⇒ (19) + 7 = 26
CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 8

Koldur doesn't see anything..............

He feels it. The taste of iron in the air. The sound of flesh getting perforated. The tingling spikes on his skin. The song on the winds.

He trusts his instincts.

Koldur moves.

Attack with fire materia. 1d20 + 14 ⇒ (17) + 14 = 311d10 + 7 ⇒ (1) + 7 = 81d6 ⇒ 3

His axe slices lightly in the wake of his movement but it finds purchases in a brief flash of steel spilling blood and fire marking the wounds.

If it's allowed.
His axes raised to deflect the heavy strikes. The Giant would find its target had being shifted to Koldur as he intercepts the path that he would have taken to reach Beorn. Accepting the blows on Beorn's behalf. His tough body trained over the decades, baptized through intense training and sheer sturdiness of his typical race.

Giant:
"Oei. Goatsbreath. Let us dance."


Round 8

Koldur moves forward to provoke and intercept. Though his movement does provoke an attack of opportunity as well.

Hitting Koldur for 16 damage.

+1 darkwood thundering morningstar, AoO: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21
damage: 2d6 + 5 + 4 + 1d6 ⇒ (2, 1) + 5 + 4 + (1) = 13

Round 9

In its rage it continues to attack the dwarf, likely it gets taken down as the group has a consecrated effort! It has 60 hp left, DR 1/- and an AC of 20. The troll gets one more strike in before succumbing to your attacks.

+1 darkwood thundering morningstar: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28
damage: 2d6 + 5 + 4 + 1d6 ⇒ (5, 4) + 5 + 4 + (6) = 24

claw: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
damage: 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10

bite: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
damage: 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Is Beorn dead, or stabilized?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

He's alive for now.


If you don't make the attacks for round 9 then it continues to attack!


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Round 9

She throws one of the flasks at the troll from behind to keep the splash damage away from Koldur.

1d20 + 9 ⇒ (10) + 9 = 19
fire damage: 1d6 + 1 ⇒ (6) + 1 = 7


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 9

He swings the greatsword down cutting a line on its face and opening a wound on its chest, slicing through armor as the blade falls.

MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
damage with PA: 4d6 + 9 + 6 ⇒ (3, 3, 1, 4) + 9 + 6 = 26

28 more damage needed!


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Round 9

Beorn continues to shoot the thing hoping it will go down in a timely manner. To Flouncy he says, "More where that came from little man. My innards feel as if they've been turned to mush."

Hornbow, DA, RS, PBS, manyshot: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 192d6 + 11 + 1 + 2d6 + 11 + 1 ⇒ (4, 4) + 11 + 1 + (4, 2) + 11 + 1 = 38
Hornbow, DA, RS, PBS: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 142d6 + 11 + 1 ⇒ (5, 5) + 11 + 1 = 22
Hornbow, DA, RS, PBS: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 152d6 + 11 + 1 ⇒ (4, 6) + 11 + 1 = 22


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 9

It should be dead right?

"I'll hold the line here with Zod. Beorn Heal up quickly. I sense your lifeforce dwindling to an abymassly low threshold." he pauses to run his senses on hiw own body.

"I should be good for a few more licks."

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